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Side by Side Diff: cc/resources/picture_layer_tiling_unittest.cc

Issue 140513006: cc: Simplify picture layer tiling update tile priorities. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: update Created 6 years, 10 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/picture_layer_tiling.h" 5 #include "cc/resources/picture_layer_tiling.h"
6 6
7 #include <limits> 7 #include <limits>
8 8
9 #include "cc/base/math_util.h" 9 #include "cc/base/math_util.h"
10 #include "cc/resources/picture_layer_tiling_set.h" 10 #include "cc/resources/picture_layer_tiling_set.h"
11 #include "cc/test/fake_picture_layer_tiling_client.h" 11 #include "cc/test/fake_picture_layer_tiling_client.h"
12 #include "testing/gtest/include/gtest/gtest.h" 12 #include "testing/gtest/include/gtest/gtest.h"
13 #include "ui/gfx/rect_conversions.h" 13 #include "ui/gfx/rect_conversions.h"
14 #include "ui/gfx/size_conversions.h" 14 #include "ui/gfx/size_conversions.h"
15 15
16 namespace cc { 16 namespace cc {
17 namespace { 17 namespace {
18 18
19 static gfx::Rect ViewportInLayerSpace( 19 static gfx::Rect ViewportInLayerSpace(
20 const gfx::Transform& transform, 20 const gfx::Transform& transform,
21 const gfx::Size& device_viewport) { 21 const gfx::Size& device_viewport) {
22 22
23 gfx::Transform inverse; 23 gfx::Transform inverse;
24 if (!transform.GetInverse(&inverse)) 24 if (!transform.GetInverse(&inverse))
25 return gfx::Rect(); 25 return gfx::Rect();
26 26
27 gfx::RectF viewport_in_layer_space = MathUtil::ProjectClippedRect( 27 gfx::RectF viewport_in_layer_space = MathUtil::ProjectClippedRect(
28 inverse, gfx::RectF(gfx::Point(0, 0), device_viewport)); 28 inverse, gfx::RectF(gfx::Point(0, 0), device_viewport));
29
30 return ToEnclosingRect(viewport_in_layer_space); 29 return ToEnclosingRect(viewport_in_layer_space);
31 } 30 }
32 31
33 class TestablePictureLayerTiling : public PictureLayerTiling { 32 class TestablePictureLayerTiling : public PictureLayerTiling {
34 public: 33 public:
35 using PictureLayerTiling::SetLiveTilesRect; 34 using PictureLayerTiling::SetLiveTilesRect;
36 using PictureLayerTiling::TileAt; 35 using PictureLayerTiling::TileAt;
37 36
38 static scoped_ptr<TestablePictureLayerTiling> Create( 37 static scoped_ptr<TestablePictureLayerTiling> Create(
39 float contents_scale, 38 float contents_scale,
40 const gfx::Size& layer_bounds, 39 const gfx::Size& layer_bounds,
41 PictureLayerTilingClient* client) { 40 PictureLayerTilingClient* client) {
42 return make_scoped_ptr(new TestablePictureLayerTiling( 41 return make_scoped_ptr(new TestablePictureLayerTiling(
43 contents_scale, 42 contents_scale,
44 layer_bounds, 43 layer_bounds,
45 client)); 44 client));
46 } 45 }
47 46
47 using PictureLayerTiling::ComputeSkewport;
48
48 protected: 49 protected:
49 TestablePictureLayerTiling(float contents_scale, 50 TestablePictureLayerTiling(float contents_scale,
50 const gfx::Size& layer_bounds, 51 const gfx::Size& layer_bounds,
51 PictureLayerTilingClient* client) 52 PictureLayerTilingClient* client)
52 : PictureLayerTiling(contents_scale, layer_bounds, client) { } 53 : PictureLayerTiling(contents_scale, layer_bounds, client) { }
53 }; 54 };
54 55
55 class PictureLayerTilingIteratorTest : public testing::Test { 56 class PictureLayerTilingIteratorTest : public testing::Test {
56 public: 57 public:
57 PictureLayerTilingIteratorTest() {} 58 PictureLayerTilingIteratorTest() {}
(...skipping 90 matching lines...) Expand 10 before | Expand all | Expand 10 after
148 149
149 void VerifyTilesCoverNonContainedRect(float rect_scale, 150 void VerifyTilesCoverNonContainedRect(float rect_scale,
150 const gfx::Rect& dest_rect) { 151 const gfx::Rect& dest_rect) {
151 float dest_to_contents_scale = tiling_->contents_scale() / rect_scale; 152 float dest_to_contents_scale = tiling_->contents_scale() / rect_scale;
152 gfx::Rect clamped_rect = gfx::ScaleToEnclosingRect( 153 gfx::Rect clamped_rect = gfx::ScaleToEnclosingRect(
153 tiling_->ContentRect(), 1.f / dest_to_contents_scale); 154 tiling_->ContentRect(), 1.f / dest_to_contents_scale);
154 clamped_rect.Intersect(dest_rect); 155 clamped_rect.Intersect(dest_rect);
155 VerifyTilesExactlyCoverRect(rect_scale, dest_rect, clamped_rect); 156 VerifyTilesExactlyCoverRect(rect_scale, dest_rect, clamped_rect);
156 } 157 }
157 158
159 void set_max_tiles_for_interest_area(size_t area) {
160 client_.set_max_tiles_for_interest_area(area);
161 }
162
158 protected: 163 protected:
159 FakePictureLayerTilingClient client_; 164 FakePictureLayerTilingClient client_;
160 scoped_ptr<TestablePictureLayerTiling> tiling_; 165 scoped_ptr<TestablePictureLayerTiling> tiling_;
161 166
162 private: 167 private:
163 DISALLOW_COPY_AND_ASSIGN(PictureLayerTilingIteratorTest); 168 DISALLOW_COPY_AND_ASSIGN(PictureLayerTilingIteratorTest);
164 }; 169 };
165 170
166 TEST_F(PictureLayerTilingIteratorTest, LiveTilesExactlyCoverLiveTileRect) { 171 TEST_F(PictureLayerTilingIteratorTest, LiveTilesExactlyCoverLiveTileRect) {
167 Initialize(gfx::Size(100, 100), 1, gfx::Size(1099, 801)); 172 Initialize(gfx::Size(100, 100), 1, gfx::Size(1099, 801));
(...skipping 89 matching lines...) Expand 10 before | Expand all | Expand 10 after
257 VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, -1000, 2000, 2000)); 262 VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, -1000, 2000, 2000));
258 VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, -1000, 2000, 2000)); 263 VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, -1000, 2000, 2000));
259 VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, -1000, 2000, 2000)); 264 VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, -1000, 2000, 2000));
260 265
261 // Partially covering content, but too large 266 // Partially covering content, but too large
262 VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, 100, 2000, 100)); 267 VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, 100, 2000, 100));
263 VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, 100, 2000, 100)); 268 VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, 100, 2000, 100));
264 VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, 100, 2000, 100)); 269 VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, 100, 2000, 100));
265 } 270 }
266 271
272 TEST(PictureLayerTilingTest, SkewportLimits) {
273 FakePictureLayerTilingClient client;
274 client.set_skewport_extrapolation_limit_in_content_pixels(75);
275 scoped_ptr<TestablePictureLayerTiling> tiling;
276
277 gfx::Rect viewport(0, 0, 100, 100);
278 gfx::Size layer_bounds(200, 200);
279
280 client.SetTileSize(gfx::Size(100, 100));
281 tiling = TestablePictureLayerTiling::Create(1.0f, layer_bounds, &client);
282
283 tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.f, 1.0);
284
285 // Move viewport down 50 pixels in 0.5 seconds.
286 gfx::Rect down_skewport =
287 tiling->ComputeSkewport(1.5, gfx::Rect(0, 50, 100, 100));
288
289 EXPECT_EQ(0, down_skewport.x());
290 EXPECT_EQ(50, down_skewport.y());
291 EXPECT_EQ(100, down_skewport.width());
292 EXPECT_EQ(175, down_skewport.height());
293 EXPECT_TRUE(down_skewport.Contains(gfx::Rect(0, 50, 100, 100)));
294
295 // Move viewport down 50 and right 10 pixels.
296 gfx::Rect down_right_skewport =
297 tiling->ComputeSkewport(1.5, gfx::Rect(10, 50, 100, 100));
298
299 EXPECT_EQ(10, down_right_skewport.x());
300 EXPECT_EQ(50, down_right_skewport.y());
301 EXPECT_EQ(120, down_right_skewport.width());
302 EXPECT_EQ(175, down_right_skewport.height());
303 EXPECT_TRUE(down_right_skewport.Contains(gfx::Rect(10, 50, 100, 100)));
304
305 // Move viewport left.
