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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_RESOURCES_TILE_PRIORITY_H_ | 5 #ifndef CC_RESOURCES_TILE_PRIORITY_H_ |
6 #define CC_RESOURCES_TILE_PRIORITY_H_ | 6 #define CC_RESOURCES_TILE_PRIORITY_H_ |
7 | 7 |
8 #include <algorithm> | 8 #include <algorithm> |
9 #include <limits> | 9 #include <limits> |
10 | 10 |
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34 | 34 |
35 enum TileResolution { | 35 enum TileResolution { |
36 LOW_RESOLUTION = 0 , | 36 LOW_RESOLUTION = 0 , |
37 HIGH_RESOLUTION = 1, | 37 HIGH_RESOLUTION = 1, |
38 NON_IDEAL_RESOLUTION = 2, | 38 NON_IDEAL_RESOLUTION = 2, |
39 }; | 39 }; |
40 scoped_ptr<base::Value> TileResolutionAsValue( | 40 scoped_ptr<base::Value> TileResolutionAsValue( |
41 TileResolution resolution); | 41 TileResolution resolution); |
42 | 42 |
43 struct CC_EXPORT TilePriority { | 43 struct CC_EXPORT TilePriority { |
44 enum PriorityBin { | |
45 NOW = 0, | |
enne (OOO)
2014/01/31 23:07:46
No need to assign these values.
vmpstr
2014/02/03 20:27:24
Done.
| |
46 SOON = 1, | |
47 EVENTUALLY = 2 | |
48 }; | |
49 | |
44 TilePriority() | 50 TilePriority() |
45 : resolution(NON_IDEAL_RESOLUTION), | 51 : resolution(NON_IDEAL_RESOLUTION), |
46 required_for_activation(false), | 52 required_for_activation(false), |
47 time_to_visible_in_seconds(std::numeric_limits<float>::infinity()), | 53 priority_bin(EVENTUALLY), |
48 distance_to_visible_in_pixels(std::numeric_limits<float>::infinity()) {} | 54 distance_to_visible(std::numeric_limits<float>::infinity()) {} |
49 | 55 |
50 TilePriority(TileResolution resolution, | 56 TilePriority(TileResolution resolution, |
51 float time_to_visible_in_seconds, | 57 PriorityBin bin, |
52 float distance_to_visible_in_pixels) | 58 float distance_to_visible) |
53 : resolution(resolution), | 59 : resolution(resolution), |
54 required_for_activation(false), | 60 required_for_activation(false), |
55 time_to_visible_in_seconds(time_to_visible_in_seconds), | 61 priority_bin(bin), |
56 distance_to_visible_in_pixels(distance_to_visible_in_pixels) {} | 62 distance_to_visible(distance_to_visible) {} |
57 | 63 |
58 TilePriority(const TilePriority& active, const TilePriority& pending) { | 64 TilePriority(const TilePriority& active, const TilePriority& pending) { |
59 if (active.resolution == HIGH_RESOLUTION || | 65 if (active.resolution == HIGH_RESOLUTION || |
60 pending.resolution == HIGH_RESOLUTION) | 66 pending.resolution == HIGH_RESOLUTION) |
61 resolution = HIGH_RESOLUTION; | 67 resolution = HIGH_RESOLUTION; |
62 else if (active.resolution == LOW_RESOLUTION || | 68 else if (active.resolution == LOW_RESOLUTION || |
63 pending.resolution == LOW_RESOLUTION) | 69 pending.resolution == LOW_RESOLUTION) |
64 resolution = LOW_RESOLUTION; | 70 resolution = LOW_RESOLUTION; |
65 else | 71 else |
66 resolution = NON_IDEAL_RESOLUTION; | 72 resolution = NON_IDEAL_RESOLUTION; |
67 | 73 |
68 required_for_activation = | 74 required_for_activation = |
69 active.required_for_activation || pending.required_for_activation; | 75 active.required_for_activation || pending.required_for_activation; |
70 | 76 |
71 time_to_visible_in_seconds = | 77 if (active.priority_bin < pending.priority_bin) { |
72 std::min(active.time_to_visible_in_seconds, | 78 priority_bin = active.priority_bin; |
73 pending.time_to_visible_in_seconds); | 79 distance_to_visible = active.distance_to_visible; |
