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Issue 140513006: cc: Simplify picture layer tiling update tile priorities. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: removed dead code Created 6 years, 10 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/tile_priority.h" 5 #include "cc/resources/tile_priority.h"
6 6
7 #include "base/values.h" 7 #include "base/values.h"
8 #include "cc/base/math_util.h" 8 #include "cc/base/math_util.h"
9 9
10 namespace {
11
12 // TODO(qinmin): modify ui/gfx/range/range.h to support template so that we
13 // don't need to define this.
14 struct Range {
15 Range(float start, float end) : start_(start), end_(end) {}
16 bool IsEmpty();
17 float start_;
18 float end_;
19 };
20
21 bool Range::IsEmpty() {
22 return start_ >= end_;
23 }
24
25 inline void IntersectNegativeHalfplane(Range* out,
26 float previous,
27 float current,
28 float target,
29 float time_delta) {
30 float time_per_dist = time_delta / (current - previous);
31 float t = (target - current) * time_per_dist;
32 if (time_per_dist > 0.0f)
33 out->start_ = std::max(out->start_, t);
34 else
35 out->end_ = std::min(out->end_, t);
36 }
37
38 inline void IntersectPositiveHalfplane(Range* out,
39 float previous,
40 float current,
41 float target,
42 float time_delta) {
43 float time_per_dist = time_delta / (current - previous);
44 float t = (target - current) * time_per_dist;
45 if (time_per_dist < 0.0f)
46 out->start_ = std::max(out->start_, t);
47 else
48 out->end_ = std::min(out->end_, t);
49 }
50
51 } // namespace
52
53 namespace cc { 10 namespace cc {
54 11
55 scoped_ptr<base::Value> WhichTreeAsValue(WhichTree tree) { 12 scoped_ptr<base::Value> WhichTreeAsValue(WhichTree tree) {
56 switch (tree) { 13 switch (tree) {
57 case ACTIVE_TREE: 14 case ACTIVE_TREE:
58 return scoped_ptr<base::Value>(new base::StringValue("ACTIVE_TREE")); 15 return scoped_ptr<base::Value>(new base::StringValue("ACTIVE_TREE"));
59 case PENDING_TREE: 16 case PENDING_TREE:
60 return scoped_ptr<base::Value>(new base::StringValue("PENDING_TREE")); 17 return scoped_ptr<base::Value>(new base::StringValue("PENDING_TREE"));
61 default: 18 default:
62 DCHECK(false) << "Unrecognized WhichTree value " << tree; 19 DCHECK(false) << "Unrecognized WhichTree value " << tree;
(...skipping 11 matching lines...) Expand all
74 return scoped_ptr<base::Value>(new base::StringValue("HIGH_RESOLUTION")); 31 return scoped_ptr<base::Value>(new base::StringValue("HIGH_RESOLUTION"));
75 case NON_IDEAL_RESOLUTION: 32 case NON_IDEAL_RESOLUTION:
76 return scoped_ptr<base::Value>(new base::StringValue( 33 return scoped_ptr<base::Value>(new base::StringValue(
77 "NON_IDEAL_RESOLUTION")); 34 "NON_IDEAL_RESOLUTION"));
78 } 35 }
79 DCHECK(false) << "Unrecognized TileResolution value " << resolution; 36 DCHECK(false) << "Unrecognized TileResolution value " << resolution;
80 return scoped_ptr<base::Value>(new base::StringValue( 37 return scoped_ptr<base::Value>(new base::StringValue(
81 "<unknown TileResolution value>")); 38 "<unknown TileResolution value>"));
82 } 39 }
83 40
41 scoped_ptr<base::Value> TilePriorityBinAsValue(TilePriority::PriorityBin bin) {
42 switch (bin) {
43 case TilePriority::NOW:
44 return scoped_ptr<base::Value>(base::Value::CreateStringValue("NOW"));
45 case TilePriority::SOON:
46 return scoped_ptr<base::Value>(base::Value::CreateStringValue("SOON"));
47 case TilePriority::EVENTUALLY:
48 return scoped_ptr<base::Value>(
49 base::Value::CreateStringValue("EVENTUALLY"));
50 }
51 DCHECK(false) << "Unrecognized TilePriority::PriorityBin value " << bin;
52 return scoped_ptr<base::Value>(base::Value::CreateStringValue(
53 "<unknown TilePriority::PriorityBin value>"));
54 }
55
84 scoped_ptr<base::Value> TilePriority::AsValue() const { 56 scoped_ptr<base::Value> TilePriority::AsValue() const {
85 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); 57 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
86 state->Set("resolution", TileResolutionAsValue(resolution).release()); 58 state->Set("resolution", TileResolutionAsValue(resolution).release());
87 state->Set("time_to_visible_in_seconds", 59 state->Set("priority_bin", TilePriorityBinAsValue(priority_bin).release());
88 MathUtil::AsValueSafely(time_to_visible_in_seconds).release()); 60 state->Set("distance_to_visible",
89 state->Set("distance_to_visible_in_pixels", 61 MathUtil::AsValueSafely(distance_to_visible).release());
90 MathUtil::AsValueSafely(distance_to_visible_in_pixels).release());
91 return state.PassAs<base::Value>(); 62 return state.PassAs<base::Value>();
92 } 63 }
93 64
94 float TilePriority::TimeForBoundsToIntersect(const gfx::RectF& previous_bounds,
95 const gfx::RectF& current_bounds,
96 float time_delta,
97 const gfx::RectF& target_bounds) {
98 // Perform an intersection test explicitly between current and target.
