| Index: src/gpu/glsl/GrGLSL.cpp
|
| diff --git a/src/gpu/glsl/GrGLSL.cpp b/src/gpu/glsl/GrGLSL.cpp
|
| index c77b7fab20719f3042de5c9376948181ce665246..2de81ddd60efb85bbe1eefdf205454735910bbe0 100644
|
| --- a/src/gpu/glsl/GrGLSL.cpp
|
| +++ b/src/gpu/glsl/GrGLSL.cpp
|
| @@ -6,6 +6,7 @@
|
| */
|
|
|
| #include "GrGLSL.h"
|
| +#include "GrGLSLCaps.h"
|
| #include "SkString.h"
|
|
|
| bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen) {
|
| @@ -22,6 +23,26 @@ bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen) {
|
| return false;
|
| }
|
|
|
| +void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p,
|
| + const GrGLSLCaps& glslCaps,
|
| + SkString* out) {
|
| + if (glslCaps.usesPrecisionModifiers()) {
|
| + switch (p) {
|
| + case kHigh_GrSLPrecision:
|
| + out->append("precision highp float;\n");
|
| + break;
|
| + case kMedium_GrSLPrecision:
|
| + out->append("precision mediump float;\n");
|
| + break;
|
| + case kLow_GrSLPrecision:
|
| + out->append("precision lowp float;\n");
|
| + break;
|
| + default:
|
| + SkFAIL("Unknown precision value.");
|
| + }
|
| + }
|
| +}
|
| +
|
| void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor) {
|
| if (mulFactor.isOnes()) {
|
| *outAppend = SkString();
|
|
|