Index: cc/resources/picture_layer_tiling_unittest.cc |
diff --git a/cc/resources/picture_layer_tiling_unittest.cc b/cc/resources/picture_layer_tiling_unittest.cc |
index 83dc4aa09bd61ae7f3f218d2832d93c80e69a26a..5fe1acd1031210a53e1fd61c1f14708e1b35ace2 100644 |
--- a/cc/resources/picture_layer_tiling_unittest.cc |
+++ b/cc/resources/picture_layer_tiling_unittest.cc |
@@ -26,7 +26,6 @@ static gfx::Rect ViewportInLayerSpace( |
gfx::RectF viewport_in_layer_space = MathUtil::ProjectClippedRect( |
inverse, gfx::RectF(gfx::Point(0, 0), device_viewport)); |
- |
return ToEnclosingRect(viewport_in_layer_space); |
} |
@@ -45,6 +44,8 @@ class TestablePictureLayerTiling : public PictureLayerTiling { |
client)); |
} |
+ using PictureLayerTiling::ComputeSkewport; |
+ |
protected: |
TestablePictureLayerTiling(float contents_scale, |
const gfx::Size& layer_bounds, |
@@ -155,6 +156,10 @@ class PictureLayerTilingIteratorTest : public testing::Test { |
VerifyTilesExactlyCoverRect(rect_scale, dest_rect, clamped_rect); |
} |
+ void set_max_tiles_for_interest_area(size_t area) { |
+ client_.set_max_tiles_for_interest_area(area); |
+ } |
+ |
protected: |
FakePictureLayerTilingClient client_; |
scoped_ptr<TestablePictureLayerTiling> tiling_; |
@@ -264,6 +269,270 @@ TEST_F(PictureLayerTilingIteratorTest, NonContainedDestRect) { |
VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, 100, 2000, 100)); |
} |
+TEST(PictureLayerTilingTest, SkewportLimits) { |
+ FakePictureLayerTilingClient client; |
+ client.set_skewport_extrapolation_limit_in_content_pixels(75); |
+ scoped_ptr<TestablePictureLayerTiling> tiling; |
+ |
+ gfx::Rect viewport(0, 0, 100, 100); |
+ gfx::Size layer_bounds(200, 200); |
+ |
+ client.SetTileSize(gfx::Size(100, 100)); |
+ tiling = TestablePictureLayerTiling::Create(1.0f, layer_bounds, &client); |
+ |
+ tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.f, 1.0); |
+ |
+ // Move viewport down 50 pixels in 0.5 seconds. |
+ gfx::Rect down_skewport = |
+ tiling->ComputeSkewport(1.5, gfx::Rect(0, 50, 100, 100)); |
+ |
+ EXPECT_EQ(0, down_skewport.x()); |
+ EXPECT_EQ(50, down_skewport.y()); |
+ EXPECT_EQ(100, down_skewport.width()); |
+ EXPECT_EQ(175, down_skewport.height()); |
+ EXPECT_TRUE(down_skewport.Contains(gfx::Rect(0, 50, 100, 100))); |
+ |
+ // Move viewport down 50 and right 10 pixels. |
+ gfx::Rect down_right_skewport = |
+ tiling->ComputeSkewport(1.5, gfx::Rect(10, 50, 100, 100)); |
+ |
+ EXPECT_EQ(10, down_right_skewport.x()); |
+ EXPECT_EQ(50, down_right_skewport.y()); |
+ EXPECT_EQ(120, down_right_skewport.width()); |
+ EXPECT_EQ(175, down_right_skewport.height()); |
+ EXPECT_TRUE(down_right_skewport.Contains(gfx::Rect(10, 50, 100, 100))); |
+ |
+ // Move viewport left. |
+ gfx::Rect left_skewport = |
+ tiling->ComputeSkewport(1.5, gfx::Rect(-50, 0, 100, 100)); |
+ |
+ EXPECT_EQ(-125, left_skewport.x()); |
+ EXPECT_EQ(0, left_skewport.y()); |
+ EXPECT_EQ(175, left_skewport.width()); |
+ EXPECT_EQ(100, left_skewport.height()); |
+ EXPECT_TRUE(left_skewport.Contains(gfx::Rect(-50, 0, 100, 100))); |
+ |
+ // Expand viewport. |
+ gfx::Rect expand_skewport = |
+ tiling->ComputeSkewport(1.5, gfx::Rect(-50, -50, 200, 200)); |
+ |
+ // x and y moved by -75 (-50 - 75 = -125). |
+ // right side and bottom side moved by 75 [(350 - 125) - (200 - 50) = 75]. |
+ EXPECT_EQ(-125, expand_skewport.x()); |
+ EXPECT_EQ(-125, expand_skewport.y()); |
+ EXPECT_EQ(350, expand_skewport.width()); |
+ EXPECT_EQ(350, expand_skewport.height()); |
+ EXPECT_TRUE(expand_skewport.Contains(gfx::Rect(-50, -50, 200, 200))); |
+ |
+ // Expand the viewport past the limit. |
+ gfx::Rect big_expand_skewport = |
+ tiling->ComputeSkewport(1.5, gfx::Rect(-500, -500, 1500, 1500)); |
+ |
+ EXPECT_EQ(-575, big_expand_skewport.x()); |
+ EXPECT_EQ(-575, big_expand_skewport.y()); |
+ EXPECT_EQ(1650, big_expand_skewport.width()); |
+ EXPECT_EQ(1650, big_expand_skewport.height()); |
+ EXPECT_TRUE(big_expand_skewport.Contains(gfx::Rect(-500, -500, 1500, 1500))); |
+} |
+ |
+TEST(PictureLayerTilingTest, ComputeSkewport) { |
+ FakePictureLayerTilingClient client; |
+ scoped_ptr<TestablePictureLayerTiling> tiling; |
+ |
+ gfx::Rect viewport(0, 0, 100, 100); |
+ gfx::Size layer_bounds(200, 200); |
+ |
+ client.SetTileSize(gfx::Size(100, 100)); |
+ tiling = TestablePictureLayerTiling::Create(1.0f, layer_bounds, &client); |
+ |
+ tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.f, 1.0); |
+ |
+ // Move viewport down 50 pixels in 0.5 seconds. |
+ gfx::Rect down_skewport = |
+ tiling->ComputeSkewport(1.5, gfx::Rect(0, 50, 100, 100)); |
+ |
+ EXPECT_EQ(0, down_skewport.x()); |
+ EXPECT_EQ(50, down_skewport.y()); |
+ EXPECT_EQ(100, down_skewport.width()); |
+ EXPECT_EQ(200, down_skewport.height()); |
+ |
+ // Shrink viewport. |
+ gfx::Rect shrink_skewport = |
+ tiling->ComputeSkewport(1.5, gfx::Rect(25, 25, 50, 50)); |
+ |
+ EXPECT_EQ(25, shrink_skewport.x()); |
+ EXPECT_EQ(25, shrink_skewport.y()); |
