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Side by Side Diff: cc/resources/picture_layer_tiling_unittest.cc

Issue 140513006: cc: Simplify picture layer tiling update tile priorities. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: update Created 6 years, 10 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/picture_layer_tiling.h" 5 #include "cc/resources/picture_layer_tiling.h"
6 6
7 #include <limits> 7 #include <limits>
8 8
9 #include "cc/base/math_util.h" 9 #include "cc/base/math_util.h"
10 #include "cc/resources/picture_layer_tiling_set.h" 10 #include "cc/resources/picture_layer_tiling_set.h"
11 #include "cc/test/fake_picture_layer_tiling_client.h" 11 #include "cc/test/fake_picture_layer_tiling_client.h"
12 #include "testing/gtest/include/gtest/gtest.h" 12 #include "testing/gtest/include/gtest/gtest.h"
13 #include "ui/gfx/rect_conversions.h" 13 #include "ui/gfx/rect_conversions.h"
14 #include "ui/gfx/size_conversions.h" 14 #include "ui/gfx/size_conversions.h"
15 15
16 namespace cc { 16 namespace cc {
17 namespace { 17 namespace {
18 18
19 static gfx::Rect ViewportInLayerSpace( 19 static gfx::Rect ViewportInLayerSpace(
20 const gfx::Transform& transform, 20 const gfx::Transform& transform,
21 const gfx::Size& device_viewport) { 21 const gfx::Size& device_viewport) {
22 22
23 gfx::Transform inverse; 23 gfx::Transform inverse;
24 if (!transform.GetInverse(&inverse)) 24 if (!transform.GetInverse(&inverse))
25 return gfx::Rect(); 25 return gfx::Rect();
26 26
27 gfx::RectF viewport_in_layer_space = MathUtil::ProjectClippedRect( 27 gfx::RectF viewport_in_layer_space = MathUtil::ProjectClippedRect(
28 inverse, gfx::RectF(gfx::Point(0, 0), device_viewport)); 28 inverse, gfx::RectF(gfx::Point(0, 0), device_viewport));
29
30 return ToEnclosingRect(viewport_in_layer_space); 29 return ToEnclosingRect(viewport_in_layer_space);
31 } 30 }
32 31
33 class TestablePictureLayerTiling : public PictureLayerTiling { 32 class TestablePictureLayerTiling : public PictureLayerTiling {
34 public: 33 public:
35 using PictureLayerTiling::SetLiveTilesRect; 34 using PictureLayerTiling::SetLiveTilesRect;
36 using PictureLayerTiling::TileAt; 35 using PictureLayerTiling::TileAt;
37 36
38 static scoped_ptr<TestablePictureLayerTiling> Create( 37 static scoped_ptr<TestablePictureLayerTiling> Create(
39 float contents_scale, 38 float contents_scale,
(...skipping 108 matching lines...) Expand 10 before | Expand all | Expand 10 after
148 147
149 void VerifyTilesCoverNonContainedRect(float rect_scale, 148 void VerifyTilesCoverNonContainedRect(float rect_scale,
150 const gfx::Rect& dest_rect) { 149 const gfx::Rect& dest_rect) {
151 float dest_to_contents_scale = tiling_->contents_scale() / rect_scale; 150 float dest_to_contents_scale = tiling_->contents_scale() / rect_scale;
152 gfx::Rect clamped_rect = gfx::ScaleToEnclosingRect( 151 gfx::Rect clamped_rect = gfx::ScaleToEnclosingRect(
153 tiling_->ContentRect(), 1.f / dest_to_contents_scale); 152 tiling_->ContentRect(), 1.f / dest_to_contents_scale);
154 clamped_rect.Intersect(dest_rect); 153 clamped_rect.Intersect(dest_rect);
155 VerifyTilesExactlyCoverRect(rect_scale, dest_rect, clamped_rect); 154 VerifyTilesExactlyCoverRect(rect_scale, dest_rect, clamped_rect);
156 } 155 }
157 156
157 void set_max_tiles_for_interest_area(size_t area) {
158 client_.set_max_tiles_for_interest_area(area);
159 }
160
158 protected: 161 protected:
159 FakePictureLayerTilingClient client_; 162 FakePictureLayerTilingClient client_;
160 scoped_ptr<TestablePictureLayerTiling> tiling_; 163 scoped_ptr<TestablePictureLayerTiling> tiling_;
161 164
162 private: 165 private:
163 DISALLOW_COPY_AND_ASSIGN(PictureLayerTilingIteratorTest); 166 DISALLOW_COPY_AND_ASSIGN(PictureLayerTilingIteratorTest);
164 }; 167 };
165 168
166 TEST_F(PictureLayerTilingIteratorTest, LiveTilesExactlyCoverLiveTileRect) { 169 TEST_F(PictureLayerTilingIteratorTest, LiveTilesExactlyCoverLiveTileRect) {
167 Initialize(gfx::Size(100, 100), 1, gfx::Size(1099, 801)); 170 Initialize(gfx::Size(100, 100), 1, gfx::Size(1099, 801));
(...skipping 318 matching lines...) Expand 10 before | Expand all | Expand 10 after
486 const gfx::Rect& geometry_rect) { 489 const gfx::Rect& geometry_rect) {
487 EXPECT_EQ(exists, tile != NULL) << geometry_rect.ToString(); 490 EXPECT_EQ(exists, tile != NULL) << geometry_rect.ToString();
488 } 491 }
489 492
490 TEST_F(PictureLayerTilingIteratorTest, TilesExist) { 493 TEST_F(PictureLayerTilingIteratorTest, TilesExist) {
491 gfx::Size layer_bounds(1099, 801); 494 gfx::Size layer_bounds(1099, 801);
492 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); 495 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
493 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); 496 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
494 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); 497 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
495 498
499 set_max_tiles_for_interest_area(1000);
496 tiling_->UpdateTilePriorities( 500 tiling_->UpdateTilePriorities(
497 ACTIVE_TREE, 501 ACTIVE_TREE,
498 layer_bounds, // device viewport
499 gfx::Rect(layer_bounds), // viewport in layer space
500 gfx::Rect(layer_bounds), // visible content rect 502 gfx::Rect(layer_bounds), // visible content rect
501 layer_bounds, // last layer bounds 503 1.f, // current contents scale
502 layer_bounds, // current layer bounds 504 1.0); // current frame time
503 1.f, // last contents scale
504 1.f, // current contents scale
505 gfx::Transform(), // last screen transform
506 gfx::Transform(), // current screen transform
507 1.0, // current frame time
508 10000); // max tiles in tile manager
509 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); 505 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
510 506
511 // Make the viewport rect empty. All tiles are killed and become zombies. 507 // Make the viewport rect empty. All tiles are killed and become zombies.
