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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
vmpstr
2014/01/31 20:53:38
I'm still working on this file. I'll be adding mor
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2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/picture_layer_tiling.h" | 5 #include "cc/resources/picture_layer_tiling.h" |
6 | 6 |
7 #include <limits> | 7 #include <limits> |
8 | 8 |
9 #include "cc/base/math_util.h" | 9 #include "cc/base/math_util.h" |
10 #include "cc/resources/picture_layer_tiling_set.h" | 10 #include "cc/resources/picture_layer_tiling_set.h" |
11 #include "cc/test/fake_picture_layer_tiling_client.h" | 11 #include "cc/test/fake_picture_layer_tiling_client.h" |
12 #include "testing/gtest/include/gtest/gtest.h" | 12 #include "testing/gtest/include/gtest/gtest.h" |
13 #include "ui/gfx/rect_conversions.h" | 13 #include "ui/gfx/rect_conversions.h" |
14 #include "ui/gfx/size_conversions.h" | 14 #include "ui/gfx/size_conversions.h" |
15 | 15 |
16 namespace cc { | 16 namespace cc { |
17 namespace { | 17 namespace { |
18 | 18 |
19 static gfx::Rect ViewportInLayerSpace( | 19 static gfx::Rect ViewportInLayerSpace( |
20 const gfx::Transform& transform, | 20 const gfx::Transform& transform, |
21 const gfx::Size& device_viewport) { | 21 const gfx::Size& device_viewport) { |
22 | 22 |
23 gfx::Transform inverse; | 23 gfx::Transform inverse; |
24 if (!transform.GetInverse(&inverse)) | 24 if (!transform.GetInverse(&inverse)) |
25 return gfx::Rect(); | 25 return gfx::Rect(); |
26 | 26 |
27 gfx::RectF viewport_in_layer_space = MathUtil::ProjectClippedRect( | 27 gfx::RectF viewport_in_layer_space = MathUtil::ProjectClippedRect( |
28 inverse, gfx::RectF(gfx::Point(0, 0), device_viewport)); | 28 inverse, gfx::RectF(gfx::Point(0, 0), device_viewport)); |
29 | |
30 return ToEnclosingRect(viewport_in_layer_space); | 29 return ToEnclosingRect(viewport_in_layer_space); |
31 } | 30 } |
32 | 31 |
33 class TestablePictureLayerTiling : public PictureLayerTiling { | 32 class TestablePictureLayerTiling : public PictureLayerTiling { |
34 public: | 33 public: |
35 using PictureLayerTiling::SetLiveTilesRect; | 34 using PictureLayerTiling::SetLiveTilesRect; |
36 using PictureLayerTiling::TileAt; | 35 using PictureLayerTiling::TileAt; |
37 | 36 |
38 static scoped_ptr<TestablePictureLayerTiling> Create( | 37 static scoped_ptr<TestablePictureLayerTiling> Create( |
39 float contents_scale, | 38 float contents_scale, |
(...skipping 448 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
488 } | 487 } |
489 | 488 |
490 TEST_F(PictureLayerTilingIteratorTest, TilesExist) { | 489 TEST_F(PictureLayerTilingIteratorTest, TilesExist) { |
491 gfx::Size layer_bounds(1099, 801); | 490 gfx::Size layer_bounds(1099, 801); |
492 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); | 491 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); |
493 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); | 492 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); |
494 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); | 493 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); |
495 | 494 |
496 tiling_->UpdateTilePriorities( | 495 tiling_->UpdateTilePriorities( |
497 ACTIVE_TREE, | 496 ACTIVE_TREE, |
498 layer_bounds, // device viewport | |
499 gfx::Rect(layer_bounds), // viewport in layer space | 497 gfx::Rect(layer_bounds), // viewport in layer space |
500 gfx::Rect(layer_bounds), // visible content rect | 498 gfx::Rect(layer_bounds), // visible content rect |
501 layer_bounds, // last layer bounds | |
502 layer_bounds, // current layer bounds | |
503 1.f, // last contents scale | |
504 1.f, // current contents scale | 499 1.f, // current contents scale |
505 gfx::Transform(), // last screen transform | |
506 gfx::Transform(), // current screen transform | |
507 1.0, // current frame time | 500 1.0, // current frame time |
508 10000); // max tiles in tile manager | 501 10000); // max tiles in tile manager |
509 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); | 502 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); |
510 | 503 |
511 // Make the viewport rect empty. All tiles are killed and become zombies. | 504 // Make the viewport rect empty. All tiles are killed and become zombies. |
512 tiling_->UpdateTilePriorities( | 505 tiling_->UpdateTilePriorities( |
513 ACTIVE_TREE, | 506 ACTIVE_TREE, |
514 layer_bounds, // device viewport | |
515 gfx::Rect(), // viewport in layer space | 507 gfx::Rect(), // viewport in layer space |
516 gfx::Rect(), // visible content rect | 508 gfx::Rect(), // visible content rect |
517 layer_bounds, // last layer bounds | |
518 layer_bounds, // current layer bounds | |
519 1.f, // last contents scale | |
520 1.f, // current contents scale | 509 1.f, // current contents scale |
521 gfx::Transform(), // last screen transform | |
522 gfx::Transform(), // current screen transform | |
523 2.0, // current frame time | 510 2.0, // current frame time |
524 10000); // max tiles in tile manager | 511 10000); // max tiles in tile manager |
525 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); | 512 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); |
526 } | 513 } |
527 | 514 |
528 TEST_F(PictureLayerTilingIteratorTest, TilesExistGiantViewport) { | 515 TEST_F(PictureLayerTilingIteratorTest, TilesExistGiantViewport) { |
529 gfx::Size layer_bounds(1099, 801); | 516 gfx::Size layer_bounds(1099, 801); |
530 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); | 517 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); |
531 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); | 518 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); |
532 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); | 519 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); |
533 | 520 |
534 gfx::Rect giant_rect(-10000000, -10000000, 1000000000, 1000000000); | 521 gfx::Rect giant_rect(-10000000, -10000000, 1000000000, 1000000000); |
535 | 522 |
536 tiling_->UpdateTilePriorities( | 523 tiling_->UpdateTilePriorities( |
537 ACTIVE_TREE, | 524 ACTIVE_TREE, |
538 layer_bounds, // device viewport | |
539 giant_rect, // viewport in layer space | 525 giant_rect, // viewport in layer space |
540 gfx::Rect(layer_bounds), // visible content rect | 526 gfx::Rect(layer_bounds), // visible content rect |
541 layer_bounds, // last layer bounds | |
542 layer_bounds, // current layer bounds | |
543 1.f, // last contents scale | |
544 1.f, // current contents scale | 527 1.f, // current contents scale |
545 gfx::Transform(), // last screen transform | |
546 gfx::Transform(), // current screen transform | |
547 1.0, // current frame time | 528 1.0, // current frame time |
548 10000); // max tiles in tile manager | 529 10000); // max tiles in tile manager |
549 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); | 530 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); |
550 | 531 |
551 // If the visible content rect is empty, it should still have live tiles. | 532 // If the visible content rect is empty, it should still have live tiles. |
552 tiling_->UpdateTilePriorities( | 533 tiling_->UpdateTilePriorities( |
553 ACTIVE_TREE, | 534 ACTIVE_TREE, |
554 layer_bounds, // device viewport | |
555 giant_rect, // viewport in layer space | 535 giant_rect, // viewport in layer space |
556 gfx::Rect(), // visible content rect | 536 gfx::Rect(), // visible content rect |
557 layer_bounds, // last layer bounds | |
558 layer_bounds, // current layer bounds | |
559 1.f, // last contents scale | |
560 1.f, // current contents scale | 537 1.f, // current contents scale |
561 gfx::Transform(), // last screen transform | |
562 gfx::Transform(), // current screen transform | |
563 2.0, // current frame time | 538 2.0, // current frame time |
564 10000); // max tiles in tile manager | 539 10000); // max tiles in tile manager |
565 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); | 540 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); |