+ EXPECT_EQ(50, shrink_skewport.width()); |
+ EXPECT_EQ(50, shrink_skewport.height()); |
+ |
+ // Move viewport down 50 and right 10 pixels. |
+ gfx::Rect down_right_skewport = |
+ tiling->ComputeSkewport(1.5, gfx::Rect(10, 50, 100, 100)); |
+ |
+ EXPECT_EQ(10, down_right_skewport.x()); |
+ EXPECT_EQ(50, down_right_skewport.y()); |
+ EXPECT_EQ(120, down_right_skewport.width()); |
+ EXPECT_EQ(200, down_right_skewport.height()); |
+ |
+ // Move viewport left. |
+ gfx::Rect left_skewport = |
+ tiling->ComputeSkewport(1.5, gfx::Rect(-20, 0, 100, 100)); |
+ |
+ EXPECT_EQ(-60, left_skewport.x()); |
+ EXPECT_EQ(0, left_skewport.y()); |
+ EXPECT_EQ(140, left_skewport.width()); |
+ EXPECT_EQ(100, left_skewport.height()); |
+ |
+ // Expand viewport in 0.2 seconds. |
+ gfx::Rect expanded_skewport = |
+ tiling->ComputeSkewport(1.2, gfx::Rect(-5, -5, 110, 110)); |
+ |
+ EXPECT_EQ(-30, expanded_skewport.x()); |
+ EXPECT_EQ(-30, expanded_skewport.y()); |
+ EXPECT_EQ(160, expanded_skewport.width()); |
+ EXPECT_EQ(160, expanded_skewport.height()); |
+} |
+ |
+TEST(PictureLayerTilingTest, ViewportDistanceWithScale) { |
+ FakePictureLayerTilingClient client; |
+ scoped_ptr<TestablePictureLayerTiling> tiling; |
+ |
+ gfx::Rect viewport(0, 0, 100, 100); |
+ gfx::Size layer_bounds(200, 200); |
+ |
+ client.SetTileSize(gfx::Size(10, 10)); |
+ |
+ // Tiling at 0.25 scale: this should create 36 tiles (6x6) of size 10x10. |
+ // The reason is that each tile has a one pixel border, so tile at (1, 2) |
+ // for instance begins at (8, 16) pixels. So tile at (5, 5) will begin at |
+ // (40, 40) and extend right to the end of 200 * 0.25 = 50 edge of the |
+ // tiling. |
+ tiling = TestablePictureLayerTiling::Create(0.25f, layer_bounds, &client); |
+ gfx::Rect viewport_in_content_space = |
+ gfx::ToEnclosedRect(gfx::ScaleRect(viewport, 0.25f)); |
+ |
+ tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.f, 1.0); |
+ |
+ // Sanity checks. |
+ for (int i = 0; i < 6; ++i) { |
+ for (int j = 0; j < 6; ++j) { |
+ EXPECT_TRUE(tiling->TileAt(i, j)) << "i: " << i << " j: " << j; |
+ } |
+ } |
+ for (int i = 0; i < 7; ++i) { |
+ EXPECT_FALSE(tiling->TileAt(i, 6)) << "i: " << i; |
+ EXPECT_FALSE(tiling->TileAt(6, i)) << "i: " << i; |
+ } |
+ |
+ // No movement in the viewport implies that tiles will either be NOW |
+ // or EVENTUALLY. |
+ bool have_now = false; |
+ bool have_eventually = false; |
+ for (int i = 0; i < 6; ++i) { |
+ for (int j = 0; j < 6; ++j) { |
+ Tile* tile = tiling->TileAt(i, j); |
+ TilePriority priority = tile->priority(ACTIVE_TREE); |
+ |
+ if (viewport_in_content_space.Intersects(tile->content_rect())) { |
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
+ have_now = true; |
+ } else { |
+ EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin); |
+ EXPECT_GT(priority.distance_to_visible, 0.f); |
+ have_eventually = true; |
+ } |
+ } |
+ } |
+ |
+ EXPECT_TRUE(have_now); |
+ EXPECT_TRUE(have_eventually); |
+ |
+ // Spot check some distances. |
+ // Tile at 5, 1 should begin at 41x9 in content space (without borders), |
+ // so the distance to a viewport that ends at 25x25 in content space |
+ // should be 17 (41 - 25 + 1). In layer space, then that should be |
+ // 17 / 0.25 = 68 pixels. |
+ |
+ // We can verify that the content rect (with borders) is one pixel off |
+ // 41,9 8x8 on all sides. |
+ EXPECT_EQ(tiling->TileAt(5, 1)->content_rect().ToString(), "40,8 10x10"); |
+ |
+ TilePriority priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE); |
+ EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); |
+ |
+ priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE); |
+ EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); |
+ |
+ priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE); |
+ EXPECT_FLOAT_EQ(40.f, priority.distance_to_visible); |
+ |
+ // Move the viewport down 40 pixels. |
+ viewport = gfx::Rect(0, 40, 100, 100); |
+ viewport_in_content_space = |
+ gfx::ToEnclosedRect(gfx::ScaleRect(viewport, 0.25f)); |
+ gfx::Rect skewport = tiling->ComputeSkewport(2.0, viewport_in_content_space); |
+ |
+ EXPECT_EQ(0, skewport.x()); |
+ EXPECT_EQ(10, skewport.y()); |
+ EXPECT_EQ(25, skewport.width()); |
+ EXPECT_EQ(35, skewport.height()); |
+ |
+ tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.f, 2.0); |
+ |
+ have_now = false; |
+ have_eventually = false; |
+ bool have_soon = false; |
+ |
+ // Viewport moved, so we expect to find some NOW tiles, some SOON tiles and |
+ // some EVENTUALLY tiles. |
+ for (int i = 0; i < 6; ++i) { |
+ for (int j = 0; j < 6; ++j) { |
+ Tile* tile = tiling->TileAt(i, j); |
+ TilePriority priority = tile->priority(ACTIVE_TREE); |
+ |
+ if (viewport_in_content_space.Intersects(tile->content_rect())) { |
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
+ have_now = true; |
+ } else if (skewport.Intersects(tile->content_rect())) { |
+ EXPECT_EQ(TilePriority::SOON, priority.priority_bin); |