512 tiling_->UpdateTilePriorities( 508 tiling_->UpdateTilePriorities(ACTIVE_TREE,
513 ACTIVE_TREE, 509 gfx::Rect(), // visible content rect
514 layer_bounds, // device viewport 510 1.f, // current contents scale
515 gfx::Rect(), // viewport in layer space 511 2.0); // current frame time
516 gfx::Rect(), // visible content rect
517 layer_bounds, // last layer bounds
518 layer_bounds, // current layer bounds
519 1.f, // last contents scale
520 1.f, // current contents scale
521 gfx::Transform(), // last screen transform
522 gfx::Transform(), // current screen transform
523 2.0, // current frame time
524 10000); // max tiles in tile manager
525 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); 512 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
526 } 513 }
527 514
528 TEST_F(PictureLayerTilingIteratorTest, TilesExistGiantViewport) { 515 TEST_F(PictureLayerTilingIteratorTest, TilesExistGiantViewport) {
529 gfx::Size layer_bounds(1099, 801); 516 gfx::Size layer_bounds(1099, 801);
530 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); 517 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
531 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); 518 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
532 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); 519 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
533 520
534 gfx::Rect giant_rect(-10000000, -10000000, 1000000000, 1000000000); 521 gfx::Rect giant_rect(-10000000, -10000000, 1000000000, 1000000000);
535 522
523 set_max_tiles_for_interest_area(1000);
536 tiling_->UpdateTilePriorities( 524 tiling_->UpdateTilePriorities(
537 ACTIVE_TREE, 525 ACTIVE_TREE,
538 layer_bounds, // device viewport
539 giant_rect, // viewport in layer space
540 gfx::Rect(layer_bounds), // visible content rect 526 gfx::Rect(layer_bounds), // visible content rect
541 layer_bounds, // last layer bounds 527 1.f, // current contents scale
542 layer_bounds, // current layer bounds 528 1.0); // current frame time
543 1.f, // last contents scale
544 1.f, // current contents scale
545 gfx::Transform(), // last screen transform
546 gfx::Transform(), // current screen transform
547 1.0, // current frame time
548 10000); // max tiles in tile manager
549 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); 529 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
550 530
551 // If the visible content rect is empty, it should still have live tiles. 531 // If the visible content rect is empty, it should still have live tiles.
552 tiling_->UpdateTilePriorities( 532 tiling_->UpdateTilePriorities(ACTIVE_TREE,
553 ACTIVE_TREE, 533 giant_rect, // visible content rect
554 layer_bounds, // device viewport 534 1.f, // current contents scale
555 giant_rect, // viewport in layer space 535 2.0); // current frame time
556 gfx::Rect(), // visible content rect
557 layer_bounds, // last layer bounds
558 layer_bounds, // current layer bounds
559 1.f, // last contents scale
560 1.f, // current contents scale
561 gfx::Transform(), // last screen transform
562 gfx::Transform(), // current screen transform
563 2.0, // current frame time
564 10000); // max tiles in tile manager
565 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); 536 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
566 } 537 }
567 538
568 TEST_F(PictureLayerTilingIteratorTest, TilesExistOutsideViewport) { 539 TEST_F(PictureLayerTilingIteratorTest, TilesExistOutsideViewport) {
569 gfx::Size layer_bounds(1099, 801); 540 gfx::Size layer_bounds(1099, 801);
570 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); 541 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
571 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); 542 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
572 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); 543 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
573 544
574 // This rect does not intersect with the layer, as the layer is outside the 545 // This rect does not intersect with the layer, as the layer is outside the
575 // viewport. 546 // viewport.
576 gfx::Rect viewport_rect(1100, 0, 1000, 1000); 547 gfx::Rect viewport_rect(1100, 0, 1000, 1000);
577 EXPECT_FALSE(viewport_rect.Intersects(gfx::Rect(layer_bounds))); 548 EXPECT_FALSE(viewport_rect.Intersects(gfx::Rect(layer_bounds)));
578 549
579 tiling_->UpdateTilePriorities( 550 set_max_tiles_for_interest_area(1000);
580 ACTIVE_TREE, 551 tiling_->UpdateTilePriorities(ACTIVE_TREE,
581 layer_bounds, // device viewport 552 viewport_rect, // visible content rect
582 viewport_rect, // viewport in layer space 553 1.f, // current contents scale
583 gfx::Rect(), // visible content rect 554 1.0); // current frame time
584 layer_bounds, // last layer bounds
585 layer_bounds, // current layer bounds
586 1.f, // last contents scale
587 1.f, // current contents scale
588 gfx::Transform(), // last screen transform
589 gfx::Transform(), // current screen transform
590 1.0, // current frame time
591 10000); // max tiles in tile manager
592 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); 555 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
593 } 556 }
594 557
595 static void TilesIntersectingRectExist(const gfx::Rect& rect, 558 static void TilesIntersectingRectExist(const gfx::Rect& rect,
596 bool intersect_exists, 559 bool intersect_exists,
597 Tile* tile, 560 Tile* tile,
598 const gfx::Rect& geometry_rect) { 561 const gfx::Rect& geometry_rect) {
599 bool intersects = rect.Intersects(geometry_rect); 562 bool intersects = rect.Intersects(geometry_rect);
600 bool expected_exists = intersect_exists ? intersects : !intersects; 563 bool expected_exists = intersect_exists ? intersects : !intersects;
601 EXPECT_EQ(expected_exists, tile != NULL) 564 EXPECT_EQ(expected_exists, tile != NULL)
602 << "Rects intersecting " << rect.ToString() << " should exist. " 565 << "Rects intersecting " << rect.ToString() << " should exist. "
603 << "Current tile rect is " << geometry_rect.ToString(); 566 << "Current tile rect is " << geometry_rect.ToString();
604 } 567 }
605 568
606 TEST_F(PictureLayerTilingIteratorTest, 569 TEST_F(PictureLayerTilingIteratorTest,
607 TilesExistLargeViewportAndLayerWithSmallVisibleArea) { 570 TilesExistLargeViewportAndLayerWithSmallVisibleArea) {
608 gfx::Size layer_bounds(10000, 10000); 571 gfx::Size layer_bounds(10000, 10000);
609 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); 572 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
610 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); 573 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
611 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); 574 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
612 575
613 gfx::Rect visible_rect(8000, 8000, 50, 50); 576 gfx::Rect visible_rect(8000, 8000, 50, 50);
614 577
578 set_max_tiles_for_interest_area(1);
615 tiling_->UpdateTilePriorities( 579 tiling_->UpdateTilePriorities(
616 ACTIVE_TREE, 580 ACTIVE_TREE,
617 layer_bounds, // device viewport
618 gfx::Rect(layer_bounds), // viewport in layer space
619 visible_rect, // visible content rect 581 visible_rect, // visible content rect
620 layer_bounds, // last layer bounds
621 layer_bounds, // current layer bounds
622 1.f, // last contents scale
623 1.f, // current contents scale 582 1.f, // current contents scale
624 gfx::Transform(), // last screen transform 583 1.0); // current frame time
625 gfx::Transform(), // current screen transform
626 1.0, // current frame time
627 1); // max tiles in tile manager
628 VerifyTiles(1.f, 584 VerifyTiles(1.f,
629 gfx::Rect(layer_bounds), 585 gfx::Rect(layer_bounds),
630 base::Bind(&TilesIntersectingRectExist, visible_rect, true)); 586 base::Bind(&TilesIntersectingRectExist, visible_rect, true));
631 } 587 }
632 588
633 static void CountExistingTiles(int *count, 589 static void CountExistingTiles(int *count,
634 Tile* tile, 590 Tile* tile,
635 const gfx::Rect& geometry_rect) { 591 const gfx::Rect& geometry_rect) {
636 if (tile != NULL) 592 if (tile != NULL)
637 ++(*count); 593 ++(*count);
638 } 594 }
639 595
640 TEST_F(PictureLayerTilingIteratorTest, 596 TEST_F(PictureLayerTilingIteratorTest,
641 TilesExistLargeViewportAndLayerWithLargeVisibleArea) { 597 TilesExistLargeViewportAndLayerWithLargeVisibleArea) {
642 gfx::Size layer_bounds(10000, 10000); 598 gfx::Size layer_bounds(10000, 10000);
643 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); 599 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
644 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); 600 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
645 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); 601 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
646 602
603 set_max_tiles_for_interest_area(1);
647 tiling_->UpdateTilePriorities( 604 tiling_->UpdateTilePriorities(
648 ACTIVE_TREE, 605 ACTIVE_TREE,
649 layer_bounds, // device viewport
650 gfx::Rect(layer_bounds), // viewport in layer space
651 gfx::Rect(layer_bounds), // visible content rect 606 gfx::Rect(layer_bounds), // visible content rect
652 layer_bounds, // last layer bounds 607 1.f, // current contents scale
653 layer_bounds, // current layer bounds 608 1.0); // current frame time
654 1.f, // last contents scale
655 1.f, // current contents scale
656 gfx::Transform(), // last screen transform
657 gfx::Transform(), // current screen transform
658 1.0, // current frame time
659 1); // max tiles in tile manager
660 609
661 int num_tiles = 0; 610 int num_tiles = 0;
662 VerifyTiles(1.f, 611 VerifyTiles(1.f,
663 gfx::Rect(layer_bounds), 612 gfx::Rect(layer_bounds),
664 base::Bind(&CountExistingTiles, &num_tiles)); 613 base::Bind(&CountExistingTiles, &num_tiles));
665 // If we're making a rect the size of one tile, it can only overlap up to 4 614 // If we're making a rect the size of one tile, it can only overlap up to 4
666 // tiles depending on its position. 615 // tiles depending on its position.
