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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/resources/tile_manager.h" | 5 #include "cc/resources/tile_manager.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <limits> | 8 #include <limits> |
| 9 #include <string> | 9 #include <string> |
| 10 | 10 |
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| 108 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | 108 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
| 109 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN] | 109 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN] |
| 110 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | 110 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
| 111 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN] | 111 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN] |
| 112 NEVER_BIN // [NEVER_BIN] | 112 NEVER_BIN // [NEVER_BIN] |
| 113 }}; | 113 }}; |
| 114 | 114 |
| 115 // Determine bin based on three categories of tiles: things we need now, | 115 // Determine bin based on three categories of tiles: things we need now, |
| 116 // things we need soon, and eventually. | 116 // things we need soon, and eventually. |
| 117 inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) { | 117 inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) { |
| 118 // The amount of time/pixels for which we want to have prepainting coverage. | |
| 119 // Note: All very arbitrary constants: metric-based tuning is welcome! | |
| 120 const float kPrepaintingWindowTimeSeconds = 1.0f; | |
| 121 const float kBackflingGuardDistancePixels = 314.0f; | 118 const float kBackflingGuardDistancePixels = 314.0f; |
| 122 // Note: The max distances here assume that SOON_BIN will never help overcome | |
| 123 // raster being too slow (only caching in advance will do that), so we just | |
| 124 // need enough padding to handle some latency and per-tile variability. | |
| 125 const float kMaxPrepaintingDistancePixelsHighRes = 2000.0f; | |
| 126 const float kMaxPrepaintingDistancePixelsLowRes = 4000.0f; | |
| 127 | 119 |
| 128 if (prio.distance_to_visible_in_pixels == | 120 if (prio.priority_bin == TilePriority::NOW) |
| 129 std::numeric_limits<float>::infinity()) | |
| 130 return NEVER_BIN; | |
| 131 | |
| 132 if (prio.time_to_visible_in_seconds == 0) | |
| 133 return NOW_BIN; | 121 return NOW_BIN; |
| 134 | 122 |
| 135 if (prio.resolution == NON_IDEAL_RESOLUTION) | 123 if (prio.priority_bin == TilePriority::SOON || |
| 136 return EVENTUALLY_BIN; | 124 prio.distance_to_visible < kBackflingGuardDistancePixels) |
| 125 return SOON_BIN; |
| 137 | 126 |
| 138 float max_prepainting_distance_pixels = | 127 if (prio.distance_to_visible == std::numeric_limits<float>::infinity()) |
| 139 (prio.resolution == HIGH_RESOLUTION) | 128 return NEVER_BIN; |
| 140 ? kMaxPrepaintingDistancePixelsHighRes | |
| 141 : kMaxPrepaintingDistancePixelsLowRes; | |
| 142 | |
| 143 // Soon bin if we are within backfling-guard, or under both the time window | |
| 144 // and the max distance window. | |
| 145 if (prio.distance_to_visible_in_pixels < kBackflingGuardDistancePixels || | |
| 146 (prio.time_to_visible_in_seconds < kPrepaintingWindowTimeSeconds && | |
| 147 prio.distance_to_visible_in_pixels <= max_prepainting_distance_pixels)) | |
| 148 return SOON_BIN; | |
| 149 | 129 |
| 150 return EVENTUALLY_BIN; | 130 return EVENTUALLY_BIN; |
| 151 } | 131 } |
| 152 | 132 |
| 153 } // namespace | 133 } // namespace |
| 154 | 134 |
| 155 RasterTaskCompletionStats::RasterTaskCompletionStats() | 135 RasterTaskCompletionStats::RasterTaskCompletionStats() |
| 156 : completed_count(0u), canceled_count(0u) {} | 136 : completed_count(0u), canceled_count(0u) {} |
| 157 | 137 |
| 158 scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue( | 138 scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue( |
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| 442 | 422 |
| 443 // Bump up the priority if we determined it's NEVER_BIN on one tree, | 423 // Bump up the priority if we determined it's NEVER_BIN on one tree, |
