Index: tools/SkBitmapRegionCodec.cpp |
diff --git a/tools/SkBitmapRegionCodec.cpp b/tools/SkBitmapRegionCodec.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..2c9e21244366479f7b0900353a6b0ca44269b8f0 |
--- /dev/null |
+++ b/tools/SkBitmapRegionCodec.cpp |
@@ -0,0 +1,170 @@ |
+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "SkBitmapRegionCodec.h" |
+#include "SkCanvas.h" |
+#include "SkCodec.h" |
+#include "SkCodecPriv.h" |
+#include "SkCodecTools.h" |
+ |
+SkBitmapRegionCodec::SkBitmapRegionCodec(SkCodec* codec) |
+ : INHERITED(codec->getInfo().width(), codec->getInfo().height()) |
+ , fCodec(codec) |
+{} |
+ |
+/* |
+ * Three differences from the Android version: |
+ * Returns a skia bitmap instead of an Android bitmap. |
+ * Android version attempts to reuse a recycled bitmap. |
+ * Removed the options object and used parameters for color type and sample size. |
+ */ |
+SkBitmap* SkBitmapRegionCodec::decodeRegion(int inputX, int inputY, int inputWidth, int inputHeight, |
+ int sampleSize, SkColorType dstColorType) { |
+ |
+ // Fix the input sampleSize if necessary. |
+ if (sampleSize < 1) { |
+ sampleSize = 1; |
+ } |
+ |
+ // The client may not necessarily request a region that is fully within |
+ // the image. We may need to do some calculation to determine what part |
+ // of the image to decode. |
+ |
+ // The left offset of the portion of the image we want, where zero |
+ // indicates the left edge of the image. |
+ int imageSubsetX; |
+ |
+ // The size of the output bitmap is determined by the size of the |
+ // requested region, not by the size of the intersection of the region |
+ // and the image dimensions. If inputX is negative, we will need to |
+ // place decoded pixels into the output bitmap starting at a left offset. |
+ // If this is non-zero, imageSubsetX must be zero. |
+ int outX; |
+ |
+ // The width of the portion of the image that we will write to the output |
+ // bitmap. If the region is not fully contained within the image, this |
+ // will not be the same as inputWidth. |
+ int imageSubsetWidth; |
+ bool imageContainsEntireSubset = set_subset_region(inputX, inputWidth, this->width(), |
+ &imageSubsetX, &outX, &imageSubsetWidth); |
+ |
+ // The top offset of the portion of the image we want, where zero |
+ // indicates the top edge of the image. |
+ int imageSubsetY; |
+ |
+ // The size of the output bitmap is determined by the size of the |
+ // requested region, not by the size of the intersection of the region |
+ // and the image dimensions. If inputY is negative, we will need to |
+ // place decoded pixels into the output bitmap starting at a top offset. |
+ // If this is non-zero, imageSubsetY must be zero. |
+ int outY; |
+ |
+ // The height of the portion of the image that we will write to the output |
+ // bitmap. If the region is not fully contained within the image, this |
+ // will not be the same as inputHeight. |
+ int imageSubsetHeight; |
+ imageContainsEntireSubset &= set_subset_region(inputY, inputHeight, this->height(), |
+ &imageSubsetY, &outY, &imageSubsetHeight); |
+ |
+ if (imageSubsetWidth <= 0 || imageSubsetHeight <= 0) { |
+ SkCodecPrintf("Error: Region must intersect part of the image.\n"); |
+ return nullptr; |
+ } |
+ |
+ // Ask the codec for a scaled subset |
msarett
2015/10/12 18:42:36
Up until here, this implementation is the same as
scroggo
2015/10/12 19:18:09
Would it be possible to pull out a common function
msarett
2015/10/21 19:15:09
I think this is a little cleaner. Let me know wha
|
+ SkIRect subset = SkIRect::MakeXYWH(imageSubsetX, imageSubsetY, imageSubsetWidth, |
+ imageSubsetHeight); |
+ SkISize scaledDimensions; |
+ SkIRect scaledSubset; |
+ SkCodec::Options options; |
+ options.fSubset = ⊂ |