667 EXPECT_LE(num_tiles, 4); 616 EXPECT_LE(num_tiles, 4);
668 VerifyTiles(1.f, gfx::Rect(), base::Bind(&TileExists, false)); 617 VerifyTiles(1.f, gfx::Rect(), base::Bind(&TileExists, false));
669 } 618 }
670 619
671 TEST_F(PictureLayerTilingIteratorTest, AddTilingsToMatchScale) { 620 TEST_F(PictureLayerTilingIteratorTest, AddTilingsToMatchScale) {
672 gfx::Size layer_bounds(1099, 801); 621 gfx::Size layer_bounds(1099, 801);
673 gfx::Size tile_size(100, 100); 622 gfx::Size tile_size(100, 100);
674 623
675 client_.SetTileSize(tile_size); 624 client_.SetTileSize(tile_size);
676 625
677 PictureLayerTilingSet active_set(&client_, layer_bounds); 626 PictureLayerTilingSet active_set(&client_, layer_bounds);
678 627
679 active_set.AddTiling(1.f); 628 active_set.AddTiling(1.f);
680 629
681 VerifyTiles(active_set.tiling_at(0), 630 VerifyTiles(active_set.tiling_at(0),
682 1.f, 631 1.f,
683 gfx::Rect(layer_bounds), 632 gfx::Rect(layer_bounds),
684 base::Bind(&TileExists, false)); 633 base::Bind(&TileExists, false));
685 634
635 set_max_tiles_for_interest_area(10000);
686 active_set.UpdateTilePriorities( 636 active_set.UpdateTilePriorities(
687 PENDING_TREE, 637 PENDING_TREE,
688 layer_bounds, // device viewport
689 gfx::Rect(layer_bounds), // viewport in layer space
690 gfx::Rect(layer_bounds), // visible content rect 638 gfx::Rect(layer_bounds), // visible content rect
691 layer_bounds, // last layer bounds 639 1.f, // current contents scale
692 layer_bounds, // current layer bounds 640 1.0); // current frame time
693 1.f, // last contents scale
694 1.f, // current contents scale
695 gfx::Transform(), // last screen transform
696 gfx::Transform(), // current screen transform
697 1.0, // current frame time
698 10000); // max tiles in tile manager
699 641
700 // The active tiling has tiles now. 642 // The active tiling has tiles now.
701 VerifyTiles(active_set.tiling_at(0), 643 VerifyTiles(active_set.tiling_at(0),
702 1.f, 644 1.f,
703 gfx::Rect(layer_bounds), 645 gfx::Rect(layer_bounds),
704 base::Bind(&TileExists, true)); 646 base::Bind(&TileExists, true));
705 647
706 // Add the same tilings to the pending set. 648 // Add the same tilings to the pending set.
707 PictureLayerTilingSet pending_set(&client_, layer_bounds); 649 PictureLayerTilingSet pending_set(&client_, layer_bounds);
708 Region invalidation; 650 Region invalidation;
709 pending_set.SyncTilings(active_set, layer_bounds, invalidation, 0.f); 651 pending_set.SyncTilings(active_set, layer_bounds, invalidation, 0.f);
710 652
711 // The pending tiling starts with no tiles. 653 // The pending tiling starts with no tiles.
712 VerifyTiles(pending_set.tiling_at(0), 654 VerifyTiles(pending_set.tiling_at(0),
713 1.f, 655 1.f,
714 gfx::Rect(layer_bounds), 656 gfx::Rect(layer_bounds),
715 base::Bind(&TileExists, false)); 657 base::Bind(&TileExists, false));
716 658
717 // UpdateTilePriorities on the pending tiling at the same frame time. The 659 // UpdateTilePriorities on the pending tiling at the same frame time. The
718 // pending tiling should get tiles. 660 // pending tiling should get tiles.
719 pending_set.UpdateTilePriorities( 661 pending_set.UpdateTilePriorities(
720 PENDING_TREE, 662 PENDING_TREE,
721 layer_bounds, // device viewport
722 gfx::Rect(layer_bounds), // viewport in layer space
723 gfx::Rect(layer_bounds), // visible content rect 663 gfx::Rect(layer_bounds), // visible content rect
724 layer_bounds, // last layer bounds 664 1.f, // current contents scale
725 layer_bounds, // current layer bounds 665 1.0); // current frame time
726 1.f, // last contents scale
727 1.f, // current contents scale
728 gfx::Transform(), // last screen transform
729 gfx::Transform(), // current screen transform
730 1.0, // current frame time
731 10000); // max tiles in tile manager
732 666
733 VerifyTiles(pending_set.tiling_at(0), 667 VerifyTiles(pending_set.tiling_at(0),
734 1.f, 668 1.f,
735 gfx::Rect(layer_bounds), 669 gfx::Rect(layer_bounds),
736 base::Bind(&TileExists, true)); 670 base::Bind(&TileExists, true));
737 } 671 }
738 672
739 TEST(UpdateTilePrioritiesTest, VisibleTiles) { 673 TEST(UpdateTilePrioritiesTest, VisibleTiles) {
740 // The TilePriority of visible tiles should have zero distance_to_visible 674 // The TilePriority of visible tiles should have zero distance_to_visible
741 // and time_to_visible. 675 // and time_to_visible.