| 444 // but is still required on the other tree. | 424 // but is still required on the other tree. |
| 445 bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN && | 425 bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN && |
| 446 tree_bin[PENDING_TREE] == NEVER_BIN; | 426 tree_bin[PENDING_TREE] == NEVER_BIN; |
| 447 | 427 |
| 448 if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees) | 428 if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees) |
| 449 mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN; | 429 mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN; |
| 450 | 430 |
| 451 mts.resolution = tile_priority.resolution; | 431 mts.resolution = tile_priority.resolution; |
| 452 mts.time_to_needed_in_seconds = tile_priority.time_to_visible_in_seconds; | 432 mts.priority_bin = tile_priority.priority_bin; |
| 453 mts.distance_to_visible_in_pixels = | 433 mts.distance_to_visible = tile_priority.distance_to_visible; |
| 454 tile_priority.distance_to_visible_in_pixels; | |
| 455 mts.required_for_activation = tile_priority.required_for_activation; | 434 mts.required_for_activation = tile_priority.required_for_activation; |
| 456 | 435 |
| 457 mts.visible_and_ready_to_draw = | 436 mts.visible_and_ready_to_draw = |
| 458 tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN; | 437 tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN; |
| 459 | 438 |
| 460 if (mts.bin == NEVER_BIN) { | 439 if (mts.bin == NEVER_BIN) { |
| 461 FreeResourcesForTile(tile); | 440 FreeResourcesForTile(tile); |
| 462 continue; | 441 continue; |
| 463 } | 442 } |
| 464 | 443 |
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| 948 resource_pool_->ReleaseResource(resource.Pass()); | 927 resource_pool_->ReleaseResource(resource.Pass()); |
| 949 } else { | 928 } else { |
| 950 tile_version.set_use_resource(); | 929 tile_version.set_use_resource(); |
| 951 tile_version.resource_ = resource.Pass(); | 930 tile_version.resource_ = resource.Pass(); |
| 952 | 931 |
| 953 bytes_releasable_ += BytesConsumedIfAllocated(tile); | 932 bytes_releasable_ += BytesConsumedIfAllocated(tile); |
| 954 ++resources_releasable_; | 933 ++resources_releasable_; |
| 955 } | 934 } |
| 956 | 935 |
| 957 FreeUnusedResourcesForTile(tile); | 936 FreeUnusedResourcesForTile(tile); |
| 958 if (tile->priority(ACTIVE_TREE).distance_to_visible_in_pixels == 0) | 937 if (tile->priority(ACTIVE_TREE).distance_to_visible == 0.f) |
| 959 did_initialize_visible_tile_ = true; | 938 did_initialize_visible_tile_ = true; |
| 960 } | 939 } |
| 961 | 940 |
| 962 scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile, | 941 scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile, |
| 963 const gfx::Size& tile_size, | 942 const gfx::Size& tile_size, |
| 964 const gfx::Rect& content_rect, | 943 const gfx::Rect& content_rect, |
| 965 const gfx::Rect& opaque_rect, | 944 const gfx::Rect& opaque_rect, |
| 966 float contents_scale, | 945 float contents_scale, |
| 967 int layer_id, | 946 int layer_id, |
| 968 int source_frame_number, | 947 int source_frame_number, |
| 969 int flags) { | 948 int flags) { |
| 970 scoped_refptr<Tile> tile = make_scoped_refptr(new Tile(this, | 949 scoped_refptr<Tile> tile = make_scoped_refptr(new Tile(this, |
| 971 picture_pile, | 950 picture_pile, |
| 972 tile_size, | 951 tile_size, |
| 973 content_rect, | 952 content_rect, |
| 974 opaque_rect, | 953 opaque_rect, |
| 975 contents_scale, | 954 contents_scale, |
| 976 layer_id, | 955 layer_id, |
| 977 source_frame_number, | 956 source_frame_number, |
| 978 flags)); | 957 flags)); |
| 979 DCHECK(tiles_.find(tile->id()) == tiles_.end()); | 958 DCHECK(tiles_.find(tile->id()) == tiles_.end()); |
| 980 | 959 |
| 981 tiles_[tile->id()] = tile; | 960 tiles_[tile->id()] = tile; |
| 982 used_layer_counts_[tile->layer_id()]++; | 961 used_layer_counts_[tile->layer_id()]++; |
| 983 prioritized_tiles_dirty_ = true; | 962 prioritized_tiles_dirty_ = true; |
| 984 return tile; | 963 return tile; |
| 985 } | 964 } |
| 986 | 965 |
| 987 } // namespace cc | 966 } // namespace cc |
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