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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ | 5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ |
6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ | 6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ |
7 | 7 |
8 #include <deque> | 8 #include <deque> |
9 #include <map> | 9 #include <map> |
10 | 10 |
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28 const TouchEventWithLatencyInfo& event) = 0; | 28 const TouchEventWithLatencyInfo& event) = 0; |
29 | 29 |
30 virtual void OnTouchEventAck( | 30 virtual void OnTouchEventAck( |
31 const TouchEventWithLatencyInfo& event, | 31 const TouchEventWithLatencyInfo& event, |
32 InputEventAckState ack_result) = 0; | 32 InputEventAckState ack_result) = 0; |
33 }; | 33 }; |
34 | 34 |
35 // A queue for throttling and coalescing touch-events. | 35 // A queue for throttling and coalescing touch-events. |
36 class CONTENT_EXPORT TouchEventQueue { | 36 class CONTENT_EXPORT TouchEventQueue { |
37 public: | 37 public: |
| 38 // Different ways of dealing with touch events during scrolling. |
| 39 // TODO(rbyers): Remove (or otherwise update) this once results of |
| 40 // experiments are complete. http://crbug.com/328503 |
| 41 enum TouchScrollingMode { |
| 42 // Send a touchcancel on scroll start and no further touch events for the |
| 43 // duration of the scroll. Chrome Android's traditional behavior. |
| 44 TOUCH_SCROLLING_MODE_TOUCHCANCEL, |
| 45 // Send touchmove events throughout a scroll, blocking on each ACK and |
| 46 // using the disposition to determine whether a scroll update should be |
| 47 // sent. Mobile Safari's default overflow scroll behavior. |
| 48 TOUCH_SCROLLING_MODE_SYNC_TOUCHMOVE, |
| 49 // Like sync, except that consumed scroll events cause subsequent touchmove |
| 50 // events to be suppressed. Unconsumed scroll events return touchmove |
| 51 // events to being dispatched synchronously (so scrolling may be hijacked |
| 52 // when a scroll limit is reached, and later resumed). |
| 53 TOUCH_SCROLLING_MODE_ABSORB_TOUCHMOVE |
| 54 }; |
38 | 55 |
39 // The |client| must outlive the TouchEventQueue. | 56 // The |client| must outlive the TouchEventQueue. |
40 explicit TouchEventQueue(TouchEventQueueClient* client); | 57 explicit TouchEventQueue(TouchEventQueueClient* client, |
| 58 TouchScrollingMode mode = TOUCH_SCROLLING_MODE_TOUCHCANCEL); |
41 ~TouchEventQueue(); | 59 ~TouchEventQueue(); |
42 | 60 |
43 // Adds an event to the queue. The event may be coalesced with previously | 61 // Adds an event to the queue. The event may be coalesced with previously |
44 // queued events (e.g. consecutive touch-move events can be coalesced into a | 62 // queued events (e.g. consecutive touch-move events can be coalesced into a |
45 // single touch-move event). The event may also be immediately forwarded to | 63 // single touch-move event). The event may also be immediately forwarded to |
46 // the renderer (e.g. when there are no other queued touch event). | 64 // the renderer (e.g. when there are no other queued touch event). |
47 void QueueEvent(const TouchEventWithLatencyInfo& event); | 65 void QueueEvent(const TouchEventWithLatencyInfo& event); |
48 | 66 |
49 // Notifies the queue that a touch-event has been processed by the renderer. | 67 // Notifies the queue that a touch-event has been processed by the renderer. |
50 // At this point, the queue may send one or more gesture events and/or | 68 // At this point, the queue may send one or more gesture events and/or |
51 // additional queued touch-events to the renderer. | 69 // additional queued touch-events to the renderer. |
52 void ProcessTouchAck(InputEventAckState ack_result, | 70 void ProcessTouchAck(InputEventAckState ack_result, |
53 const ui::LatencyInfo& latency_info); | 71 const ui::LatencyInfo& latency_info); |
54 | 72 |
55 // When GestureScrollBegin is received, we send a touch cancel to renderer, | 73 // When GestureScrollBegin is received, we send a touch cancel to renderer, |
56 // route all the following touch events directly to client, and ignore the | 74 // route all the following touch events directly to client, and ignore the |
57 // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received, | 75 // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received, |
58 // resume the normal flow of sending touch events to the renderer. | 76 // resume the normal flow of sending touch events to the renderer. |
59 void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event); | 77 void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event); |
60 | 78 |
| 79 void OnGestureEventAck( |
| 80 const GestureEventWithLatencyInfo& event, |
| 81 InputEventAckState ack_result); |
