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Unified Diff: chrome/browser/ui/views/tabs/tab_strip.cc

Issue 1401633003: Implement Material Design for the tabstrip. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Resync Created 5 years ago
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Index: chrome/browser/ui/views/tabs/tab_strip.cc
diff --git a/chrome/browser/ui/views/tabs/tab_strip.cc b/chrome/browser/ui/views/tabs/tab_strip.cc
index 564405dfbb3d268910180d3b9847176667414c3b..34f422f8b1236189025e3e56a860ac2d22e5997e 100644
--- a/chrome/browser/ui/views/tabs/tab_strip.cc
+++ b/chrome/browser/ui/views/tabs/tab_strip.cc
@@ -19,6 +19,7 @@
#include "chrome/browser/ui/layout_constants.h"
#include "chrome/browser/ui/tabs/tab_strip_model.h"
#include "chrome/browser/ui/view_ids.h"
+#include "chrome/browser/ui/views/frame/browser_view.h"
#include "chrome/browser/ui/views/tabs/stacked_tab_strip_layout.h"
#include "chrome/browser/ui/views/tabs/tab.h"
#include "chrome/browser/ui/views/tabs/tab_drag_controller.h"
@@ -31,11 +32,16 @@
#include "content/public/browser/user_metrics.h"
#include "content/public/common/content_switches.h"
#include "grit/theme_resources.h"
+#include "third_party/skia/include/core/SkColorFilter.h"
+#include "third_party/skia/include/effects/SkBlurMaskFilter.h"
+#include "third_party/skia/include/effects/SkLayerDrawLooper.h"
+#include "third_party/skia/include/pathops/SkPathOps.h"
#include "ui/accessibility/ax_view_state.h"
#include "ui/base/default_theme_provider.h"
#include "ui/base/dragdrop/drag_drop_types.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/models/list_selection_model.h"
+#include "ui/base/resource/material_design/material_design_controller.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/compositor/compositing_recorder.h"
#include "ui/compositor/paint_recorder.h"
@@ -126,6 +132,28 @@ int GetNewTabButtonWidth() {
GetLayoutConstant(TABSTRIP_NEW_TAB_BUTTON_OVERLAP);
}
+skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper(SkAlpha alpha) {
+ SkLayerDrawLooper::Builder looper_builder;
+ looper_builder.addLayer();
+
+ SkLayerDrawLooper::LayerInfo layer_info;
+ layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit;
+ layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit;
+ layer_info.fColorMode = SkXfermode::kDst_Mode;
+ layer_info.fOffset.set(0, 1);
+ skia::RefPtr<SkMaskFilter> blur_mask =
+ skia::AdoptRef(SkBlurMaskFilter::Create(
+ kNormal_SkBlurStyle, 0.5, SkBlurMaskFilter::kHighQuality_BlurFlag));
+ skia::RefPtr<SkColorFilter> color_filter =
+ skia::AdoptRef(SkColorFilter::CreateModeFilter(
+ SkColorSetA(SK_ColorBLACK, alpha), SkXfermode::kSrcIn_Mode));
+ SkPaint* layer_paint = looper_builder.addLayer(layer_info);
+ layer_paint->setMaskFilter(blur_mask.get());
+ layer_paint->setColorFilter(color_filter.get());
+
+ return skia::AdoptRef(looper_builder.detachLooper());
+}
+
// Animation delegate used for any automatic tab movement. Hides the tab if it
// is not fully visible within the tabstrip area, to prevent overflow clipping.
class TabAnimationDelegate : public gfx::AnimationDelegate {
@@ -267,11 +295,22 @@ class NewTabButton : public views::ImageButton,
// views::MaskedTargeterDelegate:
bool GetHitTestMask(gfx::Path* mask) const override;
+ // Computes a path corresponding to the button's outer border for a given
+ // |scale| and stores it in |path|. |button_y| is used as the y-coordinate
+ // for the top of the button. If |extend_to_top| is true, the path is
+ // extended vertically to y = 0. The caller uses this for Fitts' Law purposes
+ // in maximized/fullscreen mode.
+ void GetBorderPath(float button_y,
+ float scale,
+ bool extend_to_top,
+ SkPath* path) const;
+
// Paints the fill region of the button into |canvas|, according to the
- // supplied values from GetImage().
+ // supplied values from GetImage() and the given |fill| path.
void PaintFill(bool pressed,
double hover_value,
float scale,
+ const SkPath& fill,
gfx::Canvas* canvas) const;
// Tab strip that contains this button.
