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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkBitmap.h" | 9 #include "SkBitmap.h" |
10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
11 #include "SkDevice.h" | 11 #include "SkDevice.h" |
12 #include "SkString.h" | 12 #include "SkString.h" |
13 | 13 |
14 namespace skiagm { | 14 namespace skiagm { |
15 | 15 |
16 static void create_bitmap(SkBitmap* bitmap) { | 16 static void create_bitmap(SkBitmap* bitmap) { |
17 const int W = 100; | 17 const int W = 100; |
18 const int H = 100; | 18 const int H = 100; |
19 bitmap->setConfig(SkBitmap::kARGB_8888_Config, W, H); | 19 bitmap->allocN32Pixels(W, H); |
20 bitmap->allocPixels(); | |
21 | 20 |
22 SkCanvas canvas(*bitmap); | 21 SkCanvas canvas(*bitmap); |
23 canvas.drawColor(SK_ColorRED); | 22 canvas.drawColor(SK_ColorRED); |
24 SkPaint paint; | 23 SkPaint paint; |
25 paint.setColor(SK_ColorBLUE); | 24 paint.setColor(SK_ColorBLUE); |
26 canvas.drawCircle(SkIntToScalar(W)/2, SkIntToScalar(H)/2, SkIntToScalar(W)/2
, paint); | 25 canvas.drawCircle(SkIntToScalar(W)/2, SkIntToScalar(H)/2, SkIntToScalar(W)/2
, paint); |
27 } | 26 } |
28 | 27 |
29 class ExtractBitmapGM : public GM { | 28 class ExtractBitmapGM : public GM { |
30 public: | 29 public: |
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95 private: | 94 private: |
96 typedef GM INHERITED; | 95 typedef GM INHERITED; |
97 }; | 96 }; |
98 | 97 |
99 ////////////////////////////////////////////////////////////////////////////// | 98 ////////////////////////////////////////////////////////////////////////////// |
100 | 99 |
101 static GM* MyFactory(void*) { return new ExtractBitmapGM; } | 100 static GM* MyFactory(void*) { return new ExtractBitmapGM; } |
102 static GMRegistry reg(MyFactory); | 101 static GMRegistry reg(MyFactory); |
103 | 102 |
104 } | 103 } |
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