| 82 |
61 // Notifies the queue whether the renderer has at least one touch handler. | 83 // Notifies the queue whether the renderer has at least one touch handler. |
62 void OnHasTouchEventHandlers(bool has_handlers); | 84 void OnHasTouchEventHandlers(bool has_handlers); |
63 | 85 |
64 // Returns whether the currently pending touch event (waiting ACK) is for | 86 // Returns whether the currently pending touch event (waiting ACK) is for |
65 // a touch start event. | 87 // a touch start event. |
66 bool IsPendingAckTouchStart() const; | 88 bool IsPendingAckTouchStart() const; |
67 | 89 |
68 // Sets whether a delayed touch ack will cancel and flush the current | 90 // Sets whether a delayed touch ack will cancel and flush the current |
69 // touch sequence. | 91 // touch sequence. |
70 void SetAckTimeoutEnabled(bool enabled, size_t ack_timeout_delay_ms); | 92 void SetAckTimeoutEnabled(bool enabled, size_t ack_timeout_delay_ms); |
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106 // Pops the touch-event from the top of the queue and sends it to the | 128 // Pops the touch-event from the top of the queue and sends it to the |
107 // TouchEventQueueClient. This reduces the size of the queue by one. | 129 // TouchEventQueueClient. This reduces the size of the queue by one. |
108 void PopTouchEventToClient(InputEventAckState ack_result, | 130 void PopTouchEventToClient(InputEventAckState ack_result, |
109 const ui::LatencyInfo& renderer_latency_info); | 131 const ui::LatencyInfo& renderer_latency_info); |
110 | 132 |
111 bool ShouldForwardToRenderer(const blink::WebTouchEvent& event) const; | 133 bool ShouldForwardToRenderer(const blink::WebTouchEvent& event) const; |
112 void ForwardToRenderer(const TouchEventWithLatencyInfo& event); | 134 void ForwardToRenderer(const TouchEventWithLatencyInfo& event); |
113 void UpdateTouchAckStates(const blink::WebTouchEvent& event, | 135 void UpdateTouchAckStates(const blink::WebTouchEvent& event, |
114 InputEventAckState ack_result); | 136 InputEventAckState ack_result); |
115 | 137 |
116 | |
117 // Handles touch event forwarding and ack'ed event dispatch. | 138 // Handles touch event forwarding and ack'ed event dispatch. |
118 TouchEventQueueClient* client_; | 139 TouchEventQueueClient* client_; |
119 | 140 |
120 typedef std::deque<CoalescedWebTouchEvent*> TouchQueue; | 141 typedef std::deque<CoalescedWebTouchEvent*> TouchQueue; |
121 TouchQueue touch_queue_; | 142 TouchQueue touch_queue_; |
122 | 143 |
123 // Maintain the ACK status for each touch point. | 144 // Maintain the ACK status for each touch point. |
124 typedef std::map<int, InputEventAckState> TouchPointAckStates; | 145 typedef std::map<int, InputEventAckState> TouchPointAckStates; |
125 TouchPointAckStates touch_ack_states_; | 146 TouchPointAckStates touch_ack_states_; |
126 | 147 |
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140 // sequence is received. | 161 // sequence is received. |
141 DROP_ALL_TOUCHES, // Filter all events, e.g., no touch handler. | 162 DROP_ALL_TOUCHES, // Filter all events, e.g., no touch handler. |
142 TOUCH_FILTERING_STATE_DEFAULT = FORWARD_ALL_TOUCHES, | 163 TOUCH_FILTERING_STATE_DEFAULT = FORWARD_ALL_TOUCHES, |
143 }; | 164 }; |
144 TouchFilteringState touch_filtering_state_; | 165 TouchFilteringState touch_filtering_state_; |
145 | 166 |
146 // Optional handler for timed-out touch event acks, disabled by default. | 167 // Optional handler for timed-out touch event acks, disabled by default. |
147 bool ack_timeout_enabled_; | 168 bool ack_timeout_enabled_; |
148 scoped_ptr<TouchTimeoutHandler> timeout_handler_; | 169 scoped_ptr<TouchTimeoutHandler> timeout_handler_; |
149 | 170 |
| 171 // How touch events are handled during scrolling. For now this is a global |
| 172 // setting for experimentation, but we may evolve it into an app-controlled |
| 173 // mode. |
| 174 const TouchScrollingMode touch_scrolling_mode_; |
| 175 |
| 176 // Wether touchmove events should be dropped due to the |
| 177 // TOUCH_SCROLLING_MODE_ABSORB_TOUCHMOVE mode. Note that we can't use |
| 178 // touch_filtering_state_ for this (without adding a few new states and |
| 179 // complicating the code significantly) because it can occur with and without |
| 180 // timeout, and shouldn't cause touchend to be dropped. |
| 181 bool absorbing_touch_moves_; |
| 182 |
150 DISALLOW_COPY_AND_ASSIGN(TouchEventQueue); | 183 DISALLOW_COPY_AND_ASSIGN(TouchEventQueue); |
151 }; | 184 }; |
152 | 185 |
153 } // namespace content | 186 } // namespace content |
154 | 187 |
155 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ | 188 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ |
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