Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
| 9 | 9 |
| 10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
| 11 #include "SkBitmapProcShader.h" | 11 #include "SkBitmapProcShader.h" |
| 12 #include "SkCanvas.h" | 12 #include "SkCanvas.h" |
| 13 #include "SkImage.h" | |
| 13 #include "SkImageGenerator.h" | 14 #include "SkImageGenerator.h" |
| 14 #include "SkMatrixUtils.h" | 15 #include "SkMatrixUtils.h" |
| 15 #include "SkPicture.h" | 16 #include "SkPicture.h" |
| 16 #include "SkReadBuffer.h" | 17 #include "SkReadBuffer.h" |
| 17 #include "SkResourceCache.h" | 18 #include "SkResourceCache.h" |
| 18 | 19 |
| 19 #if SK_SUPPORT_GPU | 20 #if SK_SUPPORT_GPU |
| 20 #include "GrContext.h" | 21 #include "GrContext.h" |
| 21 #include "GrCaps.h" | 22 #include "GrCaps.h" |
| 22 #endif | 23 #endif |
| (...skipping 187 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 210 BitmapShaderKey key(fPicture->uniqueID(), | 211 BitmapShaderKey key(fPicture->uniqueID(), |
| 211 fTile, | 212 fTile, |
| 212 fTmx, | 213 fTmx, |
| 213 fTmy, | 214 fTmy, |
| 214 tileScale, | 215 tileScale, |
| 215 this->getLocalMatrix()); | 216 this->getLocalMatrix()); |
| 216 | 217 |
| 217 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { | 218 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { |
| 218 SkMatrix tileMatrix; | 219 SkMatrix tileMatrix; |
| 219 tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSi ze.height()), | 220 tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSi ze.height()), |
| 220 SkMatrix::kFill_ScaleToFit); | 221 SkMatrix::kFill_ScaleToFit); |
| 221 SkBitmap bm; | 222 |
| 222 if (!SkDEPRECATED_InstallDiscardablePixelRef( | 223 SkAutoTDelete<SkImageGenerator> tileGenerator( |
| 223 SkImageGenerator::NewFromPicture(tileSize, fPicture, &tileMatrix, nu llptr), &bm)) { | 224 SkImageGenerator::NewFromPicture(tileSize, fPicture, &tileMatrix, nu llptr)); |
| 225 if (!tileGenerator) { | |
| 226 return nullptr; | |
| 227 } | |
| 228 | |
| 229 // Grab this before the generator goes poof! | |
| 230 const SkImageInfo tileInfo = tileGenerator->getInfo(); | |
|
reed1
2015/10/16 14:12:19
Can we replace these to New calls with just
s
| |
| 231 | |
| 232 SkAutoTUnref<SkImage> tileImage(SkImage::NewFromGenerator(tileGenerator. detach())); | |
| 233 if (!tileImage) { | |
| 224 return nullptr; | 234 return nullptr; |
| 225 } | 235 } |
| 226 | 236 |
| 227 SkMatrix shaderMatrix = this->getLocalMatrix(); | 237 SkMatrix shaderMatrix = this->getLocalMatrix(); |
| 228 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); | 238 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); |
| 229 tileShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix)); | 239 tileShader.reset(tileImage->newShader(fTmx, fTmy, &shaderMatrix)); |
| 230 | 240 |
| 231 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), bm.getSi ze())); | 241 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), |
| 242 tileInfo.getSafeSize(tileInfo.m inRowBytes()))); | |
| 232 } | 243 } |
| 233 | 244 |
| 234 return tileShader.detach(); | 245 return tileShader.detach(); |
| 235 } | 246 } |
| 236 | 247 |
| 237 size_t SkPictureShader::contextSize() const { | 248 size_t SkPictureShader::contextSize() const { |
| 238 return sizeof(PictureShaderContext); | 249 return sizeof(PictureShaderContext); |
| 239 } | 250 } |
| 240 | 251 |
| 241 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const { | 252 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const { |
| (...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 323 if (context) { | 334 if (context) { |
| 324 maxTextureSize = context->caps()->maxTextureSize(); | 335 maxTextureSize = context->caps()->maxTextureSize(); |
| 325 } | 336 } |
| 326 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix , maxTextureSize)); | 337 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix , maxTextureSize)); |
| 327 if (!bitmapShader) { | 338 if (!bitmapShader) { |
| 328 return nullptr; | 339 return nullptr; |
| 329 } | 340 } |
| 330 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq); | 341 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq); |
| 331 } | 342 } |
| 332 #endif | 343 #endif |
| OLD | NEW |