566 } | 541 } |
567 | 542 |
568 TEST_F(PictureLayerTilingIteratorTest, TilesExistOutsideViewport) { | 543 TEST_F(PictureLayerTilingIteratorTest, TilesExistOutsideViewport) { |
569 gfx::Size layer_bounds(1099, 801); | 544 gfx::Size layer_bounds(1099, 801); |
570 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); | 545 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); |
571 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); | 546 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); |
572 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); | 547 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); |
573 | 548 |
574 // This rect does not intersect with the layer, as the layer is outside the | 549 // This rect does not intersect with the layer, as the layer is outside the |
575 // viewport. | 550 // viewport. |
576 gfx::Rect viewport_rect(1100, 0, 1000, 1000); | 551 gfx::Rect viewport_rect(1100, 0, 1000, 1000); |
577 EXPECT_FALSE(viewport_rect.Intersects(gfx::Rect(layer_bounds))); | 552 EXPECT_FALSE(viewport_rect.Intersects(gfx::Rect(layer_bounds))); |
578 | 553 |
579 tiling_->UpdateTilePriorities( | 554 tiling_->UpdateTilePriorities( |
580 ACTIVE_TREE, | 555 ACTIVE_TREE, |
581 layer_bounds, // device viewport | |
582 viewport_rect, // viewport in layer space | 556 viewport_rect, // viewport in layer space |
583 gfx::Rect(), // visible content rect | 557 gfx::Rect(), // visible content rect |
584 layer_bounds, // last layer bounds | |
585 layer_bounds, // current layer bounds | |
586 1.f, // last contents scale | |
587 1.f, // current contents scale | 558 1.f, // current contents scale |
588 gfx::Transform(), // last screen transform | |
589 gfx::Transform(), // current screen transform | |
590 1.0, // current frame time | 559 1.0, // current frame time |
591 10000); // max tiles in tile manager | 560 10000); // max tiles in tile manager |
592 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); | 561 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true)); |
593 } | 562 } |
594 | 563 |
595 static void TilesIntersectingRectExist(const gfx::Rect& rect, | 564 static void TilesIntersectingRectExist(const gfx::Rect& rect, |
596 bool intersect_exists, | 565 bool intersect_exists, |
597 Tile* tile, | 566 Tile* tile, |
598 const gfx::Rect& geometry_rect) { | 567 const gfx::Rect& geometry_rect) { |
599 bool intersects = rect.Intersects(geometry_rect); | 568 bool intersects = rect.Intersects(geometry_rect); |
600 bool expected_exists = intersect_exists ? intersects : !intersects; | 569 bool expected_exists = intersect_exists ? intersects : !intersects; |
601 EXPECT_EQ(expected_exists, tile != NULL) | 570 EXPECT_EQ(expected_exists, tile != NULL) |
602 << "Rects intersecting " << rect.ToString() << " should exist. " | 571 << "Rects intersecting " << rect.ToString() << " should exist. " |
603 << "Current tile rect is " << geometry_rect.ToString(); | 572 << "Current tile rect is " << geometry_rect.ToString(); |
604 } | 573 } |
605 | 574 |
606 TEST_F(PictureLayerTilingIteratorTest, | 575 TEST_F(PictureLayerTilingIteratorTest, |
607 TilesExistLargeViewportAndLayerWithSmallVisibleArea) { | 576 TilesExistLargeViewportAndLayerWithSmallVisibleArea) { |
608 gfx::Size layer_bounds(10000, 10000); | 577 gfx::Size layer_bounds(10000, 10000); |
609 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); | 578 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); |
610 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); | 579 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); |
611 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); | 580 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); |
612 | 581 |
613 gfx::Rect visible_rect(8000, 8000, 50, 50); | 582 gfx::Rect visible_rect(8000, 8000, 50, 50); |
614 | 583 |
615 tiling_->UpdateTilePriorities( | 584 tiling_->UpdateTilePriorities( |
616 ACTIVE_TREE, | 585 ACTIVE_TREE, |
617 layer_bounds, // device viewport | |
618 gfx::Rect(layer_bounds), // viewport in layer space | 586 gfx::Rect(layer_bounds), // viewport in layer space |
619 visible_rect, // visible content rect | 587 visible_rect, // visible content rect |
620 layer_bounds, // last layer bounds | |
621 layer_bounds, // current layer bounds | |
622 1.f, // last contents scale | |
623 1.f, // current contents scale | 588 1.f, // current contents scale |
624 gfx::Transform(), // last screen transform | |
625 gfx::Transform(), // current screen transform | |
626 1.0, // current frame time | 589 1.0, // current frame time |
627 1); // max tiles in tile manager | 590 1); // max tiles in tile manager |
628 VerifyTiles(1.f, | 591 VerifyTiles(1.f, |
629 gfx::Rect(layer_bounds), | 592 gfx::Rect(layer_bounds), |
630 base::Bind(&TilesIntersectingRectExist, visible_rect, true)); | 593 base::Bind(&TilesIntersectingRectExist, visible_rect, true)); |
631 } | 594 } |
632 | 595 |
633 static void CountExistingTiles(int *count, | 596 static void CountExistingTiles(int *count, |
634 Tile* tile, | 597 Tile* tile, |
635 const gfx::Rect& geometry_rect) { | 598 const gfx::Rect& geometry_rect) { |
636 if (tile != NULL) | 599 if (tile != NULL) |
637 ++(*count); | 600 ++(*count); |
638 } | 601 } |
639 | 602 |
640 TEST_F(PictureLayerTilingIteratorTest, | 603 TEST_F(PictureLayerTilingIteratorTest, |
641 TilesExistLargeViewportAndLayerWithLargeVisibleArea) { | 604 TilesExistLargeViewportAndLayerWithLargeVisibleArea) { |
642 gfx::Size layer_bounds(10000, 10000); | 605 gfx::Size layer_bounds(10000, 10000); |
643 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); | 606 Initialize(gfx::Size(100, 100), 1.f, layer_bounds); |
644 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); | 607 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds)); |
645 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); | 608 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false)); |
646 | 609 |
647 tiling_->UpdateTilePriorities( | 610 tiling_->UpdateTilePriorities( |
648 ACTIVE_TREE, | 611 ACTIVE_TREE, |
649 layer_bounds, // device viewport | |
650 gfx::Rect(layer_bounds), // viewport in layer space | 612 gfx::Rect(layer_bounds), // viewport in layer space |
651 gfx::Rect(layer_bounds), // visible content rect | 613 gfx::Rect(layer_bounds), // visible content rect |
652 layer_bounds, // last layer bounds | |
653 layer_bounds, // current layer bounds | |
654 1.f, // last contents scale | |
655 1.f, // current contents scale | 614 1.f, // current contents scale |
656 gfx::Transform(), // last screen transform | |
657 gfx::Transform(), // current screen transform | |
658 1.0, // current frame time | 615 1.0, // current frame time |
659 1); // max tiles in tile manager | 616 1); // max tiles in tile manager |
660 | 617 |
661 int num_tiles = 0; | 618 int num_tiles = 0; |
662 VerifyTiles(1.f, | 619 VerifyTiles(1.f, |
663 gfx::Rect(layer_bounds), | 620 gfx::Rect(layer_bounds), |
664 base::Bind(&CountExistingTiles, &num_tiles)); | 621 base::Bind(&CountExistingTiles, &num_tiles)); |
665 // If we're making a rect the size of one tile, it can only overlap up to 4 | 622 // If we're making a rect the size of one tile, it can only overlap up to 4 |
666 // tiles depending on its position. | 623 // tiles depending on its position. |
667 EXPECT_LE(num_tiles, 4); | 624 EXPECT_LE(num_tiles, 4); |
(...skipping 10 matching lines...) Expand all Loading... | |
678 | 635 |
679 active_set.AddTiling(1.f); | 636 active_set.AddTiling(1.f); |
680 | 637 |
681 VerifyTiles(active_set.tiling_at(0), | 638 VerifyTiles(active_set.tiling_at(0), |
682 1.f, | 639 1.f, |
683 gfx::Rect(layer_bounds), | 640 gfx::Rect(layer_bounds), |
684 base::Bind(&TileExists, false)); | 641 base::Bind(&TileExists, false)); |
685 | 642 |
686 active_set.UpdateTilePriorities( | 643 active_set.UpdateTilePriorities( |
687 PENDING_TREE, | 644 PENDING_TREE, |
688 layer_bounds, // device viewport | |
689 gfx::Rect(layer_bounds), // viewport in layer space | 645 gfx::Rect(layer_bounds), // viewport in layer space |
