| Index: src/core/SkBitmapProcState.cpp
|
| ===================================================================
|
| --- src/core/SkBitmapProcState.cpp (revision 8695)
|
| +++ src/core/SkBitmapProcState.cpp (working copy)
|
| @@ -30,36 +30,39 @@
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|
| +// true iff the matrix contains, at most, scale and translate elements
|
| +static bool matrix_only_scale_translate(const SkMatrix& m) {
|
| + return m.getType() <= SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask;
|
| +}
|
| +
|
| /**
|
| * For the purposes of drawing bitmaps, if a matrix is "almost" translate
|
| * go ahead and treat it as if it were, so that subsequent code can go fast.
|
| */
|
| static bool just_trans_clamp(const SkMatrix& matrix, const SkBitmap& bitmap) {
|
| - SkMatrix::TypeMask mask = matrix.getType();
|
| + SkASSERT(matrix_only_scale_translate(matrix));
|
|
|
| - if (mask & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) {
|
| - return false;
|
| + if (matrix.getType() & SkMatrix::kScale_Mask) {
|
| + SkRect src, dst;
|
| + bitmap.getBounds(&src);
|
| + matrix.mapRect(&dst, src);
|
| +
|
| + // Now round all 4 edges to device space, and then compare the device
|
| + // width/height to the original. Note: we must map all 4 and subtract
|
| + // rather than map the "width" and compare, since we care about the
|
| + // phase (in pixel space) that any translate in the matrix might impart.
|
| + SkIRect idst;
|
| + dst.round(&idst);
|
| + return idst.width() == bitmap.width() && idst.height() == bitmap.height();
|
| }
|
| - if (mask & SkMatrix::kScale_Mask) {
|
| - SkScalar sx = matrix[SkMatrix::kMScaleX];
|
| - SkScalar sy = matrix[SkMatrix::kMScaleY];
|
| - int w = bitmap.width();
|
| - int h = bitmap.height();
|
| - int sw = SkScalarRound(SkScalarMul(sx, SkIntToScalar(w)));
|
| - int sh = SkScalarRound(SkScalarMul(sy, SkIntToScalar(h)));
|
| - return sw == w && sh == h;
|
| - }
|
| // if we got here, we're either kTranslate_Mask or identity
|
| return true;
|
| }
|
|
|
| static bool just_trans_general(const SkMatrix& matrix) {
|
| - SkMatrix::TypeMask mask = matrix.getType();
|
| + SkASSERT(matrix_only_scale_translate(matrix));
|
|
|
| - if (mask & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) {
|
| - return false;
|
| - }
|
| - if (mask & SkMatrix::kScale_Mask) {
|
| + if (matrix.getType() & SkMatrix::kScale_Mask) {
|
| const SkScalar tol = SK_Scalar1 / 32768;
|
|
|
| if (!SkScalarNearlyZero(matrix[SkMatrix::kMScaleX] - SK_Scalar1, tol)) {
|
| @@ -120,16 +123,11 @@
|
| }
|
|
|
| // wack our matrix to exactly no-scale, if we're really close to begin with
|
| - {
|
| - bool fixupMatrix = clamp_clamp ?
|
| - just_trans_clamp(*m, *fBitmap) : just_trans_general(*m);
|
| - if (fixupMatrix) {
|
| - // If we can be treated just like translate, construct that inverse
|
| - // such that we landed in the proper place. Given that m may have
|
| - // some slight scale, we have to invert it to compute this new
|
| - // matrix.
|
| - SkMatrix forward;
|
| - if (m->invert(&forward)) {
|
| + if (matrix_only_scale_translate(*m)) {
|
| + SkMatrix forward;
|
| + if (m->invert(&forward)) {
|
| + if (clamp_clamp ? just_trans_clamp(forward, *fBitmap)
|
| + : just_trans_general(forward)) {
|
| SkScalar tx = -SkScalarRoundToScalar(forward.getTranslateX());
|
| SkScalar ty = -SkScalarRoundToScalar(forward.getTranslateY());
|
| fUnitInvMatrix.setTranslate(tx, ty);
|
|
|