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Unified Diff: tools/SkBitmapRegionCanvas.cpp

Issue 1402863002: Implementation of SkBitmapRegionDecoder using SkAndroidCodec (Closed) Base URL: https://skia.googlesource.com/skia.git@split1
Patch Set: Add AndroidCodec strategy to benchmark Created 5 years, 2 months ago
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Index: tools/SkBitmapRegionCanvas.cpp
diff --git a/tools/SkBitmapRegionCanvas.cpp b/tools/SkBitmapRegionCanvas.cpp
index 0892aa55e15cbcc8ac31e7e39b98cf56281b0515..f9c9573c445c2c3e7a86704cbf09fd11c7fa611b 100644
--- a/tools/SkBitmapRegionCanvas.cpp
+++ b/tools/SkBitmapRegionCanvas.cpp
@@ -16,30 +16,6 @@ SkBitmapRegionCanvas::SkBitmapRegionCanvas(SkCodec* decoder)
{}
/*
- * Chooses the correct image subset offsets and dimensions for the partial decode.
- *
- * @return true if the subset is completely contained within the image
- * false otherwise
- */
-static bool set_subset_region(int inputOffset, int inputDimension,
- int imageOriginalDimension, int* imageSubsetOffset, int* outOffset,
- int* imageSubsetDimension) {
-
- // This must be at least zero, we can't start decoding the image at a negative coordinate.
- *imageSubsetOffset = SkTMax(0, inputOffset);
-
- // If inputOffset is less than zero, we decode to an offset location in the output bitmap.
- *outOffset = *imageSubsetOffset - inputOffset;
-
- // Use imageSusetOffset to make sure we don't decode pixels past the edge of the image.
- // Use outOffset to make sure we don't decode pixels past the edge of the region.
- *imageSubsetDimension = SkTMin(imageOriginalDimension - *imageSubsetOffset,
- inputDimension - *outOffset);
-
- return (*outOffset == 0) && (*imageSubsetDimension == inputDimension);
-}
-
-/*
* Three differences from the Android version:
* Returns a Skia bitmap instead of an Android bitmap.
* Android version attempts to reuse a recycled bitmap.
@@ -56,48 +32,25 @@ SkBitmap* SkBitmapRegionCanvas::decodeRegion(int inputX, int inputY,
return nullptr;
}
- // The client may not necessarily request a region that is fully within
- // the image. We may need to do some calculation to determine what part
- // of the image to decode.
-
- // The left offset of the portion of the image we want, where zero
- // indicates the left edge of the image.
- int imageSubsetX;
+ // Fix the input sampleSize if necessary.
+ if (sampleSize < 1) {
+ sampleSize = 1;
+ }
// The size of the output bitmap is determined by the size of the
- // requested region, not by the size of the intersection of the region
- // and the image dimensions. If inputX is negative, we will need to
- // place decoded pixels into the output bitmap starting at a left offset.
- // If this is non-zero, imageSubsetX must be zero.
+ // requested subset, not by the size of the intersection of the subset
+ // and the image dimensions.
+ // If inputX is negative, we will need to place decoded pixels into the
+ // output bitmap starting at a left offset. Call this outX.
+ // If outX is non-zero, subsetX must be zero.
+ // If inputY is negative, we will need to place decoded pixels into the
+ // output bitmap starting at a top offset. Call this outY.
+ // If outY is non-zero, subsetY must be zero.
int outX;
-
- // The width of the portion of the image that we will write to the output
- // bitmap. If the region is not fully contained within the image, this
- // will not be the same as inputWidth.
- int imageSubsetWidth;
- bool imageContainsEntireSubset = set_subset_region(inputX, inputWidth, this->width(),
- &imageSubsetX, &outX, &imageSubsetWidth);
-
- // The top offset of the portion of the image we want, where zero
- // indicates the top edge of the image.
- int imageSubsetY;
-
- // The size of the output bitmap is determined by the size of the
- // requested region, not by the size of the intersection of the region
- // and the image dimensions. If inputY is negative, we will need to
- // place decoded pixels into the output bitmap starting at a top offset.