690 gfx::Rect(layer_bounds), // visible content rect | 646 gfx::Rect(layer_bounds), // visible content rect |
691 layer_bounds, // last layer bounds | |
692 layer_bounds, // current layer bounds | |
693 1.f, // last contents scale | |
694 1.f, // current contents scale | 647 1.f, // current contents scale |
695 gfx::Transform(), // last screen transform | |
696 gfx::Transform(), // current screen transform | |
697 1.0, // current frame time | 648 1.0, // current frame time |
698 10000); // max tiles in tile manager | 649 10000); // max tiles in tile manager |
699 | 650 |
700 // The active tiling has tiles now. | 651 // The active tiling has tiles now. |
701 VerifyTiles(active_set.tiling_at(0), | 652 VerifyTiles(active_set.tiling_at(0), |
702 1.f, | 653 1.f, |
703 gfx::Rect(layer_bounds), | 654 gfx::Rect(layer_bounds), |
704 base::Bind(&TileExists, true)); | 655 base::Bind(&TileExists, true)); |
705 | 656 |
706 // Add the same tilings to the pending set. | 657 // Add the same tilings to the pending set. |
707 PictureLayerTilingSet pending_set(&client_, layer_bounds); | 658 PictureLayerTilingSet pending_set(&client_, layer_bounds); |
708 Region invalidation; | 659 Region invalidation; |
709 pending_set.SyncTilings(active_set, layer_bounds, invalidation, 0.f); | 660 pending_set.SyncTilings(active_set, layer_bounds, invalidation, 0.f); |
710 | 661 |
711 // The pending tiling starts with no tiles. | 662 // The pending tiling starts with no tiles. |
712 VerifyTiles(pending_set.tiling_at(0), | 663 VerifyTiles(pending_set.tiling_at(0), |
713 1.f, | 664 1.f, |
714 gfx::Rect(layer_bounds), | 665 gfx::Rect(layer_bounds), |
715 base::Bind(&TileExists, false)); | 666 base::Bind(&TileExists, false)); |
716 | 667 |
717 // UpdateTilePriorities on the pending tiling at the same frame time. The | 668 // UpdateTilePriorities on the pending tiling at the same frame time. The |
718 // pending tiling should get tiles. | 669 // pending tiling should get tiles. |
719 pending_set.UpdateTilePriorities( | 670 pending_set.UpdateTilePriorities( |
720 PENDING_TREE, | 671 PENDING_TREE, |
721 layer_bounds, // device viewport | |
722 gfx::Rect(layer_bounds), // viewport in layer space | 672 gfx::Rect(layer_bounds), // viewport in layer space |
723 gfx::Rect(layer_bounds), // visible content rect | 673 gfx::Rect(layer_bounds), // visible content rect |
724 layer_bounds, // last layer bounds | |
725 layer_bounds, // current layer bounds | |
726 1.f, // last contents scale | |
727 1.f, // current contents scale | 674 1.f, // current contents scale |
728 gfx::Transform(), // last screen transform | |
729 gfx::Transform(), // current screen transform | |
730 1.0, // current frame time | 675 1.0, // current frame time |
731 10000); // max tiles in tile manager | 676 10000); // max tiles in tile manager |
732 | 677 |
733 VerifyTiles(pending_set.tiling_at(0), | 678 VerifyTiles(pending_set.tiling_at(0), |
734 1.f, | 679 1.f, |
735 gfx::Rect(layer_bounds), | 680 gfx::Rect(layer_bounds), |
736 base::Bind(&TileExists, true)); | 681 base::Bind(&TileExists, true)); |
737 } | 682 } |
738 | 683 |
739 TEST(UpdateTilePrioritiesTest, VisibleTiles) { | 684 TEST(UpdateTilePrioritiesTest, VisibleTiles) { |
740 // The TilePriority of visible tiles should have zero distance_to_visible | 685 // The TilePriority of visible tiles should have zero distance_to_visible |
741 // and time_to_visible. | 686 // and time_to_visible. |
742 | 687 |
743 FakePictureLayerTilingClient client; | 688 FakePictureLayerTilingClient client; |
744 scoped_ptr<TestablePictureLayerTiling> tiling; | 689 scoped_ptr<TestablePictureLayerTiling> tiling; |
745 | 690 |
746 gfx::Size device_viewport(800, 600); | 691 gfx::Size device_viewport(800, 600); |
747 gfx::Rect visible_layer_rect(0, 0, 200, 200); | 692 gfx::Rect visible_layer_rect(0, 0, 200, 200); |
748 gfx::Size last_layer_bounds(200, 200); | 693 gfx::Size last_layer_bounds(200, 200); |
749 gfx::Size current_layer_bounds(200, 200); | 694 gfx::Size current_layer_bounds(200, 200); |
750 float last_layer_contents_scale = 1.f; | |
751 float current_layer_contents_scale = 1.f; | 695 float current_layer_contents_scale = 1.f; |
752 gfx::Transform last_screen_transform; | 696 gfx::Transform last_screen_transform; |
753 gfx::Transform current_screen_transform; | 697 gfx::Transform current_screen_transform; |
754 double current_frame_time_in_seconds = 1.0; | 698 double current_frame_time_in_seconds = 1.0; |
755 size_t max_tiles_for_interest_area = 10000; | 699 size_t max_tiles_for_interest_area = 10000; |
756 | 700 |
757 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( | 701 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( |
758 current_screen_transform, device_viewport); | 702 current_screen_transform, device_viewport); |
759 | 703 |
760 client.SetTileSize(gfx::Size(100, 100)); | 704 client.SetTileSize(gfx::Size(100, 100)); |
761 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale | 705 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale |
762 current_layer_bounds, | 706 current_layer_bounds, |
763 &client); | 707 &client); |
764 | 708 |
765 tiling->UpdateTilePriorities( | 709 tiling->UpdateTilePriorities( |
766 ACTIVE_TREE, | 710 ACTIVE_TREE, |
767 device_viewport, | |
768 viewport_in_layer_space, | 711 viewport_in_layer_space, |
769 visible_layer_rect, | 712 visible_layer_rect, |
770 last_layer_bounds, | |
771 current_layer_bounds, | |
772 last_layer_contents_scale, | |
773 current_layer_contents_scale, | 713 current_layer_contents_scale, |
774 last_screen_transform, | |
775 current_screen_transform, | |
776 current_frame_time_in_seconds, | 714 current_frame_time_in_seconds, |
777 max_tiles_for_interest_area); | 715 max_tiles_for_interest_area); |
778 | 716 |
779 ASSERT_TRUE(tiling->TileAt(0, 0)); | 717 ASSERT_TRUE(tiling->TileAt(0, 0)); |
780 ASSERT_TRUE(tiling->TileAt(0, 1)); | 718 ASSERT_TRUE(tiling->TileAt(0, 1)); |
781 ASSERT_TRUE(tiling->TileAt(1, 0)); | 719 ASSERT_TRUE(tiling->TileAt(1, 0)); |
782 ASSERT_TRUE(tiling->TileAt(1, 1)); | 720 ASSERT_TRUE(tiling->TileAt(1, 1)); |
783 | 721 |
784 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 722 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
785 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); | 723 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
786 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); | 724 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
787 | 725 |
788 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); | 726 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
789 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); | 727 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
790 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); | 728 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
791 | 729 |
792 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 730 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
793 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); | 731 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
794 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); | 732 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
795 | 733 |
796 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); | 734 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
797 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); | 735 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
798 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); | 736 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
799 } | 737 } |
800 | 738 |
801 TEST(UpdateTilePrioritiesTest, OffscreenTiles) { | 739 TEST(UpdateTilePrioritiesTest, OffscreenTiles) { |
802 // The TilePriority of offscreen tiles (without movement) should have nonzero | 740 // The TilePriority of offscreen tiles (without movement) should have nonzero |
803 // distance_to_visible and infinite time_to_visible. | 741 // distance_to_visible and infinite time_to_visible. |