74 distance_to_visible_in_pixels = | 80 } else if (active.priority_bin > pending.priority_bin) { |
75 std::min(active.distance_to_visible_in_pixels, | 81 priority_bin = pending.priority_bin; |
76 pending.distance_to_visible_in_pixels); | 82 distance_to_visible = pending.distance_to_visible; |
83 } else { | |
84 priority_bin = active.priority_bin; | |
85 distance_to_visible = | |
86 std::min(active.distance_to_visible, pending.distance_to_visible); | |
87 } | |
77 } | 88 } |
78 | 89 |
79 scoped_ptr<base::Value> AsValue() const; | 90 scoped_ptr<base::Value> AsValue() const; |
80 | 91 |
81 // Calculate the time for the |current_bounds| to intersect with the | |
82 // |target_bounds| given its previous location and time delta. | |
83 // This function should work for both scaling and scrolling case. | |
84 static float TimeForBoundsToIntersect(const gfx::RectF& previous_bounds, | |
85 const gfx::RectF& current_bounds, | |
86 float time_delta, | |
87 const gfx::RectF& target_bounds); | |
88 | |
89 bool operator ==(const TilePriority& other) const { | 92 bool operator ==(const TilePriority& other) const { |
90 return resolution == other.resolution && | 93 return resolution == other.resolution && |
91 time_to_visible_in_seconds == other.time_to_visible_in_seconds && | 94 priority_bin == other.priority_bin && |
92 distance_to_visible_in_pixels == other.distance_to_visible_in_pixels && | 95 distance_to_visible == other.distance_to_visible && |
93 required_for_activation == other.required_for_activation; | 96 required_for_activation == other.required_for_activation; |
94 } | 97 } |
95 | 98 |
96 bool operator !=(const TilePriority& other) const { | 99 bool operator !=(const TilePriority& other) const { |
97 return !(*this == other); | 100 return !(*this == other); |
98 } | 101 } |
99 | 102 |
100 TileResolution resolution; | 103 TileResolution resolution; |
101 bool required_for_activation; | 104 bool required_for_activation; |
102 float time_to_visible_in_seconds; | 105 PriorityBin priority_bin; |
103 float distance_to_visible_in_pixels; | 106 float distance_to_visible; |
104 }; | 107 }; |
105 | 108 |
109 scoped_ptr<base::Value> TilePriorityBinAsValue(TilePriority::PriorityBin bin); | |
110 | |
106 enum TileMemoryLimitPolicy { | 111 enum TileMemoryLimitPolicy { |
107 // Nothing. | 112 // Nothing. |
108 ALLOW_NOTHING = 0, | 113 ALLOW_NOTHING = 0, |
109 | 114 |
110 // You might be made visible, but you're not being interacted with. | 115 // You might be made visible, but you're not being interacted with. |
111 ALLOW_ABSOLUTE_MINIMUM = 1, // Tall. | 116 ALLOW_ABSOLUTE_MINIMUM = 1, // Tall. |
112 | 117 |
113 // You're being interacted with, but we're low on memory. | 118 // You're being interacted with, but we're low on memory. |
114 ALLOW_PREPAINT_ONLY = 2, // Grande. | 119 ALLOW_PREPAINT_ONLY = 2, // Grande. |
115 | 120 |
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160 bool operator!=(const GlobalStateThatImpactsTilePriority& other) const { | 165 bool operator!=(const GlobalStateThatImpactsTilePriority& other) const { |
161 return !(*this == other); | 166 return !(*this == other); |
162 } | 167 } |
163 | 168 |
164 scoped_ptr<base::Value> AsValue() const; | 169 scoped_ptr<base::Value> AsValue() const; |
165 }; | 170 }; |
166 | 171 |
167 } // namespace cc | 172 } // namespace cc |
168 | 173 |
169 #endif // CC_RESOURCES_TILE_PRIORITY_H_ | 174 #endif // CC_RESOURCES_TILE_PRIORITY_H_ |
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