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| 1 // Copyright 2013 the V8 project authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef V8_HYDROGEN_FLOW_ENGINE_H_ | |
| 6 #define V8_HYDROGEN_FLOW_ENGINE_H_ | |
| 7 | |
| 8 #include "src/hydrogen.h" | |
| 9 #include "src/hydrogen-instructions.h" | |
| 10 #include "src/zone.h" | |
| 11 | |
| 12 namespace v8 { | |
| 13 namespace internal { | |
| 14 | |
| 15 // An example implementation of effects that doesn't collect anything. | |
| 16 class NoEffects : public ZoneObject { | |
| 17 public: | |
| 18 explicit NoEffects(Zone* zone) { } | |
| 19 | |
| 20 inline bool Disabled() { | |
| 21 return true; // Nothing to do. | |
| 22 } | |
| 23 template <class State> | |
| 24 inline void Apply(State* state) { | |
| 25 // do nothing. | |
| 26 } | |
| 27 inline void Process(HInstruction* value, Zone* zone) { | |
| 28 // do nothing. | |
| 29 } | |
| 30 inline void Union(NoEffects* other, Zone* zone) { | |
| 31 // do nothing. | |
| 32 } | |
| 33 }; | |
| 34 | |
| 35 | |
| 36 // An example implementation of state that doesn't track anything. | |
| 37 class NoState { | |
| 38 public: | |
| 39 inline NoState* Copy(HBasicBlock* succ, Zone* zone) { | |
| 40 return this; | |
| 41 } | |
| 42 inline NoState* Process(HInstruction* value, Zone* zone) { | |
| 43 return this; | |
| 44 } | |
| 45 inline NoState* Merge(HBasicBlock* succ, NoState* other, Zone* zone) { | |
| 46 return this; | |
| 47 } | |
| 48 }; | |
| 49 | |
| 50 | |
| 51 // This class implements an engine that can drive flow-sensitive analyses | |
| 52 // over a graph of basic blocks, either one block at a time (local analysis) | |
| 53 // or over the entire graph (global analysis). The flow engine is parameterized | |
| 54 // by the type of the state and the effects collected while walking over the | |
| 55 // graph. | |
| 56 // | |
| 57 // The "State" collects which facts are known while passing over instructions | |
| 58 // in control flow order, and the "Effects" collect summary information about | |
| 59 // which facts could be invalidated on other control flow paths. The effects | |
| 60 // are necessary to correctly handle loops in the control flow graph without | |
| 61 // doing a fixed-point iteration. Thus the flow engine is guaranteed to visit | |
| 62 // each block at most twice; once for state, and optionally once for effects. | |
| 63 // | |
| 64 // The flow engine requires the State and Effects classes to implement methods | |
| 65 // like the example NoState and NoEffects above. It's not necessary to provide | |
| 66 // an effects implementation for local analysis. | |
| 67 template <class State, class Effects> | |
| 68 class HFlowEngine { | |
| 69 public: | |
| 70 HFlowEngine(HGraph* graph, Zone* zone) | |
| 71 : graph_(graph), | |
| 72 zone_(zone), | |
| 73 #if DEBUG | |
| 74 pred_counts_(graph->blocks()->length(), zone), | |
| 75 #endif | |
| 76 block_states_(graph->blocks()->length(), zone), | |
| 77 loop_effects_(graph->blocks()->length(), zone) { | |
| 78 loop_effects_.AddBlock(NULL, graph_->blocks()->length(), zone); | |
| 79 } | |
| 80 | |
| 81 // Local analysis. Iterates over the instructions in the given block. | |
| 82 State* AnalyzeOneBlock(HBasicBlock* block, State* state) { | |
| 83 // Go through all instructions of the current block, updating the state. | |
| 84 for (HInstructionIterator it(block); !it.Done(); it.Advance()) { | |
| 85 state = state->Process(it.Current(), zone_); | |
| 86 } | |
| 87 return state; | |
| 88 } | |
| 89 | |
| 90 // Global analysis. Iterates over all blocks that are dominated by the given | |
| 91 // block, starting with the initial state. Computes effects for nested loops. | |
| 92 void AnalyzeDominatedBlocks(HBasicBlock* root, State* initial) { | |
| 93 InitializeStates(); | |
| 94 SetStateAt(root, initial); | |
| 95 | |
| 96 // Iterate all dominated blocks starting from the given start block. | |
| 97 for (int i = root->block_id(); i < graph_->blocks()->length(); i++) { | |
| 98 HBasicBlock* block = graph_->blocks()->at(i); | |
| 99 | |
| 100 // Skip blocks not dominated by the root node. | |
| 101 if (SkipNonDominatedBlock(root, block)) continue; | |
| 102 State* state = State::Finish(StateAt(block), block, zone_); | |
| 103 | |
| 104 if (block->IsReachable()) { | |
| 105 DCHECK(state != NULL); | |
| 106 if (block->IsLoopHeader()) { | |
| 107 // Apply loop effects before analyzing loop body. | |
| 108 ComputeLoopEffects(block)->Apply(state); | |
| 109 } else { | |
| 110 // Must have visited all predecessors before this block. | |
