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Side by Side Diff: cc/resources/picture_layer_tiling_unittest.cc

Issue 140513006: cc: Simplify picture layer tiling update tile priorities. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: update Created 6 years, 10 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/picture_layer_tiling.h" 5 #include "cc/resources/picture_layer_tiling.h"
6 6
7 #include <limits> 7 #include <limits>
8 8
9 #include "cc/base/math_util.h" 9 #include "cc/base/math_util.h"
10 #include "cc/resources/picture_layer_tiling_set.h" 10 #include "cc/resources/picture_layer_tiling_set.h"
11 #include "cc/test/fake_picture_layer_tiling_client.h" 11 #include "cc/test/fake_picture_layer_tiling_client.h"
12 #include "testing/gtest/include/gtest/gtest.h" 12 #include "testing/gtest/include/gtest/gtest.h"
13 #include "ui/gfx/rect_conversions.h" 13 #include "ui/gfx/rect_conversions.h"
14 #include "ui/gfx/size_conversions.h" 14 #include "ui/gfx/size_conversions.h"
15 15
16 namespace cc { 16 namespace cc {
17 namespace { 17 namespace {
18 18
19 static gfx::Rect ViewportInLayerSpace( 19 static gfx::Rect ViewportInLayerSpace(
20 const gfx::Transform& transform, 20 const gfx::Transform& transform,
21 const gfx::Size& device_viewport) { 21 const gfx::Size& device_viewport) {
22 22
23 gfx::Transform inverse; 23 gfx::Transform inverse;
24 if (!transform.GetInverse(&inverse)) 24 if (!transform.GetInverse(&inverse))
25 return gfx::Rect(); 25 return gfx::Rect();
26 26
27 gfx::RectF viewport_in_layer_space = MathUtil::ProjectClippedRect( 27 gfx::RectF viewport_in_layer_space = MathUtil::ProjectClippedRect(
28 inverse, gfx::RectF(gfx::Point(0, 0), device_viewport)); 28 inverse, gfx::RectF(gfx::Point(0, 0), device_viewport));
29
30 return ToEnclosingRect(viewport_in_layer_space); 29 return ToEnclosingRect(viewport_in_layer_space);
31 } 30 }
32 31
33 class TestablePictureLayerTiling : public PictureLayerTiling { 32 class TestablePictureLayerTiling : public PictureLayerTiling {
34 public: 33 public:
35 using PictureLayerTiling::SetLiveTilesRect; 34 using PictureLayerTiling::SetLiveTilesRect;
36 using PictureLayerTiling::TileAt; 35 using PictureLayerTiling::TileAt;
37 36
38 static scoped_ptr<TestablePictureLayerTiling> Create( 37 static scoped_ptr<TestablePictureLayerTiling> Create(
39 float contents_scale, 38 float contents_scale,
40 const gfx::Size& layer_bounds, 39 const gfx::Size& layer_bounds,
41 PictureLayerTilingClient* client) { 40 PictureLayerTilingClient* client) {
42 return make_scoped_ptr(new TestablePictureLayerTiling( 41 return make_scoped_ptr(new TestablePictureLayerTiling(
43 contents_scale, 42 contents_scale,
44 layer_bounds, 43 layer_bounds,
45 client)); 44 client));
46 } 45 }
47 46
47 using PictureLayerTiling::ComputeSkewport;
48
48 protected: 49 protected:
49 TestablePictureLayerTiling(float contents_scale, 50 TestablePictureLayerTiling(float contents_scale,
50 const gfx::Size& layer_bounds, 51 const gfx::Size& layer_bounds,
51 PictureLayerTilingClient* client) 52 PictureLayerTilingClient* client)
52 : PictureLayerTiling(contents_scale, layer_bounds, client) { } 53 : PictureLayerTiling(contents_scale, layer_bounds, client) { }
53 }; 54 };
54 55
55 class PictureLayerTilingIteratorTest : public testing::Test { 56 class PictureLayerTilingIteratorTest : public testing::Test {
56 public: 57 public:
57 PictureLayerTilingIteratorTest() {} 58 PictureLayerTilingIteratorTest() {}
(...skipping 90 matching lines...) Expand 10 before | Expand all | Expand 10 after
148 149
149 void VerifyTilesCoverNonContainedRect(float rect_scale, 150 void VerifyTilesCoverNonContainedRect(float rect_scale,
150 const gfx::Rect& dest_rect) { 151 const gfx::Rect& dest_rect) {
151 float dest_to_contents_scale = tiling_->contents_scale() / rect_scale; 152 float dest_to_contents_scale = tiling_->contents_scale() / rect_scale;
152 gfx::Rect clamped_rect = gfx::ScaleToEnclosingRect( 153 gfx::Rect clamped_rect = gfx::ScaleToEnclosingRect(
153 tiling_->ContentRect(), 1.f / dest_to_contents_scale); 154 tiling_->ContentRect(), 1.f / dest_to_contents_scale);
154 clamped_rect.Intersect(dest_rect); 155 clamped_rect.Intersect(dest_rect);
155 VerifyTilesExactlyCoverRect(rect_scale, dest_rect, clamped_rect); 156 VerifyTilesExactlyCoverRect(rect_scale, dest_rect, clamped_rect);
156 } 157 }
157 158
159 void set_max_tiles_for_interest_area(size_t area) {
160 client_.set_max_tiles_for_interest_area(area);
161 }
162
158 protected: 163 protected:
159 FakePictureLayerTilingClient client_; 164 FakePictureLayerTilingClient client_;
160 scoped_ptr<TestablePictureLayerTiling> tiling_; 165 scoped_ptr<TestablePictureLayerTiling> tiling_;
161 166
162 private: 167 private:
163 DISALLOW_COPY_AND_ASSIGN(PictureLayerTilingIteratorTest); 168 DISALLOW_COPY_AND_ASSIGN(PictureLayerTilingIteratorTest);
164 }; 169 };
165 170
166 TEST_F(PictureLayerTilingIteratorTest, LiveTilesExactlyCoverLiveTileRect) { 171 TEST_F(PictureLayerTilingIteratorTest, LiveTilesExactlyCoverLiveTileRect) {
167 Initialize(gfx::Size(100, 100), 1, gfx::Size(1099, 801)); 172 Initialize(gfx::Size(100, 100), 1, gfx::Size(1099, 801));
(...skipping 89 matching lines...) Expand 10 before | Expand all | Expand 10 after
257 VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, -1000, 2000, 2000)); 262 VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, -1000, 2000, 2000));
258 VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, -1000, 2000, 2000)); 263 VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, -1000, 2000, 2000));
259 VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, -1000, 2000, 2000)); 264 VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, -1000, 2000, 2000));
260 265
261 // Partially covering content, but too large 266 // Partially covering content, but too large
262 VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, 100, 2000, 100)); 267 VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, 100, 2000, 100));
263 VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, 100, 2000, 100)); 268 VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, 100, 2000, 100));
264 VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, 100, 2000, 100)); 269 VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, 100, 2000, 100));
265 } 270 }
266 271
272 TEST(PictureLayerTilingTest, SkewportLimits) {
273 FakePictureLayerTilingClient client;
274 client.set_skewport_extrapolation_limit_in_content_pixels(75);
275 scoped_ptr<TestablePictureLayerTiling> tiling;
276
277 gfx::Rect viewport(0, 0, 100, 100);
278 gfx::Size layer_bounds(200, 200);
279
280 client.SetTileSize(gfx::Size(100, 100));
281 tiling = TestablePictureLayerTiling::Create(1.0f, layer_bounds, &client);
282
283 tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.f, 1.0);
284
285 // Move viewport down 50 pixels in 0.5 seconds.
286 gfx::Rect down_skewport =
287 tiling->ComputeSkewport(1.5, gfx::Rect(0, 50, 100, 100));
288
289 EXPECT_EQ(0, down_skewport.x());
290 EXPECT_EQ(50, down_skewport.y());
291 EXPECT_EQ(100, down_skewport.width());
292 EXPECT_EQ(175, down_skewport.height());
293 EXPECT_TRUE(down_skewport.Contains(gfx::Rect(0, 50, 100, 100)));
294
295 // Move viewport down 50 and right 10 pixels.
296 gfx::Rect down_right_skewport =
297 tiling->ComputeSkewport(1.5, gfx::Rect(10, 50, 100, 100));
298
299 EXPECT_EQ(10, down_right_skewport.x());
300 EXPECT_EQ(50, down_right_skewport.y());
301 EXPECT_EQ(120, down_right_skewport.width());
302 EXPECT_EQ(175, down_right_skewport.height());
303 EXPECT_TRUE(down_right_skewport.Contains(gfx::Rect(10, 50, 100, 100)));
304
305 // Move viewport left.
306 gfx::Rect left_skewport =
307 tiling->ComputeSkewport(1.5, gfx::Rect(-50, 0, 100, 100));
308
309 EXPECT_EQ(-125, left_skewport.x());
310 EXPECT_EQ(0, left_skewport.y());
311 EXPECT_EQ(175, left_skewport.width());
312 EXPECT_EQ(100, left_skewport.height());
313 EXPECT_TRUE(left_skewport.Contains(gfx::Rect(-50, 0, 100, 100)));
314
315 // Expand viewport.
enne (OOO) 2014/02/12 00:35:35 Two more tests: one for a viewport expanded past t
vmpstr 2014/02/12 18:14:18 Added one more for expand, the shrink case is in C
316 gfx::Rect expand_skewport =
317 tiling->ComputeSkewport(1.5, gfx::Rect(-50, -50, 200, 200));
318
319 // x and y moved by -75 (-50 - 75 = -125).
