| Index: chrome/browser/ui/views/frame/glass_browser_frame_view.cc
|
| diff --git a/chrome/browser/ui/views/frame/glass_browser_frame_view.cc b/chrome/browser/ui/views/frame/glass_browser_frame_view.cc
|
| index 5dccb3a66f4accafea309d45f8562b580f1cf371..71f69fab50f129a703e3f01f9391b42e00292286 100644
|
| --- a/chrome/browser/ui/views/frame/glass_browser_frame_view.cc
|
| +++ b/chrome/browser/ui/views/frame/glass_browser_frame_view.cc
|
| @@ -28,6 +28,7 @@
|
| #include "ui/gfx/canvas.h"
|
| #include "ui/gfx/icon_util.h"
|
| #include "ui/gfx/image/image.h"
|
| +#include "ui/gfx/scoped_canvas.h"
|
| #include "ui/gfx/win/dpi.h"
|
| #include "ui/resources/grit/ui_resources.h"
|
| #include "ui/views/controls/label.h"
|
| @@ -366,47 +367,76 @@ void GlassBrowserFrameView::PaintToolbarBackground(gfx::Canvas* canvas) {
|
| GetTopInset(false) + Tab::GetYInsetForActiveTabBackground();
|
| int w = toolbar_bounds.width();
|
|
|
| - // Background. The top stroke is drawn using the IDR_CONTENT_TOP_XXX
|
| - // images, which overlay the toolbar. The top 2 px of these images is the
|
| - // actual top stroke + shadow, and is partly transparent, so the toolbar
|
| - // background shouldn't be drawn over it.
|
| - const int split_point = std::min(kContentEdgeShadowThickness, h);
|
| - if (h > split_point) {
|
| - const int split_y = y + split_point;
|
| - canvas->TileImageInt(*bg, x + GetThemeBackgroundXInset(), split_y - bg_y,
|
| - x, split_y, w, h - split_point);
|
| - }
|
| + if (md) {
|
| + // Background. The top stroke is drawn above the toolbar bounds, so
|
| + // unlike in the non-Material Design code below, we don't need to exclude
|
| + // any region from having the background image drawn over it.
|
| + if (tp->HasCustomImage(IDR_THEME_TOOLBAR)) {
|
| + canvas->TileImageInt(*bg, x + GetThemeBackgroundXInset(), y - bg_y, x,
|
| + y, w, h);
|
| + } else {
|
| + canvas->FillRect(toolbar_bounds,
|
| + tp->GetColor(ThemeProperties::COLOR_TOOLBAR));
|
| + }
|
|
|
| - // On Windows 10+ where we don't draw our own window border but rather go
|
| - // right to the system border, the toolbar has no corners or side strokes.
|
| - if (base::win::GetVersion() < base::win::VERSION_WIN10) {
|
| - // Mask out the corners.
|
| - gfx::ImageSkia* left = tp->GetImageSkiaNamed(IDR_CONTENT_TOP_LEFT_CORNER);
|
| - const int img_w = left->width();
|
| - x -= kContentEdgeShadowThickness;
|
| - SkPaint paint;
|
| - paint.setXfermodeMode(SkXfermode::kDstIn_Mode);
|
| - canvas->DrawImageInt(
|
| - *tp->GetImageSkiaNamed(IDR_CONTENT_TOP_LEFT_CORNER_MASK), 0, 0, img_w,
|
| - h, x, y, img_w, h, false, paint);
|
| - const int right_x =
|
| - toolbar_bounds.right() + kContentEdgeShadowThickness - img_w;
|
| - canvas->DrawImageInt(
|
| - *tp->GetImageSkiaNamed(IDR_CONTENT_TOP_RIGHT_CORNER_MASK), 0, 0,
|
| - img_w, h, right_x, y, img_w, h, false, paint);
|
| -
|
| - // Corner and side strokes.
|
| - canvas->DrawImageInt(*left, 0, 0, img_w, h, x, y, img_w, h, false);
|
| - canvas->DrawImageInt(*tp->GetImageSkiaNamed(IDR_CONTENT_TOP_RIGHT_CORNER),
|
| - 0, 0, img_w, h, right_x, y, img_w, h, false);
|
| -
|
| - x += img_w;
|
| - w = right_x - x;
|
| - }
|
| + // Material Design has no corners to mask out.
|
| +
|
| + // Top stroke. For Material Design, the toolbar has no side strokes.