306 gfx::Rect left_skewport =
307 tiling->ComputeSkewport(1.5, gfx::Rect(-50, 0, 100, 100));
308
309 EXPECT_EQ(-125, left_skewport.x());
310 EXPECT_EQ(0, left_skewport.y());
311 EXPECT_EQ(175, left_skewport.width());
312 EXPECT_EQ(100, left_skewport.height());
313 EXPECT_TRUE(left_skewport.Contains(gfx::Rect(-50, 0, 100, 100)));
314 }
315
316 TEST(PictureLayerTilingTest, ComputeSkewport) {
317 FakePictureLayerTilingClient client;
318 scoped_ptr<TestablePictureLayerTiling> tiling;
319
320 gfx::Rect viewport(0, 0, 100, 100);
321 gfx::Size layer_bounds(200, 200);
322
323 client.SetTileSize(gfx::Size(100, 100));
324 tiling = TestablePictureLayerTiling::Create(1.0f, layer_bounds, &client);
325
326 tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.f, 1.0);
327
328 // Move viewport down 50 pixels in 0.5 seconds.
329 gfx::Rect down_skewport =
330 tiling->ComputeSkewport(1.5, gfx::Rect(0, 50, 100, 100));
331
332 EXPECT_EQ(0, down_skewport.x());
333 EXPECT_EQ(50, down_skewport.y());
334 EXPECT_EQ(100, down_skewport.width());
335 EXPECT_EQ(200, down_skewport.height());
336
337 // Shrink viewport.
338 gfx::Rect shrink_skewport =
339 tiling->ComputeSkewport(1.5, gfx::Rect(25, 25, 50, 50));
340
341 EXPECT_EQ(25, shrink_skewport.x());
342 EXPECT_EQ(25, shrink_skewport.y());
343 EXPECT_EQ(50, shrink_skewport.width());
344 EXPECT_EQ(50, shrink_skewport.height());
345
346 // Move viewport down 50 and right 10 pixels.
347 gfx::Rect down_right_skewport =
348 tiling->ComputeSkewport(1.5, gfx::Rect(10, 50, 100, 100));
349
350 EXPECT_EQ(10, down_right_skewport.x());
351 EXPECT_EQ(50, down_right_skewport.y());
352 EXPECT_EQ(120, down_right_skewport.width());
353 EXPECT_EQ(200, down_right_skewport.height());
354
355 // Move viewport left.
356 gfx::Rect left_skewport =
357 tiling->ComputeSkewport(1.5, gfx::Rect(-20, 0, 100, 100));
358
359 EXPECT_EQ(-60, left_skewport.x());
360 EXPECT_EQ(0, left_skewport.y());
361 EXPECT_EQ(140, left_skewport.width());
362 EXPECT_EQ(100, left_skewport.height());
363
364 // Expand viewport in 0.2 seconds.
365 gfx::Rect expanded_skewport =
366 tiling->ComputeSkewport(1.2, gfx::Rect(-5, -5, 110, 110));
367
368 EXPECT_EQ(-30, expanded_skewport.x());
369 EXPECT_EQ(-30, expanded_skewport.y());
370 EXPECT_EQ(160, expanded_skewport.width());
371 EXPECT_EQ(160, expanded_skewport.height());
372 }
373
374 TEST(PictureLayerTilingTest, ViewportDistanceWithScale) {
375 FakePictureLayerTilingClient client;
376 scoped_ptr<TestablePictureLayerTiling> tiling;
377
378 gfx::Rect viewport(0, 0, 100, 100);
379 gfx::Size layer_bounds(200, 200);
380
381 client.SetTileSize(gfx::Size(10, 10));
382
383 // Tiling at 0.25 scale: this should create 36 tiles (6x6) of size 10x10.
384 // The reason is that each tile has a one pixel border, so tile at (1, 2)
385 // for instance begins at (8, 16) pixels. So tile at (5, 5) will begin at
386 // (40, 40) and extend right to the end of 200 * 0.25 = 50 edge of the
387 // tiling.
388 tiling = TestablePictureLayerTiling::Create(0.25f, layer_bounds, &client);
389 gfx::Rect viewport_in_content_space =
390 gfx::ToEnclosedRect(gfx::ScaleRect(viewport, 0.25f));
391
392 tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.f, 1.0);
393
394 // Sanity checks.
395 for (int i = 0; i < 6; ++i) {
396 for (int j = 0; j < 6; ++j) {
397 EXPECT_TRUE(tiling->TileAt(i, j)) << "i: " << i << " j: " << j;
398 }
399 }
400 for (int i = 0; i < 7; ++i) {
401 EXPECT_FALSE(tiling->TileAt(i, 6)) << "i: " << i;
402 EXPECT_FALSE(tiling->TileAt(6, i)) << "i: " << i;
403 }
404
405 // No movement in the viewport implies that tiles will either be NOW
406 // or EVENTUALLY.
407 bool have_now = false;
408 bool have_eventually = false;
409 for (int i = 0; i < 6; ++i) {
410 for (int j = 0; j < 6; ++j) {
411 Tile* tile = tiling->TileAt(i, j);
412 TilePriority priority = tile->priority(ACTIVE_TREE);
413
414 if (viewport_in_content_space.Intersects(tile->content_rect())) {
415 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
416 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
417 have_now = true;
418 } else {
419 EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin);
420 EXPECT_GT(priority.distance_to_visible, 0.f);
421 have_eventually = true;
422 }
423 }
424 }
425
426 EXPECT_TRUE(have_now);
427 EXPECT_TRUE(have_eventually);
428
429 // Spot check some distances.
430 // Tile at 5, 1 should begin at 41x9 in content space (with borders),
enne (OOO) 2014/02/11 23:51:49 Can you verify this by asking the tile for its con
vmpstr 2014/02/12 00:27:52 The distance calculation happens on tiles with no
431 // so the distance to a viewport that ends at 25x25 in content space
432 // should be 17 (41 - 25 + 1). In layer space, then that should be
433 // 17 / 0.25 = 68 pixels.
434 TilePriority priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE);
435 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
436
437 priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE);
438 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
439
440 priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE);
441 EXPECT_FLOAT_EQ(40.f, priority.distance_to_visible);
442
443 // Move the viewport down 40 pixels.
444 viewport = gfx::Rect(0, 40, 100, 100);
445 viewport_in_content_space =
446 gfx::ToEnclosedRect(gfx::ScaleRect(viewport, 0.25f));
447 gfx::Rect skewport = tiling->ComputeSkewport(2.0, viewport_in_content_space);
448
449 EXPECT_EQ(0, skewport.x());
450 EXPECT_EQ(10, skewport.y());
451 EXPECT_EQ(25, skewport.width());
452 EXPECT_EQ(35, skewport.height());
453
454 tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 1.f, 2.0);
455
456 have_now = false;
457 have_eventually = false;
458 bool have_soon = false;
459
460 // Viewport moved, so we expect to find some NOW tiles, some SOON tiles and
461 // some EVENTUALLY tiles.
462 for (int i = 0; i < 6; ++i) {
463 for (int j = 0; j < 6; ++j) {
464 Tile* tile = tiling->TileAt(i, j);
465 TilePriority priority = tile->priority(ACTIVE_TREE);
466
467 if (viewport_in_content_space.Intersects(tile->content_rect())) {
468 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
469 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
470 have_now = true;
471 } else if (skewport.Intersects(tile->content_rect())) {
472 EXPECT_EQ(TilePriority::SOON, priority.priority_bin);
473 EXPECT_GT(priority.distance_to_visible, 0.f);
474 have_soon = true;
475 } else {
476 EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin);
477 EXPECT_GT(priority.distance_to_visible, 0.f);
478 have_eventually = true;
479 }
480 }
481 }
482
483 EXPECT_TRUE(have_now);
484 EXPECT_TRUE(have_soon);
485 EXPECT_TRUE(have_eventually);
486
487 priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE);
488 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
489
490 priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE);
491 EXPECT_FLOAT_EQ(28.f, priority.distance_to_visible);
492
493 priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE);
494 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
495
496 // Change the underlying layer scale.
497 tiling->UpdateTilePriorities(ACTIVE_TREE, viewport, 2.0f, 3.0);
498
499 priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE);
500 EXPECT_FLOAT_EQ(34.f, priority.distance_to_visible);
501
502 priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE);
503 EXPECT_FLOAT_EQ(14.f, priority.distance_to_visible);
504
505 priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE);
506 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
507 }
508
267 TEST(PictureLayerTilingTest, ExpandRectEqual) { 509 TEST(PictureLayerTilingTest, ExpandRectEqual) {
268 gfx::Rect in(40, 50, 100, 200); 510 gfx::Rect in(40, 50, 100, 200);
269 gfx::Rect bounds(-1000, -1000, 10000, 10000); 511 gfx::Rect bounds(-1000, -1000, 10000, 10000);
270 int64 target_area = 100 * 200; 512 int64 target_area = 100 * 200;
271 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy( 513 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
272 in, target_area, bounds, NULL); 514 in, target_area, bounds, NULL);
273 EXPECT_EQ(in.ToString(), out.ToString()); 515 EXPECT_EQ(in.ToString(), out.ToString());
274 } 516 }
275 517
276 TEST(PictureLayerTilingTest, ExpandRectSmaller) { 518 TEST(PictureLayerTilingTest, ExpandRectSmaller) {
(...skipping 211 matching lines...) Expand 10 before | Expand all | Expand 10 after
488 } 730 }
489 731
490 TEST_F(PictureLayerTilingIteratorTest, TilesExist) { 732 TEST_F(PictureLayerTilingIteratorTest, TilesExist) {
491 gfx::Size layer_bounds(1099, 801); 733 gfx::Size layer_bounds(1099, 801);
492 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); 734 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
493 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); 735 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
494 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); 736 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
495 737
496 tiling_->UpdateTilePriorities( 738 tiling_->UpdateTilePriorities(
497 ACTIVE_TREE, 739 ACTIVE_TREE,
498 layer_bounds, // device viewport
499 gfx::Rect(layer_bounds), // viewport in layer space
500 gfx::Rect(layer_bounds), // visible content rect 740 gfx::Rect(layer_bounds), // visible content rect
501 layer_bounds, // last layer bounds 741 1.f, // current contents scale
502 layer_bounds, // current layer bounds 742 1.0); // current frame time
503 1.f, // last contents scale
504 1.f, // current contents scale
505 gfx::Transform(), // last screen transform
506 gfx::Transform(), // current screen transform
507 1.0, // current frame time
508 10000); // max tiles in tile manager
509 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); 743 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
510 744
511 // Make the viewport rect empty. All tiles are killed and become zombies. 745 // Make the viewport rect empty. All tiles are killed and become zombies.