@@ -339,32 +378,77 @@ void NewTabButton::OnPaint(gfx::Canvas* canvas) {
hover_value = hover_animation_->GetCurrentValue();
const float scale = canvas->image_scale();
- // Fill.
- gfx::ImageSkia* mask =
- GetThemeProvider()->GetImageSkiaNamed(IDR_NEWTAB_BUTTON_MASK);
- // The canvas and mask have to use the same scale factor.
- const float fill_canvas_scale = mask->HasRepresentation(scale) ?
- scale : ui::GetScaleForScaleFactor(ui::SCALE_FACTOR_100P);
- gfx::Canvas fill_canvas(GetNewTabButtonSize(), fill_canvas_scale, false);
- PaintFill(pressed, hover_value, fill_canvas_scale, &fill_canvas);
- gfx::ImageSkia image(fill_canvas.ExtractImageRep());
- canvas->DrawImageInt(
- gfx::ImageSkiaOperations::CreateMaskedImage(image, *mask), 0, 0);
-
- // Stroke. Draw the button border with a slight alpha.
- static const SkAlpha kGlassFrameOverlayAlpha = 178;
- static const SkAlpha kOpaqueFrameOverlayAlpha = 230;
- const SkAlpha alpha = GetWidget()->ShouldWindowContentsBeTransparent() ?
- kGlassFrameOverlayAlpha : kOpaqueFrameOverlayAlpha;
- const int overlay_id = pressed ? IDR_NEWTAB_BUTTON_P : IDR_NEWTAB_BUTTON;
- canvas->DrawImageInt(*GetThemeProvider()->GetImageSkiaNamed(overlay_id), 0, 0,
- alpha);
+ SkPath fill;
+ if (ui::MaterialDesignController::IsModeMaterial()) {
+ // Fill.
+ fill.moveTo(9.75 * scale, 16 * scale);
+ fill.rCubicTo(-0.75 * scale, 0, -1.625 * scale, -0.5 * scale, -2 * scale,
+ -1.5 * scale);
+ fill.rLineTo(-5.75 * scale, -12.5 * scale);
+ fill.rCubicTo(0, -0.5 * scale, 0.25 * scale, -scale, scale, -scale);
+ fill.rLineTo(23.25 * scale, 0);
+ fill.rCubicTo(0.75 * scale, 0, 1.625 * scale, 0.5 * scale, 2 * scale,
+ 1.5 * scale);
+ fill.rLineTo(5.75 * scale, 12.5 * scale);
+ fill.rCubicTo(0, 0.5 * scale, -0.25 * scale, scale, -scale, scale);
+ fill.close();
+ PaintFill(pressed, hover_value, scale, fill, canvas);
+
+ // Stroke.
+ gfx::ScopedCanvas scoped_canvas(canvas);
+ canvas->UndoDeviceScaleFactor();
+ SkPath stroke;
+ GetBorderPath(0, scale, false, &stroke);
+ // We want to draw a drop shadow either inside or outside the stroke,
+ // depending on whether we're pressed; so, either clip out what's outside
+ // the stroke, or clip out the fill inside it.
+ if (pressed)
+ canvas->ClipPath(stroke, true);
+ Op(stroke, fill, kDifference_SkPathOp, &stroke);
+ if (!pressed)
+ canvas->sk_canvas()->clipPath(fill, SkRegion::kDifference_Op, true);
+ // Now draw the stroke and shadow; the stroke will always be visible, while
+ // the shadow will be affected by the clip we set above.
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ skia::RefPtr<SkDrawLooper> stroke_looper = CreateShadowDrawLooper(0x8C);
+ paint.setLooper(stroke_looper.get());
+ paint.setColor(SkColorSetA(SK_ColorBLACK, pressed ? 0x38 : 0x27));
+ canvas->DrawPath(stroke, paint);
+ } else {
+ // Fill.
+ gfx::ImageSkia* mask =
+ GetThemeProvider()->GetImageSkiaNamed(IDR_NEWTAB_BUTTON_MASK);
+ // The canvas and mask have to use the same scale factor.
+ const float fill_canvas_scale = mask->HasRepresentation(scale) ?
+ scale : ui::GetScaleForScaleFactor(ui::SCALE_FACTOR_100P);
+ gfx::Canvas fill_canvas(GetNewTabButtonSize(), fill_canvas_scale, false);
+ PaintFill(pressed, hover_value, fill_canvas_scale, fill, &fill_canvas);
+ gfx::ImageSkia image(fill_canvas.ExtractImageRep());
+ canvas->DrawImageInt(
+ gfx::ImageSkiaOperations::CreateMaskedImage(image, *mask), 0, 0);
+
+ // Stroke. Draw the button border with a slight alpha.