+ options.fScaledDimensions = &scaledDimensions; |
+ options.fScaledSubset = &scaledSubset; |
+ if (!fCodec->getScaledSubsetDimensions(get_scale_from_sample_size(sampleSize), options)) { |
+ SkCodecPrintf("Error: Could not scale.\n"); |
+ return nullptr; |
+ } |
+ |
+ // Create the image info for the decode |
+ SkAlphaType dstAlphaType = fCodec->getInfo().alphaType(); |
+ if (kUnpremul_SkAlphaType == dstAlphaType) { |
+ dstAlphaType = kPremul_SkAlphaType; |
+ } |
+ SkImageInfo decodeInfo = SkImageInfo::Make(scaledSubset.width(), scaledSubset.height(), |
+ dstColorType, dstAlphaType); |
+ |
+ // Construct a color table for the decode if necessary |
+ SkAutoTUnref<SkColorTable> colorTable(nullptr); |
+ SkPMColor* colorPtr = nullptr; |
+ int* colorCountPtr = nullptr; |
+ int maxColors = 256; |
+ SkPMColor colors[maxColors]; |
+ if (kIndex_8_SkColorType == dstColorType) { |
+ // TODO (msarett): This performs a copy that is unnecessary since |
+ // we have not yet initialized the color table. |
+ // And then we need to use a const cast to get |
+ // a pointer to the color table that we can |
+ // modify during the decode. Is there a better |
+ // way to do this? Can we allocate memory to |
+ // decode into and then create the bitmap after |
+ // the decode? Can we create an SkColorTable |
+ // without copying the colors? |
+ colorTable.reset(new SkColorTable(colors, maxColors)); |
+ colorPtr = const_cast<SkPMColor*>(colorTable->readColors()); |
+ colorCountPtr = &maxColors; |
+ } |
+ |
+ // Initialize the destination bitmap |
+ SkAutoTDelete<SkBitmap> bitmap(new SkBitmap()); |
+ int scaledOutX = 0; |
+ int scaledOutY = 0; |
+ int scaledOutWidth = scaledSubset.width(); |
+ int scaledOutHeight = scaledSubset.height(); |
+ if (!imageContainsEntireSubset) { |
+ scaledOutX = outX / sampleSize; |
+ scaledOutY = outY / sampleSize; |
+ int scaledExtraX = (inputWidth - outX - imageSubsetWidth) / sampleSize; |
+ int scaledExtraY = (inputHeight - outY - imageSubsetHeight) / sampleSize; |
+ scaledOutWidth += scaledOutX + scaledExtraX; |
+ scaledOutHeight += scaledOutY + scaledExtraY; |
+ } |
+ SkImageInfo outInfo = decodeInfo.makeWH(scaledOutWidth, scaledOutHeight); |
+ if (!bitmap->tryAllocPixels(outInfo, nullptr, colorTable.get())) { |
+ SkCodecPrintf("Error: Could not allocate pixels.\n"); |
+ return nullptr; |
+ } |
+ |
+ // Zero the bitmap if the region is not completely within the image. |
+ // TODO (msarett): Can we make this faster by implementing it to only |
+ // zero parts of the image that we won't overwrite with |
+ // pixels? |
+ // TODO (msarett): This could be skipped if memory is zero initialized. |
+ // This would matter if this code is moved to Android and |
+ // uses Android bitmaps. |
+ if (!imageContainsEntireSubset && SkCodec::kNo_ZeroInitialized == options.fZeroInitialized) { |
+ bitmap->eraseColor(0); |
+ } |
+ |
+ // Decode into the destination bitmap |
+ void* dst = bitmap->getAddr(scaledOutX, scaledOutY); |
+ size_t rowBytes = bitmap->rowBytes(); |
+ SkCodec::Result result = fCodec->getPixels(decodeInfo, dst, rowBytes, &options, colorPtr, |
+ colorCountPtr); |
+ if (SkCodec::kSuccess != result && SkCodec::kIncompleteInput != result) { |
scroggo
2015/10/12 19:18:09
Why is incomplete considered fatal?
msarett
2015/10/21 19:15:09
Success and incomplete are both non-errors. Alter
|
+ SkCodecPrintf("Error: Could not get pixels.\n"); |
+ return nullptr; |
+ } |
+ |
+ return bitmap.detach(); |
+} |
+ |
+bool SkBitmapRegionCodec::conversionSupported(SkColorType colorType) { |
+ // FIXME: Call virtual function when it lands. |
+ SkImageInfo info = SkImageInfo::Make(0, 0, colorType, fCodec->getInfo().alphaType(), |
+ fCodec->getInfo().profileType()); |
+ return conversion_possible(info, fCodec->getInfo()); |
+} |