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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/OfflineAudioContext.cpp

Issue 1405413004: Implement suspend() and resume() for OfflineAudioContext (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2012, Google Inc. All rights reserved. 2 * Copyright (C) 2012, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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25 #include "config.h" 25 #include "config.h"
26 #if ENABLE(WEB_AUDIO) 26 #if ENABLE(WEB_AUDIO)
27 #include "modules/webaudio/OfflineAudioContext.h" 27 #include "modules/webaudio/OfflineAudioContext.h"
28 28
29 #include "bindings/core/v8/ExceptionMessages.h" 29 #include "bindings/core/v8/ExceptionMessages.h"
30 #include "bindings/core/v8/ExceptionState.h" 30 #include "bindings/core/v8/ExceptionState.h"
31 #include "bindings/core/v8/ScriptState.h" 31 #include "bindings/core/v8/ScriptState.h"
32 #include "core/dom/Document.h" 32 #include "core/dom/Document.h"
33 #include "core/dom/ExceptionCode.h" 33 #include "core/dom/ExceptionCode.h"
34 #include "core/dom/ExecutionContext.h" 34 #include "core/dom/ExecutionContext.h"
35 #include "modules/webaudio/OfflineAudioCompletionEvent.h"
36 #include "modules/webaudio/OfflineAudioDestinationNode.h"
35 #include "platform/audio/AudioUtilities.h" 37 #include "platform/audio/AudioUtilities.h"
36 38
37 namespace blink { 39 namespace blink {
38 40
39 OfflineAudioContext* OfflineAudioContext::create(ExecutionContext* context, unsi gned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState& exceptionState) 41 OfflineAudioContext* OfflineAudioContext::create(ExecutionContext* context, unsi gned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState& exceptionState)
40 { 42 {
41 // FIXME: add support for workers. 43 // FIXME: add support for workers.
42 if (!context || !context->isDocument()) { 44 if (!context || !context->isDocument()) {
43 exceptionState.throwDOMException( 45 exceptionState.throwDOMException(
44 NotSupportedError, 46 NotSupportedError,
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after
86 + ", " + String::number(sampleRate) 88 + ", " + String::number(sampleRate)
87 + ")"); 89 + ")");
88 } 90 }
89 91
90 audioContext->suspendIfNeeded(); 92 audioContext->suspendIfNeeded();
91 return audioContext; 93 return audioContext;
92 } 94 }
93 95
94 OfflineAudioContext::OfflineAudioContext(Document* document, unsigned numberOfCh annels, size_t numberOfFrames, float sampleRate) 96 OfflineAudioContext::OfflineAudioContext(Document* document, unsigned numberOfCh annels, size_t numberOfFrames, float sampleRate)
95 : AbstractAudioContext(document, numberOfChannels, numberOfFrames, sampleRat e) 97 : AbstractAudioContext(document, numberOfChannels, numberOfFrames, sampleRat e)
98 , m_isRenderingStarted(false)
99 , m_totalRenderFrames(numberOfFrames)
96 { 100 {
101 // Create a new destination for offline rendering.
102 m_renderTarget = AudioBuffer::create(numberOfChannels, numberOfFrames, sampl eRate);
103 if (m_renderTarget.get())
104 m_destinationNode = OfflineAudioDestinationNode::create(this, m_renderTa rget.get());
105
106 initialize();
97 } 107 }
98 108
99 OfflineAudioContext::~OfflineAudioContext() 109 OfflineAudioContext::~OfflineAudioContext()
100 { 110 {
101 } 111 }
102 112
113 DEFINE_TRACE(OfflineAudioContext)
114 {
115 visitor->trace(m_renderTarget);
116 visitor->trace(m_completeResolver);
117 visitor->trace(m_scheduledSuspends);
118 AbstractAudioContext::trace(visitor);
119 }
120
103 ScriptPromise OfflineAudioContext::startOfflineRendering(ScriptState* scriptStat e) 121 ScriptPromise OfflineAudioContext::startOfflineRendering(ScriptState* scriptStat e)
104 { 122 {
123 ASSERT(isMainThread());
124
105 // Calling close() on an OfflineAudioContext is not supported/allowed, 125 // Calling close() on an OfflineAudioContext is not supported/allowed,
106 // but it might well have been stopped by its execution context. 126 // but it might well have been closed by its execution context.
107 if (isContextClosed()) { 127 if (isContextClosed()) {
108 return ScriptPromise::rejectWithDOMException( 128 return ScriptPromise::rejectWithDOMException(
109 scriptState, 129 scriptState,
110 DOMException::create( 130 DOMException::create(
111 InvalidStateError, 131 InvalidStateError,
112 "cannot call startRendering on an OfflineAudioContext in a stopp ed state.")); 132 "cannot call startRendering on an OfflineAudioContext in a close d state."));
113 } 133 }
114 134
115 if (m_offlineResolver) { 135 if (m_completeResolver) {
116 // Can't call startRendering more than once. Return a rejected promise now. 136 // Can't call startRendering more than once. Return a rejected promise now.
