Index: src/core/SkBitmapProcState.cpp |
=================================================================== |
--- src/core/SkBitmapProcState.cpp (revision 8695) |
+++ src/core/SkBitmapProcState.cpp (working copy) |
@@ -30,36 +30,39 @@ |
/////////////////////////////////////////////////////////////////////////////// |
+// true iff the matrix contains, at most, scale and translate elements |
+static bool matrix_only_scale_translate(const SkMatrix& m) { |
+ return m.getType() <= SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask; |
+} |
+ |
/** |
* For the purposes of drawing bitmaps, if a matrix is "almost" translate |
* go ahead and treat it as if it were, so that subsequent code can go fast. |
*/ |
static bool just_trans_clamp(const SkMatrix& matrix, const SkBitmap& bitmap) { |
- SkMatrix::TypeMask mask = matrix.getType(); |
+ SkASSERT(matrix_only_scale_translate(matrix)); |
- if (mask & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) { |
- return false; |
+ if (matrix.getType() & SkMatrix::kScale_Mask) { |
+ SkRect src, dst; |
+ bitmap.getBounds(&src); |
+ matrix.mapRect(&dst, src); |
+ |
+ // Now round all 4 edges to device space, and then compare the device |
+ // width/height to the original. Note: we must map all 4 and subtract |
+ // rather than map the "width" and compare, since we care about the |
+ // phase (in pixel space) that any translate in the matrix might impart. |
+ SkIRect idst; |
+ dst.round(&idst); |
+ return idst.width() == bitmap.width() && idst.height() == bitmap.height(); |
} |
- if (mask & SkMatrix::kScale_Mask) { |
- SkScalar sx = matrix[SkMatrix::kMScaleX]; |
- SkScalar sy = matrix[SkMatrix::kMScaleY]; |
- int w = bitmap.width(); |
- int h = bitmap.height(); |
- int sw = SkScalarRound(SkScalarMul(sx, SkIntToScalar(w))); |
- int sh = SkScalarRound(SkScalarMul(sy, SkIntToScalar(h))); |
- return sw == w && sh == h; |
- } |
// if we got here, we're either kTranslate_Mask or identity |
return true; |
} |
static bool just_trans_general(const SkMatrix& matrix) { |
- SkMatrix::TypeMask mask = matrix.getType(); |
+ SkASSERT(matrix_only_scale_translate(matrix)); |
- if (mask & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) { |
- return false; |
- } |
- if (mask & SkMatrix::kScale_Mask) { |
+ if (matrix.getType() & SkMatrix::kScale_Mask) { |
const SkScalar tol = SK_Scalar1 / 32768; |
if (!SkScalarNearlyZero(matrix[SkMatrix::kMScaleX] - SK_Scalar1, tol)) { |
@@ -120,16 +123,11 @@ |
} |
// wack our matrix to exactly no-scale, if we're really close to begin with |
- { |
- bool fixupMatrix = clamp_clamp ? |
- just_trans_clamp(*m, *fBitmap) : just_trans_general(*m); |
- if (fixupMatrix) { |
- // If we can be treated just like translate, construct that inverse |
- // such that we landed in the proper place. Given that m may have |
- // some slight scale, we have to invert it to compute this new |
- // matrix. |
- SkMatrix forward; |
- if (m->invert(&forward)) { |
+ if (matrix_only_scale_translate(*m)) { |
+ SkMatrix forward; |
+ if (m->invert(&forward)) { |
+ if (clamp_clamp ? just_trans_clamp(forward, *fBitmap) |
+ : just_trans_general(forward)) { |
SkScalar tx = -SkScalarRoundToScalar(forward.getTranslateX()); |
SkScalar ty = -SkScalarRoundToScalar(forward.getTranslateY()); |
fUnitInvMatrix.setTranslate(tx, ty); |