DescriptionFix floating point data loss in SkPictureShader
SkPictureShader had an invalid use of SkMax32 on two SkScalars which
ended up converting the result to an integer which caused us to lose
necessary floating point data.
BUG=473166
Committed: https://skia.googlesource.com/skia/+/f469fc0e0f04197f19c94c26801ba6888c6329dc
Patch Set 1 #
Messages
Total messages: 6 (2 generated)
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