320 // right side and bottom side moved by 75 [(350 - 125) - (200 - 50) = 75].
321 EXPECT_EQ(-125, expand_skewport.x());
322 EXPECT_EQ(-125, expand_skewport.y());
323 EXPECT_EQ(350, expand_skewport.width());
324 EXPECT_EQ(350, expand_skewport.height());
325 EXPECT_TRUE(expand_skewport.Contains(gfx::Rect(-50, -50, 200, 200)));
326 }
327
328 TEST(PictureLayerTilingTest, ComputeSkewport) {
329 FakePictureLayerTilingClient client;
330 scoped_ptr<TestablePictureLayerTiling> tiling;
331
332 gfx::Rect viewport(0, 0, 100, 100);
333 gfx::Size layer_bounds(200, 200);
334
335 client.SetTileSize(gfx::Size(100, 100));
336 tiling = TestablePictureLayerTiling::Create(1.0f, layer_bounds, &client);
337
338 tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.f, 1.0);
339
340 // Move viewport down 50 pixels in 0.5 seconds.
341 gfx::Rect down_skewport =
342 tiling->ComputeSkewport(1.5, gfx::Rect(0, 50, 100, 100));
343
344 EXPECT_EQ(0, down_skewport.x());
345 EXPECT_EQ(50, down_skewport.y());
346 EXPECT_EQ(100, down_skewport.width());
347 EXPECT_EQ(200, down_skewport.height());
348
349 // Shrink viewport.
350 gfx::Rect shrink_skewport =
351 tiling->ComputeSkewport(1.5, gfx::Rect(25, 25, 50, 50));
352
353 EXPECT_EQ(25, shrink_skewport.x());
354 EXPECT_EQ(25, shrink_skewport.y());
355 EXPECT_EQ(50, shrink_skewport.width());
356 EXPECT_EQ(50, shrink_skewport.height());
357
358 // Move viewport down 50 and right 10 pixels.
359 gfx::Rect down_right_skewport =
360 tiling->ComputeSkewport(1.5, gfx::Rect(10, 50, 100, 100));
361
362 EXPECT_EQ(10, down_right_skewport.x());
363 EXPECT_EQ(50, down_right_skewport.y());
364 EXPECT_EQ(120, down_right_skewport.width());
365 EXPECT_EQ(200, down_right_skewport.height());
366
367 // Move viewport left.
368 gfx::Rect left_skewport =
369 tiling->ComputeSkewport(1.5, gfx::Rect(-20, 0, 100, 100));
370
371 EXPECT_EQ(-60, left_skewport.x());
372 EXPECT_EQ(0, left_skewport.y());
373 EXPECT_EQ(140, left_skewport.width());
374 EXPECT_EQ(100, left_skewport.height());
375
376 // Expand viewport in 0.2 seconds.
377 gfx::Rect expanded_skewport =
378 tiling->ComputeSkewport(1.2, gfx::Rect(-5, -5, 110, 110));
379
380 EXPECT_EQ(-30, expanded_skewport.x());
381 EXPECT_EQ(-30, expanded_skewport.y());
382 EXPECT_EQ(160, expanded_skewport.width());
383 EXPECT_EQ(160, expanded_skewport.height());
384 }
385
386 TEST(PictureLayerTilingTest, ViewportDistanceWithScale) {
387 FakePictureLayerTilingClient client;
388 scoped_ptr<TestablePictureLayerTiling> tiling;
389
390 gfx::Rect viewport(0, 0, 100, 100);
391 gfx::Size layer_bounds(200, 200);
392
393 client.SetTileSize(gfx::Size(10, 10));
394
395 // Tiling at 0.25 scale: this should create 36 tiles (6x6) of size 10x10.
396 // The reason is that each tile has a one pixel border, so tile at (1, 2)
397 // for instance begins at (8, 16) pixels. So tile at (5, 5) will begin at
398 // (40, 40) and extend right to the end of 200 * 0.25 = 50 edge of the
399 // tiling.
400 tiling = TestablePictureLayerTiling::Create(0.25f, layer_bounds, &client);
401 gfx::Rect viewport_in_content_space =
402 gfx::ToEnclosedRect(gfx::ScaleRect(viewport, 0.25f));
403
404 tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.f, 1.0);
405
406 // Sanity checks.
407 for (int i = 0; i < 6; ++i) {
408 for (int j = 0; j < 6; ++j) {
409 EXPECT_TRUE(tiling->TileAt(i, j)) << "i: " << i << " j: " << j;
410 }
411 }
412 for (int i = 0; i < 7; ++i) {
413 EXPECT_FALSE(tiling->TileAt(i, 6)) << "i: " << i;
414 EXPECT_FALSE(tiling->TileAt(6, i)) << "i: " << i;
415 }
416
417 // No movement in the viewport implies that tiles will either be NOW
418 // or EVENTUALLY.
419 bool have_now = false;
420 bool have_eventually = false;
421 for (int i = 0; i < 6; ++i) {
422 for (int j = 0; j < 6; ++j) {
423 Tile* tile = tiling->TileAt(i, j);
424 TilePriority priority = tile->priority(ACTIVE_TREE);
425
426 if (viewport_in_content_space.Intersects(tile->content_rect())) {
427 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
428 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
429 have_now = true;
430 } else {
431 EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin);
432 EXPECT_GT(priority.distance_to_visible, 0.f);
433 have_eventually = true;
434 }
435 }
436 }
437
438 EXPECT_TRUE(have_now);
439 EXPECT_TRUE(have_eventually);
440
441 // Spot check some distances.
442 // Tile at 5, 1 should begin at 41x9 in content space (without borders),
443 // so the distance to a viewport that ends at 25x25 in content space
444 // should be 17 (41 - 25 + 1). In layer space, then that should be
445 // 17 / 0.25 = 68 pixels.
446
447 // We can verify that the content rect (with borders) is one pixel off
448 // 41,9 8x8 on all sides.
449 EXPECT_EQ(tiling->TileAt(5, 1)->content_rect().ToString(), "40,8 10x10");
enne (OOO) 2014/02/12 00:35:35 That seems reasonable. I just wanted to test thes
450
451 TilePriority priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE);
452 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
453
454 priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE);
455 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
456
457 priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE);
458 EXPECT_FLOAT_EQ(40.f, priority.distance_to_visible);
459
460 // Move the viewport down 40 pixels.
461 viewport = gfx::Rect(0, 40, 100, 100);
462 viewport_in_content_space =
463 gfx::ToEnclosedRect(gfx::ScaleRect(viewport, 0.25f));
464 gfx::Rect skewport = tiling->ComputeSkewport(2.0, viewport_in_content_space);
465
466 EXPECT_EQ(0, skewport.x());
467 EXPECT_EQ(10, skewport.y());
468 EXPECT_EQ(25, skewport.width());
469 EXPECT_EQ(35, skewport.height());
470
471 tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.f, 2.0);
472
473 have_now = false;
474 have_eventually = false;
475 bool have_soon = false;
476
477 // Viewport moved, so we expect to find some NOW tiles, some SOON tiles and
478 // some EVENTUALLY tiles.
479 for (int i = 0; i < 6; ++i) {
480 for (int j = 0; j < 6; ++j) {
481 Tile* tile = tiling->TileAt(i, j);
482 TilePriority priority = tile->priority(ACTIVE_TREE);
483
484 if (viewport_in_content_space.Intersects(tile->content_rect())) {
485 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
486 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
487 have_now = true;
488 } else if (skewport.Intersects(tile->content_rect())) {
489 EXPECT_EQ(TilePriority::SOON, priority.priority_bin);
490 EXPECT_GT(priority.distance_to_visible, 0.f);
491 have_soon = true;
492 } else {
493 EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin);
494 EXPECT_GT(priority.distance_to_visible, 0.f);
495 have_eventually = true;
496 }
497 }
498 }
499
500 EXPECT_TRUE(have_now);
501 EXPECT_TRUE(have_soon);
502 EXPECT_TRUE(have_eventually);
503
504 priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE);
505 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
506
507 priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE);
508 EXPECT_FLOAT_EQ(28.f, priority.distance_to_visible);
509
510 priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE);
511 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
512
513 // Change the underlying layer scale.