804 | 742 |
805 FakePictureLayerTilingClient client; | 743 FakePictureLayerTilingClient client; |
806 scoped_ptr<TestablePictureLayerTiling> tiling; | 744 scoped_ptr<TestablePictureLayerTiling> tiling; |
807 | 745 |
808 gfx::Size device_viewport(800, 600); | 746 gfx::Size device_viewport(800, 600); |
809 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen; nothing is visible. | 747 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen; nothing is visible. |
810 gfx::Size last_layer_bounds(200, 200); | 748 gfx::Size last_layer_bounds(200, 200); |
811 gfx::Size current_layer_bounds(200, 200); | 749 gfx::Size current_layer_bounds(200, 200); |
812 float last_layer_contents_scale = 1.f; | |
813 float current_layer_contents_scale = 1.f; | 750 float current_layer_contents_scale = 1.f; |
814 gfx::Transform last_screen_transform; | 751 gfx::Transform last_screen_transform; |
815 gfx::Transform current_screen_transform; | 752 gfx::Transform current_screen_transform; |
816 double current_frame_time_in_seconds = 1.0; | 753 double current_frame_time_in_seconds = 1.0; |
817 size_t max_tiles_for_interest_area = 10000; | 754 size_t max_tiles_for_interest_area = 10000; |
818 | 755 |
819 current_screen_transform.Translate(850, 0); | 756 current_screen_transform.Translate(850, 0); |
820 last_screen_transform = current_screen_transform; | 757 last_screen_transform = current_screen_transform; |
821 | 758 |
822 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( | 759 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( |
823 current_screen_transform, device_viewport); | 760 current_screen_transform, device_viewport); |
824 | 761 |
825 client.SetTileSize(gfx::Size(100, 100)); | 762 client.SetTileSize(gfx::Size(100, 100)); |
826 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale | 763 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale |
827 current_layer_bounds, | 764 current_layer_bounds, |
828 &client); | 765 &client); |
829 | 766 |
830 tiling->UpdateTilePriorities( | 767 tiling->UpdateTilePriorities( |
831 ACTIVE_TREE, | 768 ACTIVE_TREE, |
832 device_viewport, | |
833 viewport_in_layer_space, | 769 viewport_in_layer_space, |
834 visible_layer_rect, | 770 visible_layer_rect, |
835 last_layer_bounds, | |
836 current_layer_bounds, | |
837 last_layer_contents_scale, | |
838 current_layer_contents_scale, | 771 current_layer_contents_scale, |
839 last_screen_transform, | |
840 current_screen_transform, | |
841 current_frame_time_in_seconds, | 772 current_frame_time_in_seconds, |
842 max_tiles_for_interest_area); | 773 max_tiles_for_interest_area); |
843 | 774 |
844 ASSERT_TRUE(tiling->TileAt(0, 0)); | 775 ASSERT_TRUE(tiling->TileAt(0, 0)); |
845 ASSERT_TRUE(tiling->TileAt(0, 1)); | 776 ASSERT_TRUE(tiling->TileAt(0, 1)); |
846 ASSERT_TRUE(tiling->TileAt(1, 0)); | 777 ASSERT_TRUE(tiling->TileAt(1, 0)); |
847 ASSERT_TRUE(tiling->TileAt(1, 1)); | 778 ASSERT_TRUE(tiling->TileAt(1, 1)); |
848 | 779 |
849 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 780 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
850 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 781 EXPECT_GT(priority.distance_to_visible, 0.f); |
851 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), | 782 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
852 priority.time_to_visible_in_seconds); | |
853 | 783 |
854 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); | 784 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
855 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 785 EXPECT_GT(priority.distance_to_visible, 0.f); |
856 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), | 786 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
857 priority.time_to_visible_in_seconds); | |
858 | 787 |
859 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 788 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
860 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 789 EXPECT_GT(priority.distance_to_visible, 0.f); |
861 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), | 790 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
862 priority.time_to_visible_in_seconds); | |
863 | 791 |
864 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); | 792 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
865 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 793 EXPECT_GT(priority.distance_to_visible, 0.f); |
866 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), | 794 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
867 priority.time_to_visible_in_seconds); | |
868 | 795 |
869 // Furthermore, in this scenario tiles on the right hand side should have a | 796 // Furthermore, in this scenario tiles on the right hand side should have a |
870 // larger distance to visible. | 797 // larger distance to visible. |
871 TilePriority left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 798 TilePriority left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
872 TilePriority right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 799 TilePriority right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
873 EXPECT_GT(right.distance_to_visible_in_pixels, | 800 EXPECT_GT(right.distance_to_visible, |
874 left.distance_to_visible_in_pixels); | 801 left.distance_to_visible); |
875 | 802 |
876 left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); | 803 left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
877 right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); | 804 right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
878 EXPECT_GT(right.distance_to_visible_in_pixels, | 805 EXPECT_GT(right.distance_to_visible, |
879 left.distance_to_visible_in_pixels); | 806 left.distance_to_visible); |
880 } | 807 } |
881 | 808 |
882 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) { | 809 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) { |
883 // Sanity check that a layer with some tiles visible and others offscreen has | 810 // Sanity check that a layer with some tiles visible and others offscreen has |
884 // correct TilePriorities for each tile. | 811 // correct TilePriorities for each tile. |
885 | 812 |
886 FakePictureLayerTilingClient client; | 813 FakePictureLayerTilingClient client; |
887 scoped_ptr<TestablePictureLayerTiling> tiling; | 814 scoped_ptr<TestablePictureLayerTiling> tiling; |
888 | 815 |
889 gfx::Size device_viewport(800, 600); | 816 gfx::Size device_viewport(800, 600); |
890 gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top quarter. | |
891 gfx::Size last_layer_bounds(200, 200); | 817 gfx::Size last_layer_bounds(200, 200); |
892 gfx::Size current_layer_bounds(200, 200); | 818 gfx::Size current_layer_bounds(200, 200); |
893 float last_layer_contents_scale = 1.f; | |
894 float current_layer_contents_scale = 1.f; | 819 float current_layer_contents_scale = 1.f; |
895 gfx::Transform last_screen_transform; | 820 gfx::Transform last_screen_transform; |
896 gfx::Transform current_screen_transform; | 821 gfx::Transform current_screen_transform; |
897 double current_frame_time_in_seconds = 1.0; | 822 double current_frame_time_in_seconds = 1.0; |
898 size_t max_tiles_for_interest_area = 10000; | 823 size_t max_tiles_for_interest_area = 10000; |
899 | 824 |
900 current_screen_transform.Translate(705, 505); | 825 current_screen_transform.Translate(705, 505); |
901 last_screen_transform = current_screen_transform; | 826 last_screen_transform = current_screen_transform; |
902 | 827 |
903 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( | 828 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( |
904 current_screen_transform, device_viewport); | 829 current_screen_transform, device_viewport); |
830 gfx::Rect visible_layer_rect = viewport_in_layer_space; | |
831 visible_layer_rect.Intersect( | |
832 gfx::Rect(gfx::Point(0, 0), current_layer_bounds)); | |
905 | 833 |
906 client.SetTileSize(gfx::Size(100, 100)); | 834 client.SetTileSize(gfx::Size(100, 100)); |
