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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/sync/glue/ui_model_worker.h" | 5 #include "chrome/browser/sync/glue/ui_model_worker.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/bind_helpers.h" | 8 #include "base/bind_helpers.h" |
9 #include "base/message_loop.h" | 9 #include "base/message_loop.h" |
10 #include "base/synchronization/waitable_event.h" | 10 #include "base/synchronization/waitable_event.h" |
11 #include "base/third_party/dynamic_annotations/dynamic_annotations.h" | 11 #include "base/third_party/dynamic_annotations/dynamic_annotations.h" |
12 #include "base/threading/thread_restrictions.h" | 12 #include "base/threading/thread_restrictions.h" |
13 #include "content/public/browser/browser_thread.h" | 13 #include "content/public/browser/browser_thread.h" |
14 | 14 |
15 using content::BrowserThread; | 15 using content::BrowserThread; |
16 | 16 |
17 namespace browser_sync { | 17 namespace browser_sync { |
18 | 18 |
19 namespace { | 19 UIModelWorker::UIModelWorker(syncer::WorkerObserver* observer) |
20 | 20 : syncer::ModelSafeWorker(observer), |
21 // A simple callback to signal a waitable event after running a closure. | 21 state_(WORKING), |
22 void CallDoWorkAndSignalCallback(const syncer::WorkCallback& work, | 22 syncapi_has_shutdown_(false), |
23 base::WaitableEvent* work_done, | 23 syncapi_event_(&lock_) { |
24 UIModelWorker* const scheduler, | |
25 syncer::SyncerError* error_info) { | |
26 if (work.is_null()) { | |
27 // This can happen during tests or cases where there are more than just the | |
28 // default UIModelWorker in existence and it gets destroyed before | |
29 // the main UI loop has terminated. There is no easy way to assert the | |
30 // loop is running / not running at the moment, so we just provide cancel | |
31 // semantics here and short-circuit. | |
32 // TODO(timsteele): Maybe we should have the message loop destruction | |
33 // observer fire when the loop has ended, just a bit before it | |
34 // actually gets destroyed. | |
35 return; | |
36 } | |
37 | |
38 *error_info = work.Run(); | |
39 | |
40 // Notify the UIModelWorker that scheduled us that we have run | |
41 // successfully. | |
42 scheduler->OnTaskCompleted(); | |
43 work_done->Signal(); // Unblock the syncer thread that scheduled us. | |
44 } | 24 } |
45 | 25 |
46 } // namespace | 26 void UIModelWorker::RegisterForLoopDestruction() { |
47 | 27 CHECK(BrowserThread::CurrentlyOn(BrowserThread::UI)); |
48 UIModelWorker::UIModelWorker() | 28 MessageLoop::current()->AddDestructionObserver(this); |
49 : state_(WORKING), | |
50 syncapi_has_shutdown_(false), | |
51 syncapi_event_(&lock_) { | |
52 } | 29 } |
53 | 30 |
54 void UIModelWorker::Stop() { | 31 void UIModelWorker::Stop() { |
55 DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI)); | 32 DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI)); |
56 | 33 |
57 base::AutoLock lock(lock_); | 34 base::AutoLock lock(lock_); |
58 DCHECK_EQ(state_, WORKING); | 35 DCHECK_EQ(state_, WORKING); |
59 | 36 |
60 // We're on our own now, the beloved UI MessageLoop is no longer running. | 37 // We're on our own now, the beloved UI MessageLoop is no longer running. |
61 // Any tasks scheduled or to be scheduled on the UI MessageLoop will not run. | 38 // Any tasks scheduled or to be scheduled on the UI MessageLoop will not run. |
62 state_ = RUNNING_MANUAL_SHUTDOWN_PUMP; | 39 state_ = RUNNING_MANUAL_SHUTDOWN_PUMP; |
63 | 40 |
64 // Drain any final tasks manually until the SyncerThread tells us it has | 41 // Drain any final tasks manually until the SyncerThread tells us it has |