+ EXPECT_GT(priority.distance_to_visible, 0.f); |
+ have_soon = true; |
+ } else { |
+ EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin); |
+ EXPECT_GT(priority.distance_to_visible, 0.f); |
+ have_eventually = true; |
+ } |
+ } |
+ } |
+ |
+ EXPECT_TRUE(have_now); |
+ EXPECT_TRUE(have_soon); |
+ EXPECT_TRUE(have_eventually); |
+ |
+ priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE); |
+ EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); |
+ |
+ priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE); |
+ EXPECT_FLOAT_EQ(28.f, priority.distance_to_visible); |
+ |
+ priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE); |
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
+ |
+ // Change the underlying layer scale. |
+ tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 2.0f, 3.0); |
+ |
+ priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE); |
+ EXPECT_FLOAT_EQ(34.f, priority.distance_to_visible); |
+ |
+ priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE); |
+ EXPECT_FLOAT_EQ(14.f, priority.distance_to_visible); |
+ |
+ priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE); |
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
+} |
+ |
TEST(PictureLayerTilingTest, ExpandRectEqual) { |
gfx::Rect in(40, 50, 100, 200); |
gfx::Rect bounds(-1000, -1000, 10000, 10000); |
@@ -495,33 +764,16 @@ TEST_F(PictureLayerTilingIteratorTest, TilesExist) { |
tiling_->UpdateTilePriorities( |
ACTIVE_TREE, |
- layer_bounds, // device viewport |
- gfx::Rect(layer_bounds), // viewport in layer space |
gfx::Rect(layer_bounds), // visible content rect |
- layer_bounds, // last layer bounds |
- layer_bounds, // current layer bounds |
- 1.f, // last contents scale |
- 1.f, // current contents scale |
- gfx::Transform(), // last screen transform |
- gfx::Transform(), // current screen transform |
- 1.0, // current frame time |
- 10000); // max tiles in tile manager |
+ 1.f, // current contents scale |
+ 1.0); // current frame time |
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); |
// Make the viewport rect empty. All tiles are killed and become zombies. |
- tiling_->UpdateTilePriorities( |
- ACTIVE_TREE, |
- layer_bounds, // device viewport |
- gfx::Rect(), // viewport in layer space |
- gfx::Rect(), // visible content rect |
- layer_bounds, // last layer bounds |
- layer_bounds, // current layer bounds |
- 1.f, // last contents scale |
- 1.f, // current contents scale |
- gfx::Transform(), // last screen transform |
- gfx::Transform(), // current screen transform |
- 2.0, // current frame time |
- 10000); // max tiles in tile manager |
+ tiling_->UpdateTilePriorities(ACTIVE_TREE, |
+ gfx::Rect(), // visible content rect |
+ 1.f, // current contents scale |
+ 2.0); // current frame time |
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); |
} |
@@ -535,33 +787,16 @@ TEST_F(PictureLayerTilingIteratorTest, TilesExistGiantViewport) { |
tiling_->UpdateTilePriorities( |
ACTIVE_TREE, |
- layer_bounds, // device viewport |
- giant_rect, // viewport in layer space |
gfx::Rect(layer_bounds), // visible content rect |
- layer_bounds, // last layer bounds |
- layer_bounds, // current layer bounds |
- 1.f, // last contents scale |
- 1.f, // current contents scale |
- gfx::Transform(), // last screen transform |
- gfx::Transform(), // current screen transform |
- 1.0, // current frame time |
- 10000); // max tiles in tile manager |
+ 1.f, // current contents scale |
+ 1.0); // current frame time |
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); |
// If the visible content rect is empty, it should still have live tiles. |
- tiling_->UpdateTilePriorities( |
- ACTIVE_TREE, |
- layer_bounds, // device viewport |
- giant_rect, // viewport in layer space |
- gfx::Rect(), // visible content rect |
- layer_bounds, // last layer bounds |
- layer_bounds, // current layer bounds |
- 1.f, // last contents scale |
- 1.f, // current contents scale |
- gfx::Transform(), // last screen transform |
- gfx::Transform(), // current screen transform |
- 2.0, // current frame time |
- 10000); // max tiles in tile manager |
+ tiling_->UpdateTilePriorities(ACTIVE_TREE, |
+ giant_rect, // visible content rect |
+ 1.f, // current contents scale |
+ 2.0); // current frame time |
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); |
} |
@@ -576,19 +811,10 @@ TEST_F(PictureLayerTilingIteratorTest, TilesExistOutsideViewport) { |
gfx::Rect viewport_rect(1100, 0, 1000, 1000); |
EXPECT_FALSE(viewport_rect.Intersects(gfx::Rect(layer_bounds))); |
- tiling_->UpdateTilePriorities( |
- ACTIVE_TREE, |
- layer_bounds, // device viewport |
- viewport_rect, // viewport in layer space |
- gfx::Rect(), // visible content rect |
- layer_bounds, // last layer bounds |
- layer_bounds, // current layer bounds |
- 1.f, // last contents scale |
- 1.f, // current contents scale |
- gfx::Transform(), // last screen transform |