117 return ScriptPromise::rejectWithDOMException( 137 return ScriptPromise::rejectWithDOMException(
118 scriptState, 138 scriptState,
119 DOMException::create( 139 DOMException::create(
120 InvalidStateError, 140 InvalidStateError,
121 "cannot call startRendering more than once")); 141 "cannot call startRendering more than once"));
122 } 142 }
123 143
124 m_offlineResolver = ScriptPromiseResolver::create(scriptState); 144 // If the context is not in the suspended state, reject the promise.
125 startRendering(); 145 if (contextState() != AudioContextState::Suspended) {
126 return m_offlineResolver->promise(); 146 return ScriptPromise::rejectWithDOMException(
147 scriptState,
148 DOMException::create(
149 InvalidStateError,
150 "cannot startRendering when an OfflineAudioContext is not in a s uspended state"));
151 }
152
153 m_completeResolver = ScriptPromiseResolver::create(scriptState);
154
155 ASSERT(!m_isRenderingStarted);
156
157 // Start rendering and return the promise.
158 m_isRenderingStarted = true;
159 setContextState(Running);
160 destinationHandler().startRendering();
161
162 return m_completeResolver->promise();
127 } 163 }
128 164
129 ScriptPromise OfflineAudioContext::closeContext(ScriptState* scriptState) 165 ScriptPromise OfflineAudioContext::closeContext(ScriptState* scriptState)
130 { 166 {
131 return ScriptPromise::rejectWithDOMException( 167 return ScriptPromise::rejectWithDOMException(scriptState,
132 scriptState,
133 DOMException::create(InvalidAccessError, "cannot close an OfflineAudioCo ntext.")); 168 DOMException::create(InvalidAccessError, "cannot close an OfflineAudioCo ntext."));
134 } 169 }
135 170
171 ScriptPromise OfflineAudioContext::suspendContext(ScriptState* scriptState, doub le when)
172 {
173 ASSERT(isMainThread());
174
175 ScriptPromiseResolver* resolver = ScriptPromiseResolver::create(scriptState) ;
176 ScriptPromise promise = resolver->promise();
177
178 // Quantize (to the lower boundary) the suspend time by the render quantum.
179 size_t frame = when * sampleRate();
Raymond Toy 2015/10/16 23:32:36 No check for negative value of when? That should
hongchan 2015/10/19 20:08:12 Done.
180 frame = frame - (frame % destinationHandler().renderQuantumLength());
Raymond Toy 2015/10/16 23:32:36 Maybe "frame -= ..." is clearer than "frame = fram
hongchan 2015/10/19 20:08:12 Done.
181
182 // The render thread does not exist; reject the promise.
183 if (!destinationHandler().offlineRenderThread()) {
184 resolver->reject(DOMException::create(InvalidStateError,
185 "the rendering is already finished"));
186 return promise;
187 }
188
189 // The specified suspend time is negative; reject the promise.
190 if (when < 0) {
191 resolver->reject(DOMException::create(InvalidStateError,
192 "negative suspend time (" + String::number(when) + ") is not allowed "));
193 return promise;
194 }
195
196 // The suspend time should be earlier than the total render frame. If the
197 // requested suspension time is equal to the total render frame, the promise
198 // will be rejected.
199 if (m_totalRenderFrames <= frame) {
200 resolver->reject(DOMException::create(InvalidStateError,
201 "cannot schedule a suspend at frame " + String::number(frame) +
202 " (" + String::number(when) + " seconds) " +
203 "because it is greater than or equal to the total render duration of " +
204 String::number(m_totalRenderFrames) + " frames"));
205 return promise;
206 }
207
208 // The specified suspend time is in the past; reject the promise.
209 if (frame < currentSampleFrame()) {
210 resolver->reject(DOMException::create(InvalidStateError,
211 "cannot schedule a suspend at frame " +
212 String::number(frame) + " (" + String::number(when) +
213 " seconds) because it is earlier than the current frame of " +
214 String::number(currentSampleFrame()) + " (" +
215 String::number(currentTime()) + " seconds)"));
216 return promise;
217 }
218
219 // If there is a duplicate suspension at the same quantized frame,
220 // reject the promise.
221 if (m_scheduledSuspends.contains(frame)) {
222 resolver->reject(DOMException::create(InvalidStateError,
223 "cannot schedule more than one suspend at frame " +
224 String::number(frame) + " (" +
225 String::number(when) + " seconds)"));
226 return promise;
227 }
228
229 // Wait until the suspend map is available for the insertion.
230 AutoLocker lock(this);
231
232 m_scheduledSuspends.add(frame, resolver);
233
234 return promise;
235 }
236
237 ScriptPromise OfflineAudioContext::resumeContext(ScriptState* scriptState)
238 {
239 ASSERT(isMainThread());
240
241 ScriptPromiseResolver* resolver = ScriptPromiseResolver::create(scriptState) ;
242 ScriptPromise promise = resolver->promise();
243
244 // If the context is not in a suspended state, reject the promise.
245 if (contextState() != AudioContextState::Suspended) {
246 resolver->reject(DOMException::create(InvalidStateError,
247 "cannot resume a context that is not suspended"));
Raymond Toy 2015/10/16 23:32:36 Maybe say what state we're actually in. Just for
hongchan 2015/10/20 22:03:06 Okay, I will reverse the order of the checks. So i
248 return promise;
249 }
250
251 // If the rendering has not started, reject the promise.