907 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale | 835 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale |
908 current_layer_bounds, | 836 current_layer_bounds, |
909 &client); | 837 &client); |
910 | 838 |
911 tiling->UpdateTilePriorities( | 839 tiling->UpdateTilePriorities( |
912 ACTIVE_TREE, | 840 ACTIVE_TREE, |
913 device_viewport, | |
914 viewport_in_layer_space, | 841 viewport_in_layer_space, |
915 visible_layer_rect, | 842 visible_layer_rect, |
916 last_layer_bounds, | |
917 current_layer_bounds, | |
918 last_layer_contents_scale, | |
919 current_layer_contents_scale, | 843 current_layer_contents_scale, |
920 last_screen_transform, | |
921 current_screen_transform, | |
922 current_frame_time_in_seconds, | 844 current_frame_time_in_seconds, |
923 max_tiles_for_interest_area); | 845 max_tiles_for_interest_area); |
924 | 846 |
925 ASSERT_TRUE(tiling->TileAt(0, 0)); | 847 ASSERT_TRUE(tiling->TileAt(0, 0)); |
926 ASSERT_TRUE(tiling->TileAt(0, 1)); | 848 ASSERT_TRUE(tiling->TileAt(0, 1)); |
927 ASSERT_TRUE(tiling->TileAt(1, 0)); | 849 ASSERT_TRUE(tiling->TileAt(1, 0)); |
928 ASSERT_TRUE(tiling->TileAt(1, 1)); | 850 ASSERT_TRUE(tiling->TileAt(1, 1)); |
929 | 851 |
930 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 852 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
931 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); | 853 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
932 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); | 854 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
933 | 855 |
934 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); | 856 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
935 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 857 EXPECT_GT(priority.distance_to_visible, 0.f); |
936 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), | 858 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
937 priority.time_to_visible_in_seconds); | |
938 | 859 |
939 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 860 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
940 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 861 EXPECT_GT(priority.distance_to_visible, 0.f); |
941 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), | 862 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
942 priority.time_to_visible_in_seconds); | |
943 | 863 |
944 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); | 864 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
945 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 865 EXPECT_GT(priority.distance_to_visible, 0.f); |
946 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), | 866 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
947 priority.time_to_visible_in_seconds); | |
948 } | 867 } |
949 | 868 |
950 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) { | 869 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) { |
951 // Each tile of a layer may be affected differently by a transform; Check | 870 // Each tile of a layer may be affected differently by a transform; Check |
952 // that UpdateTilePriorities correctly accounts for the transform between | 871 // that UpdateTilePriorities correctly accounts for the transform between |
953 // layer space and screen space. | 872 // layer space and screen space. |
954 | 873 |
955 FakePictureLayerTilingClient client; | 874 FakePictureLayerTilingClient client; |
956 scoped_ptr<TestablePictureLayerTiling> tiling; | 875 scoped_ptr<TestablePictureLayerTiling> tiling; |
957 | 876 |
958 gfx::Size device_viewport(800, 600); | 877 gfx::Size device_viewport(800, 600); |
959 gfx::Rect visible_layer_rect(0, 0, 100, 100); // only top-left quarter. | |
960 gfx::Size last_layer_bounds(200, 200); | 878 gfx::Size last_layer_bounds(200, 200); |
961 gfx::Size current_layer_bounds(200, 200); | 879 gfx::Size current_layer_bounds(200, 200); |
962 float last_layer_contents_scale = 1.f; | |
963 float current_layer_contents_scale = 1.f; | 880 float current_layer_contents_scale = 1.f; |
964 gfx::Transform last_screen_transform; | 881 gfx::Transform last_screen_transform; |
965 gfx::Transform current_screen_transform; | 882 gfx::Transform current_screen_transform; |
966 double current_frame_time_in_seconds = 1.0; | 883 double current_frame_time_in_seconds = 1.0; |
967 size_t max_tiles_for_interest_area = 10000; | 884 size_t max_tiles_for_interest_area = 10000; |
968 | 885 |
969 // A diagonally rotated layer that is partially off the bottom of the screen. | 886 // A diagonally rotated layer that is partially off the bottom of the screen. |
970 // In this configuration, only the top-left tile would be visible. | 887 // In this configuration, only the top-left tile would be visible. |
971 current_screen_transform.Translate(400, 550); | 888 current_screen_transform.Translate(600, 750); |
972 current_screen_transform.RotateAboutZAxis(45); | 889 current_screen_transform.RotateAboutZAxis(45); |
973 last_screen_transform = current_screen_transform; | 890 last_screen_transform = current_screen_transform; |
974 | 891 |
975 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( | 892 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( |
976 current_screen_transform, device_viewport); | 893 current_screen_transform, device_viewport); |
894 gfx::Rect visible_layer_rect = viewport_in_layer_space; | |
895 visible_layer_rect.Intersect( | |
896 gfx::Rect(gfx::Point(0, 0), current_layer_bounds)); | |
977 | 897 |
978 client.SetTileSize(gfx::Size(100, 100)); | 898 client.SetTileSize(gfx::Size(100, 100)); |
979 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale | 899 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale |
980 current_layer_bounds, | 900 current_layer_bounds, |
981 &client); | 901 &client); |
982 | 902 |
983 tiling->UpdateTilePriorities( | 903 tiling->UpdateTilePriorities( |
984 ACTIVE_TREE, | 904 ACTIVE_TREE, |
985 device_viewport, | |
986 viewport_in_layer_space, | 905 viewport_in_layer_space, |
987 visible_layer_rect, | 906 visible_layer_rect, |
988 last_layer_bounds, | |
989 current_layer_bounds, | |
990 last_layer_contents_scale, | |
991 current_layer_contents_scale, | 907 current_layer_contents_scale, |
992 last_screen_transform, | |
993 current_screen_transform, | |
994 current_frame_time_in_seconds, | 908 current_frame_time_in_seconds, |
995 max_tiles_for_interest_area); | 909 max_tiles_for_interest_area); |
996 | 910 |
997 ASSERT_TRUE(tiling->TileAt(0, 0)); | 911 ASSERT_TRUE(tiling->TileAt(0, 0)); |
998 ASSERT_TRUE(tiling->TileAt(0, 1)); | 912 ASSERT_TRUE(tiling->TileAt(0, 1)); |
999 ASSERT_TRUE(tiling->TileAt(1, 0)); | 913 ASSERT_TRUE(tiling->TileAt(1, 0)); |
1000 ASSERT_TRUE(tiling->TileAt(1, 1)); | 914 ASSERT_TRUE(tiling->TileAt(1, 1)); |
1001 | 915 |
1002 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 916 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
1003 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); | 917 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
1004 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); | 918 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
1005 | 919 |
1006 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); | 920 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
1007 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 921 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
1008 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), | 922 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
1009 priority.time_to_visible_in_seconds); | |
1010 | 923 |
1011 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 924 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
1012 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 925 EXPECT_GT(priority.distance_to_visible, 0.f); |
1013 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), | 926 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1014 priority.time_to_visible_in_seconds); | |
1015 | 927 |