514 tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 2.0f, 3.0);
515
516 priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE);
517 EXPECT_FLOAT_EQ(34.f, priority.distance_to_visible);
518
519 priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE);
520 EXPECT_FLOAT_EQ(14.f, priority.distance_to_visible);
521
522 priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE);
523 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
524 }
525
267 TEST(PictureLayerTilingTest, ExpandRectEqual) { 526 TEST(PictureLayerTilingTest, ExpandRectEqual) {
268 gfx::Rect in(40, 50, 100, 200); 527 gfx::Rect in(40, 50, 100, 200);
269 gfx::Rect bounds(-1000, -1000, 10000, 10000); 528 gfx::Rect bounds(-1000, -1000, 10000, 10000);
270 int64 target_area = 100 * 200; 529 int64 target_area = 100 * 200;
271 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy( 530 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
272 in, target_area, bounds, NULL); 531 in, target_area, bounds, NULL);
273 EXPECT_EQ(in.ToString(), out.ToString()); 532 EXPECT_EQ(in.ToString(), out.ToString());
274 } 533 }
275 534
276 TEST(PictureLayerTilingTest, ExpandRectSmaller) { 535 TEST(PictureLayerTilingTest, ExpandRectSmaller) {
(...skipping 211 matching lines...) Expand 10 before | Expand all | Expand 10 after
488 } 747 }
489 748
490 TEST_F(PictureLayerTilingIteratorTest, TilesExist) { 749 TEST_F(PictureLayerTilingIteratorTest, TilesExist) {
491 gfx::Size layer_bounds(1099, 801); 750 gfx::Size layer_bounds(1099, 801);
492 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); 751 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
493 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); 752 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
494 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); 753 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
495 754
496 tiling_->UpdateTilePriorities( 755 tiling_->UpdateTilePriorities(
497 ACTIVE_TREE, 756 ACTIVE_TREE,
498 layer_bounds, // device viewport
499 gfx::Rect(layer_bounds), // viewport in layer space
500 gfx::Rect(layer_bounds), // visible content rect 757 gfx::Rect(layer_bounds), // visible content rect
501 layer_bounds, // last layer bounds 758 1.f, // current contents scale
502 layer_bounds, // current layer bounds 759 1.0); // current frame time
503 1.f, // last contents scale
504 1.f, // current contents scale
505 gfx::Transform(), // last screen transform
506 gfx::Transform(), // current screen transform
507 1.0, // current frame time
508 10000); // max tiles in tile manager
509 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); 760 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
510 761
511 // Make the viewport rect empty. All tiles are killed and become zombies. 762 // Make the viewport rect empty. All tiles are killed and become zombies.
512 tiling_->UpdateTilePriorities( 763 tiling_->UpdateTilePriorities(ACTIVE_TREE,
513 ACTIVE_TREE, 764 gfx::Rect(), // visible content rect
514 layer_bounds, // device viewport 765 1.f, // current contents scale
515 gfx::Rect(), // viewport in layer space 766 2.0); // current frame time
516 gfx::Rect(), // visible content rect
517 layer_bounds, // last layer bounds
518 layer_bounds, // current layer bounds
519 1.f, // last contents scale
520 1.f, // current contents scale
521 gfx::Transform(), // last screen transform
522 gfx::Transform(), // current screen transform
523 2.0, // current frame time
524 10000); // max tiles in tile manager
525 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); 767 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
526 } 768 }
527 769
528 TEST_F(PictureLayerTilingIteratorTest, TilesExistGiantViewport) { 770 TEST_F(PictureLayerTilingIteratorTest, TilesExistGiantViewport) {
529 gfx::Size layer_bounds(1099, 801); 771 gfx::Size layer_bounds(1099, 801);
530 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); 772 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
531 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); 773 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
532 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); 774 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
533 775
534 gfx::Rect giant_rect(-10000000, -10000000, 1000000000, 1000000000); 776 gfx::Rect giant_rect(-10000000, -10000000, 1000000000, 1000000000);
535 777
536 tiling_->UpdateTilePriorities( 778 tiling_->UpdateTilePriorities(
537 ACTIVE_TREE, 779 ACTIVE_TREE,
538 layer_bounds, // device viewport
539 giant_rect, // viewport in layer space
540 gfx::Rect(layer_bounds), // visible content rect 780 gfx::Rect(layer_bounds), // visible content rect
541 layer_bounds, // last layer bounds 781 1.f, // current contents scale
542 layer_bounds, // current layer bounds 782 1.0); // current frame time
543 1.f, // last contents scale
544 1.f, // current contents scale
545 gfx::Transform(), // last screen transform
546 gfx::Transform(), // current screen transform
547 1.0, // current frame time
548 10000); // max tiles in tile manager
549 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); 783 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
550 784
551 // If the visible content rect is empty, it should still have live tiles. 785 // If the visible content rect is empty, it should still have live tiles.
552 tiling_->UpdateTilePriorities( 786 tiling_->UpdateTilePriorities(ACTIVE_TREE,
553 ACTIVE_TREE, 787 giant_rect, // visible content rect
554 layer_bounds, // device viewport 788 1.f, // current contents scale
555 giant_rect, // viewport in layer space 789 2.0); // current frame time
556 gfx::Rect(), // visible content rect
557 layer_bounds, // last layer bounds
558 layer_bounds, // current layer bounds
559 1.f, // last contents scale
560 1.f, // current contents scale
561 gfx::Transform(), // last screen transform
562 gfx::Transform(), // current screen transform
563 2.0, // current frame time
564 10000); // max tiles in tile manager
565 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); 790 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
566 } 791 }
567 792
568 TEST_F(PictureLayerTilingIteratorTest, TilesExistOutsideViewport) { 793 TEST_F(PictureLayerTilingIteratorTest, TilesExistOutsideViewport) {
569 gfx::Size layer_bounds(1099, 801); 794 gfx::Size layer_bounds(1099, 801);
570 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); 795 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
571 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); 796 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
572 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); 797 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
573 798
574 // This rect does not intersect with the layer, as the layer is outside the 799 // This rect does not intersect with the layer, as the layer is outside the
575 // viewport. 800 // viewport.
576 gfx::Rect viewport_rect(1100, 0, 1000, 1000); 801 gfx::Rect viewport_rect(1100, 0, 1000, 1000);
577 EXPECT_FALSE(viewport_rect.Intersects(gfx::Rect(layer_bounds))); 802 EXPECT_FALSE(viewport_rect.Intersects(gfx::Rect(layer_bounds)));
578 803
579 tiling_->UpdateTilePriorities( 804 tiling_->UpdateTilePriorities(ACTIVE_TREE,
580 ACTIVE_TREE, 805 viewport_rect, // visible content rect
581 layer_bounds, // device viewport 806 1.f, // current contents scale
582 viewport_rect, // viewport in layer space 807 1.0); // current frame time
583 gfx::Rect(), // visible content rect
584 layer_bounds, // last layer bounds
585 layer_bounds, // current layer bounds
586 1.f, // last contents scale
587 1.f, // current contents scale
588 gfx::Transform(), // last screen transform
589 gfx::Transform(), // current screen transform
590 1.0, // current frame time
591 10000); // max tiles in tile manager
592 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); 808 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
593 } 809 }
594 810
595 static void TilesIntersectingRectExist(const gfx::Rect& rect, 811 static void TilesIntersectingRectExist(const gfx::Rect& rect,
596 bool intersect_exists, 812 bool intersect_exists,
597 Tile* tile, 813 Tile* tile,
598 const gfx::Rect& geometry_rect) { 814 const gfx::Rect& geometry_rect) {
599 bool intersects = rect.Intersects(geometry_rect); 815 bool intersects = rect.Intersects(geometry_rect);
600 bool expected_exists = intersect_exists ? intersects : !intersects; 816 bool expected_exists = intersect_exists ? intersects : !intersects;
601 EXPECT_EQ(expected_exists, tile != NULL) 817 EXPECT_EQ(expected_exists, tile != NULL)
602 << "Rects intersecting " << rect.ToString() << " should exist. " 818 << "Rects intersecting " << rect.ToString() << " should exist. "
603 << "Current tile rect is " << geometry_rect.ToString(); 819 << "Current tile rect is " << geometry_rect.ToString();
604 } 820 }
605 821
606 TEST_F(PictureLayerTilingIteratorTest, 822 TEST_F(PictureLayerTilingIteratorTest,
607 TilesExistLargeViewportAndLayerWithSmallVisibleArea) { 823 TilesExistLargeViewportAndLayerWithSmallVisibleArea) {
608 gfx::Size layer_bounds(10000, 10000); 824 gfx::Size layer_bounds(10000, 10000);
609 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); 825 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
610 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); 826 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
611 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); 827 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
612 828
613 gfx::Rect visible_rect(8000, 8000, 50, 50); 829 gfx::Rect visible_rect(8000, 8000, 50, 50);
614 830
615 tiling_->UpdateTilePriorities( 831 set_max_tiles_for_interest_area(1);
616 ACTIVE_TREE, 832 tiling_->UpdateTilePriorities(ACTIVE_TREE,
617 layer_bounds, // device viewport 833 visible_rect, // visible content rect
618 gfx::Rect(layer_bounds), // viewport in layer space 834 1.f, // current contents scale
619 visible_rect, // visible content rect 835 1.0); // current frame time
620 layer_bounds, // last layer bounds
621 layer_bounds, // current layer bounds
622 1.f, // last contents scale
623 1.f, // current contents scale
624 gfx::Transform(), // last screen transform
625 gfx::Transform(), // current screen transform
626 1.0, // current frame time
627 1); // max tiles in tile manager
628 VerifyTiles(1.f, 836 VerifyTiles(1.f,
629 gfx::Rect(layer_bounds), 837 gfx::Rect(layer_bounds),
630 base::Bind(&TilesIntersectingRectExist, visible_rect, true)); 838 base::Bind(&TilesIntersectingRectExist, visible_rect, true));
631 } 839 }
632 840
633 static void CountExistingTiles(int *count, 841 static void CountExistingTiles(int *count,
634 Tile* tile, 842 Tile* tile,
635 const gfx::Rect& geometry_rect) { 843 const gfx::Rect& geometry_rect) {
636 if (tile != NULL) 844 if (tile != NULL)
637 ++(*count); 845 ++(*count);
638 } 846 }
639 847
640 TEST_F(PictureLayerTilingIteratorTest, 848 TEST_F(PictureLayerTilingIteratorTest,
641 TilesExistLargeViewportAndLayerWithLargeVisibleArea) { 849 TilesExistLargeViewportAndLayerWithLargeVisibleArea) {
642 gfx::Size layer_bounds(10000, 10000); 850 gfx::Size layer_bounds(10000, 10000);
643 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); 851 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
644 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); 852 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
645 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); 853 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
646 854
855 set_max_tiles_for_interest_area(1);
647 tiling_->UpdateTilePriorities( 856 tiling_->UpdateTilePriorities(
648 ACTIVE_TREE, 857 ACTIVE_TREE,
649 layer_bounds, // device viewport
650 gfx::Rect(layer_bounds), // viewport in layer space
651 gfx::Rect(layer_bounds), // visible content rect 858 gfx::Rect(layer_bounds), // visible content rect
652 layer_bounds, // last layer bounds 859 1.f, // current contents scale
653 layer_bounds, // current layer bounds 860 1.0); // current frame time
654 1.f, // last contents scale
655 1.f, // current contents scale
656 gfx::Transform(), // last screen transform
657 gfx::Transform(), // current screen transform
658 1.0, // current frame time
659 1); // max tiles in tile manager
660 861
661 int num_tiles = 0; 862 int num_tiles = 0;
662 VerifyTiles(1.f, 863 VerifyTiles(1.f,
663 gfx::Rect(layer_bounds), 864 gfx::Rect(layer_bounds),
664 base::Bind(&CountExistingTiles, &num_tiles)); 865 base::Bind(&CountExistingTiles, &num_tiles));
665 // If we're making a rect the size of one tile, it can only overlap up to 4 866 // If we're making a rect the size of one tile, it can only overlap up to 4
666 // tiles depending on its position. 867 // tiles depending on its position.
