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Side by Side Diff: bench/nanobench.cpp

Issue 1402863002: Implementation of SkBitmapRegionDecoder using SkAndroidCodec (Closed) Base URL: https://skia.googlesource.com/skia.git@split1
Patch Set: Let's call this AndroidCodec_Strategy Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include <ctype.h> 8 #include <ctype.h>
9 9
10 #include "nanobench.h" 10 #include "nanobench.h"
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955 fCurrentSubsetImage = 0; 955 fCurrentSubsetImage = 0;
956 fUseCodec++; 956 fUseCodec++;
957 } 957 }
958 958
959 // Run the BRDBenches 959 // Run the BRDBenches
960 // We will benchmark multiple BRD strategies. 960 // We will benchmark multiple BRD strategies.
961 static const struct { 961 static const struct {
962 SkBitmapRegionDecoderInterface::Strategy fStrategy; 962 SkBitmapRegionDecoderInterface::Strategy fStrategy;
963 const char* fName; 963 const char* fName;
964 } strategies[] = { 964 } strategies[] = {
965 { SkBitmapRegionDecoderInterface::kOriginal_Strategy, "BRD" }, 965 { SkBitmapRegionDecoderInterface::kOriginal_Strategy, "BRD" },
966 { SkBitmapRegionDecoderInterface::kCanvas_Strategy, "BRD_canvas" }, 966 { SkBitmapRegionDecoderInterface::kCanvas_Strategy, "BRD_canvas " },
967 { SkBitmapRegionDecoderInterface::kAndroidCodec_Strategy, "BRD_andro id_codec" },
967 }; 968 };
968 969
969 // We intend to create benchmarks that model the use cases in 970 // We intend to create benchmarks that model the use cases in
970 // android/libraries/social/tiledimage. In this library, an image is de coded in 512x512 971 // android/libraries/social/tiledimage. In this library, an image is de coded in 512x512
971 // tiles. The image can be translated freely, so the location of a tile may be anywhere in 972 // tiles. The image can be translated freely, so the location of a tile may be anywhere in
972 // the image. For that reason, we will benchmark decodes in five repres entative locations 973 // the image. For that reason, we will benchmark decodes in five repres entative locations
973 // in the image. Additionally, this use case utilizes power of two scal ing, so we will 974 // in the image. Additionally, this use case utilizes power of two scal ing, so we will
974 // test on power of two sample sizes. The output tile is always 512x512 , so, when a 975 // test on power of two sample sizes. The output tile is always 512x512 , so, when a
975 // sampleSize is used, the size of the subset that is decoded is always 976 // sampleSize is used, the size of the subset that is decoded is always
976 // (sampleSize*512)x(sampleSize*512). 977 // (sampleSize*512)x(sampleSize*512).
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1364 1365
1365 return 0; 1366 return 0;
1366 } 1367 }
1367 1368
1368 #if !defined SK_BUILD_FOR_IOS 1369 #if !defined SK_BUILD_FOR_IOS
1369 int main(int argc, char** argv) { 1370 int main(int argc, char** argv) {
1370 SkCommandLineFlags::Parse(argc, argv); 1371 SkCommandLineFlags::Parse(argc, argv);
1371 return nanobench_main(); 1372 return nanobench_main();
1372 } 1373 }
1373 #endif 1374 #endif
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