Chromium Code Reviews| Index: tools/SkBitmapRegionCodec.cpp |
| diff --git a/tools/SkBitmapRegionCodec.cpp b/tools/SkBitmapRegionCodec.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..2c9e21244366479f7b0900353a6b0ca44269b8f0 |
| --- /dev/null |
| +++ b/tools/SkBitmapRegionCodec.cpp |
| @@ -0,0 +1,170 @@ |
| +/* |
| + * Copyright 2015 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "SkBitmapRegionCodec.h" |
| +#include "SkCanvas.h" |
| +#include "SkCodec.h" |
| +#include "SkCodecPriv.h" |
| +#include "SkCodecTools.h" |
| + |
| +SkBitmapRegionCodec::SkBitmapRegionCodec(SkCodec* codec) |
| + : INHERITED(codec->getInfo().width(), codec->getInfo().height()) |
| + , fCodec(codec) |
| +{} |
| + |
| +/* |
| + * Three differences from the Android version: |
| + * Returns a skia bitmap instead of an Android bitmap. |
| + * Android version attempts to reuse a recycled bitmap. |
| + * Removed the options object and used parameters for color type and sample size. |
| + */ |
| +SkBitmap* SkBitmapRegionCodec::decodeRegion(int inputX, int inputY, int inputWidth, int inputHeight, |
| + int sampleSize, SkColorType dstColorType) { |
| + |
| + // Fix the input sampleSize if necessary. |
| + if (sampleSize < 1) { |
| + sampleSize = 1; |
| + } |
| + |
| + // The client may not necessarily request a region that is fully within |
| + // the image. We may need to do some calculation to determine what part |
| + // of the image to decode. |
| + |
| + // The left offset of the portion of the image we want, where zero |
| + // indicates the left edge of the image. |
| + int imageSubsetX; |
| + |
| + // The size of the output bitmap is determined by the size of the |
| + // requested region, not by the size of the intersection of the region |
| + // and the image dimensions. If inputX is negative, we will need to |
| + // place decoded pixels into the output bitmap starting at a left offset. |
| + // If this is non-zero, imageSubsetX must be zero. |
| + int outX; |
| + |
| + // The width of the portion of the image that we will write to the output |
| + // bitmap. If the region is not fully contained within the image, this |
| + // will not be the same as inputWidth. |
| + int imageSubsetWidth; |
| + bool imageContainsEntireSubset = set_subset_region(inputX, inputWidth, this->width(), |
| + &imageSubsetX, &outX, &imageSubsetWidth); |
| + |
| + // The top offset of the portion of the image we want, where zero |
| + // indicates the top edge of the image. |
| + int imageSubsetY; |
| + |
| + // The size of the output bitmap is determined by the size of the |
| + // requested region, not by the size of the intersection of the region |
| + // and the image dimensions. If inputY is negative, we will need to |
| + // place decoded pixels into the output bitmap starting at a top offset. |
| + // If this is non-zero, imageSubsetY must be zero. |
| + int outY; |
| + |
| + // The height of the portion of the image that we will write to the output |
| + // bitmap. If the region is not fully contained within the image, this |
| + // will not be the same as inputHeight. |
| + int imageSubsetHeight; |
| + imageContainsEntireSubset &= set_subset_region(inputY, inputHeight, this->height(), |
| + &imageSubsetY, &outY, &imageSubsetHeight); |
| + |
| + if (imageSubsetWidth <= 0 || imageSubsetHeight <= 0) { |
| + SkCodecPrintf("Error: Region must intersect part of the image.\n"); |
| + return nullptr; |
| + } |
| + |
| + // Ask the codec for a scaled subset |
|
msarett
2015/10/12 18:42:36
Up until here, this implementation is the same as
scroggo
2015/10/12 19:18:09
Would it be possible to pull out a common function
msarett
2015/10/21 19:15:09
I think this is a little cleaner. Let me know wha
|
| + SkIRect subset = SkIRect::MakeXYWH(imageSubsetX, imageSubsetY, imageSubsetWidth, |
| + imageSubsetHeight); |
| + SkISize scaledDimensions; |
| + SkIRect scaledSubset; |
| + SkCodec::Options options; |
| + options.fSubset = ⊂ |
