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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp

Issue 1405013002: Update texImage2DCanvasByGPU path in texImage2D/texSubImage2D for WebGL 2.0 (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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4346 4346
4347 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in ternalformat, 4347 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in ternalformat,
4348 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep tionState) 4348 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep tionState)
4349 { 4349 {
4350 if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exce ptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvas Element, target, level, internalformat, canvas->width(), canvas->height(), 0, fo rmat, type, 0, 0)) 4350 if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exce ptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvas Element, target, level, internalformat, canvas->width(), canvas->height(), 0, fo rmat, type, 0, 0))
4351 return; 4351 return;
4352 4352
4353 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); 4353 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true);
4354 ASSERT(texture); 4354 ASSERT(texture);
4355 4355
4356 // texImage2DCanvasByGPU relies on copyTextureCHROMIUM which doesn't support float type. 4356 // texImage2DCanvasByGPU relies on copyTextureCHROMIUM which doesn't support float/integer type and sRGB internal format.
4357 bool isFloatType = type == GL_FLOAT || type == GL_HALF_FLOAT || type == GL_H ALF_FLOAT_OES; 4357 bool isFloatType = type == GL_FLOAT || type == GL_HALF_FLOAT || type == GL_H ALF_FLOAT_OES || type == GL_UNSIGNED_INT_10F_11F_11F_REV;
4358 if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerate d() || isFloatType) { 4358 bool isIntegerFormat = format == GL_RED_INTEGER || format == GL_RG_INTEGER | | format == GL_RGB_INTEGER || format == GL_RGBA_INTEGER;
4359 bool isSRGBFormat = internalformat == GL_SRGB8 || internalformat == GL_SRGB8 _ALPHA8 || internalformat == GL_SRGB || internalformat == GL_SRGB_ALPHA_EXT;
4360 if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerate d() || isFloatType || isIntegerFormat || isSRGBFormat) {
bajones 2015/10/15 17:17:58 The newly added format checks make this difficult
qiankun 2015/10/16 17:19:35 Done.
4359 // 2D canvas has only FrontBuffer. 4361 // 2D canvas has only FrontBuffer.
4360 texImage2DImpl(target, level, internalformat, format, type, canvas->copi edImage(FrontBuffer, PreferAcceleration).get(), 4362 texImage2DImpl(target, level, internalformat, format, type, canvas->copi edImage(FrontBuffer, PreferAcceleration).get(),
4361 WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremulti plyAlpha); 4363 WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremulti plyAlpha);
4362 return; 4364 return;
4363 } 4365 }
4364 4366
4365 texImage2DCanvasByGPU(NotTexSubImage2D, texture, target, level, internalform at, type, 0, 0, canvas); 4367 texImage2DCanvasByGPU(NotTexSubImage2D, texture, target, level, internalform at, type, 0, 0, canvas);
4366 texture->setLevelInfo(target, level, internalformat, canvas->width(), canvas ->height(), 1, type); 4368 texture->setLevelInfo(target, level, internalformat, canvas->width(), canvas ->height(), 1, type);
4367 } 4369 }
4368 4370
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4604 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 4606 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
4605 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep tionState) 4607 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep tionState)
4606 { 4608 {
4607 if (isContextLost() || !validateHTMLCanvasElement("texSubImage2D", canvas, e xceptionState) 4609 if (isContextLost() || !validateHTMLCanvasElement("texSubImage2D", canvas, e xceptionState)
4608 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLCanvasElem ent, target, level, 0, canvas->width(), canvas->height(), 0, format, type, xoffs et, yoffset)) 4610 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLCanvasElem ent, target, level, 0, canvas->width(), canvas->height(), 0, format, type, xoffs et, yoffset))
4609 return; 4611 return;
4610 4612
4611 WebGLTexture* texture = validateTextureBinding("texSubImage2D", target, true ); 4613 WebGLTexture* texture = validateTextureBinding("texSubImage2D", target, true );
4612 ASSERT(texture); 4614 ASSERT(texture);
4613 4615
4614 bool isFloatType = type == GL_FLOAT || type == GL_HALF_FLOAT || type == GL_H ALF_FLOAT_OES; 4616 GLenum internalformat = texture->getInternalFormat(target, level);
4615 if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerate d() || isFloatType) { 4617 bool isFloatType = type == GL_FLOAT || type == GL_HALF_FLOAT || type == GL_H ALF_FLOAT_OES || type == GL_UNSIGNED_INT_10F_11F_11F_REV;
4618 bool isIntegerFormat = format == GL_RED_INTEGER || format == GL_RG_INTEGER | | format == GL_RGB_INTEGER || format == GL_RGBA_INTEGER;
4619 bool isSRGBFormat = internalformat == GL_SRGB8 || internalformat == GL_SRGB8 _ALPHA8 || internalformat == GL_SRGB || internalformat == GL_SRGB_ALPHA_EXT;
4620 if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerate d() || isFloatType || isIntegerFormat || isSRGBFormat) {
bajones 2015/10/15 17:17:58 Same here.
qiankun 2015/10/16 17:19:35 Done.
4616 // 2D canvas has only FrontBuffer. 4621 // 2D canvas has only FrontBuffer.
4617 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas- >copiedImage(FrontBuffer, PreferAcceleration).get(), 4622 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas- >copiedImage(FrontBuffer, PreferAcceleration).get(),
4618 WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremulti plyAlpha); 4623 WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremulti plyAlpha);
4619 return; 4624 return;
4620 } 4625 }
4621 4626
4622 texImage2DCanvasByGPU(TexSubImage2D, texture, target, level, GL_RGBA, type, xoffset, yoffset, canvas); 4627 texImage2DCanvasByGPU(TexSubImage2D, texture, target, level, GL_RGBA, type, xoffset, yoffset, canvas);
4623 } 4628 }
4624 4629
4625 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 4630 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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6832 6837
6833 return totalBytesPerPixel; 6838 return totalBytesPerPixel;
6834 } 6839 }
6835 6840
6836 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const 6841 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const
6837 { 6842 {
6838 return m_drawingBuffer.get(); 6843 return m_drawingBuffer.get();
6839 } 6844 }
6840 6845
6841 } // namespace blink 6846 } // namespace blink
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