667 EXPECT_LE(num_tiles, 4); 868 EXPECT_LE(num_tiles, 4);
668 VerifyTiles(1.f, gfx::Rect(), base::Bind(&TileExists, false)); 869 VerifyTiles(1.f, gfx::Rect(), base::Bind(&TileExists, false));
669 } 870 }
670 871
671 TEST_F(PictureLayerTilingIteratorTest, AddTilingsToMatchScale) { 872 TEST_F(PictureLayerTilingIteratorTest, AddTilingsToMatchScale) {
672 gfx::Size layer_bounds(1099, 801); 873 gfx::Size layer_bounds(1099, 801);
673 gfx::Size tile_size(100, 100); 874 gfx::Size tile_size(100, 100);
674 875
675 client_.SetTileSize(tile_size); 876 client_.SetTileSize(tile_size);
676 877
677 PictureLayerTilingSet active_set(&client_, layer_bounds); 878 PictureLayerTilingSet active_set(&client_, layer_bounds);
678 879
679 active_set.AddTiling(1.f); 880 active_set.AddTiling(1.f);
680 881
681 VerifyTiles(active_set.tiling_at(0), 882 VerifyTiles(active_set.tiling_at(0),
682 1.f, 883 1.f,
683 gfx::Rect(layer_bounds), 884 gfx::Rect(layer_bounds),
684 base::Bind(&TileExists, false)); 885 base::Bind(&TileExists, false));
685 886
686 active_set.UpdateTilePriorities( 887 active_set.UpdateTilePriorities(
687 PENDING_TREE, 888 PENDING_TREE,
688 layer_bounds, // device viewport
689 gfx::Rect(layer_bounds), // viewport in layer space
690 gfx::Rect(layer_bounds), // visible content rect 889 gfx::Rect(layer_bounds), // visible content rect
691 layer_bounds, // last layer bounds 890 1.f, // current contents scale
692 layer_bounds, // current layer bounds 891 1.0); // current frame time
693 1.f, // last contents scale
694 1.f, // current contents scale
695 gfx::Transform(), // last screen transform
696 gfx::Transform(), // current screen transform
697 1.0, // current frame time
698 10000); // max tiles in tile manager
699 892
700 // The active tiling has tiles now. 893 // The active tiling has tiles now.
701 VerifyTiles(active_set.tiling_at(0), 894 VerifyTiles(active_set.tiling_at(0),
702 1.f, 895 1.f,
703 gfx::Rect(layer_bounds), 896 gfx::Rect(layer_bounds),
704 base::Bind(&TileExists, true)); 897 base::Bind(&TileExists, true));
705 898
706 // Add the same tilings to the pending set. 899 // Add the same tilings to the pending set.
707 PictureLayerTilingSet pending_set(&client_, layer_bounds); 900 PictureLayerTilingSet pending_set(&client_, layer_bounds);
708 Region invalidation; 901 Region invalidation;
709 pending_set.SyncTilings(active_set, layer_bounds, invalidation, 0.f); 902 pending_set.SyncTilings(active_set, layer_bounds, invalidation, 0.f);
710 903
711 // The pending tiling starts with no tiles. 904 // The pending tiling starts with no tiles.
712 VerifyTiles(pending_set.tiling_at(0), 905 VerifyTiles(pending_set.tiling_at(0),
713 1.f, 906 1.f,
714 gfx::Rect(layer_bounds), 907 gfx::Rect(layer_bounds),
715 base::Bind(&TileExists, false)); 908 base::Bind(&TileExists, false));
716 909
717 // UpdateTilePriorities on the pending tiling at the same frame time. The 910 // UpdateTilePriorities on the pending tiling at the same frame time. The
718 // pending tiling should get tiles. 911 // pending tiling should get tiles.
719 pending_set.UpdateTilePriorities( 912 pending_set.UpdateTilePriorities(
720 PENDING_TREE, 913 PENDING_TREE,
721 layer_bounds, // device viewport
722 gfx::Rect(layer_bounds), // viewport in layer space
723 gfx::Rect(layer_bounds), // visible content rect 914 gfx::Rect(layer_bounds), // visible content rect
724 layer_bounds, // last layer bounds 915 1.f, // current contents scale
725 layer_bounds, // current layer bounds 916 1.0); // current frame time
726 1.f, // last contents scale
727 1.f, // current contents scale
728 gfx::Transform(), // last screen transform
729 gfx::Transform(), // current screen transform
730 1.0, // current frame time
731 10000); // max tiles in tile manager
732 917
733 VerifyTiles(pending_set.tiling_at(0), 918 VerifyTiles(pending_set.tiling_at(0),
734 1.f, 919 1.f,
735 gfx::Rect(layer_bounds), 920 gfx::Rect(layer_bounds),
736 base::Bind(&TileExists, true)); 921 base::Bind(&TileExists, true));
737 } 922 }
738 923
739 TEST(UpdateTilePrioritiesTest, VisibleTiles) { 924 TEST(UpdateTilePrioritiesTest, VisibleTiles) {
740 // The TilePriority of visible tiles should have zero distance_to_visible 925 // The TilePriority of visible tiles should have zero distance_to_visible
741 // and time_to_visible. 926 // and time_to_visible.
742 927
743 FakePictureLayerTilingClient client; 928 FakePictureLayerTilingClient client;
744 scoped_ptr<TestablePictureLayerTiling> tiling; 929 scoped_ptr<TestablePictureLayerTiling> tiling;
745 930
746 gfx::Size device_viewport(800, 600); 931 gfx::Size device_viewport(800, 600);
747 gfx::Rect visible_layer_rect(0, 0, 200, 200);
748 gfx::Size last_layer_bounds(200, 200); 932 gfx::Size last_layer_bounds(200, 200);
749 gfx::Size current_layer_bounds(200, 200); 933 gfx::Size current_layer_bounds(200, 200);
750 float last_layer_contents_scale = 1.f;
751 float current_layer_contents_scale = 1.f; 934 float current_layer_contents_scale = 1.f;
752 gfx::Transform last_screen_transform;
753 gfx::Transform current_screen_transform; 935 gfx::Transform current_screen_transform;
754 double current_frame_time_in_seconds = 1.0; 936 double current_frame_time_in_seconds = 1.0;
755 size_t max_tiles_for_interest_area = 10000;
756 937
757 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 938 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
758 current_screen_transform, device_viewport); 939 current_screen_transform, device_viewport);
759 940
760 client.SetTileSize(gfx::Size(100, 100)); 941 client.SetTileSize(gfx::Size(100, 100));
761 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 942 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
762 current_layer_bounds, 943 current_layer_bounds,
763 &client); 944 &client);
764 945
765 tiling->UpdateTilePriorities( 946 tiling->UpdateTilePriorities(ACTIVE_TREE,
766 ACTIVE_TREE, 947 viewport_in_layer_space,
767 device_viewport, 948 current_layer_contents_scale,
768 viewport_in_layer_space, 949 current_frame_time_in_seconds);
769 visible_layer_rect,
770 last_layer_bounds,
771 current_layer_bounds,
772 last_layer_contents_scale,
773 current_layer_contents_scale,
774 last_screen_transform,
775 current_screen_transform,
776 current_frame_time_in_seconds,
777 max_tiles_for_interest_area);
778 950
779 ASSERT_TRUE(tiling->TileAt(0, 0)); 951 ASSERT_TRUE(tiling->TileAt(0, 0));
780 ASSERT_TRUE(tiling->TileAt(0, 1)); 952 ASSERT_TRUE(tiling->TileAt(0, 1));
781 ASSERT_TRUE(tiling->TileAt(1, 0)); 953 ASSERT_TRUE(tiling->TileAt(1, 0));
782 ASSERT_TRUE(tiling->TileAt(1, 1)); 954 ASSERT_TRUE(tiling->TileAt(1, 1));
783 955
784 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 956 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
785 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 957 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
786 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 958 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
787 959
788 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 960 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
789 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 961 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
790 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 962 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
791 963
792 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 964 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
793 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 965 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
794 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 966 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
795 967
796 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 968 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
797 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 969 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
798 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 970 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
799 } 971 }
800 972
801 TEST(UpdateTilePrioritiesTest, OffscreenTiles) { 973 TEST(UpdateTilePrioritiesTest, OffscreenTiles) {
802 // The TilePriority of offscreen tiles (without movement) should have nonzero 974 // The TilePriority of offscreen tiles (without movement) should have nonzero
803 // distance_to_visible and infinite time_to_visible. 975 // distance_to_visible and infinite time_to_visible.