742 676
743 FakePictureLayerTilingClient client; 677 FakePictureLayerTilingClient client;
744 scoped_ptr<TestablePictureLayerTiling> tiling; 678 scoped_ptr<TestablePictureLayerTiling> tiling;
745 679
746 gfx::Size device_viewport(800, 600); 680 gfx::Size device_viewport(800, 600);
747 gfx::Rect visible_layer_rect(0, 0, 200, 200);
748 gfx::Size last_layer_bounds(200, 200); 681 gfx::Size last_layer_bounds(200, 200);
749 gfx::Size current_layer_bounds(200, 200); 682 gfx::Size current_layer_bounds(200, 200);
750 float last_layer_contents_scale = 1.f;
751 float current_layer_contents_scale = 1.f; 683 float current_layer_contents_scale = 1.f;
752 gfx::Transform last_screen_transform;
753 gfx::Transform current_screen_transform; 684 gfx::Transform current_screen_transform;
754 double current_frame_time_in_seconds = 1.0; 685 double current_frame_time_in_seconds = 1.0;
755 size_t max_tiles_for_interest_area = 10000; 686 size_t max_tiles_for_interest_area = 10000;
756 687
757 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 688 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
758 current_screen_transform, device_viewport); 689 current_screen_transform, device_viewport);
759 690
760 client.SetTileSize(gfx::Size(100, 100)); 691 client.SetTileSize(gfx::Size(100, 100));
761 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 692 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
762 current_layer_bounds, 693 current_layer_bounds,
763 &client); 694 &client);
764 695
696 client.set_max_tiles_for_interest_area(max_tiles_for_interest_area);
765 tiling->UpdateTilePriorities( 697 tiling->UpdateTilePriorities(
766 ACTIVE_TREE, 698 ACTIVE_TREE,
767 device_viewport,
768 viewport_in_layer_space, 699 viewport_in_layer_space,
769 visible_layer_rect,
770 last_layer_bounds,
771 current_layer_bounds,
772 last_layer_contents_scale,
773 current_layer_contents_scale, 700 current_layer_contents_scale,
774 last_screen_transform, 701 current_frame_time_in_seconds);
775 current_screen_transform,
776 current_frame_time_in_seconds,
777 max_tiles_for_interest_area);
778 702
779 ASSERT_TRUE(tiling->TileAt(0, 0)); 703 ASSERT_TRUE(tiling->TileAt(0, 0));
780 ASSERT_TRUE(tiling->TileAt(0, 1)); 704 ASSERT_TRUE(tiling->TileAt(0, 1));
781 ASSERT_TRUE(tiling->TileAt(1, 0)); 705 ASSERT_TRUE(tiling->TileAt(1, 0));
782 ASSERT_TRUE(tiling->TileAt(1, 1)); 706 ASSERT_TRUE(tiling->TileAt(1, 1));
783 707
784 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 708 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
785 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 709 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
786 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 710 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
787 711
788 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 712 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
789 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 713 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
790 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 714 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
791 715
792 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 716 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
793 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 717 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
794 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 718 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
795 719
796 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 720 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
797 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 721 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
798 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 722 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
799 } 723 }
800 724
801 TEST(UpdateTilePrioritiesTest, OffscreenTiles) { 725 TEST(UpdateTilePrioritiesTest, OffscreenTiles) {
802 // The TilePriority of offscreen tiles (without movement) should have nonzero 726 // The TilePriority of offscreen tiles (without movement) should have nonzero
803 // distance_to_visible and infinite time_to_visible. 727 // distance_to_visible and infinite time_to_visible.
804 728
805 FakePictureLayerTilingClient client; 729 FakePictureLayerTilingClient client;
806 scoped_ptr<TestablePictureLayerTiling> tiling; 730 scoped_ptr<TestablePictureLayerTiling> tiling;
807 731
808 gfx::Size device_viewport(800, 600); 732 gfx::Size device_viewport(800, 600);
809 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen; nothing is visible.
810 gfx::Size last_layer_bounds(200, 200); 733 gfx::Size last_layer_bounds(200, 200);
811 gfx::Size current_layer_bounds(200, 200); 734 gfx::Size current_layer_bounds(200, 200);
812 float last_layer_contents_scale = 1.f;
813 float current_layer_contents_scale = 1.f; 735 float current_layer_contents_scale = 1.f;
814 gfx::Transform last_screen_transform; 736 gfx::Transform last_screen_transform;
815 gfx::Transform current_screen_transform; 737 gfx::Transform current_screen_transform;
816 double current_frame_time_in_seconds = 1.0; 738 double current_frame_time_in_seconds = 1.0;
817 size_t max_tiles_for_interest_area = 10000; 739 size_t max_tiles_for_interest_area = 10000;
818 740
819 current_screen_transform.Translate(850, 0); 741 current_screen_transform.Translate(850, 0);
820 last_screen_transform = current_screen_transform; 742 last_screen_transform = current_screen_transform;
821 743
822 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 744 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
823 current_screen_transform, device_viewport); 745 current_screen_transform, device_viewport);
824 746
825 client.SetTileSize(gfx::Size(100, 100)); 747 client.SetTileSize(gfx::Size(100, 100));
826 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 748 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
827 current_layer_bounds, 749 current_layer_bounds,
828 &client); 750 &client);
829 751
830 tiling->UpdateTilePriorities( 752 client.set_max_tiles_for_interest_area(max_tiles_for_interest_area);
831 ACTIVE_TREE, 753 tiling->UpdateTilePriorities(ACTIVE_TREE,
832 device_viewport, 754 viewport_in_layer_space,
833 viewport_in_layer_space, 755 current_layer_contents_scale,
834 visible_layer_rect, 756 current_frame_time_in_seconds);
835 last_layer_bounds,
836 current_layer_bounds,
837 last_layer_contents_scale,
838 current_layer_contents_scale,
839 last_screen_transform,
840 current_screen_transform,
841 current_frame_time_in_seconds,
842 max_tiles_for_interest_area);
843 757
844 ASSERT_TRUE(tiling->TileAt(0, 0)); 758 ASSERT_TRUE(tiling->TileAt(0, 0));
845 ASSERT_TRUE(tiling->TileAt(0, 1)); 759 ASSERT_TRUE(tiling->TileAt(0, 1));
846 ASSERT_TRUE(tiling->TileAt(1, 0)); 760 ASSERT_TRUE(tiling->TileAt(1, 0));
847 ASSERT_TRUE(tiling->TileAt(1, 1)); 761 ASSERT_TRUE(tiling->TileAt(1, 1));
848 762
849 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 763 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
850 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 764 EXPECT_GT(priority.distance_to_visible, 0.f);
851 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 765 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
852 priority.time_to_visible_in_seconds);
853 766
854 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 767 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
855 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 768 EXPECT_GT(priority.distance_to_visible, 0.f);
856 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 769 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
857 priority.time_to_visible_in_seconds);
858 770
859 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 771 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
860 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 772 EXPECT_GT(priority.distance_to_visible, 0.f);
861 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 773 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
862 priority.time_to_visible_in_seconds);
863 774
864 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 775 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
865 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 776 EXPECT_GT(priority.distance_to_visible, 0.f);
866 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 777 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
867 priority.time_to_visible_in_seconds);
868 778
869 // Furthermore, in this scenario tiles on the right hand side should have a 779 // Furthermore, in this scenario tiles on the right hand side should have a
870 // larger distance to visible. 780 // larger distance to visible.
