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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "Benchmark.h" | 8 #include "Benchmark.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkImageEncoder.h" | 10 #include "SkImageEncoder.h" |
11 | 11 |
12 #if SK_SUPPORT_GPU | 12 #if SK_SUPPORT_GPU |
13 #include "GLBench.h" | 13 #include "GLBench.h" |
14 #include "gl/GrGLContext.h" | 14 #include "gl/GrGLContext.h" |
15 #include "gl/GrGLGLSL.h" | |
16 #include "gl/GrGLInterface.h" | 15 #include "gl/GrGLInterface.h" |
17 #include "gl/GrGLUtil.h" | 16 #include "gl/GrGLUtil.h" |
| 17 #include "glsl/GrGLSL.h" |
18 #include "glsl/GrGLSLCaps.h" | 18 #include "glsl/GrGLSLCaps.h" |
19 #include "glsl/GrGLSLShaderVar.h" | 19 #include "glsl/GrGLSLShaderVar.h" |
20 #include <stdio.h> | 20 #include <stdio.h> |
21 | 21 |
22 /* | 22 /* |
23 * This is a native GL benchmark for determining the cost of uploading vertex at
tributes | 23 * This is a native GL benchmark for determining the cost of uploading vertex at
tributes |
24 */ | 24 */ |
25 class GLVertexAttributesBench : public GLBench { | 25 class GLVertexAttributesBench : public GLBench { |
26 public: | 26 public: |
27 GLVertexAttributesBench(uint32_t attribs) | 27 GLVertexAttributesBench(uint32_t attribs) |
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58 uint32_t fAttribs; | 58 uint32_t fAttribs; |
59 size_t fStride; | 59 size_t fStride; |
60 SkString fName; | 60 SkString fName; |
61 typedef Benchmark INHERITED; | 61 typedef Benchmark INHERITED; |
62 }; | 62 }; |
63 | 63 |
64 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 64 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
65 | 65 |
66 GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a
ttribs, | 66 GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a
ttribs, |
67 uint32_t maxAttribs) { | 67 uint32_t maxAttribs) { |
68 const char* version = ctx->caps()->glslCaps()->versionDeclString(); | 68 const GrGLSLCaps* glslCaps = ctx->caps()->glslCaps(); |
| 69 const char* version = glslCaps->versionDeclString(); |
69 | 70 |
70 // setup vertex shader | 71 // setup vertex shader |
71 GrGLSLShaderVar aPosition("a_position", kVec4f_GrSLType, GrShaderVar::kAttri
bute_TypeModifier); | 72 GrGLSLShaderVar aPosition("a_position", kVec4f_GrSLType, GrShaderVar::kAttri
bute_TypeModifier); |
72 SkTArray<GrGLSLShaderVar> aVars; | 73 SkTArray<GrGLSLShaderVar> aVars; |
73 SkTArray<GrGLSLShaderVar> oVars; | 74 SkTArray<GrGLSLShaderVar> oVars; |
74 | 75 |
75 SkString vshaderTxt(version); | 76 SkString vshaderTxt(version); |
76 aPosition.appendDecl(ctx->caps()->glslCaps(), &vshaderTxt); | 77 aPosition.appendDecl(glslCaps, &vshaderTxt); |
77 vshaderTxt.append(";\n"); | 78 vshaderTxt.append(";\n"); |
78 | 79 |
79 for (uint32_t i = 0; i < attribs; i++) { | 80 for (uint32_t i = 0; i < attribs; i++) { |
80 SkString aname; | 81 SkString aname; |
81 aname.appendf("a_color_%d", i); | 82 aname.appendf("a_color_%d", i); |
82 aVars.push_back(GrGLSLShaderVar(aname.c_str(), | 83 aVars.push_back(GrGLSLShaderVar(aname.c_str(), |
83 kVec4f_GrSLType, | 84 kVec4f_GrSLType, |
84 GrShaderVar::kAttribute_TypeModifier)); | 85 GrShaderVar::kAttribute_TypeModifier)); |
85 aVars.back().appendDecl(ctx->caps()->glslCaps(), &vshaderTxt); | 86 aVars.back().appendDecl(glslCaps, &vshaderTxt); |
86 vshaderTxt.append(";\n"); | 87 vshaderTxt.append(";\n"); |
87 | 88 |
88 } | 89 } |
89 | 90 |
90 for (uint32_t i = 0; i < maxAttribs; i++) { | 91 for (uint32_t i = 0; i < maxAttribs; i++) { |
91 SkString oname; | 92 SkString oname; |
92 oname.appendf("o_color_%d", i); | 93 oname.appendf("o_color_%d", i); |
93 oVars.push_back(GrGLSLShaderVar(oname.c_str(), | 94 oVars.push_back(GrGLSLShaderVar(oname.c_str(), |
94 kVec4f_GrSLType, | 95 kVec4f_GrSLType, |
95 GrShaderVar::kVaryingOut_TypeModifier)); | 96 GrShaderVar::kVaryingOut_TypeModifier)); |
96 oVars.back().appendDecl(ctx->caps()->glslCaps(), &vshaderTxt); | 97 oVars.back().appendDecl(glslCaps, &vshaderTxt); |
97 vshaderTxt.append(";\n"); | 98 vshaderTxt.append(";\n"); |