804 976
805 FakePictureLayerTilingClient client; 977 FakePictureLayerTilingClient client;
806 scoped_ptr<TestablePictureLayerTiling> tiling; 978 scoped_ptr<TestablePictureLayerTiling> tiling;
807 979
808 gfx::Size device_viewport(800, 600); 980 gfx::Size device_viewport(800, 600);
809 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen; nothing is visible.
810 gfx::Size last_layer_bounds(200, 200); 981 gfx::Size last_layer_bounds(200, 200);
811 gfx::Size current_layer_bounds(200, 200); 982 gfx::Size current_layer_bounds(200, 200);
812 float last_layer_contents_scale = 1.f;
813 float current_layer_contents_scale = 1.f; 983 float current_layer_contents_scale = 1.f;
814 gfx::Transform last_screen_transform; 984 gfx::Transform last_screen_transform;
815 gfx::Transform current_screen_transform; 985 gfx::Transform current_screen_transform;
816 double current_frame_time_in_seconds = 1.0; 986 double current_frame_time_in_seconds = 1.0;
817 size_t max_tiles_for_interest_area = 10000;
818 987
819 current_screen_transform.Translate(850, 0); 988 current_screen_transform.Translate(850, 0);
820 last_screen_transform = current_screen_transform; 989 last_screen_transform = current_screen_transform;
821 990
822 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 991 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
823 current_screen_transform, device_viewport); 992 current_screen_transform, device_viewport);
824 993
825 client.SetTileSize(gfx::Size(100, 100)); 994 client.SetTileSize(gfx::Size(100, 100));
826 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 995 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
827 current_layer_bounds, 996 current_layer_bounds,
828 &client); 997 &client);
829 998
830 tiling->UpdateTilePriorities( 999 tiling->UpdateTilePriorities(ACTIVE_TREE,
831 ACTIVE_TREE, 1000 viewport_in_layer_space,
832 device_viewport, 1001 current_layer_contents_scale,
833 viewport_in_layer_space, 1002 current_frame_time_in_seconds);
834 visible_layer_rect,
835 last_layer_bounds,
836 current_layer_bounds,
837 last_layer_contents_scale,
838 current_layer_contents_scale,
839 last_screen_transform,
840 current_screen_transform,
841 current_frame_time_in_seconds,
842 max_tiles_for_interest_area);
843 1003
844 ASSERT_TRUE(tiling->TileAt(0, 0)); 1004 ASSERT_TRUE(tiling->TileAt(0, 0));
845 ASSERT_TRUE(tiling->TileAt(0, 1)); 1005 ASSERT_TRUE(tiling->TileAt(0, 1));
846 ASSERT_TRUE(tiling->TileAt(1, 0)); 1006 ASSERT_TRUE(tiling->TileAt(1, 0));
847 ASSERT_TRUE(tiling->TileAt(1, 1)); 1007 ASSERT_TRUE(tiling->TileAt(1, 1));
848 1008
849 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1009 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
850 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1010 EXPECT_GT(priority.distance_to_visible, 0.f);
851 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1011 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
852 priority.time_to_visible_in_seconds);
853 1012
854 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1013 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
855 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1014 EXPECT_GT(priority.distance_to_visible, 0.f);
856 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1015 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
857 priority.time_to_visible_in_seconds);
858 1016
859 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1017 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
860 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1018 EXPECT_GT(priority.distance_to_visible, 0.f);
861 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1019 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
862 priority.time_to_visible_in_seconds);
863 1020
864 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1021 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
865 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1022 EXPECT_GT(priority.distance_to_visible, 0.f);
866 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1023 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
867 priority.time_to_visible_in_seconds);
868 1024
869 // Furthermore, in this scenario tiles on the right hand side should have a 1025 // Furthermore, in this scenario tiles on the right hand side should have a
870 // larger distance to visible. 1026 // larger distance to visible.
871 TilePriority left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1027 TilePriority left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
872 TilePriority right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1028 TilePriority right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
873 EXPECT_GT(right.distance_to_visible_in_pixels, 1029 EXPECT_GT(right.distance_to_visible, left.distance_to_visible);
874 left.distance_to_visible_in_pixels);
875 1030
876 left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1031 left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
877 right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1032 right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
878 EXPECT_GT(right.distance_to_visible_in_pixels, 1033 EXPECT_GT(right.distance_to_visible, left.distance_to_visible);
879 left.distance_to_visible_in_pixels);
880 } 1034 }
881 1035
882 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) { 1036 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) {
883 // Sanity check that a layer with some tiles visible and others offscreen has 1037 // Sanity check that a layer with some tiles visible and others offscreen has
884 // correct TilePriorities for each tile. 1038 // correct TilePriorities for each tile.
885 1039
886 FakePictureLayerTilingClient client; 1040 FakePictureLayerTilingClient client;
887 scoped_ptr<TestablePictureLayerTiling> tiling; 1041 scoped_ptr<TestablePictureLayerTiling> tiling;
888 1042
889 gfx::Size device_viewport(800, 600); 1043 gfx::Size device_viewport(800, 600);
890 gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top quarter.
891 gfx::Size last_layer_bounds(200, 200); 1044 gfx::Size last_layer_bounds(200, 200);
892 gfx::Size current_layer_bounds(200, 200); 1045 gfx::Size current_layer_bounds(200, 200);
893 float last_layer_contents_scale = 1.f;
894 float current_layer_contents_scale = 1.f; 1046 float current_layer_contents_scale = 1.f;
895 gfx::Transform last_screen_transform; 1047 gfx::Transform last_screen_transform;
896 gfx::Transform current_screen_transform; 1048 gfx::Transform current_screen_transform;
897 double current_frame_time_in_seconds = 1.0; 1049 double current_frame_time_in_seconds = 1.0;
898 size_t max_tiles_for_interest_area = 10000;
899 1050
900 current_screen_transform.Translate(705, 505); 1051 current_screen_transform.Translate(705, 505);
901 last_screen_transform = current_screen_transform; 1052 last_screen_transform = current_screen_transform;
902 1053
903 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1054 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
904 current_screen_transform, device_viewport); 1055 current_screen_transform, device_viewport);
905 1056
906 client.SetTileSize(gfx::Size(100, 100)); 1057 client.SetTileSize(gfx::Size(100, 100));
907 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1058 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
908 current_layer_bounds, 1059 current_layer_bounds,
909 &client); 1060 &client);
910 1061
911 tiling->UpdateTilePriorities( 1062 tiling->UpdateTilePriorities(ACTIVE_TREE,
912 ACTIVE_TREE, 1063 viewport_in_layer_space,
913 device_viewport, 1064 current_layer_contents_scale,
914 viewport_in_layer_space, 1065 current_frame_time_in_seconds);
915 visible_layer_rect,
916 last_layer_bounds,
917 current_layer_bounds,
918 last_layer_contents_scale,
919 current_layer_contents_scale,
920 last_screen_transform,
921 current_screen_transform,
922 current_frame_time_in_seconds,
923 max_tiles_for_interest_area);
924 1066
925 ASSERT_TRUE(tiling->TileAt(0, 0)); 1067 ASSERT_TRUE(tiling->TileAt(0, 0));
926 ASSERT_TRUE(tiling->TileAt(0, 1)); 1068 ASSERT_TRUE(tiling->TileAt(0, 1));
927 ASSERT_TRUE(tiling->TileAt(1, 0)); 1069 ASSERT_TRUE(tiling->TileAt(1, 0));
928 ASSERT_TRUE(tiling->TileAt(1, 1)); 1070 ASSERT_TRUE(tiling->TileAt(1, 1));
929 1071
930 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1072 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
931 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1073 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
932 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1074 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
933 1075
934 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1076 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
935 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1077 EXPECT_GT(priority.distance_to_visible, 0.f);
936 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1078 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
937 priority.time_to_visible_in_seconds);
938 1079
939 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1080 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
940 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1081 EXPECT_GT(priority.distance_to_visible, 0.f);
941 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1082 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
942 priority.time_to_visible_in_seconds);
943 1083
944 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1084 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
945 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1085 EXPECT_GT(priority.distance_to_visible, 0.f);
946 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1086 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
947 priority.time_to_visible_in_seconds);
948 } 1087 }
949 1088
950 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) { 1089 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) {
951 // Each tile of a layer may be affected differently by a transform; Check 1090 // Each tile of a layer may be affected differently by a transform; Check
952 // that UpdateTilePriorities correctly accounts for the transform between 1091 // that UpdateTilePriorities correctly accounts for the transform between
953 // layer space and screen space. 1092 // layer space and screen space.