871 TilePriority left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 781 TilePriority left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
872 TilePriority right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 782 TilePriority right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
873 EXPECT_GT(right.distance_to_visible_in_pixels, 783 EXPECT_GT(right.distance_to_visible,
874 left.distance_to_visible_in_pixels); 784 left.distance_to_visible);
875 785
876 left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 786 left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
877 right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 787 right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
878 EXPECT_GT(right.distance_to_visible_in_pixels, 788 EXPECT_GT(right.distance_to_visible,
879 left.distance_to_visible_in_pixels); 789 left.distance_to_visible);
880 } 790 }
881 791
882 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) { 792 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) {
883 // Sanity check that a layer with some tiles visible and others offscreen has 793 // Sanity check that a layer with some tiles visible and others offscreen has
884 // correct TilePriorities for each tile. 794 // correct TilePriorities for each tile.
885 795
886 FakePictureLayerTilingClient client; 796 FakePictureLayerTilingClient client;
887 scoped_ptr<TestablePictureLayerTiling> tiling; 797 scoped_ptr<TestablePictureLayerTiling> tiling;
888 798
889 gfx::Size device_viewport(800, 600); 799 gfx::Size device_viewport(800, 600);
890 gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top quarter.
891 gfx::Size last_layer_bounds(200, 200); 800 gfx::Size last_layer_bounds(200, 200);
892 gfx::Size current_layer_bounds(200, 200); 801 gfx::Size current_layer_bounds(200, 200);
893 float last_layer_contents_scale = 1.f;
894 float current_layer_contents_scale = 1.f; 802 float current_layer_contents_scale = 1.f;
895 gfx::Transform last_screen_transform; 803 gfx::Transform last_screen_transform;
896 gfx::Transform current_screen_transform; 804 gfx::Transform current_screen_transform;
897 double current_frame_time_in_seconds = 1.0; 805 double current_frame_time_in_seconds = 1.0;
898 size_t max_tiles_for_interest_area = 10000; 806 size_t max_tiles_for_interest_area = 10000;
899 807
900 current_screen_transform.Translate(705, 505); 808 current_screen_transform.Translate(705, 505);
901 last_screen_transform = current_screen_transform; 809 last_screen_transform = current_screen_transform;
902 810
903 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 811 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
904 current_screen_transform, device_viewport); 812 current_screen_transform, device_viewport);
905 813
906 client.SetTileSize(gfx::Size(100, 100)); 814 client.SetTileSize(gfx::Size(100, 100));
907 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 815 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
908 current_layer_bounds, 816 current_layer_bounds,
909 &client); 817 &client);
910 818
911 tiling->UpdateTilePriorities( 819 client.set_max_tiles_for_interest_area(max_tiles_for_interest_area);
912 ACTIVE_TREE, 820 tiling->UpdateTilePriorities(ACTIVE_TREE,
913 device_viewport, 821 viewport_in_layer_space,
914 viewport_in_layer_space, 822 current_layer_contents_scale,
915 visible_layer_rect, 823 current_frame_time_in_seconds);
916 last_layer_bounds,
917 current_layer_bounds,
918 last_layer_contents_scale,
919 current_layer_contents_scale,
920 last_screen_transform,
921 current_screen_transform,
922 current_frame_time_in_seconds,
923 max_tiles_for_interest_area);
924 824
925 ASSERT_TRUE(tiling->TileAt(0, 0)); 825 ASSERT_TRUE(tiling->TileAt(0, 0));
926 ASSERT_TRUE(tiling->TileAt(0, 1)); 826 ASSERT_TRUE(tiling->TileAt(0, 1));
927 ASSERT_TRUE(tiling->TileAt(1, 0)); 827 ASSERT_TRUE(tiling->TileAt(1, 0));
928 ASSERT_TRUE(tiling->TileAt(1, 1)); 828 ASSERT_TRUE(tiling->TileAt(1, 1));
929 829
930 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 830 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
931 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 831 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
932 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 832 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
933 833
934 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 834 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
935 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 835 EXPECT_GT(priority.distance_to_visible, 0.f);
936 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 836 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
937 priority.time_to_visible_in_seconds);
938 837
939 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 838 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
940 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 839 EXPECT_GT(priority.distance_to_visible, 0.f);
941 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 840 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
942 priority.time_to_visible_in_seconds);
943 841
944 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 842 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
945 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 843 EXPECT_GT(priority.distance_to_visible, 0.f);
946 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 844 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
947 priority.time_to_visible_in_seconds);
948 } 845 }
949 846
950 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) { 847 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) {
951 // Each tile of a layer may be affected differently by a transform; Check 848 // Each tile of a layer may be affected differently by a transform; Check
952 // that UpdateTilePriorities correctly accounts for the transform between 849 // that UpdateTilePriorities correctly accounts for the transform between
953 // layer space and screen space. 850 // layer space and screen space.
954 851
955 FakePictureLayerTilingClient client; 852 FakePictureLayerTilingClient client;
956 scoped_ptr<TestablePictureLayerTiling> tiling; 853 scoped_ptr<TestablePictureLayerTiling> tiling;
957 854
958 gfx::Size device_viewport(800, 600); 855 gfx::Size device_viewport(800, 600);
959 gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top-left quarter.
960 gfx::Size last_layer_bounds(200, 200); 856 gfx::Size last_layer_bounds(200, 200);
961 gfx::Size current_layer_bounds(200, 200); 857 gfx::Size current_layer_bounds(200, 200);
962 float last_layer_contents_scale = 1.f;
963 float current_layer_contents_scale = 1.f; 858 float current_layer_contents_scale = 1.f;
964 gfx::Transform last_screen_transform; 859 gfx::Transform last_screen_transform;
965 gfx::Transform current_screen_transform; 860 gfx::Transform current_screen_transform;
966 double current_frame_time_in_seconds = 1.0; 861 double current_frame_time_in_seconds = 1.0;
967 size_t max_tiles_for_interest_area = 10000; 862 size_t max_tiles_for_interest_area = 10000;
968 863
969 // A diagonally rotated layer that is partially off the bottom of the screen. 864 // A diagonally rotated layer that is partially off the bottom of the screen.
970 // In this configuration, only the top-left tile would be visible. 865 // In this configuration, only the top-left tile would be visible.