- gfx::Transform(), // current screen transform |
- 1.0, // current frame time |
- 10000); // max tiles in tile manager |
+ tiling_->UpdateTilePriorities(ACTIVE_TREE, |
+ viewport_rect, // visible content rect |
+ 1.f, // current contents scale |
+ 1.0); // current frame time |
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); |
} |
@@ -612,19 +838,11 @@ TEST_F(PictureLayerTilingIteratorTest, |
gfx::Rect visible_rect(8000, 8000, 50, 50); |
- tiling_->UpdateTilePriorities( |
- ACTIVE_TREE, |
- layer_bounds, // device viewport |
- gfx::Rect(layer_bounds), // viewport in layer space |
- visible_rect, // visible content rect |
- layer_bounds, // last layer bounds |
- layer_bounds, // current layer bounds |
- 1.f, // last contents scale |
- 1.f, // current contents scale |
- gfx::Transform(), // last screen transform |
- gfx::Transform(), // current screen transform |
- 1.0, // current frame time |
- 1); // max tiles in tile manager |
+ set_max_tiles_for_interest_area(1); |
+ tiling_->UpdateTilePriorities(ACTIVE_TREE, |
+ visible_rect, // visible content rect |
+ 1.f, // current contents scale |
+ 1.0); // current frame time |
VerifyTiles(1.f, |
gfx::Rect(layer_bounds), |
base::Bind(&TilesIntersectingRectExist, visible_rect, true)); |
@@ -644,19 +862,12 @@ TEST_F(PictureLayerTilingIteratorTest, |
VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); |
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); |
+ set_max_tiles_for_interest_area(1); |
tiling_->UpdateTilePriorities( |
ACTIVE_TREE, |
- layer_bounds, // device viewport |
- gfx::Rect(layer_bounds), // viewport in layer space |
gfx::Rect(layer_bounds), // visible content rect |
- layer_bounds, // last layer bounds |
- layer_bounds, // current layer bounds |
- 1.f, // last contents scale |
- 1.f, // current contents scale |
- gfx::Transform(), // last screen transform |
- gfx::Transform(), // current screen transform |
- 1.0, // current frame time |
- 1); // max tiles in tile manager |
+ 1.f, // current contents scale |
+ 1.0); // current frame time |
int num_tiles = 0; |
VerifyTiles(1.f, |
@@ -685,17 +896,9 @@ TEST_F(PictureLayerTilingIteratorTest, AddTilingsToMatchScale) { |
active_set.UpdateTilePriorities( |
PENDING_TREE, |
- layer_bounds, // device viewport |
- gfx::Rect(layer_bounds), // viewport in layer space |
gfx::Rect(layer_bounds), // visible content rect |
- layer_bounds, // last layer bounds |
- layer_bounds, // current layer bounds |
- 1.f, // last contents scale |
- 1.f, // current contents scale |
- gfx::Transform(), // last screen transform |
- gfx::Transform(), // current screen transform |
- 1.0, // current frame time |
- 10000); // max tiles in tile manager |
+ 1.f, // current contents scale |
+ 1.0); // current frame time |
// The active tiling has tiles now. |
VerifyTiles(active_set.tiling_at(0), |
@@ -718,17 +921,9 @@ TEST_F(PictureLayerTilingIteratorTest, AddTilingsToMatchScale) { |
// pending tiling should get tiles. |
pending_set.UpdateTilePriorities( |
PENDING_TREE, |
- layer_bounds, // device viewport |
- gfx::Rect(layer_bounds), // viewport in layer space |
gfx::Rect(layer_bounds), // visible content rect |
- layer_bounds, // last layer bounds |
- layer_bounds, // current layer bounds |
- 1.f, // last contents scale |
- 1.f, // current contents scale |
- gfx::Transform(), // last screen transform |
- gfx::Transform(), // current screen transform |
- 1.0, // current frame time |
- 10000); // max tiles in tile manager |
+ 1.f, // current contents scale |
+ 1.0); // current frame time |
VerifyTiles(pending_set.tiling_at(0), |
1.f, |
@@ -744,15 +939,11 @@ TEST(UpdateTilePrioritiesTest, VisibleTiles) { |
scoped_ptr<TestablePictureLayerTiling> tiling; |
gfx::Size device_viewport(800, 600); |
- gfx::Rect visible_layer_rect(0, 0, 200, 200); |
gfx::Size last_layer_bounds(200, 200); |
gfx::Size current_layer_bounds(200, 200); |
- float last_layer_contents_scale = 1.f; |
float current_layer_contents_scale = 1.f; |
- gfx::Transform last_screen_transform; |
gfx::Transform current_screen_transform; |
double current_frame_time_in_seconds = 1.0; |
- size_t max_tiles_for_interest_area = 10000; |
gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( |
current_screen_transform, device_viewport); |
@@ -762,19 +953,10 @@ TEST(UpdateTilePrioritiesTest, VisibleTiles) { |
current_layer_bounds, |
&client); |
- tiling->UpdateTilePriorities( |
- ACTIVE_TREE, |
- device_viewport, |
- viewport_in_layer_space, |
- visible_layer_rect, |
- last_layer_bounds, |
- current_layer_bounds, |
- last_layer_contents_scale, |
- current_layer_contents_scale, |
- last_screen_transform, |
- current_screen_transform, |
- current_frame_time_in_seconds, |
- max_tiles_for_interest_area); |
+ tiling->UpdateTilePriorities(ACTIVE_TREE, |
+ viewport_in_layer_space, |
+ current_layer_contents_scale, |
+ current_frame_time_in_seconds); |
ASSERT_TRUE(tiling->TileAt(0, 0)); |
ASSERT_TRUE(tiling->TileAt(0, 1)); |
