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Side by Side Diff: cc/resources/tile_priority.h

Issue 140513006: cc: Simplify picture layer tiling update tile priorities. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 10 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_RESOURCES_TILE_PRIORITY_H_ 5 #ifndef CC_RESOURCES_TILE_PRIORITY_H_
6 #define CC_RESOURCES_TILE_PRIORITY_H_ 6 #define CC_RESOURCES_TILE_PRIORITY_H_
7 7
8 #include <algorithm> 8 #include <algorithm>
9 #include <limits> 9 #include <limits>
10 10
(...skipping 23 matching lines...) Expand all
34 34
35 enum TileResolution { 35 enum TileResolution {
36 LOW_RESOLUTION = 0 , 36 LOW_RESOLUTION = 0 ,
37 HIGH_RESOLUTION = 1, 37 HIGH_RESOLUTION = 1,
38 NON_IDEAL_RESOLUTION = 2, 38 NON_IDEAL_RESOLUTION = 2,
39 }; 39 };
40 scoped_ptr<base::Value> TileResolutionAsValue( 40 scoped_ptr<base::Value> TileResolutionAsValue(
41 TileResolution resolution); 41 TileResolution resolution);
42 42
43 struct CC_EXPORT TilePriority { 43 struct CC_EXPORT TilePriority {
44 enum PriorityBin {
45 NOW = 0,
enne (OOO) 2014/01/31 23:07:46 No need to assign these values.
vmpstr 2014/02/03 20:27:24 Done.
46 SOON = 1,
47 EVENTUALLY = 2
48 };
49
44 TilePriority() 50 TilePriority()
45 : resolution(NON_IDEAL_RESOLUTION), 51 : resolution(NON_IDEAL_RESOLUTION),
46 required_for_activation(false), 52 required_for_activation(false),
47 time_to_visible_in_seconds(std::numeric_limits<float>::infinity()), 53 priority_bin(EVENTUALLY),
48 distance_to_visible_in_pixels(std::numeric_limits<float>::infinity()) {} 54 distance_to_visible(std::numeric_limits<float>::infinity()) {}
49 55
50 TilePriority(TileResolution resolution, 56 TilePriority(TileResolution resolution,
51 float time_to_visible_in_seconds, 57 PriorityBin bin,
52 float distance_to_visible_in_pixels) 58 float distance_to_visible)
53 : resolution(resolution), 59 : resolution(resolution),
54 required_for_activation(false), 60 required_for_activation(false),
55 time_to_visible_in_seconds(time_to_visible_in_seconds), 61 priority_bin(bin),
56 distance_to_visible_in_pixels(distance_to_visible_in_pixels) {} 62 distance_to_visible(distance_to_visible) {}
57 63
58 TilePriority(const TilePriority& active, const TilePriority& pending) { 64 TilePriority(const TilePriority& active, const TilePriority& pending) {
59 if (active.resolution == HIGH_RESOLUTION || 65 if (active.resolution == HIGH_RESOLUTION ||
60 pending.resolution == HIGH_RESOLUTION) 66 pending.resolution == HIGH_RESOLUTION)
61 resolution = HIGH_RESOLUTION; 67 resolution = HIGH_RESOLUTION;
62 else if (active.resolution == LOW_RESOLUTION || 68 else if (active.resolution == LOW_RESOLUTION ||
63 pending.resolution == LOW_RESOLUTION) 69 pending.resolution == LOW_RESOLUTION)
64 resolution = LOW_RESOLUTION; 70 resolution = LOW_RESOLUTION;
65 else 71 else
66 resolution = NON_IDEAL_RESOLUTION; 72 resolution = NON_IDEAL_RESOLUTION;
67 73
68 required_for_activation = 74 required_for_activation =
69 active.required_for_activation || pending.required_for_activation; 75 active.required_for_activation || pending.required_for_activation;
70 76
71 time_to_visible_in_seconds = 77 if (active.priority_bin < pending.priority_bin) {
72 std::min(active.time_to_visible_in_seconds, 78 priority_bin = active.priority_bin;
73 pending.time_to_visible_in_seconds); 79 distance_to_visible = active.distance_to_visible;
74 distance_to_visible_in_pixels = 80 } else if (active.priority_bin > pending.priority_bin) {
75 std::min(active.distance_to_visible_in_pixels, 81 priority_bin = pending.priority_bin;
76 pending.distance_to_visible_in_pixels); 82 distance_to_visible = pending.distance_to_visible;
83 } else {
84 priority_bin = active.priority_bin;
85 distance_to_visible =
86 std::min(active.distance_to_visible, pending.distance_to_visible);
87 }
77 } 88 }
78 89
79 scoped_ptr<base::Value> AsValue() const; 90 scoped_ptr<base::Value> AsValue() const;
80 91
81 // Calculate the time for the |current_bounds| to intersect with the
82 // |target_bounds| given its previous location and time delta.
