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Side by Side Diff: gm/texdata.cpp

Issue 1404823005: GrDrawContext now holds GrRenderTarget pointer (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix overlength line Created 5 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 // This test only works with the GPU backend. 9 // This test only works with the GPU backend.
10 10
11 #include "gm.h" 11 #include "gm.h"
12 12
13 #if SK_SUPPORT_GPU 13 #if SK_SUPPORT_GPU
14 #include "GrContext.h" 14 #include "GrContext.h"
15 #include "GrDrawContext.h" 15 #include "GrDrawContext.h"
16 #include "SkColorPriv.h" 16 #include "SkColorPriv.h"
17 #include "effects/GrPorterDuffXferProcessor.h" 17 #include "effects/GrPorterDuffXferProcessor.h"
18 #include "effects/GrSimpleTextureEffect.h" 18 #include "effects/GrSimpleTextureEffect.h"
19 19
20 static const int S = 200; 20 static const int S = 200;
21 21
22 DEF_SIMPLE_GM_BG(texdata, canvas, 2 * S, 2 * S, SK_ColorBLACK) { 22 DEF_SIMPLE_GM_BG(texdata, canvas, 2 * S, 2 * S, SK_ColorBLACK) {
23 GrRenderTarget* target = canvas->internal_private_accessTopLayerRenderTa rget(); 23 GrRenderTarget* target = canvas->internal_private_accessTopLayerRenderTa rget();
24 GrContext* ctx = canvas->getGrContext(); 24 GrContext* ctx = canvas->getGrContext();
25 SkAutoTUnref<GrDrawContext> drawContext(ctx ? ctx->drawContext() : nullp tr); 25 SkAutoTUnref<GrDrawContext> drawContext(ctx ? ctx->drawContext(target) : nullptr);
26 if (drawContext && target) { 26 if (drawContext && target) {
27 SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S)); 27 SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S));
28 static const int stride = 2 * S; 28 static const int stride = 2 * S;
29 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); 29 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40);
30 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); 30 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff);
31 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); 31 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00);
32 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); 32 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80);
33 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); 33 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00);
34 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); 34 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00);
35 for (int i = 0; i < 2; ++i) { 35 for (int i = 0; i < 2; ++i) {
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
89 S * SK_Scalar1, 89 S * SK_Scalar1,
90 S * SK_Scalar1); 90 S * SK_Scalar1);
91 } else { 91 } else {
92 vm.reset(); 92 vm.reset();
93 } 93 }
94 SkMatrix tm; 94 SkMatrix tm;
95 tm = vm; 95 tm = vm;
96 tm.postIDiv(2*S, 2*S); 96 tm.postIDiv(2*S, 2*S);
97 paint.addColorTextureProcessor(texture, tm); 97 paint.addColorTextureProcessor(texture, tm);
98 98
99 drawContext->drawRect(target, clip, paint, vm, SkRect::MakeWH(2* S, 2*S)); 99 drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S)) ;
100 100
101 // now update the lower right of the texture in first pass 101 // now update the lower right of the texture in first pass
102 // or upper right in second pass 102 // or upper right in second pass
103 offset = 0; 103 offset = 0;
104 for (int y = 0; y < S; ++y) { 104 for (int y = 0; y < S; ++y) {
105 for (int x = 0; x < S; ++x) { 105 for (int x = 0; x < S; ++x) {
106 gTextureData[offset + y * stride + x] = 106 gTextureData[offset + y * stride + x] =
107 ((x + y) % 2) ? (i ? green : red) : blue; 107 ((x + y) % 2) ? (i ? green : red) : blue;
108 } 108 }
109 } 109 }
110 texture->writePixels(S, (i ? 0 : S), S, S, 110 texture->writePixels(S, (i ? 0 : S), S, S,
111 texture->config(), gTextureData.get(), 111 texture->config(), gTextureData.get(),
112 4 * stride); 112 4 * stride);
113 drawContext->drawRect(target, clip, paint, vm, SkRect::MakeWH(2* S, 2*S)); 113 drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S)) ;
114 } 114 }
115 } else { 115 } else {
116 skiagm::GM::DrawGpuOnlyMessage(canvas); 116 skiagm::GM::DrawGpuOnlyMessage(canvas);
117 } 117 }
118 } 118 }
119 #endif 119 #endif
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