@@ -782,20 +964,20 @@ TEST(UpdateTilePrioritiesTest, VisibleTiles) { |
ASSERT_TRUE(tiling->TileAt(1, 1)); |
TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); |
- EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); |
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
+ EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); |
- EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); |
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
+ EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); |
- EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); |
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
+ EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); |
- EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); |
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
+ EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
} |
TEST(UpdateTilePrioritiesTest, OffscreenTiles) { |
@@ -806,15 +988,12 @@ TEST(UpdateTilePrioritiesTest, OffscreenTiles) { |
scoped_ptr<TestablePictureLayerTiling> tiling; |
gfx::Size device_viewport(800, 600); |
- gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen; nothing is visible. |
gfx::Size last_layer_bounds(200, 200); |
gfx::Size current_layer_bounds(200, 200); |
- float last_layer_contents_scale = 1.f; |
float current_layer_contents_scale = 1.f; |
gfx::Transform last_screen_transform; |
gfx::Transform current_screen_transform; |
double current_frame_time_in_seconds = 1.0; |
- size_t max_tiles_for_interest_area = 10000; |
current_screen_transform.Translate(850, 0); |
last_screen_transform = current_screen_transform; |
@@ -827,19 +1006,10 @@ TEST(UpdateTilePrioritiesTest, OffscreenTiles) { |
current_layer_bounds, |
&client); |
- tiling->UpdateTilePriorities( |
- ACTIVE_TREE, |
- device_viewport, |
- viewport_in_layer_space, |
- visible_layer_rect, |
- last_layer_bounds, |
- current_layer_bounds, |
- last_layer_contents_scale, |
- current_layer_contents_scale, |
- last_screen_transform, |
- current_screen_transform, |
- current_frame_time_in_seconds, |
- max_tiles_for_interest_area); |
+ tiling->UpdateTilePriorities(ACTIVE_TREE, |
+ viewport_in_layer_space, |
+ current_layer_contents_scale, |
+ current_frame_time_in_seconds); |
ASSERT_TRUE(tiling->TileAt(0, 0)); |
ASSERT_TRUE(tiling->TileAt(0, 1)); |
@@ -847,36 +1017,30 @@ TEST(UpdateTilePrioritiesTest, OffscreenTiles) { |
ASSERT_TRUE(tiling->TileAt(1, 1)); |
TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), |
- priority.time_to_visible_in_seconds); |
+ EXPECT_GT(priority.distance_to_visible, 0.f); |
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), |
- priority.time_to_visible_in_seconds); |
+ EXPECT_GT(priority.distance_to_visible, 0.f); |
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), |
- priority.time_to_visible_in_seconds); |
+ EXPECT_GT(priority.distance_to_visible, 0.f); |
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), |
- priority.time_to_visible_in_seconds); |
+ EXPECT_GT(priority.distance_to_visible, 0.f); |
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
// Furthermore, in this scenario tiles on the right hand side should have a |
// larger distance to visible. |
TilePriority left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
TilePriority right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
- EXPECT_GT(right.distance_to_visible_in_pixels, |
- left.distance_to_visible_in_pixels); |
+ EXPECT_GT(right.distance_to_visible, left.distance_to_visible); |
left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
- EXPECT_GT(right.distance_to_visible_in_pixels, |
- left.distance_to_visible_in_pixels); |
+ EXPECT_GT(right.distance_to_visible, left.distance_to_visible); |
} |
TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) { |
@@ -887,15 +1051,12 @@ TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) { |
scoped_ptr<TestablePictureLayerTiling> tiling; |
gfx::Size device_viewport(800, 600); |
- gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top quarter. |
gfx::Size last_layer_bounds(200, 200); |
gfx::Size current_layer_bounds(200, 200); |
- float last_layer_contents_scale = 1.f; |
float current_layer_contents_scale = 1.f; |
gfx::Transform last_screen_transform; |
gfx::Transform current_screen_transform; |
double current_frame_time_in_seconds = 1.0; |
- size_t max_tiles_for_interest_area = 10000; |
current_screen_transform.Translate(705, 505); |
last_screen_transform = current_screen_transform; |
@@ -908,19 +1069,10 @@ TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) { |
current_layer_bounds, |
&client); |
- tiling->UpdateTilePriorities( |
- ACTIVE_TREE, |
- device_viewport, |
- viewport_in_layer_space, |
- visible_layer_rect, |
- last_layer_bounds, |
- current_layer_bounds, |
- last_layer_contents_scale, |
- current_layer_contents_scale, |
- last_screen_transform, |
- current_screen_transform, |
- current_frame_time_in_seconds, |
- max_tiles_for_interest_area); |