+ static const SkAlpha kGlassFrameOverlayAlpha = 178;
+ static const SkAlpha kOpaqueFrameOverlayAlpha = 230;
+ const SkAlpha alpha = GetWidget()->ShouldWindowContentsBeTransparent() ?
+ kGlassFrameOverlayAlpha : kOpaqueFrameOverlayAlpha;
+ const int overlay_id = pressed ? IDR_NEWTAB_BUTTON_P : IDR_NEWTAB_BUTTON;
+ canvas->DrawImageInt(*GetThemeProvider()->GetImageSkiaNamed(overlay_id), 0,
+ 0, alpha);
+ }
}
bool NewTabButton::GetHitTestMask(gfx::Path* mask) const {
DCHECK(mask);
- if (tab_strip_->SizeTabButtonToTopOfTabStrip()) {
+ if (ui::MaterialDesignController::IsModeMaterial()) {
+ SkPath border;
+ const float scale = GetWidget()->GetCompositor()->device_scale_factor();
+ GetBorderPath(TabStrip::kNewTabButtonVerticalOffset * scale, scale,
+ tab_strip_->SizeTabButtonToTopOfTabStrip(), &border);
+ mask->addPath(border, SkMatrix::MakeScale(1 / scale));
+ } else if (tab_strip_->SizeTabButtonToTopOfTabStrip()) {
// When the button is sized to the top of the tab strip, we want the hit
// test mask to be defined as the complete (rectangular) bounds of the
// button.
@@ -393,56 +477,134 @@ bool NewTabButton::GetHitTestMask(gfx::Path* mask) const {
return true;
}
+void NewTabButton::GetBorderPath(float button_y,
+ float scale,
+ bool extend_to_top,
+ SkPath* path) const {
+ path->moveTo(9.75 * scale - 1, button_y + 16 * scale + 1);
+ path->rCubicTo(-0.75 * scale, 0, -1.625 * scale, -0.5 * scale, -2 * scale,
+ -1.5 * scale);
+ path->rLineTo(-5.75 * scale, -12.5 * scale);
+ if (extend_to_top) {
+ // Create the vertical extension by extending the side diagonals at the
+ // upper left and lower right corners until they reach the top and bottom of
+ // the border, respectively (in other words, "un-round-off" those corners
+ // and turn them into sharp points). Then extend upward from the corner
+ // points to the top of the bounds.
+ const float dy = scale + 2;
+ const float dx = 11.5 / 25 * dy;
+ path->rLineTo(-dx, -dy);
+ path->rLineTo(0, -button_y - scale + 1);
+ path->lineTo(34 * scale + 1 + dx, 0);
+ path->rLineTo(0, button_y + 16 * scale + 1);
+ } else {
+ path->rCubicTo(-0.5 * scale, -1.125 * scale, 0.5 * scale, -scale - 2, scale,
+ -scale - 2);
+ path->rLineTo(23.25 * scale + 2, 0);
+ path->rCubicTo(0.75 * scale, 0, 1.625 * scale, 0.5 * scale, 2 * scale,
+ 1.5 * scale);
+ path->rLineTo(5.75 * scale, 12.5 * scale);
+ path->rCubicTo(0.5 * scale, 1.125 * scale, -0.5 * scale, scale + 2, -scale,
+ scale + 2);
+ }
+ path->close();
+}
+
void NewTabButton::PaintFill(bool pressed,
double hover_value,
float scale,
+ const SkPath& fill,
gfx::Canvas* canvas) const {
bool custom_image;
const int bg_id = tab_strip_->GetBackgroundResourceId(&custom_image);
+ gfx::ScopedCanvas scoped_canvas(canvas);
+
+ const bool md = ui::MaterialDesignController::IsModeMaterial();
+ if (md) {
+ canvas->UndoDeviceScaleFactor();
+
+ // For unpressed buttons, draw the fill and its shadow.
+ if (!pressed) {
+ gfx::ScopedCanvas scoped_canvas(canvas);
+
+ // For custom themes, clip out the fill path itself so only the shadow
+ // around it is drawn. We'll draw the fill image below.
+ if (custom_image)
+ canvas->sk_canvas()->clipPath(fill, SkRegion::kDifference_Op, true);
+
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ skia::RefPtr<SkDrawLooper> looper = CreateShadowDrawLooper(0x26);
+ paint.setLooper(looper.get());
+ paint.setColor(Tab::kInactiveTabColor);
+ canvas->DrawPath(fill, paint);
+ }
+
+ // Clip to just the fill region for any theme drawing and hover/pressed
+ // state overlay drawing below. In non-MD mode, this is done on the caller
+ // side using image masking operations.