99 if (current_bounds.x() < target_bounds.right() &&
100 current_bounds.y() < target_bounds.bottom() &&
101 target_bounds.x() < current_bounds.right() &&
102 target_bounds.y() < current_bounds.bottom())
103 return 0.0f;
104
105 const float kMaxTimeToVisibleInSeconds =
106 std::numeric_limits<float>::infinity();
107
108 if (time_delta == 0.0f)
109 return kMaxTimeToVisibleInSeconds;
110
111 // As we are trying to solve the case of both scaling and scrolling, using
112 // a single coordinate with velocity is not enough. The logic here is to
113 // calculate the velocity for each edge. Then we calculate the time range that
114 // each edge will stay on the same side of the target bounds. If there is an
115 // overlap between these time ranges, the bounds must have intersect with
116 // each other during that period of time.
117 Range range(0.0f, kMaxTimeToVisibleInSeconds);
118 IntersectPositiveHalfplane(
119 &range, previous_bounds.x(), current_bounds.x(),
120 target_bounds.right(), time_delta);
121 IntersectNegativeHalfplane(
122 &range, previous_bounds.right(), current_bounds.right(),
123 target_bounds.x(), time_delta);
124 IntersectPositiveHalfplane(
125 &range, previous_bounds.y(), current_bounds.y(),
126 target_bounds.bottom(), time_delta);
127 IntersectNegativeHalfplane(
128 &range, previous_bounds.bottom(), current_bounds.bottom(),
129 target_bounds.y(), time_delta);
130 return range.IsEmpty() ? kMaxTimeToVisibleInSeconds : range.start_;
131 }
132
133 scoped_ptr<base::Value> TileMemoryLimitPolicyAsValue( 65 scoped_ptr<base::Value> TileMemoryLimitPolicyAsValue(
134 TileMemoryLimitPolicy policy) { 66 TileMemoryLimitPolicy policy) {
135 switch (policy) { 67 switch (policy) {
136 case ALLOW_NOTHING: 68 case ALLOW_NOTHING:
137 return scoped_ptr<base::Value>(new base::StringValue("ALLOW_NOTHING")); 69 return scoped_ptr<base::Value>(new base::StringValue("ALLOW_NOTHING"));
138 case ALLOW_ABSOLUTE_MINIMUM: 70 case ALLOW_ABSOLUTE_MINIMUM:
139 return scoped_ptr<base::Value>(new base::StringValue( 71 return scoped_ptr<base::Value>(new base::StringValue(
140 "ALLOW_ABSOLUTE_MINIMUM")); 72 "ALLOW_ABSOLUTE_MINIMUM"));
141 case ALLOW_PREPAINT_ONLY: 73 case ALLOW_PREPAINT_ONLY:
142 return scoped_ptr<base::Value>(new base::StringValue( 74 return scoped_ptr<base::Value>(new base::StringValue(
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
174 TileMemoryLimitPolicyAsValue(memory_limit_policy).release()); 106 TileMemoryLimitPolicyAsValue(memory_limit_policy).release());
175 state->SetInteger("memory_limit_in_bytes", memory_limit_in_bytes); 107 state->SetInteger("memory_limit_in_bytes", memory_limit_in_bytes);
176 state->SetInteger("unused_memory_limit_in_bytes", 108 state->SetInteger("unused_memory_limit_in_bytes",
177 unused_memory_limit_in_bytes); 109 unused_memory_limit_in_bytes);
178 state->SetInteger("num_resources_limit", num_resources_limit); 110 state->SetInteger("num_resources_limit", num_resources_limit);
179 state->Set("tree_priority", TreePriorityAsValue(tree_priority).release()); 111 state->Set("tree_priority", TreePriorityAsValue(tree_priority).release());
180 return state.PassAs<base::Value>(); 112 return state.PassAs<base::Value>();
181 } 113 }
182 114
183 } // namespace cc 115 } // namespace cc
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