+ tiling->UpdateTilePriorities(ACTIVE_TREE, |
+ viewport_in_layer_space, |
+ current_layer_contents_scale, |
+ current_frame_time_in_seconds); |
ASSERT_TRUE(tiling->TileAt(0, 0)); |
ASSERT_TRUE(tiling->TileAt(0, 1)); |
@@ -928,23 +1080,20 @@ TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) { |
ASSERT_TRUE(tiling->TileAt(1, 1)); |
TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); |
- EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); |
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
+ EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), |
- priority.time_to_visible_in_seconds); |
+ EXPECT_GT(priority.distance_to_visible, 0.f); |
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), |
- priority.time_to_visible_in_seconds); |
+ EXPECT_GT(priority.distance_to_visible, 0.f); |
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), |
- priority.time_to_visible_in_seconds); |
+ EXPECT_GT(priority.distance_to_visible, 0.f); |
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
} |
TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) { |
@@ -956,19 +1105,16 @@ TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) { |
scoped_ptr<TestablePictureLayerTiling> tiling; |
gfx::Size device_viewport(800, 600); |
- gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top-left quarter. |
gfx::Size last_layer_bounds(200, 200); |
gfx::Size current_layer_bounds(200, 200); |
- float last_layer_contents_scale = 1.f; |
float current_layer_contents_scale = 1.f; |
gfx::Transform last_screen_transform; |
gfx::Transform current_screen_transform; |
double current_frame_time_in_seconds = 1.0; |
- size_t max_tiles_for_interest_area = 10000; |
// A diagonally rotated layer that is partially off the bottom of the screen. |
// In this configuration, only the top-left tile would be visible. |
- current_screen_transform.Translate(400, 550); |
+ current_screen_transform.Translate(600, 750); |
current_screen_transform.RotateAboutZAxis(45); |
last_screen_transform = current_screen_transform; |
@@ -980,19 +1126,10 @@ TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) { |
current_layer_bounds, |
&client); |
- tiling->UpdateTilePriorities( |
- ACTIVE_TREE, |
- device_viewport, |
- viewport_in_layer_space, |
- visible_layer_rect, |
- last_layer_bounds, |
- current_layer_bounds, |
- last_layer_contents_scale, |
- current_layer_contents_scale, |
- last_screen_transform, |
- current_screen_transform, |
- current_frame_time_in_seconds, |
- max_tiles_for_interest_area); |
+ tiling->UpdateTilePriorities(ACTIVE_TREE, |
+ viewport_in_layer_space, |
+ current_layer_contents_scale, |
+ current_frame_time_in_seconds); |
ASSERT_TRUE(tiling->TileAt(0, 0)); |
ASSERT_TRUE(tiling->TileAt(0, 1)); |
@@ -1000,39 +1137,29 @@ TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) { |
ASSERT_TRUE(tiling->TileAt(1, 1)); |
TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); |
- EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); |
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), |
- priority.time_to_visible_in_seconds); |
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), |
- priority.time_to_visible_in_seconds); |
+ EXPECT_GT(priority.distance_to_visible, 0.f); |
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), |
- priority.time_to_visible_in_seconds); |
+ EXPECT_GT(priority.distance_to_visible, 0.f); |
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
// Furthermore, in this scenario the bottom-right tile should have the larger |
// distance to visible. |
TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
- TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
- EXPECT_GT(top_right.distance_to_visible_in_pixels, |
- top_left.distance_to_visible_in_pixels); |
- EXPECT_GT(bottom_left.distance_to_visible_in_pixels, |
- top_left.distance_to_visible_in_pixels); |
- |
- EXPECT_GT(bottom_right.distance_to_visible_in_pixels, |
- bottom_left.distance_to_visible_in_pixels); |
- EXPECT_GT(bottom_right.distance_to_visible_in_pixels, |
- top_right.distance_to_visible_in_pixels); |
+ EXPECT_GT(top_right.distance_to_visible, top_left.distance_to_visible); |
+ |
+ EXPECT_EQ(bottom_right.distance_to_visible, top_right.distance_to_visible); |
} |
TEST(UpdateTilePrioritiesTest, PerspectiveLayer) { |
@@ -1046,12 +1173,10 @@ TEST(UpdateTilePrioritiesTest, PerspectiveLayer) { |
gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen. |
gfx::Size last_layer_bounds(200, 200); |
gfx::Size current_layer_bounds(200, 200); |
- float last_layer_contents_scale = 1.f; |
float current_layer_contents_scale = 1.f; |
gfx::Transform last_screen_transform; |
gfx::Transform current_screen_transform; |
double current_frame_time_in_seconds = 1.0; |
- size_t max_tiles_for_interest_area = 10000; |
// A 3d perspective layer rotated about its Y axis, translated to almost |
// fully offscreen. The left side will appear closer (i.e. larger in 2d) than |
