Chromium Code Reviews| Index: third_party/WebKit/Source/modules/webaudio/OfflineAudioContext.h |
| diff --git a/third_party/WebKit/Source/modules/webaudio/OfflineAudioContext.h b/third_party/WebKit/Source/modules/webaudio/OfflineAudioContext.h |
| index 030586f4d409064f9104460129d823414c9ac71f..8e8bd4a1a3fc2c61fd41423934df07b8405fab73 100644 |
| --- a/third_party/WebKit/Source/modules/webaudio/OfflineAudioContext.h |
| +++ b/third_party/WebKit/Source/modules/webaudio/OfflineAudioContext.h |
| @@ -28,9 +28,16 @@ |
| #include "modules/ModulesExport.h" |
| #include "modules/webaudio/AbstractAudioContext.h" |
| +#include "wtf/HashMap.h" |
| + |
| namespace blink { |
| class ExceptionState; |
| +class OfflineAudioDestinationHandler; |
| + |
| +// The HashMap with 'zero' key is needed because |currentSampleFrame| can be |
| +// zero. |
| +using SuspendMap = HeapHashMap<size_t, Member<ScriptPromiseResolver>, DefaultHash<size_t>::Hash, WTF::UnsignedWithZeroKeyHashTraits<size_t>>; |
| class MODULES_EXPORT OfflineAudioContext final : public AbstractAudioContext { |
| DEFINE_WRAPPERTYPEINFO(); |
| @@ -39,16 +46,62 @@ public: |
| ~OfflineAudioContext() override; |
| + DECLARE_VIRTUAL_TRACE(); |
| + |
| ScriptPromise startOfflineRendering(ScriptState*); |
| ScriptPromise closeContext(ScriptState*) final; |
| - ScriptPromise suspendContext(ScriptState*) final; |
| + ScriptPromise suspendContext(ScriptState*, double) final; |
| ScriptPromise resumeContext(ScriptState*) final; |
| + // This is to implement the pure virtual method from AbstractAudioContext. |
| + // CANNOT be called on OfflineAudioContext. |
|
Raymond Toy
2015/10/16 23:32:36
What does "called on OfflineAudioContext" mean her
hongchan
2015/10/19 20:08:12
Yes, the IDL will raise the exception if the time
Raymond Toy
2015/10/19 20:27:27
Maybe change "called on Offline..." with "called f
hongchan
2015/10/20 22:03:06
Done.
|
| + ScriptPromise suspendContext(ScriptState*) final; |
| + |
| bool hasRealtimeConstraint() final { return false; } |
| + DEFINE_ATTRIBUTE_EVENT_LISTENER(complete); |
| + |
| + // Fire completion event when the rendering is suspended. |
| + void fireSuspendedEvent(); |
| + |
| + // Fire completion event when the rendering is finished. |
| + void fireCompletionEvent(); |
| + |
| + bool handlePreOfflineRenderTasks(); |
| + void handlePostOfflineRenderTasks(); |
| + |
| + // Resolve a suspend scheduled at the specified frame. With this specified |
| + // frame as a unique key, the associated promise resolver can be retrieved |
| + // from the map (m_scheduledSuspends) and resolved. |
| + void resolveSuspendOnMainThread(size_t); |
| + |
| private: |
| OfflineAudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate); |
| + |
| + // Fetch directly the destination handler. |
| + OfflineAudioDestinationHandler& destinationHandler(); |
| + |
| + AudioBuffer* renderTarget() const { return m_renderTarget.get(); } |
| + |
| + // Check if the rendering needs to be suspended. |
| + bool shouldSuspend(); |
| + |
| + Member<AudioBuffer> m_renderTarget; |
| + |
| + // This map is to store the timing of scheduled suspends (frame) and the |
| + // associated promise resolver. |
| + SuspendMap m_scheduledSuspends; |
|
Raymond Toy
2015/10/16 23:32:36
Say something that this can only be read or writte
hongchan
2015/10/19 20:08:12
Done.
|
| + |
| + Member<ScriptPromiseResolver> m_completeResolver; |
| + |
| + // This flag is necessary to indicate the rendering has actually started. |
| + // Note that initial state of context is 'Suspended', which is the same |
| + // state when the context is suspended. |
|
Raymond Toy
2015/10/16 23:32:36
Not for this CL, but maybe it would be good in the
hongchan
2015/10/19 20:08:12
I agree with the idea, but I suggest a different n
|
| + bool m_isRenderingStarted; |
| + |
| + // Total render sample length. |
| + size_t m_totalRenderFrames; |
| }; |
| } // namespace blink |