1016 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); | 928 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
1017 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 929 EXPECT_GT(priority.distance_to_visible, 0.f); |
1018 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), | 930 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1019 priority.time_to_visible_in_seconds); | |
1020 | 931 |
1021 // Furthermore, in this scenario the bottom-right tile should have the larger | 932 // Furthermore, in this scenario the bottom-right tile should have the larger |
1022 // distance to visible. | 933 // distance to visible. |
1023 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 934 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
1024 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 935 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
1025 TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); | |
1026 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); | 936 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
1027 EXPECT_GT(top_right.distance_to_visible_in_pixels, | 937 EXPECT_GT(top_right.distance_to_visible, |
1028 top_left.distance_to_visible_in_pixels); | 938 top_left.distance_to_visible); |
1029 EXPECT_GT(bottom_left.distance_to_visible_in_pixels, | |
1030 top_left.distance_to_visible_in_pixels); | |
1031 | 939 |
1032 EXPECT_GT(bottom_right.distance_to_visible_in_pixels, | 940 EXPECT_EQ(bottom_right.distance_to_visible, top_right.distance_to_visible); |
1033 bottom_left.distance_to_visible_in_pixels); | |
1034 EXPECT_GT(bottom_right.distance_to_visible_in_pixels, | |
1035 top_right.distance_to_visible_in_pixels); | |
1036 } | 941 } |
1037 | 942 |
1038 TEST(UpdateTilePrioritiesTest, PerspectiveLayer) { | 943 TEST(UpdateTilePrioritiesTest, PerspectiveLayer) { |
1039 // Perspective transforms need to take a different code path. | 944 // Perspective transforms need to take a different code path. |
1040 // This test checks tile priorities of a perspective layer. | 945 // This test checks tile priorities of a perspective layer. |
1041 | 946 |
1042 FakePictureLayerTilingClient client; | 947 FakePictureLayerTilingClient client; |
1043 scoped_ptr<TestablePictureLayerTiling> tiling; | 948 scoped_ptr<TestablePictureLayerTiling> tiling; |
1044 | 949 |
1045 gfx::Size device_viewport(800, 600); | 950 gfx::Size device_viewport(800, 600); |
1046 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen. | 951 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen. |
1047 gfx::Size last_layer_bounds(200, 200); | 952 gfx::Size last_layer_bounds(200, 200); |
1048 gfx::Size current_layer_bounds(200, 200); | 953 gfx::Size current_layer_bounds(200, 200); |
1049 float last_layer_contents_scale = 1.f; | |
1050 float current_layer_contents_scale = 1.f; | 954 float current_layer_contents_scale = 1.f; |
1051 gfx::Transform last_screen_transform; | 955 gfx::Transform last_screen_transform; |
1052 gfx::Transform current_screen_transform; | 956 gfx::Transform current_screen_transform; |
1053 double current_frame_time_in_seconds = 1.0; | 957 double current_frame_time_in_seconds = 1.0; |
1054 size_t max_tiles_for_interest_area = 10000; | 958 size_t max_tiles_for_interest_area = 10000; |
1055 | 959 |
1056 // A 3d perspective layer rotated about its Y axis, translated to almost | 960 // A 3d perspective layer rotated about its Y axis, translated to almost |
1057 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than | 961 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than |
1058 // the right side, so the top-left tile will technically be closer than the | 962 // the right side, so the top-left tile will technically be closer than the |
1059 // top-right. | 963 // top-right. |
(...skipping 17 matching lines...) Expand all Loading... | |
1077 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( | 981 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( |
1078 current_screen_transform, device_viewport); | 982 current_screen_transform, device_viewport); |
1079 | 983 |
1080 client.SetTileSize(gfx::Size(100, 100)); | 984 client.SetTileSize(gfx::Size(100, 100)); |
1081 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale | 985 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale |
1082 current_layer_bounds, | 986 current_layer_bounds, |
1083 &client); | 987 &client); |
1084 | 988 |
1085 tiling->UpdateTilePriorities( | 989 tiling->UpdateTilePriorities( |
1086 ACTIVE_TREE, | 990 ACTIVE_TREE, |
1087 device_viewport, | |
1088 viewport_in_layer_space, | 991 viewport_in_layer_space, |
1089 visible_layer_rect, | 992 visible_layer_rect, |
1090 last_layer_bounds, | |
1091 current_layer_bounds, | |
1092 last_layer_contents_scale, | |
1093 current_layer_contents_scale, | 993 current_layer_contents_scale, |
1094 last_screen_transform, | |
1095 current_screen_transform, | |
1096 current_frame_time_in_seconds, | 994 current_frame_time_in_seconds, |
1097 max_tiles_for_interest_area); | 995 max_tiles_for_interest_area); |
1098 | 996 |
1099 ASSERT_TRUE(tiling->TileAt(0, 0)); | 997 ASSERT_TRUE(tiling->TileAt(0, 0)); |
1100 ASSERT_TRUE(tiling->TileAt(0, 1)); | 998 ASSERT_TRUE(tiling->TileAt(0, 1)); |
1101 ASSERT_TRUE(tiling->TileAt(1, 0)); | 999 ASSERT_TRUE(tiling->TileAt(1, 0)); |
1102 ASSERT_TRUE(tiling->TileAt(1, 1)); | 1000 ASSERT_TRUE(tiling->TileAt(1, 1)); |
1103 | 1001 |
1104 // All tiles will have a positive distance_to_visible | 1002 // All tiles will have a positive distance_to_visible |
1105 // and an infinite time_to_visible. | 1003 // and an infinite time_to_visible. |
1106 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 1004 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
1107 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 1005 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f); |
1108 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), | 1006 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
1109 priority.time_to_visible_in_seconds); | |
1110 | 1007 |
1111 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); | 1008 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
1112 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 1009 EXPECT_GT(priority.distance_to_visible, 0.f); |
1113 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), | 1010 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1114 priority.time_to_visible_in_seconds); | |
1115 | 1011 |
1116 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 1012 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
1117 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 1013 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f); |
1118 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), | 1014 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
1119 priority.time_to_visible_in_seconds); | |
1120 | 1015 |
1121 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); | 1016 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
1122 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 1017 EXPECT_GT(priority.distance_to_visible, 0.f); |
1123 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), | 1018 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1124 priority.time_to_visible_in_seconds); | |
1125 | 1019 |
1126 // Furthermore, in this scenario the top-left distance_to_visible | 1020 // Furthermore, in this scenario the top-left distance_to_visible |
1127 // will be smallest, followed by top-right. The bottom layers | 1021 // will be smallest, followed by top-right. The bottom layers |
1128 // will of course be further than the top layers. | 1022 // will of course be further than the top layers. |
1129 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 1023 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
1130 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 1024 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
1131 TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); | 1025 TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