+ canvas->ClipPath(fill, true);
+ canvas->sk_canvas()->scale(scale, scale);
+ }
+
// Draw the fill background image.
const gfx::Size size(GetNewTabButtonSize());
- const ui::ThemeProvider* theme_provider = GetThemeProvider();
- gfx::ImageSkia* background = theme_provider->GetImageSkiaNamed(bg_id);
- // For custom tab backgrounds the background starts at the top of the tab
- // strip. Otherwise the background starts at the top of the frame.
- const int offset_y = theme_provider->HasCustomImage(bg_id) ?
- -GetLayoutConstant(TAB_TOP_EXCLUSION_HEIGHT) : background_offset_.y();
-
- // The new tab background is mirrored in RTL mode, but the theme background
- // should never be mirrored. Mirror it here to compensate.
- float x_scale = 1.0f;
- int x = GetMirroredX() + background_offset_.x();
- if (base::i18n::IsRTL()) {
- x_scale = -1.0f;
- // Offset by |width| such that the same region is painted as if there was
- // no flip.
- x += size.width();
- }
- canvas->TileImageInt(*background, x,
- TabStrip::kNewTabButtonVerticalOffset + offset_y,
- x_scale, 1.0f, 0, 0, size.width(), size.height());
-
- // Adjust the alpha of the fill to match that of inactive tabs (except for
- // pressed buttons, which get a different value).
- static const SkAlpha kPressedAlpha = 145;
- const SkAlpha alpha =
- pressed ? kPressedAlpha : tab_strip_->GetInactiveAlpha(true);
- if (alpha != 255) {
- SkPaint paint;
- paint.setAlpha(alpha);
- paint.setXfermodeMode(SkXfermode::kDstIn_Mode);
- paint.setStyle(SkPaint::kFill_Style);
- canvas->DrawRect(gfx::Rect(size), paint);
+ if (custom_image || !md) {
+ const ui::ThemeProvider* theme_provider = GetThemeProvider();
+ gfx::ImageSkia* background = theme_provider->GetImageSkiaNamed(bg_id);
+ // For custom tab backgrounds the background starts at the top of the tab
+ // strip. Otherwise the background starts at the top of the frame.
+ const int offset_y = theme_provider->HasCustomImage(bg_id) ?
+ -GetLayoutConstant(TAB_TOP_EXCLUSION_HEIGHT) : background_offset_.y();
+
+ // The new tab background is mirrored in RTL mode, but the theme background
+ // should never be mirrored. Mirror it here to compensate.
+ float x_scale = 1.0f;
+ int x = GetMirroredX() + background_offset_.x();
+ if (base::i18n::IsRTL()) {
+ x_scale = -1.0f;
+ // Offset by |width| such that the same region is painted as if there was
+ // no flip.
+ x += size.width();
+ }
+ canvas->TileImageInt(*background, x,
+ TabStrip::kNewTabButtonVerticalOffset + offset_y,
+ x_scale, 1.0f, 0, 0, size.width(), size.height());
+
+ // For non-MD, adjust the alpha of the fill to match that of inactive tabs
+ // (except for pressed buttons, which get a different value). For MD, we do
+ // this with an opacity recorder in TabStrip::PaintChildren() so the fill
+ // and stroke are both affected, to better match how tabs are handled, but
+ // in non-MD, the button stroke is already lighter than the tab stroke, and
+ // using the opacity recorder washes it out too much.
+ static const SkAlpha kPressedAlpha = 145;
+ const SkAlpha alpha =
+ pressed ? kPressedAlpha : tab_strip_->GetInactiveAlpha(true);
+ if (alpha != 255 && !md) {
+ SkPaint paint;
+ paint.setAlpha(alpha);
+ paint.setXfermodeMode(SkXfermode::kDstIn_Mode);
+ paint.setStyle(SkPaint::kFill_Style);
+ canvas->DrawRect(gfx::Rect(size), paint);
+ }
}
// White highlight on hover.
if (hover_value) {
const int alpha =
- gfx::Tween::LinearIntValueBetween(hover_value, 0x00, 0x40);
+ gfx::Tween::LinearIntValueBetween(hover_value, 0x00, md ? 0x4D : 0x40);
canvas->FillRect(GetLocalBounds(),
SkColorSetA(SK_ColorWHITE, static_cast<SkAlpha>(alpha)));
}
+
+ // For MD, most states' opacities are adjusted using an opacity recorder in
+ // TabStrip::PaintChildren(), but the pressed state is excluded there and
+ // instead rendered using a dark overlay here. This produces a different
+ // effect than for non-MD, and avoiding the use of the opacity recorder keeps
+ // the stroke more visible in this state.