252 if (!m_isRenderingStarted) {
253 resolver->reject(DOMException::create(InvalidStateError,
254 "cannot resume a context that has not started"));
255 return promise;
256 }
257
258 // If the context is suspended, resume rendering by setting the state to
259 // "Running." and calling startRendering(). Note that resuming is possible
260 // only after the rendering started.
261 setContextState(Running);
262 destinationHandler().startRendering();
263
264 // Resolve the promise immediately.
265 resolver->resolve();
266
267 return promise;
268 }
269
136 ScriptPromise OfflineAudioContext::suspendContext(ScriptState* scriptState) 270 ScriptPromise OfflineAudioContext::suspendContext(ScriptState* scriptState)
137 { 271 {
138 return ScriptPromise::rejectWithDOMException( 272 // This CANNOT be called on OfflineAudioContext; this is only to implement
139 scriptState, 273 // the pure virtual interface from AbstractAudioContext.
140 DOMException::create( 274 RELEASE_ASSERT_NOT_REACHED();
141 InvalidAccessError, 275
142 "cannot suspend an OfflineAudioContext")); 276 return ScriptPromise();
Raymond Toy 2015/10/16 23:32:36 Although this isn't reachable, maybe we should ret
hongchan 2015/10/19 20:08:12 Done.
143 } 277 }
144 278
145 ScriptPromise OfflineAudioContext::resumeContext(ScriptState* scriptState) 279 void OfflineAudioContext::fireCompletionEvent()
146 { 280 {
147 return ScriptPromise::rejectWithDOMException( 281 ASSERT(isMainThread());
148 scriptState, 282
149 DOMException::create( 283 // We set the state to closed here so that the oncomplete event handler sees
150 InvalidAccessError, 284 // that the context has been closed.
151 "cannot resume an OfflineAudioContext")); 285 setContextState(Closed);
286
287 AudioBuffer* renderedBuffer = renderTarget();
288
289 ASSERT(renderedBuffer);
290 if (!renderedBuffer)
291 return;
292
293 // Avoid firing the event if the document has already gone away.
294 if (executionContext()) {
295 // Call the offline rendering completion event listener and resolve the
296 // promise too.
297 dispatchEvent(OfflineAudioCompletionEvent::create(renderedBuffer));
298 m_completeResolver->resolve(renderedBuffer);
299 } else {
300 // The resolver should be rejected when the execution context is gone.
301 m_completeResolver->reject(DOMException::create(InvalidStateError,
302 "the execution context does not exist"));
303 }
304 }
305
306 bool OfflineAudioContext::handlePreOfflineRenderTasks()
307 {
308 ASSERT(isAudioThread());
309
310 // This is offline rendering, so it is safe to lock.
Raymond Toy 2015/10/16 23:32:36 I would expand on this to say why it's safe to cau
hongchan 2015/10/19 20:08:12 Done.
311 deferredTaskHandler().offlineLock();
312
313 deferredTaskHandler().handleDeferredTasks();
314 handleStoppableSourceNodes();
315 deferredTaskHandler().unlock();
316
317 return shouldSuspend();
318 }
319
320 void OfflineAudioContext::handlePostOfflineRenderTasks()
321 {
322 ASSERT(isAudioThread());
323
324 // This is offline rendering, so it is safe to lock.
Raymond Toy 2015/10/16 23:32:36 Expand on this comment, like above.
hongchan 2015/10/19 20:08:12 Done.
325 deferredTaskHandler().offlineLock();
326
327 deferredTaskHandler().breakConnections();
328 releaseFinishedSourceNodes();
329 deferredTaskHandler().handleDeferredTasks();
330 deferredTaskHandler().requestToDeleteHandlersOnMainThread();
331
332 deferredTaskHandler().unlock();
333 }
334
335
336 OfflineAudioDestinationHandler& OfflineAudioContext::destinationHandler()
337 {
338 return static_cast<OfflineAudioDestinationHandler&>(destination()->audioDest inationHandler());
339 }
340
341 void OfflineAudioContext::resolveSuspendOnMainThread(size_t frame)
342 {
343 ASSERT(isMainThread());
344
345 // Suspend the context first. This will fire onstatechange event.
346 setContextState(Suspended);
347
348 ASSERT(m_scheduledSuspends.contains(frame));
349
350 // Wait until the suspend map is available for the removal.
351 AutoLocker locker(this);
352
353 SuspendMap::iterator it = m_scheduledSuspends.find(frame);
354 it->value->resolve();
355
356 m_scheduledSuspends.remove(it);
357 }
358
359 bool OfflineAudioContext::shouldSuspend()
360 {
361 ASSERT(isAudioThread());
362
363 if (m_scheduledSuspends.contains(currentSampleFrame()))
364 return true;
365
366 return false;
152 } 367 }
153 368
154 } // namespace blink 369 } // namespace blink
155 370
156 #endif // ENABLE(WEB_AUDIO) 371 #endif // ENABLE(WEB_AUDIO)
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