@@ -1082,19 +1207,10 @@ TEST(UpdateTilePrioritiesTest, PerspectiveLayer) { |
current_layer_bounds, |
&client); |
- tiling->UpdateTilePriorities( |
- ACTIVE_TREE, |
- device_viewport, |
- viewport_in_layer_space, |
- visible_layer_rect, |
- last_layer_bounds, |
- current_layer_bounds, |
- last_layer_contents_scale, |
- current_layer_contents_scale, |
- last_screen_transform, |
- current_screen_transform, |
- current_frame_time_in_seconds, |
- max_tiles_for_interest_area); |
+ tiling->UpdateTilePriorities(ACTIVE_TREE, |
+ viewport_in_layer_space, |
+ current_layer_contents_scale, |
+ current_frame_time_in_seconds); |
ASSERT_TRUE(tiling->TileAt(0, 0)); |
ASSERT_TRUE(tiling->TileAt(0, 1)); |
@@ -1104,24 +1220,20 @@ TEST(UpdateTilePrioritiesTest, PerspectiveLayer) { |
// All tiles will have a positive distance_to_visible |
// and an infinite time_to_visible. |
TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), |
- priority.time_to_visible_in_seconds); |
+ EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f); |
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), |
- priority.time_to_visible_in_seconds); |
+ EXPECT_GT(priority.distance_to_visible, 0.f); |
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), |
- priority.time_to_visible_in_seconds); |
+ EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f); |
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), |
- priority.time_to_visible_in_seconds); |
+ EXPECT_GT(priority.distance_to_visible, 0.f); |
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
// Furthermore, in this scenario the top-left distance_to_visible |
// will be smallest, followed by top-right. The bottom layers |
@@ -1130,14 +1242,10 @@ TEST(UpdateTilePrioritiesTest, PerspectiveLayer) { |
TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
- EXPECT_GT(top_right.distance_to_visible_in_pixels, |
- top_left.distance_to_visible_in_pixels); |
- EXPECT_GT(bottom_right.distance_to_visible_in_pixels, |
- top_right.distance_to_visible_in_pixels); |
+ EXPECT_GT(bottom_right.distance_to_visible, top_right.distance_to_visible); |
- EXPECT_GT(bottom_left.distance_to_visible_in_pixels, |
- top_left.distance_to_visible_in_pixels); |
+ EXPECT_GT(bottom_left.distance_to_visible, top_left.distance_to_visible); |
} |
TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) { |
@@ -1148,15 +1256,12 @@ TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) { |
scoped_ptr<TestablePictureLayerTiling> tiling; |
gfx::Size device_viewport(800, 600); |
- gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen. |
gfx::Size last_layer_bounds(200, 200); |
gfx::Size current_layer_bounds(200, 200); |
- float last_layer_contents_scale = 1.f; |
float current_layer_contents_scale = 1.f; |
gfx::Transform last_screen_transform; |
gfx::Transform current_screen_transform; |
double current_frame_time_in_seconds = 1.0; |
- size_t max_tiles_for_interest_area = 10000; |
// A 3d perspective layer rotated about its Y axis, translated to almost |
// fully offscreen. The left side will appear closer (i.e. larger in 2d) than |
@@ -1193,19 +1298,10 @@ TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) { |
current_layer_bounds, |
&client); |
- tiling->UpdateTilePriorities( |
- ACTIVE_TREE, |
- device_viewport, |
- viewport_in_layer_space, |
- visible_layer_rect, |
- last_layer_bounds, |
- current_layer_bounds, |
- last_layer_contents_scale, |
- current_layer_contents_scale, |
- last_screen_transform, |
- current_screen_transform, |
- current_frame_time_in_seconds, |
- max_tiles_for_interest_area); |
+ tiling->UpdateTilePriorities(ACTIVE_TREE, |
+ viewport_in_layer_space, |
+ current_layer_contents_scale, |
+ current_frame_time_in_seconds); |
ASSERT_TRUE(tiling->TileAt(0, 0)); |
ASSERT_TRUE(tiling->TileAt(0, 1)); |
@@ -1215,24 +1311,22 @@ TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) { |
// Left-side tiles will be clipped by the transform, so we have to assume |
// they are visible just in case. |
TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); |
- EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); |
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
+ EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); |
- EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); |
+ EXPECT_GT(priority.distance_to_visible, 0.f); |
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
// Right-side tiles will have a positive distance_to_visible |
// and an infinite time_to_visible. |
priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), |
- priority.time_to_visible_in_seconds); |
+ EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f); |
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), |
- priority.time_to_visible_in_seconds); |
+ EXPECT_GT(priority.distance_to_visible, 0.f); |
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
} |
TEST(UpdateTilePrioritiesTest, BasicMotion) { |