1132 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); | 1026 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
1133 EXPECT_GT(top_right.distance_to_visible_in_pixels, | |
1134 top_left.distance_to_visible_in_pixels); | |
1135 | 1027 |
1136 EXPECT_GT(bottom_right.distance_to_visible_in_pixels, | 1028 EXPECT_GT(bottom_right.distance_to_visible, |
1137 top_right.distance_to_visible_in_pixels); | 1029 top_right.distance_to_visible); |
1138 | 1030 |
1139 EXPECT_GT(bottom_left.distance_to_visible_in_pixels, | 1031 EXPECT_GT(bottom_left.distance_to_visible, |
1140 top_left.distance_to_visible_in_pixels); | 1032 top_left.distance_to_visible); |
1141 } | 1033 } |
1142 | 1034 |
1143 TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) { | 1035 TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) { |
1144 // Perspective transforms need to take a different code path. | 1036 // Perspective transforms need to take a different code path. |
1145 // This test checks tile priorities of a perspective layer. | 1037 // This test checks tile priorities of a perspective layer. |
1146 | 1038 |
1147 FakePictureLayerTilingClient client; | 1039 FakePictureLayerTilingClient client; |
1148 scoped_ptr<TestablePictureLayerTiling> tiling; | 1040 scoped_ptr<TestablePictureLayerTiling> tiling; |
1149 | 1041 |
1150 gfx::Size device_viewport(800, 600); | 1042 gfx::Size device_viewport(800, 600); |
1151 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen. | |
1152 gfx::Size last_layer_bounds(200, 200); | 1043 gfx::Size last_layer_bounds(200, 200); |
1153 gfx::Size current_layer_bounds(200, 200); | 1044 gfx::Size current_layer_bounds(200, 200); |
1154 float last_layer_contents_scale = 1.f; | |
1155 float current_layer_contents_scale = 1.f; | 1045 float current_layer_contents_scale = 1.f; |
1156 gfx::Transform last_screen_transform; | 1046 gfx::Transform last_screen_transform; |
1157 gfx::Transform current_screen_transform; | 1047 gfx::Transform current_screen_transform; |
1158 double current_frame_time_in_seconds = 1.0; | 1048 double current_frame_time_in_seconds = 1.0; |
1159 size_t max_tiles_for_interest_area = 10000; | 1049 size_t max_tiles_for_interest_area = 10000; |
1160 | 1050 |
1161 // A 3d perspective layer rotated about its Y axis, translated to almost | 1051 // A 3d perspective layer rotated about its Y axis, translated to almost |
1162 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than | 1052 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than |
1163 // the right side, so the top-left tile will technically be closer than the | 1053 // the right side, so the top-left tile will technically be closer than the |
1164 // top-right. | 1054 // top-right. |
(...skipping 15 matching lines...) Expand all Loading... | |
1180 &clipped); | 1070 &clipped); |
1181 ASSERT_TRUE(clipped); | 1071 ASSERT_TRUE(clipped); |
1182 | 1072 |
1183 MathUtil::MapQuad(current_screen_transform, | 1073 MathUtil::MapQuad(current_screen_transform, |
1184 gfx::QuadF(gfx::RectF(100, 0, 100, 200)), | 1074 gfx::QuadF(gfx::RectF(100, 0, 100, 200)), |
1185 &clipped); | 1075 &clipped); |
1186 ASSERT_FALSE(clipped); | 1076 ASSERT_FALSE(clipped); |
1187 | 1077 |
1188 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( | 1078 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace( |
1189 current_screen_transform, device_viewport); | 1079 current_screen_transform, device_viewport); |
1080 gfx::Rect visible_layer_rect = viewport_in_layer_space; | |
1081 visible_layer_rect.Intersect( | |
1082 gfx::Rect(gfx::Point(0, 0), current_layer_bounds)); | |
1190 | 1083 |
1191 client.SetTileSize(gfx::Size(100, 100)); | 1084 client.SetTileSize(gfx::Size(100, 100)); |
1192 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale | 1085 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale |
1193 current_layer_bounds, | 1086 current_layer_bounds, |
1194 &client); | 1087 &client); |
1195 | 1088 |
1196 tiling->UpdateTilePriorities( | 1089 tiling->UpdateTilePriorities( |
1197 ACTIVE_TREE, | 1090 ACTIVE_TREE, |
1198 device_viewport, | |
1199 viewport_in_layer_space, | 1091 viewport_in_layer_space, |
1200 visible_layer_rect, | 1092 visible_layer_rect, |
1201 last_layer_bounds, | |
1202 current_layer_bounds, | |
1203 last_layer_contents_scale, | |
1204 current_layer_contents_scale, | 1093 current_layer_contents_scale, |
1205 last_screen_transform, | |
1206 current_screen_transform, | |
1207 current_frame_time_in_seconds, | 1094 current_frame_time_in_seconds, |
1208 max_tiles_for_interest_area); | 1095 max_tiles_for_interest_area); |
1209 | 1096 |
1210 ASSERT_TRUE(tiling->TileAt(0, 0)); | 1097 ASSERT_TRUE(tiling->TileAt(0, 0)); |
1211 ASSERT_TRUE(tiling->TileAt(0, 1)); | 1098 ASSERT_TRUE(tiling->TileAt(0, 1)); |
1212 ASSERT_TRUE(tiling->TileAt(1, 0)); | 1099 ASSERT_TRUE(tiling->TileAt(1, 0)); |
1213 ASSERT_TRUE(tiling->TileAt(1, 1)); | 1100 ASSERT_TRUE(tiling->TileAt(1, 1)); |
1214 | 1101 |
1215 // Left-side tiles will be clipped by the transform, so we have to assume | 1102 // Left-side tiles will be clipped by the transform, so we have to assume |
1216 // they are visible just in case. | 1103 // they are visible just in case. |
1217 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 1104 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
1218 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); | 1105 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
1219 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); | 1106 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
1220 | 1107 |
1221 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); | 1108 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
1222 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); | 1109 EXPECT_GT(priority.distance_to_visible, 0.f); |
1223 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); | 1110 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1224 | 1111 |
1225 // Right-side tiles will have a positive distance_to_visible | 1112 // Right-side tiles will have a positive distance_to_visible |
1226 // and an infinite time_to_visible. | 1113 // and an infinite time_to_visible. |
1227 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 1114 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
1228 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 1115 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f); |
1229 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), | 1116 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
1230 priority.time_to_visible_in_seconds); | |
1231 | 1117 |
1232 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); | 1118 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
1233 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 1119 EXPECT_GT(priority.distance_to_visible, 0.f); |
1234 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), | 1120 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1235 priority.time_to_visible_in_seconds); | |
1236 } | 1121 } |
1237 | 1122 |
1238 TEST(UpdateTilePrioritiesTest, BasicMotion) { | 1123 TEST(UpdateTilePrioritiesTest, BasicMotion) { |
1239 // Test that time_to_visible is computed correctly when | 1124 // Test that time_to_visible is computed correctly when |
1240 // there is some motion. | 1125 // there is some motion. |
1241 | 1126 |
1242 FakePictureLayerTilingClient client; | 1127 FakePictureLayerTilingClient client; |
1243 scoped_ptr<TestablePictureLayerTiling> tiling; | 1128 scoped_ptr<TestablePictureLayerTiling> tiling; |
1244 | 1129 |
1245 gfx::Size device_viewport(800, 600); | 1130 gfx::Size device_viewport(800, 600); |
(...skipping 16 matching lines...) Expand all Loading... | |
1262 current_screen_transform, device_viewport); | 1147 current_screen_transform, device_viewport); |
1263 | 1148 |
1264 client.SetTileSize(gfx::Size(100, 100)); | 1149 client.SetTileSize(gfx::Size(100, 100)); |
1265 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale | 1150 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale |
