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Side by Side Diff: gm/clippedbitmapshaders.cpp

Issue 140593005: add legacy/helper allocN32Pixels, and convert gm to use it (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 6 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkBitmap.h" 9 #include "SkBitmap.h"
10 #include "SkCanvas.h" 10 #include "SkCanvas.h"
11 #include "SkColor.h" 11 #include "SkColor.h"
12 #include "SkShader.h" 12 #include "SkShader.h"
13 13
14 namespace skiagm { 14 namespace skiagm {
15 15
16 // This GM draws a 3x3 grid (with the center element excluded) of rectangles 16 // This GM draws a 3x3 grid (with the center element excluded) of rectangles
17 // filled with a bitmap shader. The bitmap shader is transformed so that the 17 // filled with a bitmap shader. The bitmap shader is transformed so that the
18 // pattern cell is at the center (excluded) region. 18 // pattern cell is at the center (excluded) region.
19 // 19 //
20 // In Repeat and Mirror mode, this tests that the bitmap shader still draws 20 // In Repeat and Mirror mode, this tests that the bitmap shader still draws
21 // even though the pattern cell is outside the clip. 21 // even though the pattern cell is outside the clip.
22 // 22 //
23 // In Clamp mode, this tests that the clamp is handled properly. For PDF, 23 // In Clamp mode, this tests that the clamp is handled properly. For PDF,
24 // (and possibly other exported formats) this also "tests" that the image itself 24 // (and possibly other exported formats) this also "tests" that the image itself
25 // is not stored (well, you'll need to open it up with an external tool to 25 // is not stored (well, you'll need to open it up with an external tool to
26 // verify that). 26 // verify that).
27 27
28 static SkBitmap create_bitmap() { 28 static SkBitmap create_bitmap() {
29 SkBitmap bmp; 29 SkBitmap bmp;
30 bmp.setConfig(SkBitmap::kARGB_8888_Config, 2, 2); 30 bmp.allocN32Pixels(2, 2);
31 bmp.allocPixels();
32 bmp.lockPixels();
33 uint32_t* pixels = reinterpret_cast<uint32_t*>(bmp.getPixels()); 31 uint32_t* pixels = reinterpret_cast<uint32_t*>(bmp.getPixels());
34 pixels[0] = SkPreMultiplyColor(SK_ColorRED); 32 pixels[0] = SkPreMultiplyColor(SK_ColorRED);
35 pixels[1] = SkPreMultiplyColor(SK_ColorGREEN); 33 pixels[1] = SkPreMultiplyColor(SK_ColorGREEN);
36 pixels[2] = SkPreMultiplyColor(SK_ColorBLACK); 34 pixels[2] = SkPreMultiplyColor(SK_ColorBLACK);
37 pixels[3] = SkPreMultiplyColor(SK_ColorBLUE); 35 pixels[3] = SkPreMultiplyColor(SK_ColorBLUE);
38 bmp.unlockPixels();
39 36
40 return bmp; 37 return bmp;
41 } 38 }
42 39
43 static const SkScalar RECT_SIZE = 64; 40 static const SkScalar RECT_SIZE = 64;
44 static const SkScalar SLIDE_SIZE = 300; 41 static const SkScalar SLIDE_SIZE = 300;
45 42
46 class ClippedBitmapShadersGM : public GM { 43 class ClippedBitmapShadersGM : public GM {
47 public: 44 public:
48 ClippedBitmapShadersGM(SkShader::TileMode mode, bool hq=false) 45 ClippedBitmapShadersGM(SkShader::TileMode mode, bool hq=false)
(...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after
123 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode); ) 120 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode); )
124 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode); ) 121 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode); )
125 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode); ) 122 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode); )
126 123
127 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode, true); ) 124 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode, true); )
128 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode, true); ) 125 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode, true); )
129 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode, true); ) 126 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode, true); )
130 127
131 128
132 } 129 }
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