83 // This function should work for both scaling and scrolling case.
84 static float TimeForBoundsToIntersect(const gfx::RectF& previous_bounds,
85 const gfx::RectF& current_bounds,
86 float time_delta,
87 const gfx::RectF& target_bounds);
88
89 bool operator ==(const TilePriority& other) const { 92 bool operator ==(const TilePriority& other) const {
90 return resolution == other.resolution && 93 return resolution == other.resolution &&
91 time_to_visible_in_seconds == other.time_to_visible_in_seconds && 94 priority_bin == other.priority_bin &&
92 distance_to_visible_in_pixels == other.distance_to_visible_in_pixels && 95 distance_to_visible == other.distance_to_visible &&
93 required_for_activation == other.required_for_activation; 96 required_for_activation == other.required_for_activation;
94 } 97 }
95 98
96 bool operator !=(const TilePriority& other) const { 99 bool operator !=(const TilePriority& other) const {
97 return !(*this == other); 100 return !(*this == other);
98 } 101 }
99 102
100 TileResolution resolution; 103 TileResolution resolution;
101 bool required_for_activation; 104 bool required_for_activation;
102 float time_to_visible_in_seconds; 105 PriorityBin priority_bin;
103 float distance_to_visible_in_pixels; 106 float distance_to_visible;
104 }; 107 };
105 108
109 scoped_ptr<base::Value> TilePriorityBinAsValue(TilePriority::PriorityBin bin);
110
106 enum TileMemoryLimitPolicy { 111 enum TileMemoryLimitPolicy {
107 // Nothing. 112 // Nothing.
108 ALLOW_NOTHING = 0, 113 ALLOW_NOTHING = 0,
109 114
110 // You might be made visible, but you're not being interacted with. 115 // You might be made visible, but you're not being interacted with.
111 ALLOW_ABSOLUTE_MINIMUM = 1, // Tall. 116 ALLOW_ABSOLUTE_MINIMUM = 1, // Tall.
112 117
113 // You're being interacted with, but we're low on memory. 118 // You're being interacted with, but we're low on memory.
114 ALLOW_PREPAINT_ONLY = 2, // Grande. 119 ALLOW_PREPAINT_ONLY = 2, // Grande.
115 120
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
160 bool operator!=(const GlobalStateThatImpactsTilePriority& other) const { 165 bool operator!=(const GlobalStateThatImpactsTilePriority& other) const {
161 return !(*this == other); 166 return !(*this == other);
162 } 167 }
163 168
164 scoped_ptr<base::Value> AsValue() const; 169 scoped_ptr<base::Value> AsValue() const;
165 }; 170 };
166 171
167 } // namespace cc 172 } // namespace cc
168 173
169 #endif // CC_RESOURCES_TILE_PRIORITY_H_ 174 #endif // CC_RESOURCES_TILE_PRIORITY_H_
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