971 current_screen_transform.Translate(400, 550); 866 current_screen_transform.Translate(600, 750);
972 current_screen_transform.RotateAboutZAxis(45); 867 current_screen_transform.RotateAboutZAxis(45);
973 last_screen_transform = current_screen_transform; 868 last_screen_transform = current_screen_transform;
974 869
975 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 870 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
976 current_screen_transform, device_viewport); 871 current_screen_transform, device_viewport);
977 872
978 client.SetTileSize(gfx::Size(100, 100)); 873 client.SetTileSize(gfx::Size(100, 100));
979 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 874 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
980 current_layer_bounds, 875 current_layer_bounds,
981 &client); 876 &client);
982 877
983 tiling->UpdateTilePriorities( 878 client.set_max_tiles_for_interest_area(max_tiles_for_interest_area);
984 ACTIVE_TREE, 879 tiling->UpdateTilePriorities(ACTIVE_TREE,
985 device_viewport, 880 viewport_in_layer_space,
986 viewport_in_layer_space, 881 current_layer_contents_scale,
987 visible_layer_rect, 882 current_frame_time_in_seconds);
988 last_layer_bounds,
989 current_layer_bounds,
990 last_layer_contents_scale,
991 current_layer_contents_scale,
992 last_screen_transform,
993 current_screen_transform,
994 current_frame_time_in_seconds,
995 max_tiles_for_interest_area);
996 883
997 ASSERT_TRUE(tiling->TileAt(0, 0)); 884 ASSERT_TRUE(tiling->TileAt(0, 0));
998 ASSERT_TRUE(tiling->TileAt(0, 1)); 885 ASSERT_TRUE(tiling->TileAt(0, 1));
999 ASSERT_TRUE(tiling->TileAt(1, 0)); 886 ASSERT_TRUE(tiling->TileAt(1, 0));
1000 ASSERT_TRUE(tiling->TileAt(1, 1)); 887 ASSERT_TRUE(tiling->TileAt(1, 1));
1001 888
1002 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 889 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1003 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 890 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1004 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 891 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1005 892
1006 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 893 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1007 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 894 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1008 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 895 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1009 priority.time_to_visible_in_seconds);
1010 896
1011 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 897 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1012 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 898 EXPECT_GT(priority.distance_to_visible, 0.f);
1013 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 899 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1014 priority.time_to_visible_in_seconds);
1015 900
1016 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 901 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1017 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 902 EXPECT_GT(priority.distance_to_visible, 0.f);
1018 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 903 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1019 priority.time_to_visible_in_seconds);
1020 904
1021 // Furthermore, in this scenario the bottom-right tile should have the larger 905 // Furthermore, in this scenario the bottom-right tile should have the larger
1022 // distance to visible. 906 // distance to visible.
1023 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 907 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1024 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 908 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1025 TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1026 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 909 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1027 EXPECT_GT(top_right.distance_to_visible_in_pixels, 910 EXPECT_GT(top_right.distance_to_visible,
1028 top_left.distance_to_visible_in_pixels); 911 top_left.distance_to_visible);
1029 EXPECT_GT(bottom_left.distance_to_visible_in_pixels,
1030 top_left.distance_to_visible_in_pixels);
1031 912
1032 EXPECT_GT(bottom_right.distance_to_visible_in_pixels, 913 EXPECT_EQ(bottom_right.distance_to_visible, top_right.distance_to_visible);
1033 bottom_left.distance_to_visible_in_pixels);
1034 EXPECT_GT(bottom_right.distance_to_visible_in_pixels,
1035 top_right.distance_to_visible_in_pixels);
1036 } 914 }
1037 915
1038 TEST(UpdateTilePrioritiesTest, PerspectiveLayer) { 916 TEST(UpdateTilePrioritiesTest, PerspectiveLayer) {
1039 // Perspective transforms need to take a different code path. 917 // Perspective transforms need to take a different code path.
1040 // This test checks tile priorities of a perspective layer. 918 // This test checks tile priorities of a perspective layer.
1041 919
1042 FakePictureLayerTilingClient client; 920 FakePictureLayerTilingClient client;
1043 scoped_ptr<TestablePictureLayerTiling> tiling; 921 scoped_ptr<TestablePictureLayerTiling> tiling;
1044 922
1045 gfx::Size device_viewport(800, 600); 923 gfx::Size device_viewport(800, 600);
1046 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen. 924 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen.
1047 gfx::Size last_layer_bounds(200, 200); 925 gfx::Size last_layer_bounds(200, 200);
1048 gfx::Size current_layer_bounds(200, 200); 926 gfx::Size current_layer_bounds(200, 200);
1049 float last_layer_contents_scale = 1.f;
1050 float current_layer_contents_scale = 1.f; 927 float current_layer_contents_scale = 1.f;
1051 gfx::Transform last_screen_transform; 928 gfx::Transform last_screen_transform;
1052 gfx::Transform current_screen_transform; 929 gfx::Transform current_screen_transform;
1053 double current_frame_time_in_seconds = 1.0; 930 double current_frame_time_in_seconds = 1.0;
1054 size_t max_tiles_for_interest_area = 10000; 931 size_t max_tiles_for_interest_area = 10000;
1055 932
1056 // A 3d perspective layer rotated about its Y axis, translated to almost 933 // A 3d perspective layer rotated about its Y axis, translated to almost
1057 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than 934 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than
1058 // the right side, so the top-left tile will technically be closer than the 935 // the right side, so the top-left tile will technically be closer than the
1059 // top-right. 936 // top-right.
(...skipping 15 matching lines...) Expand all
1075 ASSERT_FALSE(clipped); 952 ASSERT_FALSE(clipped);
1076 953
1077 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 954 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1078 current_screen_transform, device_viewport); 955 current_screen_transform, device_viewport);
1079 956
1080 client.SetTileSize(gfx::Size(100, 100)); 957 client.SetTileSize(gfx::Size(100, 100));
1081 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 958 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1082 current_layer_bounds, 959 current_layer_bounds,
1083 &client); 960 &client);
1084 961
1085 tiling->UpdateTilePriorities( 962 client.set_max_tiles_for_interest_area(max_tiles_for_interest_area);
1086 ACTIVE_TREE, 963 tiling->UpdateTilePriorities(ACTIVE_TREE,
1087 device_viewport, 964 viewport_in_layer_space,
1088 viewport_in_layer_space, 965 current_layer_contents_scale,
1089 visible_layer_rect, 966 current_frame_time_in_seconds);
1090 last_layer_bounds,
1091 current_layer_bounds,
1092 last_layer_contents_scale,
1093 current_layer_contents_scale,
1094 last_screen_transform,
1095 current_screen_transform,
1096 current_frame_time_in_seconds,
1097 max_tiles_for_interest_area);
1098 967
1099 ASSERT_TRUE(tiling->TileAt(0, 0)); 968 ASSERT_TRUE(tiling->TileAt(0, 0));
1100 ASSERT_TRUE(tiling->TileAt(0, 1)); 969 ASSERT_TRUE(tiling->TileAt(0, 1));
1101 ASSERT_TRUE(tiling->TileAt(1, 0)); 970 ASSERT_TRUE(tiling->TileAt(1, 0));
1102 ASSERT_TRUE(tiling->TileAt(1, 1)); 971 ASSERT_TRUE(tiling->TileAt(1, 1));
1103 972
1104 // All tiles will have a positive distance_to_visible 973 // All tiles will have a positive distance_to_visible
1105 // and an infinite time_to_visible. 974 // and an infinite time_to_visible.
1106 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 975 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1107 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 976 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f);
1108 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 977 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1109 priority.time_to_visible_in_seconds);
1110 978
1111 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 979 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1112 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 980 EXPECT_GT(priority.distance_to_visible, 0.f);
1113 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 981 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1114 priority.time_to_visible_in_seconds);
1115 982
1116 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 983 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1117 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 984 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f);
1118 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 985 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1119 priority.time_to_visible_in_seconds);
1120 986
1121 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 987 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1122 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 988 EXPECT_GT(priority.distance_to_visible, 0.f);
1123 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 989 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1124 priority.time_to_visible_in_seconds);
1125 990
1126 // Furthermore, in this scenario the top-left distance_to_visible 991 // Furthermore, in this scenario the top-left distance_to_visible
1127 // will be smallest, followed by top-right. The bottom layers 992 // will be smallest, followed by top-right. The bottom layers
1128 // will of course be further than the top layers. 993 // will of course be further than the top layers.