1266 current_layer_bounds, | 1151 current_layer_bounds, |
1267 &client); | 1152 &client); |
1268 | 1153 |
1269 // previous ("last") frame | 1154 // previous ("last") frame |
1270 tiling->UpdateTilePriorities( | 1155 tiling->UpdateTilePriorities( |
1271 ACTIVE_TREE, | 1156 ACTIVE_TREE, |
1272 device_viewport, | |
1273 viewport_in_layer_space, | 1157 viewport_in_layer_space, |
1274 visible_layer_rect, | 1158 visible_layer_rect, |
1275 last_layer_bounds, | |
1276 last_layer_bounds, | |
1277 last_layer_contents_scale, | 1159 last_layer_contents_scale, |
1278 last_layer_contents_scale, | |
1279 last_screen_transform, | |
1280 last_screen_transform, | |
1281 last_frame_time_in_seconds, | 1160 last_frame_time_in_seconds, |
1282 max_tiles_for_interest_area); | 1161 max_tiles_for_interest_area); |
1283 | 1162 |
1284 // current frame | 1163 // current frame |
1285 tiling->UpdateTilePriorities( | 1164 tiling->UpdateTilePriorities( |
1286 ACTIVE_TREE, | 1165 ACTIVE_TREE, |
1287 device_viewport, | |
1288 viewport_in_layer_space, | 1166 viewport_in_layer_space, |
1289 visible_layer_rect, | 1167 visible_layer_rect, |
1290 last_layer_bounds, | |
1291 current_layer_bounds, | |
1292 last_layer_contents_scale, | |
1293 current_layer_contents_scale, | 1168 current_layer_contents_scale, |
1294 last_screen_transform, | |
1295 current_screen_transform, | |
1296 current_frame_time_in_seconds, | 1169 current_frame_time_in_seconds, |
1297 max_tiles_for_interest_area); | 1170 max_tiles_for_interest_area); |
1298 | 1171 |
1299 ASSERT_TRUE(tiling->TileAt(0, 0)); | 1172 ASSERT_TRUE(tiling->TileAt(0, 0)); |
1300 ASSERT_TRUE(tiling->TileAt(0, 1)); | 1173 ASSERT_TRUE(tiling->TileAt(0, 1)); |
1301 ASSERT_TRUE(tiling->TileAt(1, 0)); | 1174 ASSERT_TRUE(tiling->TileAt(1, 0)); |
1302 ASSERT_TRUE(tiling->TileAt(1, 1)); | 1175 ASSERT_TRUE(tiling->TileAt(1, 1)); |
1303 | 1176 |
1304 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 1177 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
1305 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 1178 EXPECT_GT(priority.distance_to_visible, 0.f); |
1306 EXPECT_FLOAT_EQ(1.f, | 1179 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1307 priority.time_to_visible_in_seconds); | |
1308 | 1180 |
1309 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); | 1181 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
1310 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 1182 EXPECT_GT(priority.distance_to_visible, 0.f); |
1311 EXPECT_FLOAT_EQ(1.f, | 1183 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1312 priority.time_to_visible_in_seconds); | |
1313 | 1184 |
1314 // time_to_visible for the right hand side layers needs an extra 0.099 | 1185 // time_to_visible for the right hand side layers needs an extra 0.099 |
1315 // seconds because this tile is 99 pixels further away. | 1186 // seconds because this tile is 99 pixels further away. |
1316 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 1187 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
1317 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 1188 EXPECT_GT(priority.distance_to_visible, 0.f); |
1318 EXPECT_FLOAT_EQ(1.099f, | 1189 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1319 priority.time_to_visible_in_seconds); | |
1320 | 1190 |
1321 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); | 1191 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
1322 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 1192 EXPECT_GT(priority.distance_to_visible, 0.f); |
1323 EXPECT_FLOAT_EQ(1.099f, | 1193 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1324 priority.time_to_visible_in_seconds); | |
1325 } | 1194 } |
1326 | 1195 |
1327 TEST(UpdateTilePrioritiesTest, RotationMotion) { | 1196 TEST(UpdateTilePrioritiesTest, RotationMotion) { |
1328 // Each tile of a layer may be affected differently by a transform; Check | 1197 // Each tile of a layer may be affected differently by a transform; Check |
1329 // that UpdateTilePriorities correctly accounts for the transform between | 1198 // that UpdateTilePriorities correctly accounts for the transform between |
1330 // layer space and screen space. | 1199 // layer space and screen space. |
1331 | 1200 |
1332 FakePictureLayerTilingClient client; | 1201 FakePictureLayerTilingClient client; |
1333 scoped_ptr<TestablePictureLayerTiling> tiling; | 1202 scoped_ptr<TestablePictureLayerTiling> tiling; |
1334 | 1203 |
(...skipping 25 matching lines...) Expand all Loading... | |
1360 current_screen_transform, device_viewport); | 1229 current_screen_transform, device_viewport); |
1361 | 1230 |
1362 client.SetTileSize(gfx::Size(100, 100)); | 1231 client.SetTileSize(gfx::Size(100, 100)); |
1363 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale | 1232 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale |
1364 current_layer_bounds, | 1233 current_layer_bounds, |
1365 &client); | 1234 &client); |
1366 | 1235 |
1367 // previous ("last") frame | 1236 // previous ("last") frame |
1368 tiling->UpdateTilePriorities( | 1237 tiling->UpdateTilePriorities( |
1369 ACTIVE_TREE, | 1238 ACTIVE_TREE, |
1370 device_viewport, | |
1371 viewport_in_layer_space, | 1239 viewport_in_layer_space, |
1372 visible_layer_rect, | 1240 visible_layer_rect, |
1373 last_layer_bounds, | |
1374 last_layer_bounds, | |
1375 last_layer_contents_scale, | 1241 last_layer_contents_scale, |
1376 last_layer_contents_scale, | |
1377 last_screen_transform, | |
1378 last_screen_transform, | |
1379 last_frame_time_in_seconds, | 1242 last_frame_time_in_seconds, |
1380 max_tiles_for_interest_area); | 1243 max_tiles_for_interest_area); |
1381 | 1244 |
1382 // current frame | 1245 // current frame |
1383 tiling->UpdateTilePriorities( | 1246 tiling->UpdateTilePriorities( |
1384 ACTIVE_TREE, | 1247 ACTIVE_TREE, |
1385 device_viewport, | |
1386 viewport_in_layer_space, | 1248 viewport_in_layer_space, |
1387 visible_layer_rect, | 1249 visible_layer_rect, |
1388 last_layer_bounds, | |
1389 current_layer_bounds, | |
1390 last_layer_contents_scale, | |
1391 current_layer_contents_scale, | 1250 current_layer_contents_scale, |
1392 last_screen_transform, | |
1393 current_screen_transform, | |
1394 current_frame_time_in_seconds, | 1251 current_frame_time_in_seconds, |
1395 max_tiles_for_interest_area); | 1252 max_tiles_for_interest_area); |
1396 | 1253 |
1397 ASSERT_TRUE(tiling->TileAt(0, 0)); | 1254 ASSERT_TRUE(tiling->TileAt(0, 0)); |
1398 ASSERT_TRUE(tiling->TileAt(0, 1)); | 1255 ASSERT_TRUE(tiling->TileAt(0, 1)); |
1399 ASSERT_TRUE(tiling->TileAt(1, 0)); | 1256 ASSERT_TRUE(tiling->TileAt(1, 0)); |
1400 ASSERT_TRUE(tiling->TileAt(1, 1)); | 1257 ASSERT_TRUE(tiling->TileAt(1, 1)); |
1401 | 1258 |
1402 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 1259 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
1403 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels); | 1260 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
1404 EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds); | 1261 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
1405 | 1262 |
1406 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); | 1263 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
1407 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 1264 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
1408 EXPECT_GT(priority.time_to_visible_in_seconds, 0.f); | 1265 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
1409 | 1266 |
1410 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 1267 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
1411 EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f); | 1268 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
1412 EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(), | 1269 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
1413 priority.time_to_visible_in_seconds); | |
1414 } | 1270 } |
1415 | 1271 |
1416 } // namespace | 1272 } // namespace |
1417 } // namespace cc | 1273 } // namespace cc |
OLD | NEW |