954 1093
955 FakePictureLayerTilingClient client; 1094 FakePictureLayerTilingClient client;
956 scoped_ptr<TestablePictureLayerTiling> tiling; 1095 scoped_ptr<TestablePictureLayerTiling> tiling;
957 1096
958 gfx::Size device_viewport(800, 600); 1097 gfx::Size device_viewport(800, 600);
959 gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top-left quarter.
960 gfx::Size last_layer_bounds(200, 200); 1098 gfx::Size last_layer_bounds(200, 200);
961 gfx::Size current_layer_bounds(200, 200); 1099 gfx::Size current_layer_bounds(200, 200);
962 float last_layer_contents_scale = 1.f;
963 float current_layer_contents_scale = 1.f; 1100 float current_layer_contents_scale = 1.f;
964 gfx::Transform last_screen_transform; 1101 gfx::Transform last_screen_transform;
965 gfx::Transform current_screen_transform; 1102 gfx::Transform current_screen_transform;
966 double current_frame_time_in_seconds = 1.0; 1103 double current_frame_time_in_seconds = 1.0;
967 size_t max_tiles_for_interest_area = 10000;
968 1104
969 // A diagonally rotated layer that is partially off the bottom of the screen. 1105 // A diagonally rotated layer that is partially off the bottom of the screen.
970 // In this configuration, only the top-left tile would be visible. 1106 // In this configuration, only the top-left tile would be visible.
971 current_screen_transform.Translate(400, 550); 1107 current_screen_transform.Translate(600, 750);
972 current_screen_transform.RotateAboutZAxis(45); 1108 current_screen_transform.RotateAboutZAxis(45);
973 last_screen_transform = current_screen_transform; 1109 last_screen_transform = current_screen_transform;
974 1110
975 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1111 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
976 current_screen_transform, device_viewport); 1112 current_screen_transform, device_viewport);
977 1113
978 client.SetTileSize(gfx::Size(100, 100)); 1114 client.SetTileSize(gfx::Size(100, 100));
979 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1115 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
980 current_layer_bounds, 1116 current_layer_bounds,
981 &client); 1117 &client);
982 1118
983 tiling->UpdateTilePriorities( 1119 tiling->UpdateTilePriorities(ACTIVE_TREE,
984 ACTIVE_TREE, 1120 viewport_in_layer_space,
985 device_viewport, 1121 current_layer_contents_scale,
986 viewport_in_layer_space, 1122 current_frame_time_in_seconds);
987 visible_layer_rect,
988 last_layer_bounds,
989 current_layer_bounds,
990 last_layer_contents_scale,
991 current_layer_contents_scale,
992 last_screen_transform,
993 current_screen_transform,
994 current_frame_time_in_seconds,
995 max_tiles_for_interest_area);
996 1123
997 ASSERT_TRUE(tiling->TileAt(0, 0)); 1124 ASSERT_TRUE(tiling->TileAt(0, 0));
998 ASSERT_TRUE(tiling->TileAt(0, 1)); 1125 ASSERT_TRUE(tiling->TileAt(0, 1));
999 ASSERT_TRUE(tiling->TileAt(1, 0)); 1126 ASSERT_TRUE(tiling->TileAt(1, 0));
1000 ASSERT_TRUE(tiling->TileAt(1, 1)); 1127 ASSERT_TRUE(tiling->TileAt(1, 1));
1001 1128
1002 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1129 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1003 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1130 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1004 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1131 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1005 1132
1006 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1133 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1007 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1134 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1008 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1135 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1009 priority.time_to_visible_in_seconds);
1010 1136
1011 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1137 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1012 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1138 EXPECT_GT(priority.distance_to_visible, 0.f);
1013 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1139 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1014 priority.time_to_visible_in_seconds);
1015 1140
1016 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1141 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1017 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1142 EXPECT_GT(priority.distance_to_visible, 0.f);
1018 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1143 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1019 priority.time_to_visible_in_seconds);
1020 1144
1021 // Furthermore, in this scenario the bottom-right tile should have the larger 1145 // Furthermore, in this scenario the bottom-right tile should have the larger
1022 // distance to visible. 1146 // distance to visible.
1023 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1147 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1024 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1148 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1025 TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1026 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1149 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1027 EXPECT_GT(top_right.distance_to_visible_in_pixels, 1150 EXPECT_GT(top_right.distance_to_visible, top_left.distance_to_visible);
1028 top_left.distance_to_visible_in_pixels);
1029 EXPECT_GT(bottom_left.distance_to_visible_in_pixels,
1030 top_left.distance_to_visible_in_pixels);
1031 1151
1032 EXPECT_GT(bottom_right.distance_to_visible_in_pixels, 1152 EXPECT_EQ(bottom_right.distance_to_visible, top_right.distance_to_visible);
1033 bottom_left.distance_to_visible_in_pixels);
1034 EXPECT_GT(bottom_right.distance_to_visible_in_pixels,
1035 top_right.distance_to_visible_in_pixels);
1036 } 1153 }
1037 1154
1038 TEST(UpdateTilePrioritiesTest, PerspectiveLayer) { 1155 TEST(UpdateTilePrioritiesTest, PerspectiveLayer) {
1039 // Perspective transforms need to take a different code path. 1156 // Perspective transforms need to take a different code path.
1040 // This test checks tile priorities of a perspective layer. 1157 // This test checks tile priorities of a perspective layer.
1041 1158
1042 FakePictureLayerTilingClient client; 1159 FakePictureLayerTilingClient client;
1043 scoped_ptr<TestablePictureLayerTiling> tiling; 1160 scoped_ptr<TestablePictureLayerTiling> tiling;
1044 1161
1045 gfx::Size device_viewport(800, 600); 1162 gfx::Size device_viewport(800, 600);
1046 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen. 1163 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen.
1047 gfx::Size last_layer_bounds(200, 200); 1164 gfx::Size last_layer_bounds(200, 200);
1048 gfx::Size current_layer_bounds(200, 200); 1165 gfx::Size current_layer_bounds(200, 200);
1049 float last_layer_contents_scale = 1.f;
1050 float current_layer_contents_scale = 1.f; 1166 float current_layer_contents_scale = 1.f;
1051 gfx::Transform last_screen_transform; 1167 gfx::Transform last_screen_transform;
1052 gfx::Transform current_screen_transform; 1168 gfx::Transform current_screen_transform;
1053 double current_frame_time_in_seconds = 1.0; 1169 double current_frame_time_in_seconds = 1.0;
1054 size_t max_tiles_for_interest_area = 10000;
1055 1170
1056 // A 3d perspective layer rotated about its Y axis, translated to almost 1171 // A 3d perspective layer rotated about its Y axis, translated to almost
1057 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than 1172 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than
1058 // the right side, so the top-left tile will technically be closer than the 1173 // the right side, so the top-left tile will technically be closer than the
1059 // top-right. 1174 // top-right.
1060 1175
1061 // Translate layer to offscreen 1176 // Translate layer to offscreen
1062 current_screen_transform.Translate(400.0, 630.0); 1177 current_screen_transform.Translate(400.0, 630.0);
1063 // Apply perspective about the center of the layer 1178 // Apply perspective about the center of the layer
1064 current_screen_transform.Translate(100.0, 100.0); 1179 current_screen_transform.Translate(100.0, 100.0);
(...skipping 10 matching lines...) Expand all
1075 ASSERT_FALSE(clipped); 1190 ASSERT_FALSE(clipped);
1076 1191
1077 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1192 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1078 current_screen_transform, device_viewport); 1193 current_screen_transform, device_viewport);
1079 1194
1080 client.SetTileSize(gfx::Size(100, 100)); 1195 client.SetTileSize(gfx::Size(100, 100));
1081 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1196 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1082 current_layer_bounds, 1197 current_layer_bounds,
1083 &client); 1198 &client);
1084 1199
1085 tiling->UpdateTilePriorities( 1200 tiling->UpdateTilePriorities(ACTIVE_TREE,
1086 ACTIVE_TREE, 1201 viewport_in_layer_space,
1087 device_viewport, 1202 current_layer_contents_scale,
1088 viewport_in_layer_space, 1203 current_frame_time_in_seconds);
1089 visible_layer_rect,
1090 last_layer_bounds,
1091 current_layer_bounds,
1092 last_layer_contents_scale,
1093 current_layer_contents_scale,
1094 last_screen_transform,
1095 current_screen_transform,
1096 current_frame_time_in_seconds,
1097 max_tiles_for_interest_area);
1098 1204
1099 ASSERT_TRUE(tiling->TileAt(0, 0)); 1205 ASSERT_TRUE(tiling->TileAt(0, 0));
1100 ASSERT_TRUE(tiling->TileAt(0, 1)); 1206 ASSERT_TRUE(tiling->TileAt(0, 1));
1101 ASSERT_TRUE(tiling->TileAt(1, 0)); 1207 ASSERT_TRUE(tiling->TileAt(1, 0));
1102 ASSERT_TRUE(tiling->TileAt(1, 1)); 1208 ASSERT_TRUE(tiling->TileAt(1, 1));
1103 1209
1104 // All tiles will have a positive distance_to_visible 1210 // All tiles will have a positive distance_to_visible
1105 // and an infinite time_to_visible. 1211 // and an infinite time_to_visible.