1129 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 994 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1130 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 995 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1131 TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 996 TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1132 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 997 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1133 EXPECT_GT(top_right.distance_to_visible_in_pixels,
1134 top_left.distance_to_visible_in_pixels);
1135 998
1136 EXPECT_GT(bottom_right.distance_to_visible_in_pixels, 999 EXPECT_GT(bottom_right.distance_to_visible,
1137 top_right.distance_to_visible_in_pixels); 1000 top_right.distance_to_visible);
1138 1001
1139 EXPECT_GT(bottom_left.distance_to_visible_in_pixels, 1002 EXPECT_GT(bottom_left.distance_to_visible,
1140 top_left.distance_to_visible_in_pixels); 1003 top_left.distance_to_visible);
1141 } 1004 }
1142 1005
1143 TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) { 1006 TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) {
1144 // Perspective transforms need to take a different code path. 1007 // Perspective transforms need to take a different code path.
1145 // This test checks tile priorities of a perspective layer. 1008 // This test checks tile priorities of a perspective layer.
1146 1009
1147 FakePictureLayerTilingClient client; 1010 FakePictureLayerTilingClient client;
1148 scoped_ptr<TestablePictureLayerTiling> tiling; 1011 scoped_ptr<TestablePictureLayerTiling> tiling;
1149 1012
1150 gfx::Size device_viewport(800, 600); 1013 gfx::Size device_viewport(800, 600);
1151 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen.
1152 gfx::Size last_layer_bounds(200, 200); 1014 gfx::Size last_layer_bounds(200, 200);
1153 gfx::Size current_layer_bounds(200, 200); 1015 gfx::Size current_layer_bounds(200, 200);
1154 float last_layer_contents_scale = 1.f;
1155 float current_layer_contents_scale = 1.f; 1016 float current_layer_contents_scale = 1.f;
1156 gfx::Transform last_screen_transform; 1017 gfx::Transform last_screen_transform;
1157 gfx::Transform current_screen_transform; 1018 gfx::Transform current_screen_transform;
1158 double current_frame_time_in_seconds = 1.0; 1019 double current_frame_time_in_seconds = 1.0;
1159 size_t max_tiles_for_interest_area = 10000; 1020 size_t max_tiles_for_interest_area = 10000;
1160 1021
1161 // A 3d perspective layer rotated about its Y axis, translated to almost 1022 // A 3d perspective layer rotated about its Y axis, translated to almost
1162 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than 1023 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than
1163 // the right side, so the top-left tile will technically be closer than the 1024 // the right side, so the top-left tile will technically be closer than the
1164 // top-right. 1025 // top-right.
(...skipping 21 matching lines...) Expand all
1186 ASSERT_FALSE(clipped); 1047 ASSERT_FALSE(clipped);
1187 1048
1188 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1049 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1189 current_screen_transform, device_viewport); 1050 current_screen_transform, device_viewport);
1190 1051
1191 client.SetTileSize(gfx::Size(100, 100)); 1052 client.SetTileSize(gfx::Size(100, 100));
1192 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1053 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1193 current_layer_bounds, 1054 current_layer_bounds,
1194 &client); 1055 &client);
1195 1056
1196 tiling->UpdateTilePriorities( 1057 client.set_max_tiles_for_interest_area(max_tiles_for_interest_area);
1197 ACTIVE_TREE, 1058 tiling->UpdateTilePriorities(ACTIVE_TREE,
1198 device_viewport, 1059 viewport_in_layer_space,
1199 viewport_in_layer_space, 1060 current_layer_contents_scale,
1200 visible_layer_rect, 1061 current_frame_time_in_seconds);
1201 last_layer_bounds,
1202 current_layer_bounds,
1203 last_layer_contents_scale,
1204 current_layer_contents_scale,
1205 last_screen_transform,
1206 current_screen_transform,
1207 current_frame_time_in_seconds,
1208 max_tiles_for_interest_area);
1209 1062
1210 ASSERT_TRUE(tiling->TileAt(0, 0)); 1063 ASSERT_TRUE(tiling->TileAt(0, 0));
1211 ASSERT_TRUE(tiling->TileAt(0, 1)); 1064 ASSERT_TRUE(tiling->TileAt(0, 1));
1212 ASSERT_TRUE(tiling->TileAt(1, 0)); 1065 ASSERT_TRUE(tiling->TileAt(1, 0));
1213 ASSERT_TRUE(tiling->TileAt(1, 1)); 1066 ASSERT_TRUE(tiling->TileAt(1, 1));
1214 1067
1215 // Left-side tiles will be clipped by the transform, so we have to assume 1068 // Left-side tiles will be clipped by the transform, so we have to assume
1216 // they are visible just in case. 1069 // they are visible just in case.
1217 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1070 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1218 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1071 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1219 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1072 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
1220 1073
1221 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1074 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1222 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1075 EXPECT_GT(priority.distance_to_visible, 0.f);
1223 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1076 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1224 1077
1225 // Right-side tiles will have a positive distance_to_visible 1078 // Right-side tiles will have a positive distance_to_visible
1226 // and an infinite time_to_visible. 1079 // and an infinite time_to_visible.
1227 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1080 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1228 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1081 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f);
1229 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1082 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1230 priority.time_to_visible_in_seconds);
1231 1083
1232 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1084 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1233 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1085 EXPECT_GT(priority.distance_to_visible, 0.f);
1234 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1086 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1235 priority.time_to_visible_in_seconds);
1236 } 1087 }
1237 1088
1238 TEST(UpdateTilePrioritiesTest, BasicMotion) { 1089 TEST(UpdateTilePrioritiesTest, BasicMotion) {
1239 // Test that time_to_visible is computed correctly when 1090 // Test that time_to_visible is computed correctly when
1240 // there is some motion. 1091 // there is some motion.
