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1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_HYDROGEN_FLOW_ENGINE_H_ | 5 #ifndef V8_CRANKSHAFT_HYDROGEN_FLOW_ENGINE_H_ |
6 #define V8_HYDROGEN_FLOW_ENGINE_H_ | 6 #define V8_CRANKSHAFT_HYDROGEN_FLOW_ENGINE_H_ |
7 | 7 |
8 #include "src/hydrogen.h" | 8 #include "src/crankshaft/hydrogen.h" |
9 #include "src/hydrogen-instructions.h" | 9 #include "src/crankshaft/hydrogen-instructions.h" |
10 #include "src/zone.h" | 10 #include "src/zone.h" |
11 | 11 |
12 namespace v8 { | 12 namespace v8 { |
13 namespace internal { | 13 namespace internal { |
14 | 14 |
15 // An example implementation of effects that doesn't collect anything. | 15 // An example implementation of effects that doesn't collect anything. |
16 class NoEffects : public ZoneObject { | 16 class NoEffects : public ZoneObject { |
17 public: | 17 public: |
18 explicit NoEffects(Zone* zone) { } | 18 explicit NoEffects(Zone* zone) { } |
19 | 19 |
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210 ZoneList<int> pred_counts_; // Finished predecessors (by block id). | 210 ZoneList<int> pred_counts_; // Finished predecessors (by block id). |
211 #endif | 211 #endif |
212 ZoneList<State*> block_states_; // Block states (by block id). | 212 ZoneList<State*> block_states_; // Block states (by block id). |
213 ZoneList<Effects*> loop_effects_; // Loop effects (by block id). | 213 ZoneList<Effects*> loop_effects_; // Loop effects (by block id). |
214 }; | 214 }; |
215 | 215 |
216 | 216 |
217 } // namespace internal | 217 } // namespace internal |
218 } // namespace v8 | 218 } // namespace v8 |
219 | 219 |
220 #endif // V8_HYDROGEN_FLOW_ENGINE_H_ | 220 #endif // V8_CRANKSHAFT_HYDROGEN_FLOW_ENGINE_H_ |
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