98 } | 99 } |
99 | 100 |
100 vshaderTxt.append( | 101 vshaderTxt.append( |
101 "void main()\n" | 102 "void main()\n" |
102 "{\n" | 103 "{\n" |
103 "gl_Position = a_position;\n"); | 104 "gl_Position = a_position;\n"); |
104 | 105 |
105 for (uint32_t i = 0; i < attribs; i++) { | 106 for (uint32_t i = 0; i < attribs; i++) { |
106 vshaderTxt.appendf("%s = %s;\n", oVars[i].c_str(), aVars[i].c_str()); | 107 vshaderTxt.appendf("%s = %s;\n", oVars[i].c_str(), aVars[i].c_str()); |
107 } | 108 } |
108 | 109 |
109 // Passthrough position as a dummy | 110 // Passthrough position as a dummy |
110 for (uint32_t i = attribs; i < maxAttribs; i++) { | 111 for (uint32_t i = attribs; i < maxAttribs; i++) { |
111 vshaderTxt.appendf("%s = vec4(0, 0, 0, 1);\n", oVars[i].c_str()); | 112 vshaderTxt.appendf("%s = vec4(0, 0, 0, 1);\n", oVars[i].c_str()); |
112 } | 113 } |
113 | 114 |
114 vshaderTxt.append("}\n"); | 115 vshaderTxt.append("}\n"); |
115 | 116 |
116 const GrGLInterface* gl = ctx->interface(); | 117 const GrGLInterface* gl = ctx->interface(); |
117 | 118 |
118 // setup fragment shader | 119 // setup fragment shader |
119 GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut
_TypeModifier); | 120 GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut
_TypeModifier); |
120 SkString fshaderTxt(version); | 121 SkString fshaderTxt(version); |
121 GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, gl->f
Standard, | 122 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *glslCa
ps, &fshaderTxt); |
122 &fshaderTxt); | |
123 | 123 |
124 const char* fsOutName; | 124 const char* fsOutName; |
125 if (ctx->caps()->glslCaps()->mustDeclareFragmentShaderOutput()) { | 125 if (glslCaps->mustDeclareFragmentShaderOutput()) { |
126 oFragColor.appendDecl(ctx->caps()->glslCaps(), &fshaderTxt); | 126 oFragColor.appendDecl(glslCaps, &fshaderTxt); |
127 fshaderTxt.append(";\n"); | 127 fshaderTxt.append(";\n"); |
128 fsOutName = oFragColor.c_str(); | 128 fsOutName = oFragColor.c_str(); |
129 } else { | 129 } else { |
130 fsOutName = "gl_FragColor"; | 130 fsOutName = "gl_FragColor"; |
131 } | 131 } |
132 | 132 |
133 for (uint32_t i = 0; i < maxAttribs; i++) { | 133 for (uint32_t i = 0; i < maxAttribs; i++) { |
134 oVars[i].setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier); | 134 oVars[i].setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier); |
135 oVars[i].appendDecl(ctx->caps()->glslCaps(), &fshaderTxt); | 135 oVars[i].appendDecl(glslCaps, &fshaderTxt); |
136 fshaderTxt.append(";\n"); | 136 fshaderTxt.append(";\n"); |
137 } | 137 } |
138 | 138 |
139 fshaderTxt.appendf( | 139 fshaderTxt.appendf( |
140 "void main()\n" | 140 "void main()\n" |
141 "{\n" | 141 "{\n" |
142 "%s = ", fsOutName); | 142 "%s = ", fsOutName); |
143 | 143 |
144 fshaderTxt.appendf("%s", oVars[0].c_str()); | 144 fshaderTxt.appendf("%s", oVars[0].c_str()); |
145 for (uint32_t i = 1; i < maxAttribs; i++) { | 145 for (uint32_t i = 1; i < maxAttribs; i++) { |
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261 | 261 |
262 DEF_BENCH( return new GLVertexAttributesBench(0) ) | 262 DEF_BENCH( return new GLVertexAttributesBench(0) ) |
263 DEF_BENCH( return new GLVertexAttributesBench(1) ) | 263 DEF_BENCH( return new GLVertexAttributesBench(1) ) |
264 DEF_BENCH( return new GLVertexAttributesBench(2) ) | 264 DEF_BENCH( return new GLVertexAttributesBench(2) ) |
265 DEF_BENCH( return new GLVertexAttributesBench(3) ) | 265 DEF_BENCH( return new GLVertexAttributesBench(3) ) |
266 DEF_BENCH( return new GLVertexAttributesBench(4) ) | 266 DEF_BENCH( return new GLVertexAttributesBench(4) ) |
267 DEF_BENCH( return new GLVertexAttributesBench(5) ) | 267 DEF_BENCH( return new GLVertexAttributesBench(5) ) |
268 DEF_BENCH( return new GLVertexAttributesBench(6) ) | 268 DEF_BENCH( return new GLVertexAttributesBench(6) ) |
269 DEF_BENCH( return new GLVertexAttributesBench(7) ) | 269 DEF_BENCH( return new GLVertexAttributesBench(7) ) |
270 #endif | 270 #endif |
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