+ if (md && pressed)
+ canvas->FillRect(GetLocalBounds(), SkColorSetA(SK_ColorBLACK, 0x14));
}
///////////////////////////////////////////////////////////////////////////////
@@ -1270,13 +1432,11 @@ void TabStrip::PaintChildren(const ui::PaintContext& context) {
Tabs selected_tabs;
{
- const chrome::HostDesktopType host_desktop_type =
- chrome::GetHostDesktopTypeForNativeView(GetWidget()->GetNativeView());
- const uint8_t inactive_tab_alpha =
- (host_desktop_type == chrome::HOST_DESKTOP_TYPE_ASH) ?
- GetInactiveAlpha(false) : 255;
+ // TODO(pkasting): This results in greyscale AA for the tab titles. Work
+ // with Mike Reed to fix, or else convert to passing the tabs a memory
+ // canvas to paint on and then manually compositing.
ui::CompositingRecorder opacity_recorder(context, size(),
- inactive_tab_alpha);
+ GetInactiveAlpha(false));
PaintClosingTabs(tab_count(), context);
@@ -1319,28 +1479,6 @@ void TabStrip::PaintChildren(const ui::PaintContext& context) {
}
}
- if (GetWidget()->ShouldWindowContentsBeTransparent()) {
- ui::PaintRecorder recorder(context, size());
- // Make sure non-active tabs are somewhat transparent.
- SkPaint paint;
- // If there are multiple tabs selected, fade non-selected tabs more to make
- // the selected tabs more noticable.
- uint8_t alpha = GetInactiveAlpha(false);
- paint.setColor(SkColorSetA(SK_ColorWHITE, alpha));
- paint.setXfermodeMode(SkXfermode::kDstIn_Mode);
- paint.setStyle(SkPaint::kFill_Style);
-
- gfx::Rect bounds(GetLocalBounds());
- // The tab graphics include some shadows at the top, plus a 1 pixel top
- // stroke. Exclude this region when trying to make tabs transparent as it's
- // transparent enough already, and drawing in this region can overlap the
- // avatar button, leading to visual artifacts. Also exclude the toolbar
- // overlap region at the bottom.
- gfx::Insets tab_insets(GetLayoutInsets(TAB));
- bounds.Inset(0, tab_insets.top(), 0, tab_insets.bottom());
- recorder.canvas()->DrawRect(bounds, paint);
- }
-
// Now selected but not active. We don't want these dimmed if using native
// frame, so they're painted after initial pass.
for (size_t i = 0; i < selected_tabs.size(); ++i)
@@ -1351,7 +1489,16 @@ void TabStrip::PaintChildren(const ui::PaintContext& context) {
active_tab->Paint(context);
// Paint the New Tab button.
- newtab_button_->Paint(context);
+ const bool md = ui::MaterialDesignController::IsModeMaterial();
+ if (md && (newtab_button_->state() != views::CustomButton::STATE_PRESSED)) {
+ // Match the inactive tab opacity for non-pressed states. See comments in
+ // NewTabButton::PaintFill() for why we don't do this for the pressed state.
+ ui::CompositingRecorder opacity_recorder(context, size(),
+ GetInactiveAlpha(true));
+ newtab_button_->Paint(context);
+ } else {
+ newtab_button_->Paint(context);
+ }
// And the dragged tabs.
for (size_t i = 0; i < tabs_dragging.size(); ++i)
@@ -1360,6 +1507,18 @@ void TabStrip::PaintChildren(const ui::PaintContext& context) {
// If the active tab is being dragged, it goes last.
if (active_tab && is_dragging)
active_tab->Paint(context);
+
+ if (md) {
+ ui::PaintRecorder recorder(context, size());
+ gfx::Canvas* canvas = recorder.canvas();
+ if (active_tab) {
+ canvas->sk_canvas()->clipRect(
+ gfx::RectToSkRect(active_tab->GetMirroredBounds()),
+ SkRegion::kDifference_Op);
+ }
+ BrowserView::Paint1pxHorizontalLine(
+ canvas, SkColorSetA(SK_ColorBLACK, 0x40), GetLocalBounds(), true);
+ }
}
const char* TabStrip::GetClassName() const {
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