65 // totally finished. There should only ever be 0 or 1 tasks Run() here. | 42 // totally finished. There should only ever be 0 or 1 tasks Run() here. |
66 while (!syncapi_has_shutdown_) { | 43 while (!syncapi_has_shutdown_) { |
67 if (!pending_work_.is_null()) | 44 if (!pending_work_.is_null()) |
68 pending_work_.Run(); // OnTaskCompleted will set reset |pending_work_|. | 45 pending_work_.Run(); // OnTaskCompleted will set reset |pending_work_|. |
69 | 46 |
70 // http://crbug.com/19757 | 47 // http://crbug.com/19757 |
71 base::ThreadRestrictions::ScopedAllowWait allow_wait; | 48 base::ThreadRestrictions::ScopedAllowWait allow_wait; |
72 // Wait for either a new task or SyncerThread termination. | 49 // Wait for either a new task or SyncerThread termination. |
73 syncapi_event_.Wait(); | 50 syncapi_event_.Wait(); |
74 } | 51 } |
75 | 52 |
76 state_ = STOPPED; | 53 state_ = STOPPED; |
77 } | 54 } |
78 | 55 |
79 syncer::SyncerError UIModelWorker::DoWorkAndWaitUntilDone( | 56 syncer::SyncerError UIModelWorker::DoWorkAndWaitUntilDone( |
80 const syncer::WorkCallback& work) { | 57 const syncer::WorkCallback& work, base::WaitableEvent* done) { |
81 // In most cases, this method is called in WORKING state. It is possible this | 58 // In most cases, this method is called in WORKING state. It is possible this |
82 // gets called when we are in the RUNNING_MANUAL_SHUTDOWN_PUMP state, because | 59 // gets called when we are in the RUNNING_MANUAL_SHUTDOWN_PUMP state, because |
83 // the UI loop has initiated shutdown but the syncer hasn't got the memo yet. | 60 // the UI loop has initiated shutdown but the syncer hasn't got the memo yet. |
84 // This is fine, the work will get scheduled and run normally or run by our | 61 // This is fine, the work will get scheduled and run normally or run by our |
85 // code handling this case in Stop(). Note there _no_ way we can be in here | 62 // code handling this case in Stop(). Note there _no_ way we can be in here |
86 // with state_ = STOPPED, so it is safe to read / compare in this case. | 63 // with state_ = STOPPED, so it is safe to read / compare in this case. |
87 CHECK_NE(ANNOTATE_UNPROTECTED_READ(state_), STOPPED); | 64 CHECK_NE(ANNOTATE_UNPROTECTED_READ(state_), STOPPED); |
88 syncer::SyncerError error_info; | 65 syncer::SyncerError error_info; |
89 if (BrowserThread::CurrentlyOn(BrowserThread::UI)) { | 66 if (BrowserThread::CurrentlyOn(BrowserThread::UI)) { |
90 DLOG(WARNING) << "DoWorkAndWaitUntilDone called from " | 67 DLOG(WARNING) << "DoWorkAndWaitUntilDone called from " |
91 << "ui_loop_. Probably a nested invocation?"; | 68 << "ui_loop_. Probably a nested invocation?"; |
92 return work.Run(); | 69 return work.Run(); |
93 } | 70 } |
94 | 71 |
95 // Create an unsignaled event to wait on. | |
96 base::WaitableEvent work_done(false, false); | |
97 { | 72 { |
98 // We lock only to avoid PostTask'ing a NULL pending_work_ (because it | 73 // We lock only to avoid PostTask'ing a NULL pending_work_ (because it |
99 // could get Run() in Stop() and call OnTaskCompleted before we post). | 74 // could get Run() in Stop() and call OnTaskCompleted before we post). |
100 // The task is owned by the message loop as per usual. | 75 // The task is owned by the message loop as per usual. |
101 base::AutoLock lock(lock_); | 76 base::AutoLock lock(lock_); |
102 DCHECK(pending_work_.is_null()); | 77 DCHECK(pending_work_.is_null()); |
103 pending_work_ = base::Bind(&CallDoWorkAndSignalCallback, work, &work_done, | 78 pending_work_ = base::Bind(&UIModelWorker::CallDoWorkAndSignalCallback, |
104 base::Unretained(this), &error_info); | 79 this, work, done, &error_info); |