| + options.fScaledDimensions = &scaledDimensions; |
| + options.fScaledSubset = &scaledSubset; |
| + if (!fCodec->getScaledSubsetDimensions(get_scale_from_sample_size(sampleSize), options)) { |
| + SkCodecPrintf("Error: Could not scale.\n"); |
| + return nullptr; |
| + } |
| + |
| + // Create the image info for the decode |
| + SkAlphaType dstAlphaType = fCodec->getInfo().alphaType(); |
| + if (kUnpremul_SkAlphaType == dstAlphaType) { |
| + dstAlphaType = kPremul_SkAlphaType; |
| + } |
| + SkImageInfo decodeInfo = SkImageInfo::Make(scaledSubset.width(), scaledSubset.height(), |
| + dstColorType, dstAlphaType); |
| + |
| + // Construct a color table for the decode if necessary |
| + SkAutoTUnref<SkColorTable> colorTable(nullptr); |
| + SkPMColor* colorPtr = nullptr; |
| + int* colorCountPtr = nullptr; |
| + int maxColors = 256; |
| + SkPMColor colors[maxColors]; |
| + if (kIndex_8_SkColorType == dstColorType) { |
| + // TODO (msarett): This performs a copy that is unnecessary since |
| + // we have not yet initialized the color table. |
| + // And then we need to use a const cast to get |
| + // a pointer to the color table that we can |
| + // modify during the decode. Is there a better |
| + // way to do this? Can we allocate memory to |
| + // decode into and then create the bitmap after |
| + // the decode? Can we create an SkColorTable |
| + // without copying the colors? |
| + colorTable.reset(new SkColorTable(colors, maxColors)); |
| + colorPtr = const_cast<SkPMColor*>(colorTable->readColors()); |
| + colorCountPtr = &maxColors; |
| + } |
| + |
| + // Initialize the destination bitmap |
| + SkAutoTDelete<SkBitmap> bitmap(new SkBitmap()); |
| + int scaledOutX = 0; |
| + int scaledOutY = 0; |
| + int scaledOutWidth = scaledSubset.width(); |
| + int scaledOutHeight = scaledSubset.height(); |
| + if (!imageContainsEntireSubset) { |
| + scaledOutX = outX / sampleSize; |
| + scaledOutY = outY / sampleSize; |
| + int scaledExtraX = (inputWidth - outX - imageSubsetWidth) / sampleSize; |
| + int scaledExtraY = (inputHeight - outY - imageSubsetHeight) / sampleSize; |
| + scaledOutWidth += scaledOutX + scaledExtraX; |
| + scaledOutHeight += scaledOutY + scaledExtraY; |
| + } |
| + SkImageInfo outInfo = decodeInfo.makeWH(scaledOutWidth, scaledOutHeight); |
| + if (!bitmap->tryAllocPixels(outInfo, nullptr, colorTable.get())) { |
| + SkCodecPrintf("Error: Could not allocate pixels.\n"); |
| + return nullptr; |
| + } |
| + |
| + // Zero the bitmap if the region is not completely within the image. |
| + // TODO (msarett): Can we make this faster by implementing it to only |
| + // zero parts of the image that we won't overwrite with |
| + // pixels? |
| + // TODO (msarett): This could be skipped if memory is zero initialized. |
| + // This would matter if this code is moved to Android and |
| + // uses Android bitmaps. |
| + if (!imageContainsEntireSubset && SkCodec::kNo_ZeroInitialized == options.fZeroInitialized) { |
| + bitmap->eraseColor(0); |
| + } |
| + |
| + // Decode into the destination bitmap |
| + void* dst = bitmap->getAddr(scaledOutX, scaledOutY); |
| + size_t rowBytes = bitmap->rowBytes(); |
| + SkCodec::Result result = fCodec->getPixels(decodeInfo, dst, rowBytes, &options, colorPtr, |
| + colorCountPtr); |
| + if (SkCodec::kSuccess != result && SkCodec::kIncompleteInput != result) { |
|
scroggo
2015/10/12 19:18:09
Why is incomplete considered fatal?
msarett
2015/10/21 19:15:09
Success and incomplete are both non-errors. Alter
|
| + SkCodecPrintf("Error: Could not get pixels.\n"); |
| + return nullptr; |
| + } |
| + |
| + return bitmap.detach(); |
| +} |
| + |
| +bool SkBitmapRegionCodec::conversionSupported(SkColorType colorType) { |
| + // FIXME: Call virtual function when it lands. |
| + SkImageInfo info = SkImageInfo::Make(0, 0, colorType, fCodec->getInfo().alphaType(), |
| + fCodec->getInfo().profileType()); |
| + return conversion_possible(info, fCodec->getInfo()); |
| +} |