512 tiling_->UpdateTilePriorities( 746 tiling_->UpdateTilePriorities(ACTIVE_TREE,
513 ACTIVE_TREE, 747 gfx::Rect(), // visible content rect
514 layer_bounds, // device viewport 748 1.f, // current contents scale
515 gfx::Rect(), // viewport in layer space 749 2.0); // current frame time
516 gfx::Rect(), // visible content rect
517 layer_bounds, // last layer bounds
518 layer_bounds, // current layer bounds
519 1.f, // last contents scale
520 1.f, // current contents scale
521 gfx::Transform(), // last screen transform
522 gfx::Transform(), // current screen transform
523 2.0, // current frame time
524 10000); // max tiles in tile manager
525 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); 750 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
526 } 751 }
527 752
528 TEST_F(PictureLayerTilingIteratorTest, TilesExistGiantViewport) { 753 TEST_F(PictureLayerTilingIteratorTest, TilesExistGiantViewport) {
529 gfx::Size layer_bounds(1099, 801); 754 gfx::Size layer_bounds(1099, 801);
530 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); 755 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
531 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); 756 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
532 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); 757 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
533 758
534 gfx::Rect giant_rect(-10000000, -10000000, 1000000000, 1000000000); 759 gfx::Rect giant_rect(-10000000, -10000000, 1000000000, 1000000000);
535 760
536 tiling_->UpdateTilePriorities( 761 tiling_->UpdateTilePriorities(
537 ACTIVE_TREE, 762 ACTIVE_TREE,
538 layer_bounds, // device viewport
539 giant_rect, // viewport in layer space
540 gfx::Rect(layer_bounds), // visible content rect 763 gfx::Rect(layer_bounds), // visible content rect
541 layer_bounds, // last layer bounds 764 1.f, // current contents scale
542 layer_bounds, // current layer bounds 765 1.0); // current frame time
543 1.f, // last contents scale
544 1.f, // current contents scale
545 gfx::Transform(), // last screen transform
546 gfx::Transform(), // current screen transform
547 1.0, // current frame time
548 10000); // max tiles in tile manager
549 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); 766 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
550 767
551 // If the visible content rect is empty, it should still have live tiles. 768 // If the visible content rect is empty, it should still have live tiles.
552 tiling_->UpdateTilePriorities( 769 tiling_->UpdateTilePriorities(ACTIVE_TREE,
553 ACTIVE_TREE, 770 giant_rect, // visible content rect
554 layer_bounds, // device viewport 771 1.f, // current contents scale
555 giant_rect, // viewport in layer space 772 2.0); // current frame time
556 gfx::Rect(), // visible content rect
557 layer_bounds, // last layer bounds
558 layer_bounds, // current layer bounds
559 1.f, // last contents scale
560 1.f, // current contents scale
561 gfx::Transform(), // last screen transform
562 gfx::Transform(), // current screen transform
563 2.0, // current frame time
564 10000); // max tiles in tile manager
565 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); 773 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
566 } 774 }
567 775
568 TEST_F(PictureLayerTilingIteratorTest, TilesExistOutsideViewport) { 776 TEST_F(PictureLayerTilingIteratorTest, TilesExistOutsideViewport) {
569 gfx::Size layer_bounds(1099, 801); 777 gfx::Size layer_bounds(1099, 801);
570 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); 778 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
571 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); 779 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
572 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); 780 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
573 781
574 // This rect does not intersect with the layer, as the layer is outside the 782 // This rect does not intersect with the layer, as the layer is outside the
575 // viewport. 783 // viewport.
576 gfx::Rect viewport_rect(1100, 0, 1000, 1000); 784 gfx::Rect viewport_rect(1100, 0, 1000, 1000);
577 EXPECT_FALSE(viewport_rect.Intersects(gfx::Rect(layer_bounds))); 785 EXPECT_FALSE(viewport_rect.Intersects(gfx::Rect(layer_bounds)));
578 786
579 tiling_->UpdateTilePriorities( 787 tiling_->UpdateTilePriorities(ACTIVE_TREE,
580 ACTIVE_TREE, 788 viewport_rect, // visible content rect
581 layer_bounds, // device viewport 789 1.f, // current contents scale
582 viewport_rect, // viewport in layer space 790 1.0); // current frame time
583 gfx::Rect(), // visible content rect
584 layer_bounds, // last layer bounds
585 layer_bounds, // current layer bounds
586 1.f, // last contents scale
587 1.f, // current contents scale
588 gfx::Transform(), // last screen transform
589 gfx::Transform(), // current screen transform
590 1.0, // current frame time
591 10000); // max tiles in tile manager
592 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); 791 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
593 } 792 }
594 793
595 static void TilesIntersectingRectExist(const gfx::Rect& rect, 794 static void TilesIntersectingRectExist(const gfx::Rect& rect,
596 bool intersect_exists, 795 bool intersect_exists,
597 Tile* tile, 796 Tile* tile,
598 const gfx::Rect& geometry_rect) { 797 const gfx::Rect& geometry_rect) {
599 bool intersects = rect.Intersects(geometry_rect); 798 bool intersects = rect.Intersects(geometry_rect);
600 bool expected_exists = intersect_exists ? intersects : !intersects; 799 bool expected_exists = intersect_exists ? intersects : !intersects;
601 EXPECT_EQ(expected_exists, tile != NULL) 800 EXPECT_EQ(expected_exists, tile != NULL)
602 << "Rects intersecting " << rect.ToString() << " should exist. " 801 << "Rects intersecting " << rect.ToString() << " should exist. "
603 << "Current tile rect is " << geometry_rect.ToString(); 802 << "Current tile rect is " << geometry_rect.ToString();
604 } 803 }
605 804
606 TEST_F(PictureLayerTilingIteratorTest, 805 TEST_F(PictureLayerTilingIteratorTest,
607 TilesExistLargeViewportAndLayerWithSmallVisibleArea) { 806 TilesExistLargeViewportAndLayerWithSmallVisibleArea) {
608 gfx::Size layer_bounds(10000, 10000); 807 gfx::Size layer_bounds(10000, 10000);
609 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); 808 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
610 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); 809 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
611 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); 810 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
612 811
613 gfx::Rect visible_rect(8000, 8000, 50, 50); 812 gfx::Rect visible_rect(8000, 8000, 50, 50);
614 813
615 tiling_->UpdateTilePriorities( 814 set_max_tiles_for_interest_area(1);
616 ACTIVE_TREE, 815 tiling_->UpdateTilePriorities(ACTIVE_TREE,
617 layer_bounds, // device viewport 816 visible_rect, // visible content rect
618 gfx::Rect(layer_bounds), // viewport in layer space 817 1.f, // current contents scale
619 visible_rect, // visible content rect 818 1.0); // current frame time
620 layer_bounds, // last layer bounds
621 layer_bounds, // current layer bounds
622 1.f, // last contents scale
623 1.f, // current contents scale
624 gfx::Transform(), // last screen transform
625 gfx::Transform(), // current screen transform
626 1.0, // current frame time
627 1); // max tiles in tile manager
628 VerifyTiles(1.f, 819 VerifyTiles(1.f,
629 gfx::Rect(layer_bounds), 820 gfx::Rect(layer_bounds),
630 base::Bind(&TilesIntersectingRectExist, visible_rect, true)); 821 base::Bind(&TilesIntersectingRectExist, visible_rect, true));
631 } 822 }
632 823
633 static void CountExistingTiles(int *count, 824 static void CountExistingTiles(int *count,
634 Tile* tile, 825 Tile* tile,
635 const gfx::Rect& geometry_rect) { 826 const gfx::Rect& geometry_rect) {
636 if (tile != NULL) 827 if (tile != NULL)
637 ++(*count); 828 ++(*count);
638 } 829 }
639 830
640 TEST_F(PictureLayerTilingIteratorTest, 831 TEST_F(PictureLayerTilingIteratorTest,
641 TilesExistLargeViewportAndLayerWithLargeVisibleArea) { 832 TilesExistLargeViewportAndLayerWithLargeVisibleArea) {
642 gfx::Size layer_bounds(10000, 10000); 833 gfx::Size layer_bounds(10000, 10000);
643 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); 834 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
644 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); 835 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
645 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); 836 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
646 837
838 set_max_tiles_for_interest_area(1);
647 tiling_->UpdateTilePriorities( 839 tiling_->UpdateTilePriorities(
648 ACTIVE_TREE, 840 ACTIVE_TREE,
649 layer_bounds, // device viewport
650 gfx::Rect(layer_bounds), // viewport in layer space
651 gfx::Rect(layer_bounds), // visible content rect 841 gfx::Rect(layer_bounds), // visible content rect
652 layer_bounds, // last layer bounds 842 1.f, // current contents scale
653 layer_bounds, // current layer bounds 843 1.0); // current frame time
654 1.f, // last contents scale
655 1.f, // current contents scale
656 gfx::Transform(), // last screen transform
657 gfx::Transform(), // current screen transform
658 1.0, // current frame time
659 1); // max tiles in tile manager
660 844
661 int num_tiles = 0; 845 int num_tiles = 0;
662 VerifyTiles(1.f, 846 VerifyTiles(1.f,
663 gfx::Rect(layer_bounds), 847 gfx::Rect(layer_bounds),
664 base::Bind(&CountExistingTiles, &num_tiles)); 848 base::Bind(&CountExistingTiles, &num_tiles));
665 // If we're making a rect the size of one tile, it can only overlap up to 4 849 // If we're making a rect the size of one tile, it can only overlap up to 4
666 // tiles depending on its position. 850 // tiles depending on its position.
