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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2013 Google Inc. | 3 * Copyright 2013 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "gm.h" | 8 #include "gm.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
11 #include "SkPaint.h" | 11 #include "SkPaint.h" |
12 #include "SkShader.h" | 12 #include "SkShader.h" |
13 | 13 |
14 namespace skiagm { | 14 namespace skiagm { |
15 | 15 |
16 static void draw_bm(SkBitmap* bm) { | 16 static void draw_bm(SkBitmap* bm) { |
17 SkPaint bluePaint; | 17 SkPaint bluePaint; |
18 bluePaint.setColor(SK_ColorBLUE); | 18 bluePaint.setColor(SK_ColorBLUE); |
19 | 19 |
20 bm->setConfig(SkBitmap::kARGB_8888_Config, 20, 20); | 20 bm->allocN32Pixels(20, 20); |
21 bm->allocPixels(); | |
22 bm->eraseColor(SK_ColorRED); | 21 bm->eraseColor(SK_ColorRED); |
23 | 22 |
24 SkCanvas canvas(*bm); | 23 SkCanvas canvas(*bm); |
25 canvas.drawCircle(10, 10, 5, bluePaint); | 24 canvas.drawCircle(10, 10, 5, bluePaint); |
26 } | 25 } |
27 | 26 |
28 static void draw_mask(SkBitmap* bm) { | 27 static void draw_mask(SkBitmap* bm) { |
29 SkPaint circlePaint; | 28 SkPaint circlePaint; |
30 circlePaint.setColor(SK_ColorBLACK); | 29 circlePaint.setColor(SK_ColorBLACK); |
31 | 30 |
32 bm->setConfig(SkBitmap::kA8_Config, 20, 20); | 31 bm->allocConfigPixels(SkBitmap::kA8_Config, 20, 20); |
33 bm->allocPixels(); | |
34 bm->eraseColor(SK_ColorTRANSPARENT); | 32 bm->eraseColor(SK_ColorTRANSPARENT); |
35 | 33 |
36 SkCanvas canvas(*bm); | 34 SkCanvas canvas(*bm); |
37 canvas.drawCircle(10, 10, 10, circlePaint); | 35 canvas.drawCircle(10, 10, 10, circlePaint); |
38 } | 36 } |
39 | 37 |
40 class BitmapShaderGM : public GM { | 38 class BitmapShaderGM : public GM { |
41 public: | 39 public: |
42 | 40 |
43 BitmapShaderGM() { | 41 BitmapShaderGM() { |
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94 | 92 |
95 typedef GM INHERITED; | 93 typedef GM INHERITED; |
96 }; | 94 }; |
97 | 95 |
98 ////////////////////////////////////////////////////////////////////////////// | 96 ////////////////////////////////////////////////////////////////////////////// |
99 | 97 |
100 static GM* MyFactory(void*) { return new BitmapShaderGM; } | 98 static GM* MyFactory(void*) { return new BitmapShaderGM; } |
101 static GMRegistry reg(MyFactory); | 99 static GMRegistry reg(MyFactory); |
102 | 100 |
103 } | 101 } |
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