Index: content/browser/renderer_host/input/wheel_event_queue.h |
diff --git a/content/browser/renderer_host/input/wheel_event_queue.h b/content/browser/renderer_host/input/wheel_event_queue.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..65eb6f866fe328f337fcc9e1282cd2502ae9629d |
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+++ b/content/browser/renderer_host/input/wheel_event_queue.h |
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+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_WHEEL_EVENT_QUEUE_H_ |
+#define CONTENT_BROWSER_RENDERER_HOST_INPUT_WHEEL_EVENT_QUEUE_H_ |
+ |
+#include <deque> |
+ |
+#include "base/basictypes.h" |
+#include "base/timer/timer.h" |
+#include "content/browser/renderer_host/event_with_latency_info.h" |
+#include "content/common/content_export.h" |
+#include "content/common/input/input_event_ack_state.h" |
+#include "third_party/WebKit/public/web/WebInputEvent.h" |
+ |
+namespace content { |
+ |
+// Interface with which the WheelEventQueue can forward wheel events, and |
+// dispatch wheel event responses. |
+class CONTENT_EXPORT WheelEventQueueClient { |
+ public: |
+ virtual ~WheelEventQueueClient() {} |
+ |
+ virtual void SendWheelEventImmediately( |
+ const MouseWheelEventWithLatencyInfo& event) = 0; |
+ |
+ virtual void OnWheelEventAck(const MouseWheelEventWithLatencyInfo& event, |
+ InputEventAckState ack_result) = 0; |
+ |
+ virtual void SetNeedsFlush() = 0; |
+}; |
+ |
+class CONTENT_EXPORT WheelEventQueue { |
+ public: |
+ // |client| must outlive the WheelEventQueue. |
+ WheelEventQueue(WheelEventQueueClient* client, bool buffer_until_flush); |
+ ~WheelEventQueue(); |
+ |
+ // Adds a wheel event to the queue, forwarding if appropriate. |
+ void QueueEvent(const MouseWheelEventWithLatencyInfo& wheel_event); |
+ |
+ // Indicates that the caller has received an acknowledgement from the renderer |
+ // with state |ack_result| and event |type|. May send wheel events if the |
+ // queue is not empty. |
+ void ProcessWheelAck(InputEventAckState ack_result, |
+ const ui::LatencyInfo& latency); |
+ |
+ // Called in response to a flush request made through the client. |
+ void Flush(); |
+ |
+ bool empty() const { |
+ return !mouse_wheel_pending_ && coalesced_wheel_events_.empty(); |
+ } |
+ |
+ private: |
+ void SendEvent(const MouseWheelEventWithLatencyInfo& wheel_event); |
+ |
+ WheelEventQueueClient* const client_; |
+ |
+ // Whether to buffer wheel events until a call to |FlushInput()|. |
+ const bool buffer_until_flush_; |
+ |
+ // True if a wheel event was sent and we are waiting for a corresponding ack. |
+ bool mouse_wheel_pending_; |
+ MouseWheelEventWithLatencyInfo current_wheel_event_; |
+ |
+ // Whether we're inside a call to |Flush()|. |
+ bool flushing_; |
+ |
+ // The next mouse wheel events to send. Mouse wheel events received while one |
+ // is pending are coalesced (by accumulating deltas) if they match the |
+ // previous event in modifiers. On the Mac, in particular, mouse wheel events |
+ // are received at a high rate; not waiting for the ack results in jankiness, |
+ // and using the same mechanism as for mouse moves (just dropping old events |
+ // when multiple ones/ would be queued) results in very slow scrolling. |
+ std::deque<MouseWheelEventWithLatencyInfo> coalesced_wheel_events_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(WheelEventQueue); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_WHEEL_EVENT_QUEUE_H_ |