| 111 CheckPredecessorCount(block); | |
| 112 } | |
| 113 | |
| 114 // Go through all instructions of the current block, updating the state. | |
| 115 for (HInstructionIterator it(block); !it.Done(); it.Advance()) { | |
| 116 state = state->Process(it.Current(), zone_); | |
| 117 } | |
| 118 } | |
| 119 | |
| 120 // Propagate the block state forward to all successor blocks. | |
| 121 int max = block->end()->SuccessorCount(); | |
| 122 for (int i = 0; i < max; i++) { | |
| 123 HBasicBlock* succ = block->end()->SuccessorAt(i); | |
| 124 IncrementPredecessorCount(succ); | |
| 125 | |
| 126 if (max == 1 && succ->predecessors()->length() == 1) { | |
| 127 // Optimization: successor can inherit this state. | |
| 128 SetStateAt(succ, state); | |
| 129 } else { | |
| 130 // Merge the current state with the state already at the successor. | |
| 131 SetStateAt(succ, | |
| 132 State::Merge(StateAt(succ), succ, state, block, zone_)); | |
| 133 } | |
| 134 } | |
| 135 } | |
| 136 } | |
| 137 | |
| 138 private: | |
| 139 // Computes and caches the loop effects for the loop which has the given | |
| 140 // block as its loop header. | |
| 141 Effects* ComputeLoopEffects(HBasicBlock* block) { | |
| 142 DCHECK(block->IsLoopHeader()); | |
| 143 Effects* effects = loop_effects_[block->block_id()]; | |
| 144 if (effects != NULL) return effects; // Already analyzed this loop. | |
| 145 | |
| 146 effects = new(zone_) Effects(zone_); | |
| 147 loop_effects_[block->block_id()] = effects; | |
| 148 if (effects->Disabled()) return effects; // No effects for this analysis. | |
| 149 | |
| 150 HLoopInformation* loop = block->loop_information(); | |
| 151 int end = loop->GetLastBackEdge()->block_id(); | |
| 152 // Process the blocks between the header and the end. | |
| 153 for (int i = block->block_id(); i <= end; i++) { | |
| 154 HBasicBlock* member = graph_->blocks()->at(i); | |
| 155 if (i != block->block_id() && member->IsLoopHeader()) { | |
| 156 // Recursively compute and cache the effects of the nested loop. | |
| 157 DCHECK(member->loop_information()->parent_loop() == loop); | |
| 158 Effects* nested = ComputeLoopEffects(member); | |
| 159 effects->Union(nested, zone_); | |
| 160 // Skip the nested loop's blocks. | |
| 161 i = member->loop_information()->GetLastBackEdge()->block_id(); | |
| 162 } else { | |
| 163 // Process all the effects of the block. | |
| 164 if (member->IsUnreachable()) continue; | |
| 165 DCHECK(member->current_loop() == loop); | |
| 166 for (HInstructionIterator it(member); !it.Done(); it.Advance()) { | |
| 167 effects->Process(it.Current(), zone_); | |
| 168 } | |
| 169 } | |
| 170 } | |
| 171 return effects; | |
| 172 } | |
| 173 | |
| 174 inline bool SkipNonDominatedBlock(HBasicBlock* root, HBasicBlock* other) { | |
| 175 if (root->block_id() == 0) return false; // Visit the whole graph. | |
| 176 if (root == other) return false; // Always visit the root. | |
| 177 return !root->Dominates(other); // Only visit dominated blocks. | |
| 178 } | |
| 179 | |
| 180 inline State* StateAt(HBasicBlock* block) { | |
| 181 return block_states_.at(block->block_id()); | |
| 182 } | |
| 183 | |
| 184 inline void SetStateAt(HBasicBlock* block, State* state) { | |
| 185 block_states_.Set(block->block_id(), state); | |
| 186 } | |
| 187 | |
| 188 inline void InitializeStates() { | |
| 189 #if DEBUG | |
| 190 pred_counts_.Rewind(0); | |
| 191 pred_counts_.AddBlock(0, graph_->blocks()->length(), zone_); | |
| 192 #endif | |
| 193 block_states_.Rewind(0); | |
| 194 block_states_.AddBlock(NULL, graph_->blocks()->length(), zone_); | |
| 195 } | |
| 196 | |
| 197 inline void CheckPredecessorCount(HBasicBlock* block) { | |
| 198 DCHECK(block->predecessors()->length() == pred_counts_[block->block_id()]); | |
| 199 } | |
| 200 | |
| 201 inline void IncrementPredecessorCount(HBasicBlock* block) { | |
| 202 #if DEBUG | |
| 203 pred_counts_[block->block_id()]++; | |
| 204 #endif | |
| 205 } | |
| 206 | |
| 207 HGraph* graph_; // The hydrogen graph. | |
| 208 Zone* zone_; // Temporary zone. | |
| 209 #if DEBUG | |
| 210 ZoneList<int> pred_counts_; // Finished predecessors (by block id). | |
| 211 #endif | |
| 212 ZoneList<State*> block_states_; // Block states (by block id). | |
| 213 ZoneList<Effects*> loop_effects_; // Loop effects (by block id). | |
| 214 }; | |
| 215 | |
| 216 | |
| 217 } // namespace internal | |
| 218 } // namespace v8 | |
| 219 | |
| 220 #endif // V8_HYDROGEN_FLOW_ENGINE_H_ | |
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