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| 1 | 1 Polymer.IronOverlayManager = (function() { |
| 2 | 2 |
| 3 Polymer.IronOverlayManager = (function() { | |
| 4 | |
| 5 var overlays = []; | 3 var overlays = []; |
| 6 var DEFAULT_Z = 10; | 4 var DEFAULT_Z = 10; |
| 7 var backdrops = []; | 5 var backdrops = []; |
| 8 | 6 |
| 9 // track overlays for z-index and focus managemant | 7 // track overlays for z-index and focus managemant |
| 10 function addOverlay(overlay) { | 8 function addOverlay(overlay) { |
| 11 var z0 = currentOverlayZ(); | 9 var z0 = currentOverlayZ(); |
| 12 overlays.push(overlay); | 10 overlays.push(overlay); |
| 13 var z1 = currentOverlayZ(); | 11 var z1 = currentOverlayZ(); |
| 14 if (z1 <= z0) { | 12 if (z1 <= z0) { |
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| 87 return { | 85 return { |
| 88 addOverlay: addOverlay, | 86 addOverlay: addOverlay, |
| 89 removeOverlay: removeOverlay, | 87 removeOverlay: removeOverlay, |
| 90 currentOverlay: currentOverlay, | 88 currentOverlay: currentOverlay, |
| 91 currentOverlayZ: currentOverlayZ, | 89 currentOverlayZ: currentOverlayZ, |
| 92 focusOverlay: focusOverlay, | 90 focusOverlay: focusOverlay, |
| 93 trackBackdrop: trackBackdrop, | 91 trackBackdrop: trackBackdrop, |
| 94 getBackdrops: getBackdrops | 92 getBackdrops: getBackdrops |
| 95 }; | 93 }; |
| 96 | 94 |
| 97 })(); | 95 })(); |
| 98 | |
| OLD | NEW |