105 if (!BrowserThread::PostTask(BrowserThread::UI, FROM_HERE, pending_work_)) { | 80 if (!BrowserThread::PostTask(BrowserThread::UI, FROM_HERE, pending_work_)) { |
106 DLOG(WARNING) << "Could not post work to UI loop."; | 81 DLOG(WARNING) << "Could not post work to UI loop."; |
107 error_info = syncer::CANNOT_DO_WORK; | 82 error_info = syncer::CANNOT_DO_WORK; |
108 pending_work_.Reset(); | 83 pending_work_.Reset(); |
109 syncapi_event_.Signal(); | 84 syncapi_event_.Signal(); |
110 return error_info; | 85 return error_info; |
111 } | 86 } |
112 } | 87 } |
113 syncapi_event_.Signal(); // Notify that the syncapi produced work for us. | 88 syncapi_event_.Signal(); // Notify that the syncapi produced work for us. |
114 work_done.Wait(); | 89 done->Wait(); |
115 return error_info; | 90 return error_info; |
116 } | 91 } |
117 | 92 |
| 93 void UIModelWorker::CallDoWorkAndSignalCallback( |
| 94 const syncer::WorkCallback& work, |
| 95 base::WaitableEvent* work_done, |
| 96 syncer::SyncerError* error_info) { |
| 97 if (work.is_null()) { |
| 98 // This can happen during tests or cases where there are more than just the |
| 99 // default UIModelWorker in existence and it gets destroyed before |
| 100 // the main UI loop has terminated. There is no easy way to assert the |
| 101 // loop is running / not running at the moment, so we just provide cancel |
| 102 // semantics here and short-circuit. |
| 103 // TODO(timsteele): Maybe we should have the message loop destruction |
| 104 // observer fire when the loop has ended, just a bit before it |
| 105 // actually gets destroyed. |
| 106 return; |
| 107 } |
| 108 |
| 109 if (!Stopped()) |
| 110 *error_info = work.Run(); |
| 111 else |
| 112 *error_info = syncer::CANNOT_DO_WORK; |
| 113 |
| 114 // Notify the UIModelWorker that scheduled us that we have run |
| 115 // successfully. |
| 116 OnTaskCompleted(); |
| 117 work_done->Signal(); // Unblock the syncer thread that scheduled us. |
| 118 } |
| 119 |
118 syncer::ModelSafeGroup UIModelWorker::GetModelSafeGroup() { | 120 syncer::ModelSafeGroup UIModelWorker::GetModelSafeGroup() { |
119 return syncer::GROUP_UI; | 121 return syncer::GROUP_UI; |
120 } | 122 } |
121 | 123 |
122 void UIModelWorker::OnSyncerShutdownComplete() { | 124 void UIModelWorker::OnSyncerShutdownComplete() { |
123 base::AutoLock lock(lock_); | 125 base::AutoLock lock(lock_); |
124 // The SyncerThread has terminated and we are no longer needed by syncapi. | 126 // The SyncerThread has terminated and we are no longer needed by syncapi. |
125 // The UI loop initiated shutdown and is (or will be) waiting in Stop(). | 127 // The UI loop initiated shutdown and is (or will be) waiting in Stop(). |
126 // We could either be WORKING or RUNNING_MANUAL_SHUTDOWN_PUMP, depending | 128 // We could either be WORKING or RUNNING_MANUAL_SHUTDOWN_PUMP, depending |
127 // on where we timeslice the UI thread in Stop; but we can't be STOPPED, | 129 // on where we timeslice the UI thread in Stop; but we can't be STOPPED, |
128 // because that would imply OnSyncerShutdownComplete already signaled. | 130 // because that would imply OnSyncerShutdownComplete already signaled. |
129 DCHECK_NE(state_, STOPPED); | 131 DCHECK_NE(state_, STOPPED); |
130 | 132 |
131 syncapi_has_shutdown_ = true; | 133 syncapi_has_shutdown_ = true; |
132 syncapi_event_.Signal(); | 134 syncapi_event_.Signal(); |
133 } | 135 } |
134 | 136 |
135 UIModelWorker::~UIModelWorker() { | 137 UIModelWorker::~UIModelWorker() { |
136 DCHECK_EQ(state_, STOPPED); | 138 DCHECK_EQ(state_, STOPPED); |
137 } | 139 } |
138 | 140 |
139 } // namespace browser_sync | 141 } // namespace browser_sync |
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