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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/AbstractAudioContext.h

Issue 1405413004: Implement suspend() and resume() for OfflineAudioContext (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Updating UseCounter.h after L-G-T-M Created 5 years ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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160 ChannelSplitterNode* createChannelSplitter(size_t numberOfOutputs, Exception State&); 160 ChannelSplitterNode* createChannelSplitter(size_t numberOfOutputs, Exception State&);
161 ChannelMergerNode* createChannelMerger(ExceptionState&); 161 ChannelMergerNode* createChannelMerger(ExceptionState&);
162 ChannelMergerNode* createChannelMerger(size_t numberOfInputs, ExceptionState &); 162 ChannelMergerNode* createChannelMerger(size_t numberOfInputs, ExceptionState &);
163 OscillatorNode* createOscillator(ExceptionState&); 163 OscillatorNode* createOscillator(ExceptionState&);
164 PeriodicWave* createPeriodicWave(DOMFloat32Array* real, DOMFloat32Array* ima g, ExceptionState&); 164 PeriodicWave* createPeriodicWave(DOMFloat32Array* real, DOMFloat32Array* ima g, ExceptionState&);
165 PeriodicWave* createPeriodicWave(DOMFloat32Array* real, DOMFloat32Array* ima g, const Dictionary&, ExceptionState&); 165 PeriodicWave* createPeriodicWave(DOMFloat32Array* real, DOMFloat32Array* ima g, const Dictionary&, ExceptionState&);
166 166
167 // Close 167 // Close
168 virtual ScriptPromise closeContext(ScriptState*) = 0; 168 virtual ScriptPromise closeContext(ScriptState*) = 0;
169 169
170 // Suspend/Resume 170 // Suspend
171 virtual ScriptPromise suspendContext(ScriptState*) = 0; 171 virtual ScriptPromise suspendContext(ScriptState*) = 0;
172
173 // Resume
172 virtual ScriptPromise resumeContext(ScriptState*) = 0; 174 virtual ScriptPromise resumeContext(ScriptState*) = 0;
173 175
174 // When a source node has started processing and needs to be protected, 176 // When a source node has started processing and needs to be protected,
175 // this method tells the context to protect the node. 177 // this method tells the context to protect the node.
176 // 178 //
177 // The context itself keeps a reference to all source nodes. The source 179 // The context itself keeps a reference to all source nodes. The source
178 // nodes, then reference all nodes they're connected to. In turn, these 180 // nodes, then reference all nodes they're connected to. In turn, these
179 // nodes reference all nodes they're connected to. All nodes are ultimately 181 // nodes reference all nodes they're connected to. All nodes are ultimately
180 // connected to the AudioDestinationNode. When the context release a source 182 // connected to the AudioDestinationNode. When the context release a source
181 // node, it will be deactivated from the rendering graph along with all 183 // node, it will be deactivated from the rendering graph along with all
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220 #endif 222 #endif
221 using AutoLocker = DeferredTaskHandler::AutoLocker; 223 using AutoLocker = DeferredTaskHandler::AutoLocker;
222 224
223 // Returns the maximum numuber of channels we can support. 225 // Returns the maximum numuber of channels we can support.
224 static unsigned maxNumberOfChannels() { return MaxNumberOfChannels;} 226 static unsigned maxNumberOfChannels() { return MaxNumberOfChannels;}
225 227
226 // EventTarget 228 // EventTarget
227 const AtomicString& interfaceName() const final; 229 const AtomicString& interfaceName() const final;
228 ExecutionContext* executionContext() const final; 230 ExecutionContext* executionContext() const final;
229 231
230 DEFINE_ATTRIBUTE_EVENT_LISTENER(complete);
231 DEFINE_ATTRIBUTE_EVENT_LISTENER(statechange); 232 DEFINE_ATTRIBUTE_EVENT_LISTENER(statechange);
232 233
233 void startRendering(); 234 void startRendering();
234 void fireCompletionEvent();
235 void notifyStateChange(); 235 void notifyStateChange();
236 236
237 // A context is considered closed if: 237 // A context is considered closed if:
238 // - closeContext() has been called. 238 // - closeContext() has been called.
239 // - it has been stopped by its execution context. 239 // - it has been stopped by its execution context.
240 virtual bool isContextClosed() const { return m_isCleared; } 240 virtual bool isContextClosed() const { return m_isCleared; }
241 241
242 // Get the security origin for this audio context. 242 // Get the security origin for this audio context.
