Index: cc/resources/managed_tile_state.h |
diff --git a/cc/resources/managed_tile_state.h b/cc/resources/managed_tile_state.h |
index 5379056af2cb9816448e21ada5036277114aee29..2843169977d68801e373ae140f543a12cdaf4d90 100644 |
--- a/cc/resources/managed_tile_state.h |
+++ b/cc/resources/managed_tile_state.h |
@@ -111,8 +111,8 @@ class CC_EXPORT ManagedTileState { |
TileResolution resolution; |
bool required_for_activation; |
- float time_to_needed_in_seconds; |
- float distance_to_visible_in_pixels; |
+ TilePriority::PriorityBin priority_bin; |
+ float distance_to_visible; |
epennerAtGoogle
2014/02/03 23:43:03
Since we plan on 'augmenting' this distance in var
enne (OOO)
2014/02/04 00:38:22
I thought we would be able to use this really as d
vmpstr
2014/02/04 19:50:49
I initially considered doing a single metric, by b
epennerAtGoogle
2014/02/04 21:34:12
SGTM. Cramming into one priority can wait, and onl
|
bool visible_and_ready_to_draw; |
// Priority for this state from the last time we assigned memory. |