@@ -1252,7 +1346,6 @@ TEST(UpdateTilePrioritiesTest, BasicMotion) { |
gfx::Transform current_screen_transform; |
double last_frame_time_in_seconds = 1.0; |
double current_frame_time_in_seconds = 2.0; |
- size_t max_tiles_for_interest_area = 10000; |
// Offscreen layer is coming closer to viewport at 1000 pixels per second. |
current_screen_transform.Translate(1800, 0); |
@@ -1267,34 +1360,16 @@ TEST(UpdateTilePrioritiesTest, BasicMotion) { |
&client); |
// previous ("last") frame |
- tiling->UpdateTilePriorities( |
- ACTIVE_TREE, |
- device_viewport, |
- viewport_in_layer_space, |
- visible_layer_rect, |
- last_layer_bounds, |
- last_layer_bounds, |
- last_layer_contents_scale, |
- last_layer_contents_scale, |
- last_screen_transform, |
- last_screen_transform, |
- last_frame_time_in_seconds, |
- max_tiles_for_interest_area); |
+ tiling->UpdateTilePriorities(ACTIVE_TREE, |
+ viewport_in_layer_space, |
+ last_layer_contents_scale, |
+ last_frame_time_in_seconds); |
// current frame |
- tiling->UpdateTilePriorities( |
- ACTIVE_TREE, |
- device_viewport, |
- viewport_in_layer_space, |
- visible_layer_rect, |
- last_layer_bounds, |
- current_layer_bounds, |
- last_layer_contents_scale, |
- current_layer_contents_scale, |
- last_screen_transform, |
- current_screen_transform, |
- current_frame_time_in_seconds, |
- max_tiles_for_interest_area); |
+ tiling->UpdateTilePriorities(ACTIVE_TREE, |
+ viewport_in_layer_space, |
+ current_layer_contents_scale, |
+ current_frame_time_in_seconds); |
ASSERT_TRUE(tiling->TileAt(0, 0)); |
ASSERT_TRUE(tiling->TileAt(0, 1)); |
@@ -1302,26 +1377,22 @@ TEST(UpdateTilePrioritiesTest, BasicMotion) { |
ASSERT_TRUE(tiling->TileAt(1, 1)); |
TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_FLOAT_EQ(1.f, |
- priority.time_to_visible_in_seconds); |
+ EXPECT_GT(priority.distance_to_visible, 0.f); |
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_FLOAT_EQ(1.f, |
- priority.time_to_visible_in_seconds); |
+ EXPECT_GT(priority.distance_to_visible, 0.f); |
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
// time_to_visible for the right hand side layers needs an extra 0.099 |
// seconds because this tile is 99 pixels further away. |
priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_FLOAT_EQ(1.099f, |
- priority.time_to_visible_in_seconds); |
+ EXPECT_GT(priority.distance_to_visible, 0.f); |
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_FLOAT_EQ(1.099f, |
- priority.time_to_visible_in_seconds); |
+ EXPECT_GT(priority.distance_to_visible, 0.f); |
+ EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
} |
TEST(UpdateTilePrioritiesTest, RotationMotion) { |
@@ -1342,7 +1413,6 @@ TEST(UpdateTilePrioritiesTest, RotationMotion) { |
gfx::Transform current_screen_transform; |
double last_frame_time_in_seconds = 1.0; |
double current_frame_time_in_seconds = 2.0; |
- size_t max_tiles_for_interest_area = 10000; |
// Rotation motion is set up specifically so that: |
// - rotation occurs about the center of the layer |
@@ -1365,34 +1435,16 @@ TEST(UpdateTilePrioritiesTest, RotationMotion) { |
&client); |
// previous ("last") frame |
- tiling->UpdateTilePriorities( |
- ACTIVE_TREE, |
- device_viewport, |
- viewport_in_layer_space, |
- visible_layer_rect, |
- last_layer_bounds, |
- last_layer_bounds, |
- last_layer_contents_scale, |
- last_layer_contents_scale, |
- last_screen_transform, |
- last_screen_transform, |
- last_frame_time_in_seconds, |
- max_tiles_for_interest_area); |
+ tiling->UpdateTilePriorities(ACTIVE_TREE, |
+ viewport_in_layer_space, |
+ last_layer_contents_scale, |
+ last_frame_time_in_seconds); |
// current frame |
- tiling->UpdateTilePriorities( |
- ACTIVE_TREE, |
- device_viewport, |
- viewport_in_layer_space, |
- visible_layer_rect, |
- last_layer_bounds, |
- current_layer_bounds, |
- last_layer_contents_scale, |
- current_layer_contents_scale, |
- last_screen_transform, |
- current_screen_transform, |
- current_frame_time_in_seconds, |
- max_tiles_for_interest_area); |
+ tiling->UpdateTilePriorities(ACTIVE_TREE, |
+ viewport_in_layer_space, |
+ current_layer_contents_scale, |
+ current_frame_time_in_seconds); |
ASSERT_TRUE(tiling->TileAt(0, 0)); |
ASSERT_TRUE(tiling->TileAt(0, 1)); |
@@ -1400,17 +1452,16 @@ TEST(UpdateTilePrioritiesTest, RotationMotion) { |
ASSERT_TRUE(tiling->TileAt(1, 1)); |
TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
- EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); |
- EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); |
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_GT(priority.time_to_visible_in_seconds, 0.f); |
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
- EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); |
- EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), |
- priority.time_to_visible_in_seconds); |
+ EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
+ EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
} |
} // namespace |