1241 1092
1242 FakePictureLayerTilingClient client; 1093 FakePictureLayerTilingClient client;
1243 scoped_ptr<TestablePictureLayerTiling> tiling; 1094 scoped_ptr<TestablePictureLayerTiling> tiling;
1244 1095
1245 gfx::Size device_viewport(800, 600); 1096 gfx::Size device_viewport(800, 600);
(...skipping 13 matching lines...) Expand all
1259 last_screen_transform.Translate(2800, 0); 1110 last_screen_transform.Translate(2800, 0);
1260 1111
1261 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1112 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1262 current_screen_transform, device_viewport); 1113 current_screen_transform, device_viewport);
1263 1114
1264 client.SetTileSize(gfx::Size(100, 100)); 1115 client.SetTileSize(gfx::Size(100, 100));
1265 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1116 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1266 current_layer_bounds, 1117 current_layer_bounds,
1267 &client); 1118 &client);
1268 1119
1120 client.set_max_tiles_for_interest_area(max_tiles_for_interest_area);
1269 // previous ("last") frame 1121 // previous ("last") frame
1270 tiling->UpdateTilePriorities( 1122 tiling->UpdateTilePriorities(ACTIVE_TREE,
1271 ACTIVE_TREE, 1123 viewport_in_layer_space,
1272 device_viewport, 1124 last_layer_contents_scale,
1273 viewport_in_layer_space, 1125 last_frame_time_in_seconds);
1274 visible_layer_rect,
1275 last_layer_bounds,
1276 last_layer_bounds,
1277 last_layer_contents_scale,
1278 last_layer_contents_scale,
1279 last_screen_transform,
1280 last_screen_transform,
1281 last_frame_time_in_seconds,
1282 max_tiles_for_interest_area);
1283 1126
1284 // current frame 1127 // current frame
1285 tiling->UpdateTilePriorities( 1128 tiling->UpdateTilePriorities(ACTIVE_TREE,
1286 ACTIVE_TREE, 1129 viewport_in_layer_space,
1287 device_viewport, 1130 current_layer_contents_scale,
1288 viewport_in_layer_space, 1131 current_frame_time_in_seconds);
1289 visible_layer_rect,
1290 last_layer_bounds,
1291 current_layer_bounds,
1292 last_layer_contents_scale,
1293 current_layer_contents_scale,
1294 last_screen_transform,
1295 current_screen_transform,
1296 current_frame_time_in_seconds,
1297 max_tiles_for_interest_area);
1298 1132
1299 ASSERT_TRUE(tiling->TileAt(0, 0)); 1133 ASSERT_TRUE(tiling->TileAt(0, 0));
1300 ASSERT_TRUE(tiling->TileAt(0, 1)); 1134 ASSERT_TRUE(tiling->TileAt(0, 1));
1301 ASSERT_TRUE(tiling->TileAt(1, 0)); 1135 ASSERT_TRUE(tiling->TileAt(1, 0));
1302 ASSERT_TRUE(tiling->TileAt(1, 1)); 1136 ASSERT_TRUE(tiling->TileAt(1, 1));
1303 1137
1304 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1138 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1305 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1139 EXPECT_GT(priority.distance_to_visible, 0.f);
1306 EXPECT_FLOAT_EQ(1.f, 1140 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1307 priority.time_to_visible_in_seconds);
1308 1141
1309 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1142 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1310 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1143 EXPECT_GT(priority.distance_to_visible, 0.f);
1311 EXPECT_FLOAT_EQ(1.f, 1144 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1312 priority.time_to_visible_in_seconds);
1313 1145
1314 // time_to_visible for the right hand side layers needs an extra 0.099 1146 // time_to_visible for the right hand side layers needs an extra 0.099
1315 // seconds because this tile is 99 pixels further away. 1147 // seconds because this tile is 99 pixels further away.
1316 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1148 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1317 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1149 EXPECT_GT(priority.distance_to_visible, 0.f);
1318 EXPECT_FLOAT_EQ(1.099f, 1150 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1319 priority.time_to_visible_in_seconds);
1320 1151
1321 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); 1152 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1322 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1153 EXPECT_GT(priority.distance_to_visible, 0.f);
1323 EXPECT_FLOAT_EQ(1.099f, 1154 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1324 priority.time_to_visible_in_seconds);
1325 } 1155 }
1326 1156
1327 TEST(UpdateTilePrioritiesTest, RotationMotion) { 1157 TEST(UpdateTilePrioritiesTest, RotationMotion) {
1328 // Each tile of a layer may be affected differently by a transform; Check 1158 // Each tile of a layer may be affected differently by a transform; Check
1329 // that UpdateTilePriorities correctly accounts for the transform between 1159 // that UpdateTilePriorities correctly accounts for the transform between
1330 // layer space and screen space. 1160 // layer space and screen space.
1331 1161
1332 FakePictureLayerTilingClient client; 1162 FakePictureLayerTilingClient client;
1333 scoped_ptr<TestablePictureLayerTiling> tiling; 1163 scoped_ptr<TestablePictureLayerTiling> tiling;
1334 1164
(...skipping 22 matching lines...) Expand all
1357 last_screen_transform.Translate(400, 550); 1187 last_screen_transform.Translate(400, 550);
1358 1188
1359 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( 1189 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1360 current_screen_transform, device_viewport); 1190 current_screen_transform, device_viewport);
1361 1191
1362 client.SetTileSize(gfx::Size(100, 100)); 1192 client.SetTileSize(gfx::Size(100, 100));
1363 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale 1193 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1364 current_layer_bounds, 1194 current_layer_bounds,
1365 &client); 1195 &client);
1366 1196
1197 client.set_max_tiles_for_interest_area(max_tiles_for_interest_area);
1198
1367 // previous ("last") frame 1199 // previous ("last") frame
1368 tiling->UpdateTilePriorities( 1200 tiling->UpdateTilePriorities(ACTIVE_TREE,
1369 ACTIVE_TREE, 1201 viewport_in_layer_space,
1370 device_viewport, 1202 last_layer_contents_scale,
1371 viewport_in_layer_space, 1203 last_frame_time_in_seconds);
1372 visible_layer_rect,
1373 last_layer_bounds,
1374 last_layer_bounds,
1375 last_layer_contents_scale,
1376 last_layer_contents_scale,
1377 last_screen_transform,
1378 last_screen_transform,
1379 last_frame_time_in_seconds,
1380 max_tiles_for_interest_area);
1381 1204
1382 // current frame 1205 // current frame
1383 tiling->UpdateTilePriorities( 1206 tiling->UpdateTilePriorities(ACTIVE_TREE,
1384 ACTIVE_TREE, 1207 viewport_in_layer_space,
1385 device_viewport, 1208 current_layer_contents_scale,
1386 viewport_in_layer_space, 1209 current_frame_time_in_seconds);
1387 visible_layer_rect,
1388 last_layer_bounds,
1389 current_layer_bounds,
1390 last_layer_contents_scale,
1391 current_layer_contents_scale,
1392 last_screen_transform,
1393 current_screen_transform,
1394 current_frame_time_in_seconds,
1395 max_tiles_for_interest_area);
1396 1210
1397 ASSERT_TRUE(tiling->TileAt(0, 0)); 1211 ASSERT_TRUE(tiling->TileAt(0, 0));
1398 ASSERT_TRUE(tiling->TileAt(0, 1)); 1212 ASSERT_TRUE(tiling->TileAt(0, 1));
1399 ASSERT_TRUE(tiling->TileAt(1, 0)); 1213 ASSERT_TRUE(tiling->TileAt(1, 0));
1400 ASSERT_TRUE(tiling->TileAt(1, 1)); 1214 ASSERT_TRUE(tiling->TileAt(1, 1));
1401 1215
1402 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); 1216 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1403 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); 1217 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1404 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); 1218 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1405 1219
1406 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); 1220 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1407 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1221 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1408 EXPECT_GT(priority.time_to_visible_in_seconds, 0.f); 1222 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1409 1223
1410 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); 1224 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1411 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); 1225 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1412 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), 1226 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1413 priority.time_to_visible_in_seconds);
1414 } 1227 }
1415 1228
1416 } // namespace 1229 } // namespace
1417 } // namespace cc 1230 } // namespace cc
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