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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLSL_DEFINED | 8 #ifndef GrGLSL_DEFINED |
9 #define GrGLSL_DEFINED | 9 #define GrGLSL_DEFINED |
10 | 10 |
11 #include "GrTypesPriv.h" | 11 #include "GrTypesPriv.h" |
12 #include "SkString.h" | 12 #include "SkString.h" |
13 | 13 |
| 14 class GrGLSLCaps; |
| 15 |
14 // Limited set of GLSL versions we build shaders for. Caller should round | 16 // Limited set of GLSL versions we build shaders for. Caller should round |
15 // down the GLSL version to one of these enums. | 17 // down the GLSL version to one of these enums. |
16 enum GrGLSLGeneration { | 18 enum GrGLSLGeneration { |
17 /** | 19 /** |
18 * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20) | 20 * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20) |
19 */ | 21 */ |
20 k110_GrGLSLGeneration, | 22 k110_GrGLSLGeneration, |
21 /** | 23 /** |
22 * Desktop GLSL 1.30 | 24 * Desktop GLSL 1.30 |
23 */ | 25 */ |
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49 inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrGLSLGenerat
ion glslGen) { | 51 inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrGLSLGenerat
ion glslGen) { |
50 if (kVec2f_GrSLType == coordType) { | 52 if (kVec2f_GrSLType == coordType) { |
51 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D"; | 53 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D"; |
52 } else { | 54 } else { |
53 SkASSERT(kVec3f_GrSLType == coordType); | 55 SkASSERT(kVec3f_GrSLType == coordType); |
54 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj
"; | 56 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj
"; |
55 } | 57 } |
56 } | 58 } |
57 | 59 |
58 /** | 60 /** |
| 61 * Adds a line of GLSL code to declare the default precision for float types. |
| 62 */ |
| 63 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision, |
| 64 const GrGLSLCaps& glslCaps, |
| 65 SkString* out); |
| 66 |
| 67 /** |
59 * Converts a GrSLType to a string containing the name of the equivalent GLSL ty
pe. | 68 * Converts a GrSLType to a string containing the name of the equivalent GLSL ty
pe. |
60 */ | 69 */ |
61 static inline const char* GrGLSLTypeString(GrSLType t) { | 70 static inline const char* GrGLSLTypeString(GrSLType t) { |
62 switch (t) { | 71 switch (t) { |
63 case kVoid_GrSLType: | 72 case kVoid_GrSLType: |
64 return "void"; | 73 return "void"; |
65 case kFloat_GrSLType: | 74 case kFloat_GrSLType: |
66 return "float"; | 75 return "float"; |
67 case kVec2f_GrSLType: | 76 case kVec2f_GrSLType: |
68 return "vec2"; | 77 return "vec2"; |
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317 | 326 |
318 /** | 327 /** |
319 * Does an inplace mul, *=, of vec4VarName by mulFactor. | 328 * Does an inplace mul, *=, of vec4VarName by mulFactor. |
320 * A semicolon is added after the assignment. | 329 * A semicolon is added after the assignment. |
321 */ | 330 */ |
322 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL
Expr4& mulFactor); | 331 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL
Expr4& mulFactor); |
323 | 332 |
324 #include "GrGLSL_impl.h" | 333 #include "GrGLSL_impl.h" |
325 | 334 |
326 #endif | 335 #endif |
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