667 EXPECT_LE(num_tiles, 4); 851 EXPECT_LE(num_tiles, 4);
668 VerifyTiles(1.f, gfx::Rect(), base::Bind(&TileExists, false)); 852 VerifyTiles(1.f, gfx::Rect(), base::Bind(&TileExists, false));
669 } 853 }
670 854
671 TEST_F(PictureLayerTilingIteratorTest, AddTilingsToMatchScale) { 855 TEST_F(PictureLayerTilingIteratorTest, AddTilingsToMatchScale) {
672 gfx::Size layer_bounds(1099, 801); 856 gfx::Size layer_bounds(1099, 801);
673 gfx::Size tile_size(100, 100); 857 gfx::Size tile_size(100, 100);
674 858
675 client_.SetTileSize(tile_size); 859 client_.SetTileSize(tile_size);
676 860
677 PictureLayerTilingSet active_set(&client_, layer_bounds); 861 PictureLayerTilingSet active_set(&client_, layer_bounds);
678 862
679 active_set.AddTiling(1.f); 863 active_set.AddTiling(1.f);
680 864
681 VerifyTiles(active_set.tiling_at(0), 865 VerifyTiles(active_set.tiling_at(0),
682 1.f, 866 1.f,
683 gfx::Rect(layer_bounds), 867 gfx::Rect(layer_bounds),
684 base::Bind(&TileExists, false)); 868 base::Bind(&TileExists, false));
685 869
686 active_set.UpdateTilePriorities( 870 active_set.UpdateTilePriorities(
687 PENDING_TREE, 871 PENDING_TREE,
688 layer_bounds, // device viewport
689 gfx::Rect(layer_bounds), // viewport in layer space
690 gfx::Rect(layer_bounds), // visible content rect 872 gfx::Rect(layer_bounds), // visible content rect
691 layer_bounds, // last layer bounds 873 1.f, // current contents scale
692 layer_bounds, // current layer bounds 874 1.0); // current frame time
693 1.f, // last contents scale
694 1.f, // current contents scale
695 gfx::Transform(), // last screen transform
696 gfx::Transform(), // current screen transform
697 1.0, // current frame time
698 10000); // max tiles in tile manager
699 875
700 // The active tiling has tiles now. 876 // The active tiling has tiles now.
701 VerifyTiles(active_set.tiling_at(0), 877 VerifyTiles(active_set.tiling_at(0),
702 1.f, 878 1.f,
703 gfx::Rect(layer_bounds), 879 gfx::Rect(layer_bounds),
704 base::Bind(&TileExists, true)); 880 base::Bind(&TileExists, true));
705 881
706 // Add the same tilings to the pending set. 882 // Add the same tilings to the pending set.
707 PictureLayerTilingSet pending_set(&client_, layer_bounds); 883 PictureLayerTilingSet pending_set(&client_, layer_bounds);
708 Region invalidation; 884 Region invalidation;
709 pending_set.SyncTilings(active_set, layer_bounds, invalidation, 0.f); 885 pending_set.SyncTilings(active_set, layer_bounds, invalidation, 0.f);
710 886
711 // The pending tiling starts with no tiles. 887 // The pending tiling starts with no tiles.
712 VerifyTiles(pending_set.tiling_at(0), 888 VerifyTiles(pending_set.tiling_at(0),
713 1.f, 889 1.f,
714 gfx::Rect(layer_bounds), 890 gfx::Rect(layer_bounds),
715 base::Bind(&TileExists, false)); 891 base::Bind(&TileExists, false));
716 892
717 // UpdateTilePriorities on the pending tiling at the same frame time. The 893 // UpdateTilePriorities on the pending tiling at the same frame time. The
718 // pending tiling should get tiles. 894 // pending tiling should get tiles.
719 pending_set.UpdateTilePriorities( 895 pending_set.UpdateTilePriorities(
720 PENDING_TREE, 896 PENDING_TREE,
721 layer_bounds, // device viewport
722 gfx::Rect(layer_bounds), // viewport in layer space
723 gfx::Rect(layer_bounds), // visible content rect 897 gfx::Rect(layer_bounds), // visible content rect
724 layer_bounds, // last layer bounds 898 1.f, // current contents scale
725 layer_bounds, // current layer bounds 899 1.0); // current frame time
726 1.f, // last contents scale
727 1.f, // current contents scale
728 gfx::Transform(), // last screen transform
729 gfx::Transform(), // current screen transform
730 1.0, // current frame time
731 10000); // max tiles in tile manager
732 900
733 VerifyTiles(pending_set.tiling_at(0), 901 VerifyTiles(pending_set.tiling_at(0),
734 1.f, 902 1.f,
735 gfx::Rect(layer_bounds), 903 gfx::Rect(layer_bounds),
736 base::Bind(&TileExists, true)); 904 base::Bind(&TileExists, true));
737 } 905 }
738 906
739 TEST(UpdateTilePrioritiesTest, VisibleTiles) { 907 TEST(UpdateTilePrioritiesTest, VisibleTiles) {
740 // The TilePriority of visible tiles should have zero distance_to_visible 908 // The TilePriority of visible tiles should have zero distance_to_visible
741 // and time_to_visible. 909 // and time_to_visible.
742 910
743 FakePictureLayerTilingClient client; 911 FakePictureLayerTilingClient client;
744 scoped_ptr<TestablePictureLayerTiling> tiling; 912 scoped_ptr<TestablePictureLayerTiling> tiling;
745 913
746 gfx::Size device_viewport(800, 600); 914 gfx::Size device_viewport(800, 600);
747 gfx::Rect visible_layer_rect(0, 0, 200, 200);
748 gfx::Size last_layer_bounds(200, 200); 915 gfx::Size last_layer_bounds(200, 200);
749 gfx::Size current_layer_bounds(200, 200); 916 gfx::Size current_layer_bounds(200, 200);
750 float last_layer_contents_scale = 1.f;
751 float current_layer_contents_scale = 1.f; 917 float current_layer_contents_scale = 1.f;
752 gfx::Transform last_screen_transform;
753 gfx::Transform current_screen_transform; 918 gfx::Transform current_screen_transform;
754 double current_frame_time_in_seconds = 1.0; 919 double current_frame_time_in_seconds = 1.0;
755 size_t max_tiles_for_interest_area = 10000;
756 920
757 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 921 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
758 current_screen_transform, device_viewport); 922 current_screen_transform, device_viewport);
759 923
760 client.SetTileSize(gfx::Size(100, 100)); 924 client.SetTileSize(gfx::Size(100, 100));
761 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 925 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
762 current_layer_bounds, 926 current_layer_bounds,
763 &client); 927 &client);
764 928
765 tiling->UpdateTilePriorities( 929 tiling->UpdateTilePriorities(ACTIVE_TREE,
766 ACTIVE_TREE, 930 viewport_in_layer_space,
767 device_viewport, 931 current_layer_contents_scale,
768 viewport_in_layer_space, 932 current_frame_time_in_seconds);
769 visible_layer_rect,
770 last_layer_bounds,
771 current_layer_bounds,
772 last_layer_contents_scale,
773 current_layer_contents_scale,
774 last_screen_transform,
775 current_screen_transform,
776 current_frame_time_in_seconds,
777 max_tiles_for_interest_area);
778 933
779 ASSERT_TRUE(tiling->TileAt(0, 0)); 934 ASSERT_TRUE(tiling->TileAt(0, 0));
780 ASSERT_TRUE(tiling->TileAt(0, 1)); 935 ASSERT_TRUE(tiling->TileAt(0, 1));
781 ASSERT_TRUE(tiling->TileAt(1, 0)); 936 ASSERT_TRUE(tiling->TileAt(1, 0));
782 ASSERT_TRUE(tiling->TileAt(1, 1)); 937 ASSERT_TRUE(tiling->TileAt(1, 1));
783 938
784 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 939 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
785 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 940 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
786 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 941 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
787 942
788 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 943 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
789 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 944 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
790 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 945 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
791 946
792 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 947 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
793 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 948 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
794 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 949 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
795 950
796 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 951 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
797 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 952 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
798 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 953 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
799 } 954 }
800 955
801 TEST(UpdateTilePrioritiesTest, OffscreenTiles) { 956 TEST(UpdateTilePrioritiesTest, OffscreenTiles) {
802 // The TilePriority of offscreen tiles (without movement) should have nonzero 957 // The TilePriority of offscreen tiles (without movement) should have nonzero
803 // distance_to_visible and infinite time_to_visible. 958 // distance_to_visible and infinite time_to_visible.