1106 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1212 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1107 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1213 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f);
1108 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1214 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1109 priority.time_to_visible_in_seconds);
1110 1215
1111 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1216 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1112 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1217 EXPECT_GT(priority.distance_to_visible, 0.f);
1113 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1218 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1114 priority.time_to_visible_in_seconds);
1115 1219
1116 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1220 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1117 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1221 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f);
1118 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1222 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1119 priority.time_to_visible_in_seconds);
1120 1223
1121 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1224 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1122 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1225 EXPECT_GT(priority.distance_to_visible, 0.f);
1123 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1226 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1124 priority.time_to_visible_in_seconds);
1125 1227
1126 // Furthermore, in this scenario the top-left distance_to_visible 1228 // Furthermore, in this scenario the top-left distance_to_visible
1127 // will be smallest, followed by top-right. The bottom layers 1229 // will be smallest, followed by top-right. The bottom layers
1128 // will of course be further than the top layers. 1230 // will of course be further than the top layers.
1129 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1231 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1130 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1232 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1131 TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1233 TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1132 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1234 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1133 EXPECT_GT(top_right.distance_to_visible_in_pixels,
1134 top_left.distance_to_visible_in_pixels);
1135 1235
1136 EXPECT_GT(bottom_right.distance_to_visible_in_pixels, 1236 EXPECT_GT(bottom_right.distance_to_visible, top_right.distance_to_visible);
1137 top_right.distance_to_visible_in_pixels);
1138 1237
1139 EXPECT_GT(bottom_left.distance_to_visible_in_pixels, 1238 EXPECT_GT(bottom_left.distance_to_visible, top_left.distance_to_visible);
1140 top_left.distance_to_visible_in_pixels);
1141 } 1239 }
1142 1240
1143 TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) { 1241 TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) {
1144 // Perspective transforms need to take a different code path. 1242 // Perspective transforms need to take a different code path.
1145 // This test checks tile priorities of a perspective layer. 1243 // This test checks tile priorities of a perspective layer.
1146 1244
1147 FakePictureLayerTilingClient client; 1245 FakePictureLayerTilingClient client;
1148 scoped_ptr<TestablePictureLayerTiling> tiling; 1246 scoped_ptr<TestablePictureLayerTiling> tiling;
1149 1247
1150 gfx::Size device_viewport(800, 600); 1248 gfx::Size device_viewport(800, 600);
1151 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen.
1152 gfx::Size last_layer_bounds(200, 200); 1249 gfx::Size last_layer_bounds(200, 200);
1153 gfx::Size current_layer_bounds(200, 200); 1250 gfx::Size current_layer_bounds(200, 200);
1154 float last_layer_contents_scale = 1.f;
1155 float current_layer_contents_scale = 1.f; 1251 float current_layer_contents_scale = 1.f;
1156 gfx::Transform last_screen_transform; 1252 gfx::Transform last_screen_transform;
1157 gfx::Transform current_screen_transform; 1253 gfx::Transform current_screen_transform;
1158 double current_frame_time_in_seconds = 1.0; 1254 double current_frame_time_in_seconds = 1.0;
1159 size_t max_tiles_for_interest_area = 10000;
1160 1255
1161 // A 3d perspective layer rotated about its Y axis, translated to almost 1256 // A 3d perspective layer rotated about its Y axis, translated to almost
1162 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than 1257 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than
1163 // the right side, so the top-left tile will technically be closer than the 1258 // the right side, so the top-left tile will technically be closer than the
1164 // top-right. 1259 // top-right.
1165 1260
1166 // Translate layer to offscreen 1261 // Translate layer to offscreen
1167 current_screen_transform.Translate(400.0, 970.0); 1262 current_screen_transform.Translate(400.0, 970.0);
1168 // Apply perspective and rotation about the center of the layer 1263 // Apply perspective and rotation about the center of the layer
1169 current_screen_transform.Translate(100.0, 100.0); 1264 current_screen_transform.Translate(100.0, 100.0);
(...skipping 16 matching lines...) Expand all
1186 ASSERT_FALSE(clipped); 1281 ASSERT_FALSE(clipped);
1187 1282
1188 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1283 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1189 current_screen_transform, device_viewport); 1284 current_screen_transform, device_viewport);
1190 1285
1191 client.SetTileSize(gfx::Size(100, 100)); 1286 client.SetTileSize(gfx::Size(100, 100));
1192 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1287 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1193 current_layer_bounds, 1288 current_layer_bounds,
1194 &client); 1289 &client);
1195 1290
1196 tiling->UpdateTilePriorities( 1291 tiling->UpdateTilePriorities(ACTIVE_TREE,
1197 ACTIVE_TREE, 1292 viewport_in_layer_space,
1198 device_viewport, 1293 current_layer_contents_scale,
1199 viewport_in_layer_space, 1294 current_frame_time_in_seconds);
1200 visible_layer_rect,
1201 last_layer_bounds,
1202 current_layer_bounds,
1203 last_layer_contents_scale,
1204 current_layer_contents_scale,
1205 last_screen_transform,
1206 current_screen_transform,
1207 current_frame_time_in_seconds,
1208 max_tiles_for_interest_area);
1209 1295
1210 ASSERT_TRUE(tiling->TileAt(0, 0)); 1296 ASSERT_TRUE(tiling->TileAt(0, 0));
1211 ASSERT_TRUE(tiling->TileAt(0, 1)); 1297 ASSERT_TRUE(tiling->TileAt(0, 1));
1212 ASSERT_TRUE(tiling->TileAt(1, 0)); 1298 ASSERT_TRUE(tiling->TileAt(1, 0));
1213 ASSERT_TRUE(tiling->TileAt(1, 1)); 1299 ASSERT_TRUE(tiling->TileAt(1, 1));
1214 1300
1215 // Left-side tiles will be clipped by the transform, so we have to assume 1301 // Left-side tiles will be clipped by the transform, so we have to assume
1216 // they are visible just in case. 1302 // they are visible just in case.
1217 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1303 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1218 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1304 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1219 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1305 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
1220 1306
1221 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1307 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1222 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1308 EXPECT_GT(priority.distance_to_visible, 0.f);
1223 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1309 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1224 1310
1225 // Right-side tiles will have a positive distance_to_visible 1311 // Right-side tiles will have a positive distance_to_visible
1226 // and an infinite time_to_visible. 1312 // and an infinite time_to_visible.
1227 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1313 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1228 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1314 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f);
1229 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1315 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1230 priority.time_to_visible_in_seconds);
1231 1316
1232 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1317 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1233 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1318 EXPECT_GT(priority.distance_to_visible, 0.f);
1234 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1319 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1235 priority.time_to_visible_in_seconds);
1236 } 1320 }
1237 1321
1238 TEST(UpdateTilePrioritiesTest, BasicMotion) { 1322 TEST(UpdateTilePrioritiesTest, BasicMotion) {
1239 // Test that time_to_visible is computed correctly when 1323 // Test that time_to_visible is computed correctly when
1240 // there is some motion. 1324 // there is some motion.
1241 1325
1242 FakePictureLayerTilingClient client; 1326 FakePictureLayerTilingClient client;
1243 scoped_ptr<TestablePictureLayerTiling> tiling; 1327 scoped_ptr<TestablePictureLayerTiling> tiling;
1244 1328
1245 gfx::Size device_viewport(800, 600); 1329 gfx::Size device_viewport(800, 600);
1246 gfx::Rect visible_layer_rect(0, 0, 0, 0); 1330 gfx::Rect visible_layer_rect(0, 0, 0, 0);
1247 gfx::Size last_layer_bounds(200, 200); 1331 gfx::Size last_layer_bounds(200, 200);
1248 gfx::Size current_layer_bounds(200, 200); 1332 gfx::Size current_layer_bounds(200, 200);
1249 float last_layer_contents_scale = 1.f; 1333 float last_layer_contents_scale = 1.f;
1250 float current_layer_contents_scale = 1.f; 1334 float current_layer_contents_scale = 1.f;
1251 gfx::Transform last_screen_transform; 1335 gfx::Transform last_screen_transform;
1252 gfx::Transform current_screen_transform; 1336 gfx::Transform current_screen_transform;
1253 double last_frame_time_in_seconds = 1.0; 1337 double last_frame_time_in_seconds = 1.0;
1254 double current_frame_time_in_seconds = 2.0; 1338 double current_frame_time_in_seconds = 2.0;
1255 size_t max_tiles_for_interest_area = 10000;
1256 1339
1257 // Offscreen layer is coming closer to viewport at 1000 pixels per second. 1340 // Offscreen layer is coming closer to viewport at 1000 pixels per second.
