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Side by Side Diff: gm/shadertext2.cpp

Issue 140593005: add legacy/helper allocN32Pixels, and convert gm to use it (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 6 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "gm.h" 7 #include "gm.h"
8 #include "SkCanvas.h" 8 #include "SkCanvas.h"
9 #include "SkGradientShader.h" 9 #include "SkGradientShader.h"
10 #include "SkUnitMappers.h" 10 #include "SkUnitMappers.h"
11 11
12 namespace skiagm { 12 namespace skiagm {
13 13
14 static void makebm(SkBitmap* bm, SkBitmap::Config config, int w, int h) { 14 static void makebm(SkBitmap* bm, SkBitmap::Config config, int w, int h) {
15 bm->setConfig(config, w, h); 15 bm->allocConfigPixels(config, w, h);
16 bm->allocPixels();
17 bm->eraseColor(SK_ColorTRANSPARENT); 16 bm->eraseColor(SK_ColorTRANSPARENT);
18 17
19 SkCanvas canvas(*bm); 18 SkCanvas canvas(*bm);
20 SkScalar s = SkIntToScalar(SkMin32(w, h)); 19 SkScalar s = SkIntToScalar(SkMin32(w, h));
21 static const SkPoint kPts0[] = { { 0, 0 }, { s, s } }; 20 static const SkPoint kPts0[] = { { 0, 0 }, { s, s } };
22 static const SkPoint kPts1[] = { { s, 0 }, { 0, s } }; 21 static const SkPoint kPts1[] = { { s, 0 }, { 0, s } };
23 static const SkScalar kPos[] = { 0, SK_Scalar1/2, SK_Scalar1 }; 22 static const SkScalar kPos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
24 static const SkColor kColors0[] = {0x40FF00FF, 0xF0FFFF00, 0x4000FFFF }; 23 static const SkColor kColors0[] = {0x40FF00FF, 0xF0FFFF00, 0x4000FFFF };
25 static const SkColor kColors1[] = {0xF0FF00FF, 0x80FFFF00, 0xF000FFFF }; 24 static const SkColor kColors1[] = {0xF0FF00FF, 0x80FFFF00, 0xF000FFFF };
26 25
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213 typedef GM INHERITED; 212 typedef GM INHERITED;
214 }; 213 };
215 214
216 /////////////////////////////////////////////////////////////////////////////// 215 ///////////////////////////////////////////////////////////////////////////////
217 216
218 #ifndef SK_BUILD_FOR_ANDROID 217 #ifndef SK_BUILD_FOR_ANDROID
219 static GM* MyFactory(void*) { return new ShaderText2GM; } 218 static GM* MyFactory(void*) { return new ShaderText2GM; }
220 static GMRegistry reg(MyFactory); 219 static GMRegistry reg(MyFactory);
221 #endif 220 #endif
222 } 221 }
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