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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #include "GrRenderTarget.h" | 10 #include "GrRenderTarget.h" |
| 11 | 11 |
| 12 #include "GrContext.h" | 12 #include "GrContext.h" |
| 13 #include "GrDrawContext.h" | 13 #include "GrDrawContext.h" |
| 14 #include "GrGpu.h" | 14 #include "GrGpu.h" |
| 15 #include "GrRenderTargetPriv.h" | 15 #include "GrRenderTargetPriv.h" |
| 16 #include "GrStencilAttachment.h" | 16 #include "GrStencilAttachment.h" |
| 17 | 17 |
| 18 void GrRenderTarget::discard() { | 18 void GrRenderTarget::discard() { |
| 19 // go through context so that all necessary flushing occurs | 19 // go through context so that all necessary flushing occurs |
| 20 GrContext* context = this->getContext(); | 20 GrContext* context = this->getContext(); |
| 21 if (!context) { | 21 if (!context) { |
| 22 return; | 22 return; |
| 23 } | 23 } |
| 24 | 24 |
| 25 SkAutoTUnref<GrDrawContext> drawContext(context->drawContext()); | 25 SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(this)); |
| 26 if (!drawContext) { | 26 if (!drawContext) { |
| 27 return; | 27 return; |
| 28 } | 28 } |
| 29 | 29 |
| 30 drawContext->discard(this); | 30 drawContext->discard(); |
| 31 } | 31 } |
| 32 | 32 |
| 33 void GrRenderTarget::flagAsNeedingResolve(const SkIRect* rect) { | 33 void GrRenderTarget::flagAsNeedingResolve(const SkIRect* rect) { |
| 34 if (kCanResolve_ResolveType == getResolveType()) { | 34 if (kCanResolve_ResolveType == getResolveType()) { |
| 35 if (rect) { | 35 if (rect) { |
| 36 fResolveRect.join(*rect); | 36 fResolveRect.join(*rect); |
| 37 if (!fResolveRect.intersect(0, 0, this->width(), this->height())) { | 37 if (!fResolveRect.intersect(0, 0, this->width(), this->height())) { |
| 38 fResolveRect.setEmpty(); | 38 fResolveRect.setEmpty(); |
| 39 } | 39 } |
| 40 } else { | 40 } else { |
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| 74 // we're not acctually adding one. | 74 // we're not acctually adding one. |
| 75 return true; | 75 return true; |
| 76 } | 76 } |
| 77 fRenderTarget->fStencilAttachment = stencil; | 77 fRenderTarget->fStencilAttachment = stencil; |
| 78 if (!fRenderTarget->completeStencilAttachment()) { | 78 if (!fRenderTarget->completeStencilAttachment()) { |
| 79 SkSafeSetNull(fRenderTarget->fStencilAttachment); | 79 SkSafeSetNull(fRenderTarget->fStencilAttachment); |
| 80 return false; | 80 return false; |
| 81 } | 81 } |
| 82 return true; | 82 return true; |
| 83 } | 83 } |
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