Descriptioncc: Remove GL_TEXTURE_2D hard-coding
Change a few instances of hard-coding GL_TEXTURE_2D in
VideoResourceUpdater to query the texture target from the resource, and
add a helper function to do this query this property. This is neccessary
now that the ResourceProvider decides the texture target to use on the
client's behalf.
BUG=533677
CQ_INCLUDE_TRYBOTS=tryserver.blink:linux_blink_rel
Committed: https://crrev.com/1cea3eccdb0bddbac4954ea456c3864f21c05b3a
Cr-Commit-Position: refs/heads/master@{#358231}
Patch Set 1 #Patch Set 2 : Set upstream right #
Depends on Patchset: Messages
Total messages: 7 (2 generated)
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