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1 /* | 1 /* |
2 * Copyright (C) 2010 Apple Inc. All rights reserved. | 2 * Copyright (C) 2010 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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48 inline bool operator&(FontOrientation value, FontOrientation mask) { return stat ic_cast<unsigned>(value) & static_cast<unsigned>(mask); } | 48 inline bool operator&(FontOrientation value, FontOrientation mask) { return stat ic_cast<unsigned>(value) & static_cast<unsigned>(mask); } |
49 inline bool isVerticalAnyUpright(FontOrientation orientation) { return orientati on & FontOrientation::AnyUprightMask; } | 49 inline bool isVerticalAnyUpright(FontOrientation orientation) { return orientati on & FontOrientation::AnyUprightMask; } |
50 inline bool isVerticalNonCJKUpright(FontOrientation orientation) { return orient ation == FontOrientation::VerticalUpright; } | 50 inline bool isVerticalNonCJKUpright(FontOrientation orientation) { return orient ation == FontOrientation::VerticalUpright; } |
51 inline bool isVerticalUpright(FontOrientation orientation, UChar32 character) | 51 inline bool isVerticalUpright(FontOrientation orientation, UChar32 character) |
52 { | 52 { |
53 return orientation == FontOrientation::VerticalUpright | 53 return orientation == FontOrientation::VerticalUpright |
54 || (orientation == FontOrientation::VerticalMixed && Character::isUprigh tInMixedVertical(character)); | 54 || (orientation == FontOrientation::VerticalMixed && Character::isUprigh tInMixedVertical(character)); |
55 } | 55 } |
56 inline bool isVerticalBaseline(FontOrientation orientation) { return orientation != FontOrientation::Horizontal; } | 56 inline bool isVerticalBaseline(FontOrientation orientation) { return orientation != FontOrientation::Horizontal; } |
57 | 57 |
58 inline FontOrientation resolveMixedFontOrientation(FontOrientation orientation, UChar32 character) | |
drott
2015/10/19 07:00:04
How about adjustOrientationForCharacterInMixedVert
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59 { | |
60 if (orientation != FontOrientation::VerticalMixed) | |
61 return orientation; | |
62 return Character::isUprightInMixedVertical(character) | |
63 ? FontOrientation::VerticalUpright | |
64 : FontOrientation::VerticalRotated; | |
65 } | |
66 | |
58 } // namespace blink | 67 } // namespace blink |
59 | 68 |
60 #endif // FontOrientation_h | 69 #endif // FontOrientation_h |
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