|
| + gfx::Rect separator_rect(x, y, w, 0);
|
| + gfx::ScopedCanvas scoped_canvas(canvas);
|
| + gfx::Rect tabstrip_bounds(
|
| + GetBoundsForTabStrip(browser_view()->tabstrip()));
|
| + tabstrip_bounds.set_x(GetMirroredXForRect(tabstrip_bounds));
|
| + canvas->sk_canvas()->clipRect(gfx::RectToSkRect(tabstrip_bounds),
|
| + SkRegion::kDifference_Op);
|
| + separator_rect.set_y(tabstrip_bounds.bottom());
|
| + BrowserView::Paint1pxHorizontalLine(
|
| + canvas, SkColorSetA(SK_ColorBLACK, 0x40), separator_rect, true);
|
| + } else {
|
| + // Background. The top stroke is drawn using the IDR_CONTENT_TOP_XXX
|
| + // images, which overlay the toolbar. The top 2 px of these images is the
|
| + // actual top stroke + shadow, and is partly transparent, so the toolbar
|
| + // background shouldn't be drawn over it.
|
| + const int split_point = std::min(kContentEdgeShadowThickness, h);
|
| + if (h > split_point) {
|
| + const int split_y = y + split_point;
|
| + canvas->TileImageInt(*bg, x + GetThemeBackgroundXInset(),
|
| + split_y - bg_y, x, split_y, w, h - split_point);
|
| + }
|
| +
|
| + // On Windows 10+ where we don't draw our own window border but rather go
|
| + // right to the system border, the toolbar has no corners or side strokes.
|
| + if (base::win::GetVersion() < base::win::VERSION_WIN10) {
|
| + // Mask out the corners.
|
| + gfx::ImageSkia* left =
|
| + tp->GetImageSkiaNamed(IDR_CONTENT_TOP_LEFT_CORNER);
|
| + const int img_w = left->width();
|
| + x -= kContentEdgeShadowThickness;
|
| + SkPaint paint;
|
| + paint.setXfermodeMode(SkXfermode::kDstIn_Mode);
|
| + canvas->DrawImageInt(
|
| + *tp->GetImageSkiaNamed(IDR_CONTENT_TOP_LEFT_CORNER_MASK), 0, 0,
|
| + img_w, h, x, y, img_w, h, false, paint);
|
| + const int right_x =
|
| + toolbar_bounds.right() + kContentEdgeShadowThickness - img_w;
|
| + canvas->DrawImageInt(
|
| + *tp->GetImageSkiaNamed(IDR_CONTENT_TOP_RIGHT_CORNER_MASK), 0, 0,
|
| + img_w, h, right_x, y, img_w, h, false, paint);
|
| +
|
| + // Corner and side strokes.
|
| + canvas->DrawImageInt(*left, 0, 0, img_w, h, x, y, img_w, h, false);
|
| + canvas->DrawImageInt(
|
| + *tp->GetImageSkiaNamed(IDR_CONTENT_TOP_RIGHT_CORNER), 0, 0, img_w,
|
| + h, right_x, y, img_w, h, false);
|
| +
|
| + x += img_w;
|
| + w = right_x - x;
|
| + }
|
|
|
| - // Top stroke.
|
| - canvas->TileImageInt(*tp->GetImageSkiaNamed(IDR_CONTENT_TOP_CENTER), x, y,
|
| - w, split_point);
|
| + // Top stroke.
|
| + canvas->TileImageInt(*tp->GetImageSkiaNamed(IDR_CONTENT_TOP_CENTER), x, y,
|
| + w, split_point);
|
| + }
|
| }
|
|
|
| // Toolbar/content separator.
|
| @@ -448,8 +478,11 @@ void GlassBrowserFrameView::PaintClientEdge(gfx::Canvas* canvas) {
|
| return;
|
|
|
| const int x = client_bounds.x();
|
| - y += toolbar_bounds.bottom(); // The side edges start below the toolbar.
|
| - const int img_y = y;
|
| + // Pre-Material Design, the client edge images start below the toolbar. In MD
|
| + // the client edge images start at the top of the toolbar.
|
| + y += toolbar_bounds.bottom();
|
| + const int img_y = ui::MaterialDesignController::IsModeMaterial() ?
|
| + (y - toolbar_bounds.height()) : y;
|
| const int w = client_bounds.width();
|
| const int right = client_bounds.right();
|
| const int bottom = std::max(y, height() - NonClientBorderThickness(false));
|
|
|