804 959
805 FakePictureLayerTilingClient client; 960 FakePictureLayerTilingClient client;
806 scoped_ptr<TestablePictureLayerTiling> tiling; 961 scoped_ptr<TestablePictureLayerTiling> tiling;
807 962
808 gfx::Size device_viewport(800, 600); 963 gfx::Size device_viewport(800, 600);
809 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen; nothing is visible.
810 gfx::Size last_layer_bounds(200, 200); 964 gfx::Size last_layer_bounds(200, 200);
811 gfx::Size current_layer_bounds(200, 200); 965 gfx::Size current_layer_bounds(200, 200);
812 float last_layer_contents_scale = 1.f;
813 float current_layer_contents_scale = 1.f; 966 float current_layer_contents_scale = 1.f;
814 gfx::Transform last_screen_transform; 967 gfx::Transform last_screen_transform;
815 gfx::Transform current_screen_transform; 968 gfx::Transform current_screen_transform;
816 double current_frame_time_in_seconds = 1.0; 969 double current_frame_time_in_seconds = 1.0;
817 size_t max_tiles_for_interest_area = 10000;
818 970
819 current_screen_transform.Translate(850, 0); 971 current_screen_transform.Translate(850, 0);
820 last_screen_transform = current_screen_transform; 972 last_screen_transform = current_screen_transform;
821 973
822 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 974 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
823 current_screen_transform, device_viewport); 975 current_screen_transform, device_viewport);
824 976
825 client.SetTileSize(gfx::Size(100, 100)); 977 client.SetTileSize(gfx::Size(100, 100));
826 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 978 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
827 current_layer_bounds, 979 current_layer_bounds,
828 &client); 980 &client);
829 981
830 tiling->UpdateTilePriorities( 982 tiling->UpdateTilePriorities(ACTIVE_TREE,
831 ACTIVE_TREE, 983 viewport_in_layer_space,
832 device_viewport, 984 current_layer_contents_scale,
833 viewport_in_layer_space, 985 current_frame_time_in_seconds);
834 visible_layer_rect,
835 last_layer_bounds,
836 current_layer_bounds,
837 last_layer_contents_scale,
838 current_layer_contents_scale,
839 last_screen_transform,
840 current_screen_transform,
841 current_frame_time_in_seconds,
842 max_tiles_for_interest_area);
843 986
844 ASSERT_TRUE(tiling->TileAt(0, 0)); 987 ASSERT_TRUE(tiling->TileAt(0, 0));
845 ASSERT_TRUE(tiling->TileAt(0, 1)); 988 ASSERT_TRUE(tiling->TileAt(0, 1));
846 ASSERT_TRUE(tiling->TileAt(1, 0)); 989 ASSERT_TRUE(tiling->TileAt(1, 0));
847 ASSERT_TRUE(tiling->TileAt(1, 1)); 990 ASSERT_TRUE(tiling->TileAt(1, 1));
848 991
849 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 992 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
850 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 993 EXPECT_GT(priority.distance_to_visible, 0.f);
851 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 994 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
852 priority.time_to_visible_in_seconds);
853 995
854 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 996 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
855 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 997 EXPECT_GT(priority.distance_to_visible, 0.f);
856 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 998 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
857 priority.time_to_visible_in_seconds);
858 999
859 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1000 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
860 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1001 EXPECT_GT(priority.distance_to_visible, 0.f);
861 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1002 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
862 priority.time_to_visible_in_seconds);
863 1003
864 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1004 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
865 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1005 EXPECT_GT(priority.distance_to_visible, 0.f);
866 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1006 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
867 priority.time_to_visible_in_seconds);
868 1007
869 // Furthermore, in this scenario tiles on the right hand side should have a 1008 // Furthermore, in this scenario tiles on the right hand side should have a
870 // larger distance to visible. 1009 // larger distance to visible.
871 TilePriority left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1010 TilePriority left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
872 TilePriority right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1011 TilePriority right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
873 EXPECT_GT(right.distance_to_visible_in_pixels, 1012 EXPECT_GT(right.distance_to_visible, left.distance_to_visible);
874 left.distance_to_visible_in_pixels);
875 1013
876 left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1014 left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
877 right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1015 right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
878 EXPECT_GT(right.distance_to_visible_in_pixels, 1016 EXPECT_GT(right.distance_to_visible, left.distance_to_visible);
879 left.distance_to_visible_in_pixels);
880 } 1017 }
881 1018
882 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) { 1019 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) {
883 // Sanity check that a layer with some tiles visible and others offscreen has 1020 // Sanity check that a layer with some tiles visible and others offscreen has
884 // correct TilePriorities for each tile. 1021 // correct TilePriorities for each tile.
885 1022
886 FakePictureLayerTilingClient client; 1023 FakePictureLayerTilingClient client;
887 scoped_ptr<TestablePictureLayerTiling> tiling; 1024 scoped_ptr<TestablePictureLayerTiling> tiling;
888 1025
889 gfx::Size device_viewport(800, 600); 1026 gfx::Size device_viewport(800, 600);
890 gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top quarter.
891 gfx::Size last_layer_bounds(200, 200); 1027 gfx::Size last_layer_bounds(200, 200);
892 gfx::Size current_layer_bounds(200, 200); 1028 gfx::Size current_layer_bounds(200, 200);
893 float last_layer_contents_scale = 1.f;
894 float current_layer_contents_scale = 1.f; 1029 float current_layer_contents_scale = 1.f;
895 gfx::Transform last_screen_transform; 1030 gfx::Transform last_screen_transform;
896 gfx::Transform current_screen_transform; 1031 gfx::Transform current_screen_transform;
897 double current_frame_time_in_seconds = 1.0; 1032 double current_frame_time_in_seconds = 1.0;
898 size_t max_tiles_for_interest_area = 10000;
899 1033
900 current_screen_transform.Translate(705, 505); 1034 current_screen_transform.Translate(705, 505);
901 last_screen_transform = current_screen_transform; 1035 last_screen_transform = current_screen_transform;
902 1036
903 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1037 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
904 current_screen_transform, device_viewport); 1038 current_screen_transform, device_viewport);
905 1039
906 client.SetTileSize(gfx::Size(100, 100)); 1040 client.SetTileSize(gfx::Size(100, 100));
907 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1041 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
908 current_layer_bounds, 1042 current_layer_bounds,
909 &client); 1043 &client);
910 1044
911 tiling->UpdateTilePriorities( 1045 tiling->UpdateTilePriorities(ACTIVE_TREE,
912 ACTIVE_TREE, 1046 viewport_in_layer_space,
913 device_viewport, 1047 current_layer_contents_scale,
914 viewport_in_layer_space, 1048 current_frame_time_in_seconds);
915 visible_layer_rect,
916 last_layer_bounds,
917 current_layer_bounds,
918 last_layer_contents_scale,
919 current_layer_contents_scale,
920 last_screen_transform,
921 current_screen_transform,
922 current_frame_time_in_seconds,
923 max_tiles_for_interest_area);
924 1049
925 ASSERT_TRUE(tiling->TileAt(0, 0)); 1050 ASSERT_TRUE(tiling->TileAt(0, 0));
926 ASSERT_TRUE(tiling->TileAt(0, 1)); 1051 ASSERT_TRUE(tiling->TileAt(0, 1));
927 ASSERT_TRUE(tiling->TileAt(1, 0)); 1052 ASSERT_TRUE(tiling->TileAt(1, 0));
928 ASSERT_TRUE(tiling->TileAt(1, 1)); 1053 ASSERT_TRUE(tiling->TileAt(1, 1));
929 1054
930 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1055 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
931 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1056 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
932 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1057 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
933 1058
934 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1059 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
935 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1060 EXPECT_GT(priority.distance_to_visible, 0.f);
936 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1061 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
937 priority.time_to_visible_in_seconds);
938 1062
939 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1063 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
940 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1064 EXPECT_GT(priority.distance_to_visible, 0.f);
941 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1065 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
942 priority.time_to_visible_in_seconds);
943 1066
944 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1067 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
945 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1068 EXPECT_GT(priority.distance_to_visible, 0.f);
946 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1069 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
947 priority.time_to_visible_in_seconds);
948 } 1070 }
949 1071
950 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) { 1072 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) {
951 // Each tile of a layer may be affected differently by a transform; Check 1073 // Each tile of a layer may be affected differently by a transform; Check
952 // that UpdateTilePriorities correctly accounts for the transform between 1074 // that UpdateTilePriorities correctly accounts for the transform between
953 // layer space and screen space. 1075 // layer space and screen space.
