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| 1 | 1 /** |
| 2 | |
| 3 /** | |
| 4 * @demo demo/index.html | 2 * @demo demo/index.html |
| 5 * @polymerBehavior Polymer.IronButtonState | 3 * @polymerBehavior Polymer.IronButtonState |
| 6 */ | 4 */ |
| 7 Polymer.IronButtonStateImpl = { | 5 Polymer.IronButtonStateImpl = { |
| 8 | 6 |
| 9 properties: { | 7 properties: { |
| 10 | 8 |
| 11 /** | 9 /** |
| 12 * If true, the user is currently holding down the button. | 10 * If true, the user is currently holding down the button. |
| 13 */ | 11 */ |
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| 104 | 102 |
| 105 // to emulate native checkbox, (de-)activations from a user interaction fire | 103 // to emulate native checkbox, (de-)activations from a user interaction fire |
| 106 // 'change' events | 104 // 'change' events |
| 107 _userActivate: function(active) { | 105 _userActivate: function(active) { |
| 108 if (this.active !== active) { | 106 if (this.active !== active) { |
| 109 this.active = active; | 107 this.active = active; |
| 110 this.fire('change'); | 108 this.fire('change'); |
| 111 } | 109 } |
| 112 }, | 110 }, |
| 113 | 111 |
| 114 _eventSourceIsPrimaryInput: function(event) { | |
| 115 event = event.detail.sourceEvent || event; | |
| 116 | |
| 117 // Always true for non-mouse events.... | |
| 118 if (!this._mouseEventRe.test(event.type)) { | |
| 119 return true; | |
| 120 } | |
| 121 | |
| 122 // http://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons | |
| 123 if ('buttons' in event) { | |
| 124 return event.buttons === 1; | |
| 125 } | |
| 126 | |
| 127 // http://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/which | |
| 128 if (typeof event.which === 'number') { | |
| 129 return event.which < 2; | |
| 130 } | |
| 131 | |
| 132 // http://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button | |
| 133 return event.button < 1; | |
| 134 }, | |
| 135 | |
| 136 _downHandler: function(event) { | 112 _downHandler: function(event) { |
| 137 if (!this._eventSourceIsPrimaryInput(event)) { | |
| 138 return; | |
| 139 } | |
| 140 | |
| 141 this._setPointerDown(true); | 113 this._setPointerDown(true); |
| 142 this._setPressed(true); | 114 this._setPressed(true); |
| 143 this._setReceivedFocusFromKeyboard(false); | 115 this._setReceivedFocusFromKeyboard(false); |
| 144 }, | 116 }, |
| 145 | 117 |
| 146 _upHandler: function() { | 118 _upHandler: function() { |
| 147 this._setPointerDown(false); | 119 this._setPointerDown(false); |
| 148 this._setPressed(false); | 120 this._setPressed(false); |
| 149 }, | 121 }, |
| 150 | 122 |
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| 207 this._buttonStateChanged(); // abstract | 179 this._buttonStateChanged(); // abstract |
| 208 } | 180 } |
| 209 } | 181 } |
| 210 | 182 |
| 211 }; | 183 }; |
| 212 | 184 |
| 213 /** @polymerBehavior */ | 185 /** @polymerBehavior */ |
| 214 Polymer.IronButtonState = [ | 186 Polymer.IronButtonState = [ |
| 215 Polymer.IronA11yKeysBehavior, | 187 Polymer.IronA11yKeysBehavior, |
| 216 Polymer.IronButtonStateImpl | 188 Polymer.IronButtonStateImpl |
| 217 ]; | 189 ]; |
| 218 | |
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