- // If this is non-zero, imageSubsetY must be zero.
int outY;
-
- // The height of the portion of the image that we will write to the output
- // bitmap. If the region is not fully contained within the image, this
- // will not be the same as inputHeight.
- int imageSubsetHeight;
- imageContainsEntireSubset &= set_subset_region(inputY, inputHeight, this->height(),
- &imageSubsetY, &outY, &imageSubsetHeight);
-
- if (imageSubsetWidth <= 0 || imageSubsetHeight <= 0) {
- SkCodecPrintf("Error: Region must intersect part of the image.\n");
+ SkIRect subset = SkIRect::MakeXYWH(inputX, inputY, inputWidth, inputHeight);
+ SubsetType type = adjust_subset_rect(fDecoder->getInfo().dimensions(), &subset, &outX, &outY);
+ if (SubsetType::kOutside_SubsetType == type) {
return nullptr;
}
@@ -108,7 +61,7 @@ SkBitmap* SkBitmapRegionCanvas::decodeRegion(int inputX, int inputY,
}
SkImageInfo decodeInfo = SkImageInfo::Make(this->width(), this->height(),
dstColorType, dstAlphaType);
-
+
// Start the scanline decoder
SkCodec::Result r = fDecoder->startScanlineDecode(decodeInfo);
if (SkCodec::kSuccess != r) {
@@ -118,20 +71,20 @@ SkBitmap* SkBitmapRegionCanvas::decodeRegion(int inputX, int inputY,
// Allocate a bitmap for the unscaled decode
SkBitmap tmp;
- SkImageInfo tmpInfo = decodeInfo.makeWH(this->width(), imageSubsetHeight);
+ SkImageInfo tmpInfo = decodeInfo.makeWH(this->width(), subset.height());
if (!tmp.tryAllocPixels(tmpInfo)) {
SkCodecPrintf("Error: Could not allocate pixels.\n");
return nullptr;
}
// Skip the unneeded rows
- if (!fDecoder->skipScanlines(imageSubsetY)) {
+ if (!fDecoder->skipScanlines(subset.y())) {
SkCodecPrintf("Error: Failed to skip scanlines.\n");
return nullptr;
}
// Decode the necessary rows
- fDecoder->getScanlines(tmp.getAddr(0, 0), imageSubsetHeight, tmp.rowBytes());
+ fDecoder->getScanlines(tmp.getAddr(0, 0), subset.height(), tmp.rowBytes());
// Calculate the size of the output
const int outWidth = get_scaled_dimension(inputWidth, sampleSize);
@@ -152,18 +105,18 @@ SkBitmap* SkBitmapRegionCanvas::decodeRegion(int inputX, int inputY,
// TODO (msarett): This could be skipped if memory is zero initialized.
// This would matter if this code is moved to Android and
// uses Android bitmaps.
- if (!imageContainsEntireSubset) {
+ if (SubsetType::kPartiallyInside_SubsetType == type) {
bitmap->eraseColor(0);
}
// Use a canvas to crop and scale to the destination bitmap
SkCanvas canvas(*bitmap);
// TODO (msarett): Maybe we can take advantage of the fact that SkRect uses floats?
- SkRect src = SkRect::MakeXYWH((SkScalar) imageSubsetX, (SkScalar) 0,
- (SkScalar) imageSubsetWidth, (SkScalar) imageSubsetHeight);
+ SkRect src = SkRect::MakeXYWH((SkScalar) subset.x(), (SkScalar) 0,
+ (SkScalar) subset.width(), (SkScalar) subset.height());
SkRect dst = SkRect::MakeXYWH((SkScalar) (outX / sampleSize), (SkScalar) (outY / sampleSize),
- (SkScalar) get_scaled_dimension(imageSubsetWidth, sampleSize),
- (SkScalar) get_scaled_dimension(imageSubsetHeight, sampleSize));
+ (SkScalar) get_scaled_dimension(subset.width(), sampleSize),
+ (SkScalar) get_scaled_dimension(subset.height(), sampleSize));
SkPaint paint;
// Overwrite the dst with the src pixels
paint.setXfermodeMode(SkXfermode::kSrc_Mode);
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