954 1076
955 FakePictureLayerTilingClient client; 1077 FakePictureLayerTilingClient client;
956 scoped_ptr<TestablePictureLayerTiling> tiling; 1078 scoped_ptr<TestablePictureLayerTiling> tiling;
957 1079
958 gfx::Size device_viewport(800, 600); 1080 gfx::Size device_viewport(800, 600);
959 gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top-left quarter.
960 gfx::Size last_layer_bounds(200, 200); 1081 gfx::Size last_layer_bounds(200, 200);
961 gfx::Size current_layer_bounds(200, 200); 1082 gfx::Size current_layer_bounds(200, 200);
962 float last_layer_contents_scale = 1.f;
963 float current_layer_contents_scale = 1.f; 1083 float current_layer_contents_scale = 1.f;
964 gfx::Transform last_screen_transform; 1084 gfx::Transform last_screen_transform;
965 gfx::Transform current_screen_transform; 1085 gfx::Transform current_screen_transform;
966 double current_frame_time_in_seconds = 1.0; 1086 double current_frame_time_in_seconds = 1.0;
967 size_t max_tiles_for_interest_area = 10000;
968 1087
969 // A diagonally rotated layer that is partially off the bottom of the screen. 1088 // A diagonally rotated layer that is partially off the bottom of the screen.
970 // In this configuration, only the top-left tile would be visible. 1089 // In this configuration, only the top-left tile would be visible.
971 current_screen_transform.Translate(400, 550); 1090 current_screen_transform.Translate(600, 750);
972 current_screen_transform.RotateAboutZAxis(45); 1091 current_screen_transform.RotateAboutZAxis(45);
973 last_screen_transform = current_screen_transform; 1092 last_screen_transform = current_screen_transform;
974 1093
975 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1094 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
976 current_screen_transform, device_viewport); 1095 current_screen_transform, device_viewport);
977 1096
978 client.SetTileSize(gfx::Size(100, 100)); 1097 client.SetTileSize(gfx::Size(100, 100));
979 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1098 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
980 current_layer_bounds, 1099 current_layer_bounds,
981 &client); 1100 &client);
982 1101
983 tiling->UpdateTilePriorities( 1102 tiling->UpdateTilePriorities(ACTIVE_TREE,
984 ACTIVE_TREE, 1103 viewport_in_layer_space,
985 device_viewport, 1104 current_layer_contents_scale,
986 viewport_in_layer_space, 1105 current_frame_time_in_seconds);
987 visible_layer_rect,
988 last_layer_bounds,
989 current_layer_bounds,
990 last_layer_contents_scale,
991 current_layer_contents_scale,
992 last_screen_transform,
993 current_screen_transform,
994 current_frame_time_in_seconds,
995 max_tiles_for_interest_area);
996 1106
997 ASSERT_TRUE(tiling->TileAt(0, 0)); 1107 ASSERT_TRUE(tiling->TileAt(0, 0));
998 ASSERT_TRUE(tiling->TileAt(0, 1)); 1108 ASSERT_TRUE(tiling->TileAt(0, 1));
999 ASSERT_TRUE(tiling->TileAt(1, 0)); 1109 ASSERT_TRUE(tiling->TileAt(1, 0));
1000 ASSERT_TRUE(tiling->TileAt(1, 1)); 1110 ASSERT_TRUE(tiling->TileAt(1, 1));
1001 1111
1002 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1112 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1003 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1113 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1004 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1114 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1005 1115
1006 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1116 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1007 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1117 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1008 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1118 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1009 priority.time_to_visible_in_seconds);
1010 1119
1011 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1120 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1012 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1121 EXPECT_GT(priority.distance_to_visible, 0.f);
1013 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1122 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1014 priority.time_to_visible_in_seconds);
1015 1123
1016 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1124 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1017 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1125 EXPECT_GT(priority.distance_to_visible, 0.f);
1018 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1126 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1019 priority.time_to_visible_in_seconds);
1020 1127
1021 // Furthermore, in this scenario the bottom-right tile should have the larger 1128 // Furthermore, in this scenario the bottom-right tile should have the larger
1022 // distance to visible. 1129 // distance to visible.
1023 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1130 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1024 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1131 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1025 TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1026 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1132 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1027 EXPECT_GT(top_right.distance_to_visible_in_pixels, 1133 EXPECT_GT(top_right.distance_to_visible, top_left.distance_to_visible);
1028 top_left.distance_to_visible_in_pixels);
1029 EXPECT_GT(bottom_left.distance_to_visible_in_pixels,
1030 top_left.distance_to_visible_in_pixels);
1031 1134
1032 EXPECT_GT(bottom_right.distance_to_visible_in_pixels, 1135 EXPECT_EQ(bottom_right.distance_to_visible, top_right.distance_to_visible);
1033 bottom_left.distance_to_visible_in_pixels);
1034 EXPECT_GT(bottom_right.distance_to_visible_in_pixels,
1035 top_right.distance_to_visible_in_pixels);
1036 } 1136 }
1037 1137
1038 TEST(UpdateTilePrioritiesTest, PerspectiveLayer) { 1138 TEST(UpdateTilePrioritiesTest, PerspectiveLayer) {
1039 // Perspective transforms need to take a different code path. 1139 // Perspective transforms need to take a different code path.
1040 // This test checks tile priorities of a perspective layer. 1140 // This test checks tile priorities of a perspective layer.
1041 1141
1042 FakePictureLayerTilingClient client; 1142 FakePictureLayerTilingClient client;
1043 scoped_ptr<TestablePictureLayerTiling> tiling; 1143 scoped_ptr<TestablePictureLayerTiling> tiling;
1044 1144
1045 gfx::Size device_viewport(800, 600); 1145 gfx::Size device_viewport(800, 600);
1046 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen. 1146 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen.
1047 gfx::Size last_layer_bounds(200, 200); 1147 gfx::Size last_layer_bounds(200, 200);
1048 gfx::Size current_layer_bounds(200, 200); 1148 gfx::Size current_layer_bounds(200, 200);
1049 float last_layer_contents_scale = 1.f;
1050 float current_layer_contents_scale = 1.f; 1149 float current_layer_contents_scale = 1.f;
1051 gfx::Transform last_screen_transform; 1150 gfx::Transform last_screen_transform;
1052 gfx::Transform current_screen_transform; 1151 gfx::Transform current_screen_transform;
1053 double current_frame_time_in_seconds = 1.0; 1152 double current_frame_time_in_seconds = 1.0;
1054 size_t max_tiles_for_interest_area = 10000;
1055 1153
1056 // A 3d perspective layer rotated about its Y axis, translated to almost 1154 // A 3d perspective layer rotated about its Y axis, translated to almost
1057 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than 1155 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than
1058 // the right side, so the top-left tile will technically be closer than the 1156 // the right side, so the top-left tile will technically be closer than the
1059 // top-right. 1157 // top-right.
1060 1158
1061 // Translate layer to offscreen 1159 // Translate layer to offscreen
1062 current_screen_transform.Translate(400.0, 630.0); 1160 current_screen_transform.Translate(400.0, 630.0);
1063 // Apply perspective about the center of the layer 1161 // Apply perspective about the center of the layer
1064 current_screen_transform.Translate(100.0, 100.0); 1162 current_screen_transform.Translate(100.0, 100.0);
(...skipping 10 matching lines...) Expand all
1075 ASSERT_FALSE(clipped); 1173 ASSERT_FALSE(clipped);
1076 1174
1077 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1175 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1078 current_screen_transform, device_viewport); 1176 current_screen_transform, device_viewport);
1079 1177
1080 client.SetTileSize(gfx::Size(100, 100)); 1178 client.SetTileSize(gfx::Size(100, 100));
1081 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1179 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1082 current_layer_bounds, 1180 current_layer_bounds,
1083 &client); 1181 &client);
1084 1182
1085 tiling->UpdateTilePriorities( 1183 tiling->UpdateTilePriorities(ACTIVE_TREE,
1086 ACTIVE_TREE, 1184 viewport_in_layer_space,
1087 device_viewport, 1185 current_layer_contents_scale,
1088 viewport_in_layer_space, 1186 current_frame_time_in_seconds);
1089 visible_layer_rect,
1090 last_layer_bounds,
1091 current_layer_bounds,
1092 last_layer_contents_scale,
1093 current_layer_contents_scale,
1094 last_screen_transform,
1095 current_screen_transform,
1096 current_frame_time_in_seconds,
1097 max_tiles_for_interest_area);
1098 1187
1099 ASSERT_TRUE(tiling->TileAt(0, 0)); 1188 ASSERT_TRUE(tiling->TileAt(0, 0));
1100 ASSERT_TRUE(tiling->TileAt(0, 1)); 1189 ASSERT_TRUE(tiling->TileAt(0, 1));
1101 ASSERT_TRUE(tiling->TileAt(1, 0)); 1190 ASSERT_TRUE(tiling->TileAt(1, 0));
1102 ASSERT_TRUE(tiling->TileAt(1, 1)); 1191 ASSERT_TRUE(tiling->TileAt(1, 1));
1103 1192
1104 // All tiles will have a positive distance_to_visible 1193 // All tiles will have a positive distance_to_visible
1105 // and an infinite time_to_visible. 1194 // and an infinite time_to_visible.
