Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
index d31482a4bb9a708ef151bff2884d8c3e8c455139..961212d2a05db737a34c3e5ad6fab56d0c45175d 100644 |
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
@@ -8,7 +8,7 @@ |
#include "GrGLFragmentShaderBuilder.h" |
#include "GrGLProgramBuilder.h" |
#include "gl/GrGLGpu.h" |
-#include "gl/GrGLGLSL.h" |
+#include "glsl/GrGLSL.h" |
#include "glsl/GrGLSLCaps.h" |
#define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) |
@@ -269,9 +269,9 @@ bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, |
SkTDArray<GrGLuint>* shaderIds) { |
GrGLGpu* gpu = fProgramBuilder->gpu(); |
jvanverth1
2015/10/23 20:39:21
(from the dry run) This variable is no longer used
|
this->versionDecl() = fProgramBuilder->glslCaps()->versionDeclString(); |
- GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, |
- gpu->glStandard(), |
- &this->precisionQualifier()); |
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, |
+ *fProgramBuilder->glslCaps(), |
+ &this->precisionQualifier()); |
this->compileAndAppendLayoutQualifiers(); |
fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility, |
&this->uniforms()); |