243 SecurityOrigin* securityOrigin() const; 243 SecurityOrigin* securityOrigin() const;
244 244
245 protected: 245 protected:
246 explicit AbstractAudioContext(Document*); 246 explicit AbstractAudioContext(Document*);
247 AbstractAudioContext(Document*, unsigned numberOfChannels, size_t numberOfFr ames, float sampleRate); 247 AbstractAudioContext(Document*, unsigned numberOfChannels, size_t numberOfFr ames, float sampleRate);
248 248
249 void setContextState(AudioContextState); 249 void initialize();
250 virtual void didClose() {}
251 void uninitialize(); 250 void uninitialize();
252 251
253 Member<ScriptPromiseResolver> m_offlineResolver; 252 void setContextState(AudioContextState);
253
254 virtual void didClose() {}
255
256 // Tries to handle AudioBufferSourceNodes that were started but became disco nnected or was never
257 // connected. Because these never get pulled anymore, they will stay around forever. So if we
258 // can, try to stop them so they can be collected.
259 void handleStoppableSourceNodes();
260
261 Member<AudioDestinationNode> m_destinationNode;
254 262
255 // FIXME(dominicc): Move m_resumeResolvers to AudioContext, because only 263 // FIXME(dominicc): Move m_resumeResolvers to AudioContext, because only
256 // it creates these Promises. 264 // it creates these Promises.
257 // Vector of promises created by resume(). It takes time to handle them, so we collect all of 265 // Vector of promises created by resume(). It takes time to handle them, so we collect all of
258 // the promises here until they can be resolved or rejected. 266 // the promises here until they can be resolved or rejected.
259 HeapVector<Member<ScriptPromiseResolver>> m_resumeResolvers; 267 HeapVector<Member<ScriptPromiseResolver>> m_resumeResolvers;
268
260 private: 269 private:
261 void initialize();
262
263 bool m_isCleared; 270 bool m_isCleared;
264 void clear(); 271 void clear();
265 272
266 void throwExceptionForClosedState(ExceptionState&); 273 void throwExceptionForClosedState(ExceptionState&);
267 274
268 // When the context goes away, there might still be some sources which 275 // When the context goes away, there might still be some sources which
269 // haven't finished playing. Make sure to release them here. 276 // haven't finished playing. Make sure to release them here.
270 void releaseActiveSourceNodes(); 277 void releaseActiveSourceNodes();
271 278
272 Member<AudioDestinationNode> m_destinationNode;
273 Member<AudioListener> m_listener; 279 Member<AudioListener> m_listener;
274 280
275 // Only accessed in the audio thread. 281 // Only accessed in the audio thread.
276 // These raw pointers are safe because AudioSourceNodes in 282 // These raw pointers are safe because AudioSourceNodes in
277 // m_activeSourceNodes own them. 283 // m_activeSourceNodes own them.
278 Vector<AudioHandler*> m_finishedSourceHandlers; 284 Vector<AudioHandler*> m_finishedSourceHandlers;
279 285
280 // List of source nodes. This is either accessed when the graph lock is 286 // List of source nodes. This is either accessed when the graph lock is
281 // held, or on the main thread when the audio thread has finished. 287 // held, or on the main thread when the audio thread has finished.
282 // Oilpan: This Vector holds connection references. We must call 288 // Oilpan: This Vector holds connection references. We must call
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297 // time and the audio context process loop is very fast, so we don't want to call resolve an 303 // time and the audio context process loop is very fast, so we don't want to call resolve an
298 // excessive number of times. 304 // excessive number of times.
299 bool m_isResolvingResumePromises; 305 bool m_isResolvingResumePromises;
300 306
301 unsigned m_connectionCount; 307 unsigned m_connectionCount;
302 308
303 // Graph locking. 309 // Graph locking.
304 bool m_didInitializeContextGraphMutex; 310 bool m_didInitializeContextGraphMutex;
305 RefPtr<DeferredTaskHandler> m_deferredTaskHandler; 311 RefPtr<DeferredTaskHandler> m_deferredTaskHandler;
306 312
307 Member<AudioBuffer> m_renderTarget;
308
309 // The state of the AbstractAudioContext. 313 // The state of the AbstractAudioContext.
310 AudioContextState m_contextState; 314 AudioContextState m_contextState;
311 315
312 AsyncAudioDecoder m_audioDecoder; 316 AsyncAudioDecoder m_audioDecoder;
313 317
314 // Tries to handle AudioBufferSourceNodes that were started but became disco nnected or was never
315 // connected. Because these never get pulled anymore, they will stay around forever. So if we
316 // can, try to stop them so they can be collected.
317 void handleStoppableSourceNodes();
318
319 // This is considering 32 is large enough for multiple channels audio. 318 // This is considering 32 is large enough for multiple channels audio.
320 // It is somewhat arbitrary and could be increased if necessary. 319 // It is somewhat arbitrary and could be increased if necessary.
321 enum { MaxNumberOfChannels = 32 }; 320 enum { MaxNumberOfChannels = 32 };
322 }; 321 };
323 322
324 } // namespace blink 323 } // namespace blink
325 324
326 #endif // AbstractAudioContext_h 325 #endif // AbstractAudioContext_h
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