1106 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1195 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1107 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1196 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f);
1108 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1197 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1109 priority.time_to_visible_in_seconds);
1110 1198
1111 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1199 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1112 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1200 EXPECT_GT(priority.distance_to_visible, 0.f);
1113 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1201 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1114 priority.time_to_visible_in_seconds);
1115 1202
1116 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1203 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1117 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1204 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f);
1118 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1205 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1119 priority.time_to_visible_in_seconds);
1120 1206
1121 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1207 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1122 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1208 EXPECT_GT(priority.distance_to_visible, 0.f);
1123 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1209 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1124 priority.time_to_visible_in_seconds);
1125 1210
1126 // Furthermore, in this scenario the top-left distance_to_visible 1211 // Furthermore, in this scenario the top-left distance_to_visible
1127 // will be smallest, followed by top-right. The bottom layers 1212 // will be smallest, followed by top-right. The bottom layers
1128 // will of course be further than the top layers. 1213 // will of course be further than the top layers.
1129 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1214 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1130 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1215 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1131 TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1216 TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1132 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1217 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1133 EXPECT_GT(top_right.distance_to_visible_in_pixels,
1134 top_left.distance_to_visible_in_pixels);
1135 1218
1136 EXPECT_GT(bottom_right.distance_to_visible_in_pixels, 1219 EXPECT_GT(bottom_right.distance_to_visible, top_right.distance_to_visible);
1137 top_right.distance_to_visible_in_pixels);
1138 1220
1139 EXPECT_GT(bottom_left.distance_to_visible_in_pixels, 1221 EXPECT_GT(bottom_left.distance_to_visible, top_left.distance_to_visible);
1140 top_left.distance_to_visible_in_pixels);
1141 } 1222 }
1142 1223
1143 TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) { 1224 TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) {
1144 // Perspective transforms need to take a different code path. 1225 // Perspective transforms need to take a different code path.
1145 // This test checks tile priorities of a perspective layer. 1226 // This test checks tile priorities of a perspective layer.
1146 1227
1147 FakePictureLayerTilingClient client; 1228 FakePictureLayerTilingClient client;
1148 scoped_ptr<TestablePictureLayerTiling> tiling; 1229 scoped_ptr<TestablePictureLayerTiling> tiling;
1149 1230
1150 gfx::Size device_viewport(800, 600); 1231 gfx::Size device_viewport(800, 600);
1151 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen.
1152 gfx::Size last_layer_bounds(200, 200); 1232 gfx::Size last_layer_bounds(200, 200);
1153 gfx::Size current_layer_bounds(200, 200); 1233 gfx::Size current_layer_bounds(200, 200);
1154 float last_layer_contents_scale = 1.f;
1155 float current_layer_contents_scale = 1.f; 1234 float current_layer_contents_scale = 1.f;
1156 gfx::Transform last_screen_transform; 1235 gfx::Transform last_screen_transform;
1157 gfx::Transform current_screen_transform; 1236 gfx::Transform current_screen_transform;
1158 double current_frame_time_in_seconds = 1.0; 1237 double current_frame_time_in_seconds = 1.0;
1159 size_t max_tiles_for_interest_area = 10000;
1160 1238
1161 // A 3d perspective layer rotated about its Y axis, translated to almost 1239 // A 3d perspective layer rotated about its Y axis, translated to almost
1162 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than 1240 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than
1163 // the right side, so the top-left tile will technically be closer than the 1241 // the right side, so the top-left tile will technically be closer than the
1164 // top-right. 1242 // top-right.
1165 1243
1166 // Translate layer to offscreen 1244 // Translate layer to offscreen
1167 current_screen_transform.Translate(400.0, 970.0); 1245 current_screen_transform.Translate(400.0, 970.0);
1168 // Apply perspective and rotation about the center of the layer 1246 // Apply perspective and rotation about the center of the layer
1169 current_screen_transform.Translate(100.0, 100.0); 1247 current_screen_transform.Translate(100.0, 100.0);
(...skipping 16 matching lines...) Expand all
1186 ASSERT_FALSE(clipped); 1264 ASSERT_FALSE(clipped);
1187 1265
1188 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1266 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1189 current_screen_transform, device_viewport); 1267 current_screen_transform, device_viewport);
1190 1268
1191 client.SetTileSize(gfx::Size(100, 100)); 1269 client.SetTileSize(gfx::Size(100, 100));
1192 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1270 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1193 current_layer_bounds, 1271 current_layer_bounds,
1194 &client); 1272 &client);
1195 1273
1196 tiling->UpdateTilePriorities( 1274 tiling->UpdateTilePriorities(ACTIVE_TREE,
1197 ACTIVE_TREE, 1275 viewport_in_layer_space,
1198 device_viewport, 1276 current_layer_contents_scale,
1199 viewport_in_layer_space, 1277 current_frame_time_in_seconds);
1200 visible_layer_rect,
1201 last_layer_bounds,
1202 current_layer_bounds,
1203 last_layer_contents_scale,
1204 current_layer_contents_scale,
1205 last_screen_transform,
1206 current_screen_transform,
1207 current_frame_time_in_seconds,
1208 max_tiles_for_interest_area);
1209 1278
1210 ASSERT_TRUE(tiling->TileAt(0, 0)); 1279 ASSERT_TRUE(tiling->TileAt(0, 0));
1211 ASSERT_TRUE(tiling->TileAt(0, 1)); 1280 ASSERT_TRUE(tiling->TileAt(0, 1));
1212 ASSERT_TRUE(tiling->TileAt(1, 0)); 1281 ASSERT_TRUE(tiling->TileAt(1, 0));
1213 ASSERT_TRUE(tiling->TileAt(1, 1)); 1282 ASSERT_TRUE(tiling->TileAt(1, 1));
1214 1283
1215 // Left-side tiles will be clipped by the transform, so we have to assume 1284 // Left-side tiles will be clipped by the transform, so we have to assume
1216 // they are visible just in case. 1285 // they are visible just in case.
1217 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1286 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1218 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1287 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1219 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1288 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
1220 1289
1221 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1290 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1222 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1291 EXPECT_GT(priority.distance_to_visible, 0.f);
1223 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1292 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1224 1293
1225 // Right-side tiles will have a positive distance_to_visible 1294 // Right-side tiles will have a positive distance_to_visible
1226 // and an infinite time_to_visible. 1295 // and an infinite time_to_visible.
1227 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1296 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1228 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1297 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f);
1229 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1298 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1230 priority.time_to_visible_in_seconds);
1231 1299
1232 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1300 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1233 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1301 EXPECT_GT(priority.distance_to_visible, 0.f);
1234 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1302 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1235 priority.time_to_visible_in_seconds);
1236 } 1303 }
1237 1304
1238 TEST(UpdateTilePrioritiesTest, BasicMotion) { 1305 TEST(UpdateTilePrioritiesTest, BasicMotion) {
1239 // Test that time_to_visible is computed correctly when 1306 // Test that time_to_visible is computed correctly when
1240 // there is some motion. 1307 // there is some motion.
1241 1308
1242 FakePictureLayerTilingClient client; 1309 FakePictureLayerTilingClient client;
1243 scoped_ptr<TestablePictureLayerTiling> tiling; 1310 scoped_ptr<TestablePictureLayerTiling> tiling;
1244 1311
1245 gfx::Size device_viewport(800, 600); 1312 gfx::Size device_viewport(800, 600);
1246 gfx::Rect visible_layer_rect(0, 0, 0, 0); 1313 gfx::Rect visible_layer_rect(0, 0, 0, 0);
1247 gfx::Size last_layer_bounds(200, 200); 1314 gfx::Size last_layer_bounds(200, 200);
1248 gfx::Size current_layer_bounds(200, 200); 1315 gfx::Size current_layer_bounds(200, 200);
1249 float last_layer_contents_scale = 1.f; 1316 float last_layer_contents_scale = 1.f;
1250 float current_layer_contents_scale = 1.f; 1317 float current_layer_contents_scale = 1.f;
1251 gfx::Transform last_screen_transform; 1318 gfx::Transform last_screen_transform;
1252 gfx::Transform current_screen_transform; 1319 gfx::Transform current_screen_transform;
1253 double last_frame_time_in_seconds = 1.0; 1320 double last_frame_time_in_seconds = 1.0;
1254 double current_frame_time_in_seconds = 2.0; 1321 double current_frame_time_in_seconds = 2.0;
1255 size_t max_tiles_for_interest_area = 10000;
1256 1322
1257 // Offscreen layer is coming closer to viewport at 1000 pixels per second. 1323 // Offscreen layer is coming closer to viewport at 1000 pixels per second.