1258 current_screen_transform.Translate(1800, 0); 1341 current_screen_transform.Translate(1800, 0);
1259 last_screen_transform.Translate(2800, 0); 1342 last_screen_transform.Translate(2800, 0);
1260 1343
1261 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1344 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1262 current_screen_transform, device_viewport); 1345 current_screen_transform, device_viewport);
1263 1346
1264 client.SetTileSize(gfx::Size(100, 100)); 1347 client.SetTileSize(gfx::Size(100, 100));
1265 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1348 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1266 current_layer_bounds, 1349 current_layer_bounds,
1267 &client); 1350 &client);
1268 1351
1269 // previous ("last") frame 1352 // previous ("last") frame
1270 tiling->UpdateTilePriorities( 1353 tiling->UpdateTilePriorities(ACTIVE_TREE,
1271 ACTIVE_TREE, 1354 viewport_in_layer_space,
1272 device_viewport, 1355 last_layer_contents_scale,
1273 viewport_in_layer_space, 1356 last_frame_time_in_seconds);
1274 visible_layer_rect,
1275 last_layer_bounds,
1276 last_layer_bounds,
1277 last_layer_contents_scale,
1278 last_layer_contents_scale,
1279 last_screen_transform,
1280 last_screen_transform,
1281 last_frame_time_in_seconds,
1282 max_tiles_for_interest_area);
1283 1357
1284 // current frame 1358 // current frame
1285 tiling->UpdateTilePriorities( 1359 tiling->UpdateTilePriorities(ACTIVE_TREE,
1286 ACTIVE_TREE, 1360 viewport_in_layer_space,
1287 device_viewport, 1361 current_layer_contents_scale,
1288 viewport_in_layer_space, 1362 current_frame_time_in_seconds);
1289 visible_layer_rect,
1290 last_layer_bounds,
1291 current_layer_bounds,
1292 last_layer_contents_scale,
1293 current_layer_contents_scale,
1294 last_screen_transform,
1295 current_screen_transform,
1296 current_frame_time_in_seconds,
1297 max_tiles_for_interest_area);
1298 1363
1299 ASSERT_TRUE(tiling->TileAt(0, 0)); 1364 ASSERT_TRUE(tiling->TileAt(0, 0));
1300 ASSERT_TRUE(tiling->TileAt(0, 1)); 1365 ASSERT_TRUE(tiling->TileAt(0, 1));
1301 ASSERT_TRUE(tiling->TileAt(1, 0)); 1366 ASSERT_TRUE(tiling->TileAt(1, 0));
1302 ASSERT_TRUE(tiling->TileAt(1, 1)); 1367 ASSERT_TRUE(tiling->TileAt(1, 1));
1303 1368
1304 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1369 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1305 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1370 EXPECT_GT(priority.distance_to_visible, 0.f);
1306 EXPECT_FLOAT_EQ(1.f, 1371 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1307 priority.time_to_visible_in_seconds);
1308 1372
1309 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1373 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1310 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1374 EXPECT_GT(priority.distance_to_visible, 0.f);
1311 EXPECT_FLOAT_EQ(1.f, 1375 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1312 priority.time_to_visible_in_seconds);
1313 1376
1314 // time_to_visible for the right hand side layers needs an extra 0.099 1377 // time_to_visible for the right hand side layers needs an extra 0.099
1315 // seconds because this tile is 99 pixels further away. 1378 // seconds because this tile is 99 pixels further away.
1316 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1379 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1317 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1380 EXPECT_GT(priority.distance_to_visible, 0.f);
1318 EXPECT_FLOAT_EQ(1.099f, 1381 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1319 priority.time_to_visible_in_seconds);
1320 1382
1321 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1383 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1322 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1384 EXPECT_GT(priority.distance_to_visible, 0.f);
1323 EXPECT_FLOAT_EQ(1.099f, 1385 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1324 priority.time_to_visible_in_seconds);
1325 } 1386 }
1326 1387
1327 TEST(UpdateTilePrioritiesTest, RotationMotion) { 1388 TEST(UpdateTilePrioritiesTest, RotationMotion) {
1328 // Each tile of a layer may be affected differently by a transform; Check 1389 // Each tile of a layer may be affected differently by a transform; Check
1329 // that UpdateTilePriorities correctly accounts for the transform between 1390 // that UpdateTilePriorities correctly accounts for the transform between
1330 // layer space and screen space. 1391 // layer space and screen space.
1331 1392
1332 FakePictureLayerTilingClient client; 1393 FakePictureLayerTilingClient client;
1333 scoped_ptr<TestablePictureLayerTiling> tiling; 1394 scoped_ptr<TestablePictureLayerTiling> tiling;
1334 1395
1335 gfx::Size device_viewport(800, 600); 1396 gfx::Size device_viewport(800, 600);
1336 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscren. 1397 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscren.
1337 gfx::Size last_layer_bounds(200, 200); 1398 gfx::Size last_layer_bounds(200, 200);
1338 gfx::Size current_layer_bounds(200, 200); 1399 gfx::Size current_layer_bounds(200, 200);
1339 float last_layer_contents_scale = 1.f; 1400 float last_layer_contents_scale = 1.f;
1340 float current_layer_contents_scale = 1.f; 1401 float current_layer_contents_scale = 1.f;
1341 gfx::Transform last_screen_transform; 1402 gfx::Transform last_screen_transform;
1342 gfx::Transform current_screen_transform; 1403 gfx::Transform current_screen_transform;
1343 double last_frame_time_in_seconds = 1.0; 1404 double last_frame_time_in_seconds = 1.0;
1344 double current_frame_time_in_seconds = 2.0; 1405 double current_frame_time_in_seconds = 2.0;
1345 size_t max_tiles_for_interest_area = 10000;
1346 1406
1347 // Rotation motion is set up specifically so that: 1407 // Rotation motion is set up specifically so that:
1348 // - rotation occurs about the center of the layer 1408 // - rotation occurs about the center of the layer
1349 // - the top-left tile becomes visible on rotation 1409 // - the top-left tile becomes visible on rotation
1350 // - the top-right tile will have an infinite time_to_visible 1410 // - the top-right tile will have an infinite time_to_visible
1351 // because it is rotating away from viewport. 1411 // because it is rotating away from viewport.
1352 // - bottom-left layer will have a positive non-zero time_to_visible 1412 // - bottom-left layer will have a positive non-zero time_to_visible
1353 // because it is rotating toward the viewport. 1413 // because it is rotating toward the viewport.
1354 current_screen_transform.Translate(400, 550); 1414 current_screen_transform.Translate(400, 550);
1355 current_screen_transform.RotateAboutZAxis(45); 1415 current_screen_transform.RotateAboutZAxis(45);
1356 1416
1357 last_screen_transform.Translate(400, 550); 1417 last_screen_transform.Translate(400, 550);
1358 1418
1359 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1419 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1360 current_screen_transform, device_viewport); 1420 current_screen_transform, device_viewport);
1361 1421
1362 client.SetTileSize(gfx::Size(100, 100)); 1422 client.SetTileSize(gfx::Size(100, 100));
1363 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1423 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1364 current_layer_bounds, 1424 current_layer_bounds,
1365 &client); 1425 &client);
1366 1426
1367 // previous ("last") frame 1427 // previous ("last") frame
1368 tiling->UpdateTilePriorities( 1428 tiling->UpdateTilePriorities(ACTIVE_TREE,
1369 ACTIVE_TREE, 1429 viewport_in_layer_space,
1370 device_viewport, 1430 last_layer_contents_scale,
1371 viewport_in_layer_space, 1431 last_frame_time_in_seconds);
1372 visible_layer_rect,
1373 last_layer_bounds,
1374 last_layer_bounds,
1375 last_layer_contents_scale,
1376 last_layer_contents_scale,
1377 last_screen_transform,
1378 last_screen_transform,
1379 last_frame_time_in_seconds,
1380 max_tiles_for_interest_area);
1381 1432
1382 // current frame 1433 // current frame
1383 tiling->UpdateTilePriorities( 1434 tiling->UpdateTilePriorities(ACTIVE_TREE,
1384 ACTIVE_TREE, 1435 viewport_in_layer_space,
1385 device_viewport, 1436 current_layer_contents_scale,
1386 viewport_in_layer_space, 1437 current_frame_time_in_seconds);
1387 visible_layer_rect,
1388 last_layer_bounds,
1389 current_layer_bounds,
1390 last_layer_contents_scale,
1391 current_layer_contents_scale,
1392 last_screen_transform,
1393 current_screen_transform,
1394 current_frame_time_in_seconds,
1395 max_tiles_for_interest_area);
1396 1438
1397 ASSERT_TRUE(tiling->TileAt(0, 0)); 1439 ASSERT_TRUE(tiling->TileAt(0, 0));
1398 ASSERT_TRUE(tiling->TileAt(0, 1)); 1440 ASSERT_TRUE(tiling->TileAt(0, 1));
1399 ASSERT_TRUE(tiling->TileAt(1, 0)); 1441 ASSERT_TRUE(tiling->TileAt(1, 0));
1400 ASSERT_TRUE(tiling->TileAt(1, 1)); 1442 ASSERT_TRUE(tiling->TileAt(1, 1));
1401 1443
1402 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1444 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1403 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1445 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1404 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1446 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1405 1447
1406 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1448 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1407 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1449 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1408 EXPECT_GT(priority.time_to_visible_in_seconds, 0.f); 1450 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1409 1451
1410 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1452 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1411 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1453 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1412 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1454 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1413 priority.time_to_visible_in_seconds);
1414 } 1455 }
1415 1456
1416 } // namespace 1457 } // namespace
1417 } // namespace cc 1458 } // namespace cc
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