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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
11 #include "SkBitmapProcShader.h" | 11 #include "SkBitmapProcShader.h" |
12 #include "SkCanvas.h" | 12 #include "SkCanvas.h" |
13 #include "SkImage.h" | |
13 #include "SkImageGenerator.h" | 14 #include "SkImageGenerator.h" |
14 #include "SkMatrixUtils.h" | 15 #include "SkMatrixUtils.h" |
15 #include "SkPicture.h" | 16 #include "SkPicture.h" |
16 #include "SkReadBuffer.h" | 17 #include "SkReadBuffer.h" |
17 #include "SkResourceCache.h" | 18 #include "SkResourceCache.h" |
18 | 19 |
19 #if SK_SUPPORT_GPU | 20 #if SK_SUPPORT_GPU |
20 #include "GrContext.h" | 21 #include "GrContext.h" |
21 #include "GrCaps.h" | 22 #include "GrCaps.h" |
22 #endif | 23 #endif |
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210 BitmapShaderKey key(fPicture->uniqueID(), | 211 BitmapShaderKey key(fPicture->uniqueID(), |
211 fTile, | 212 fTile, |
212 fTmx, | 213 fTmx, |
213 fTmy, | 214 fTmy, |
214 tileScale, | 215 tileScale, |
215 this->getLocalMatrix()); | 216 this->getLocalMatrix()); |
216 | 217 |
217 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { | 218 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { |
218 SkMatrix tileMatrix; | 219 SkMatrix tileMatrix; |
219 tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSi ze.height()), | 220 tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSi ze.height()), |
220 SkMatrix::kFill_ScaleToFit); | 221 SkMatrix::kFill_ScaleToFit); |
221 SkBitmap bm; | 222 |
222 if (!SkDEPRECATED_InstallDiscardablePixelRef( | 223 SkAutoTDelete<SkImageGenerator> tileGenerator( |
223 SkImageGenerator::NewFromPicture(tileSize, fPicture, &tileMatrix, nu llptr), &bm)) { | 224 SkImageGenerator::NewFromPicture(tileSize, fPicture, &tileMatrix, nu llptr)); |
225 if (!tileGenerator) { | |
226 return nullptr; | |
227 } | |
228 | |
229 // Grab this before the generator goes poof! | |
230 const SkImageInfo tileInfo = tileGenerator->getInfo(); | |
reed1
2015/10/16 14:12:19
Can we replace these to New calls with just
s
| |
231 | |
232 SkAutoTUnref<SkImage> tileImage(SkImage::NewFromGenerator(tileGenerator. detach())); | |
233 if (!tileImage) { | |
224 return nullptr; | 234 return nullptr; |
225 } | 235 } |
226 | 236 |
227 SkMatrix shaderMatrix = this->getLocalMatrix(); | 237 SkMatrix shaderMatrix = this->getLocalMatrix(); |
228 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); | 238 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); |
229 tileShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix)); | 239 tileShader.reset(tileImage->newShader(fTmx, fTmy, &shaderMatrix)); |
230 | 240 |
231 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), bm.getSi ze())); | 241 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), |
242 tileInfo.getSafeSize(tileInfo.m inRowBytes()))); | |
232 } | 243 } |
233 | 244 |
234 return tileShader.detach(); | 245 return tileShader.detach(); |
235 } | 246 } |
236 | 247 |
237 size_t SkPictureShader::contextSize() const { | 248 size_t SkPictureShader::contextSize() const { |
238 return sizeof(PictureShaderContext); | 249 return sizeof(PictureShaderContext); |
239 } | 250 } |
240 | 251 |
241 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const { | 252 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const { |
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323 if (context) { | 334 if (context) { |
324 maxTextureSize = context->caps()->maxTextureSize(); | 335 maxTextureSize = context->caps()->maxTextureSize(); |
325 } | 336 } |
326 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix , maxTextureSize)); | 337 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix , maxTextureSize)); |
327 if (!bitmapShader) { | 338 if (!bitmapShader) { |
328 return nullptr; | 339 return nullptr; |
329 } | 340 } |
330 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq); | 341 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq); |
331 } | 342 } |
332 #endif | 343 #endif |
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