1258 current_screen_transform.Translate(1800, 0); 1324 current_screen_transform.Translate(1800, 0);
1259 last_screen_transform.Translate(2800, 0); 1325 last_screen_transform.Translate(2800, 0);
1260 1326
1261 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1327 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1262 current_screen_transform, device_viewport); 1328 current_screen_transform, device_viewport);
1263 1329
1264 client.SetTileSize(gfx::Size(100, 100)); 1330 client.SetTileSize(gfx::Size(100, 100));
1265 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1331 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1266 current_layer_bounds, 1332 current_layer_bounds,
1267 &client); 1333 &client);
1268 1334
1269 // previous ("last") frame 1335 // previous ("last") frame
1270 tiling->UpdateTilePriorities( 1336 tiling->UpdateTilePriorities(ACTIVE_TREE,
1271 ACTIVE_TREE, 1337 viewport_in_layer_space,
1272 device_viewport, 1338 last_layer_contents_scale,
1273 viewport_in_layer_space, 1339 last_frame_time_in_seconds);
1274 visible_layer_rect,
1275 last_layer_bounds,
1276 last_layer_bounds,
1277 last_layer_contents_scale,
1278 last_layer_contents_scale,
1279 last_screen_transform,
1280 last_screen_transform,
1281 last_frame_time_in_seconds,
1282 max_tiles_for_interest_area);
1283 1340
1284 // current frame 1341 // current frame
1285 tiling->UpdateTilePriorities( 1342 tiling->UpdateTilePriorities(ACTIVE_TREE,
1286 ACTIVE_TREE, 1343 viewport_in_layer_space,
1287 device_viewport, 1344 current_layer_contents_scale,
1288 viewport_in_layer_space, 1345 current_frame_time_in_seconds);
1289 visible_layer_rect,
1290 last_layer_bounds,
1291 current_layer_bounds,
1292 last_layer_contents_scale,
1293 current_layer_contents_scale,
1294 last_screen_transform,
1295 current_screen_transform,
1296 current_frame_time_in_seconds,
1297 max_tiles_for_interest_area);
1298 1346
1299 ASSERT_TRUE(tiling->TileAt(0, 0)); 1347 ASSERT_TRUE(tiling->TileAt(0, 0));
1300 ASSERT_TRUE(tiling->TileAt(0, 1)); 1348 ASSERT_TRUE(tiling->TileAt(0, 1));
1301 ASSERT_TRUE(tiling->TileAt(1, 0)); 1349 ASSERT_TRUE(tiling->TileAt(1, 0));
1302 ASSERT_TRUE(tiling->TileAt(1, 1)); 1350 ASSERT_TRUE(tiling->TileAt(1, 1));
1303 1351
1304 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1352 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1305 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1353 EXPECT_GT(priority.distance_to_visible, 0.f);
1306 EXPECT_FLOAT_EQ(1.f, 1354 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1307 priority.time_to_visible_in_seconds);
1308 1355
1309 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1356 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1310 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1357 EXPECT_GT(priority.distance_to_visible, 0.f);
1311 EXPECT_FLOAT_EQ(1.f, 1358 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1312 priority.time_to_visible_in_seconds);
1313 1359
1314 // time_to_visible for the right hand side layers needs an extra 0.099 1360 // time_to_visible for the right hand side layers needs an extra 0.099
1315 // seconds because this tile is 99 pixels further away. 1361 // seconds because this tile is 99 pixels further away.
1316 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1362 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1317 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1363 EXPECT_GT(priority.distance_to_visible, 0.f);
1318 EXPECT_FLOAT_EQ(1.099f, 1364 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1319 priority.time_to_visible_in_seconds);
1320 1365
1321 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1366 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1322 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1367 EXPECT_GT(priority.distance_to_visible, 0.f);
1323 EXPECT_FLOAT_EQ(1.099f, 1368 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1324 priority.time_to_visible_in_seconds);
1325 } 1369 }
1326 1370
1327 TEST(UpdateTilePrioritiesTest, RotationMotion) { 1371 TEST(UpdateTilePrioritiesTest, RotationMotion) {
1328 // Each tile of a layer may be affected differently by a transform; Check 1372 // Each tile of a layer may be affected differently by a transform; Check
1329 // that UpdateTilePriorities correctly accounts for the transform between 1373 // that UpdateTilePriorities correctly accounts for the transform between
1330 // layer space and screen space. 1374 // layer space and screen space.
1331 1375
1332 FakePictureLayerTilingClient client; 1376 FakePictureLayerTilingClient client;
1333 scoped_ptr<TestablePictureLayerTiling> tiling; 1377 scoped_ptr<TestablePictureLayerTiling> tiling;
1334 1378
1335 gfx::Size device_viewport(800, 600); 1379 gfx::Size device_viewport(800, 600);
1336 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscren. 1380 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscren.
1337 gfx::Size last_layer_bounds(200, 200); 1381 gfx::Size last_layer_bounds(200, 200);
1338 gfx::Size current_layer_bounds(200, 200); 1382 gfx::Size current_layer_bounds(200, 200);
1339 float last_layer_contents_scale = 1.f; 1383 float last_layer_contents_scale = 1.f;
1340 float current_layer_contents_scale = 1.f; 1384 float current_layer_contents_scale = 1.f;
1341 gfx::Transform last_screen_transform; 1385 gfx::Transform last_screen_transform;
1342 gfx::Transform current_screen_transform; 1386 gfx::Transform current_screen_transform;
1343 double last_frame_time_in_seconds = 1.0; 1387 double last_frame_time_in_seconds = 1.0;
1344 double current_frame_time_in_seconds = 2.0; 1388 double current_frame_time_in_seconds = 2.0;
1345 size_t max_tiles_for_interest_area = 10000;
1346 1389
1347 // Rotation motion is set up specifically so that: 1390 // Rotation motion is set up specifically so that:
1348 // - rotation occurs about the center of the layer 1391 // - rotation occurs about the center of the layer
1349 // - the top-left tile becomes visible on rotation 1392 // - the top-left tile becomes visible on rotation
1350 // - the top-right tile will have an infinite time_to_visible 1393 // - the top-right tile will have an infinite time_to_visible
1351 // because it is rotating away from viewport. 1394 // because it is rotating away from viewport.
1352 // - bottom-left layer will have a positive non-zero time_to_visible 1395 // - bottom-left layer will have a positive non-zero time_to_visible
1353 // because it is rotating toward the viewport. 1396 // because it is rotating toward the viewport.
1354 current_screen_transform.Translate(400, 550); 1397 current_screen_transform.Translate(400, 550);
1355 current_screen_transform.RotateAboutZAxis(45); 1398 current_screen_transform.RotateAboutZAxis(45);
1356 1399
1357 last_screen_transform.Translate(400, 550); 1400 last_screen_transform.Translate(400, 550);
1358 1401
1359 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1402 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1360 current_screen_transform, device_viewport); 1403 current_screen_transform, device_viewport);
1361 1404
1362 client.SetTileSize(gfx::Size(100, 100)); 1405 client.SetTileSize(gfx::Size(100, 100));
1363 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1406 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1364 current_layer_bounds, 1407 current_layer_bounds,
1365 &client); 1408 &client);
1366 1409
1367 // previous ("last") frame 1410 // previous ("last") frame
1368 tiling->UpdateTilePriorities( 1411 tiling->UpdateTilePriorities(ACTIVE_TREE,
1369 ACTIVE_TREE, 1412 viewport_in_layer_space,
1370 device_viewport, 1413 last_layer_contents_scale,
1371 viewport_in_layer_space, 1414 last_frame_time_in_seconds);
1372 visible_layer_rect,
1373 last_layer_bounds,
1374 last_layer_bounds,
1375 last_layer_contents_scale,
1376 last_layer_contents_scale,
1377 last_screen_transform,
1378 last_screen_transform,
1379 last_frame_time_in_seconds,
1380 max_tiles_for_interest_area);
1381 1415
1382 // current frame 1416 // current frame
1383 tiling->UpdateTilePriorities( 1417 tiling->UpdateTilePriorities(ACTIVE_TREE,
1384 ACTIVE_TREE, 1418 viewport_in_layer_space,
1385 device_viewport, 1419 current_layer_contents_scale,
1386 viewport_in_layer_space, 1420 current_frame_time_in_seconds);
1387 visible_layer_rect,
1388 last_layer_bounds,
1389 current_layer_bounds,
1390 last_layer_contents_scale,
1391 current_layer_contents_scale,
1392 last_screen_transform,
1393 current_screen_transform,
1394 current_frame_time_in_seconds,
1395 max_tiles_for_interest_area);
1396 1421
1397 ASSERT_TRUE(tiling->TileAt(0, 0)); 1422 ASSERT_TRUE(tiling->TileAt(0, 0));
1398 ASSERT_TRUE(tiling->TileAt(0, 1)); 1423 ASSERT_TRUE(tiling->TileAt(0, 1));
1399 ASSERT_TRUE(tiling->TileAt(1, 0)); 1424 ASSERT_TRUE(tiling->TileAt(1, 0));
1400 ASSERT_TRUE(tiling->TileAt(1, 1)); 1425 ASSERT_TRUE(tiling->TileAt(1, 1));
1401 1426
1402 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1427 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1403 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1428 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1404 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1429 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1405 1430
1406 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1431 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1407 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1432 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1408 EXPECT_GT(priority.time_to_visible_in_seconds, 0.f); 1433 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1409 1434
1410 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1435 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1411 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1436 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1412 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1437 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1413 priority.time_to_visible_in_seconds);
1414 } 1438 }
1415 1439
1416 } // namespace 1440 } // namespace
1417 } // namespace cc 1441 } // namespace cc
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