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Side by Side Diff: ui/gl/test/gl_image_test_template.h

Issue 1401423003: Re-land: ui: Move GLImage::BindTexImage fallback from GLImage implementations to GLES2CmdDecoder. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix stream texture issue Created 5 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file defines tests that implementations of GLImage should pass in order 5 // This file defines tests that implementations of GLImage should pass in order
6 // to be conformant. 6 // to be conformant.
7 7
8 #ifndef UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_ 8 #ifndef UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_
9 #define UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_ 9 #define UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_
10 10
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44 } 44 }
45 45
46 protected: 46 protected:
47 scoped_refptr<GLSurface> surface_; 47 scoped_refptr<GLSurface> surface_;
48 scoped_refptr<GLContext> context_; 48 scoped_refptr<GLContext> context_;
49 GLImageTestDelegate delegate_; 49 GLImageTestDelegate delegate_;
50 }; 50 };
51 51
52 TYPED_TEST_CASE_P(GLImageTest); 52 TYPED_TEST_CASE_P(GLImageTest);
53 53
54 // Copy image to texture. Support is optional. Texels should be updated if 54 TYPED_TEST_P(GLImageTest, CreateAndDestroy) {
55 // supported, and left unchanged if not. 55 const Size small_image_size(4, 4);
56 TYPED_TEST_P(GLImageTest, CopyTexSubImage) { 56 const Size large_image_size(512, 512);
57 const uint8_t image_color[] = {0, 0xff, 0, 0xff};
58
59 // Create a small solid color green image of preferred format. This must
60 // succeed in order for a GLImage to be conformant.
61 scoped_refptr<GLImage> small_image = this->delegate_.CreateSolidColorImage(
62 small_image_size, GLImageTestSupport::GetPreferredInternalFormat(),
63 GLImageTestSupport::GetPreferredBufferFormat(), image_color);
64 ASSERT_TRUE(small_image);
65
66 // Create a large solid color green image of preferred format. This must
67 // succeed in order for a GLImage to be conformant.
68 scoped_refptr<GLImage> large_image = this->delegate_.CreateSolidColorImage(
69 large_image_size, GLImageTestSupport::GetPreferredInternalFormat(),
70 GLImageTestSupport::GetPreferredBufferFormat(), image_color);
71 ASSERT_TRUE(large_image);
72
73 // Verify that image size is correct.
74 EXPECT_EQ(small_image->GetSize().ToString(), small_image_size.ToString());
75 EXPECT_EQ(large_image->GetSize().ToString(), large_image_size.ToString());
76
77 // Verify that internal format is correct.
78 EXPECT_EQ(small_image->GetInternalFormat(),
79 GLImageTestSupport::GetPreferredInternalFormat());
80 EXPECT_EQ(large_image->GetInternalFormat(),
81 GLImageTestSupport::GetPreferredInternalFormat());
82
83 // Verify that destruction of images work correctly both when we have a
84 // context and when we don't.
85 small_image->Destroy(true /* have_context */);
86 large_image->Destroy(false /* have_context */);
87 }
88
89 // The GLImageTest test case verifies the behaviour that is expected from a
90 // GLImage in order to be conformant.
91 REGISTER_TYPED_TEST_CASE_P(GLImageTest, CreateAndDestroy);
92
93 template <typename GLImageTestDelegate>
94 class GLImageCopyTest : public GLImageTest<GLImageTestDelegate> {};
95
96 TYPED_TEST_CASE_P(GLImageCopyTest);
97
98 TYPED_TEST_P(GLImageCopyTest, CopyTexImage) {
57 const Size image_size(256, 256); 99 const Size image_size(256, 256);
58 const uint8_t image_color[] = {0, 0xff, 0, 0xff}; 100 const uint8_t image_color[] = {0, 0xff, 0, 0xff};
59 const uint8_t texture_color[] = {0, 0, 0xff, 0xff}; 101 const uint8_t texture_color[] = {0, 0, 0xff, 0xff};
60 102
61 GLuint framebuffer = 103 GLuint framebuffer =
62 GLTestHelper::SetupFramebuffer(image_size.width(), image_size.height()); 104 GLTestHelper::SetupFramebuffer(image_size.width(), image_size.height());
63 ASSERT_TRUE(framebuffer); 105 ASSERT_TRUE(framebuffer);
64 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer); 106 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer);
65 glViewport(0, 0, image_size.width(), image_size.height()); 107 glViewport(0, 0, image_size.width(), image_size.height());
66 108
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84 pixels.get()); 126 pixels.get());
85 // Note: This test assume that |image| can be used with GL_TEXTURE_2D but 127 // Note: This test assume that |image| can be used with GL_TEXTURE_2D but
86 // that might not be the case for some GLImage implementations. 128 // that might not be the case for some GLImage implementations.
87 glBindTexture(GL_TEXTURE_2D, texture); 129 glBindTexture(GL_TEXTURE_2D, texture);
88 glTexImage2D(GL_TEXTURE_2D, 0, 130 glTexImage2D(GL_TEXTURE_2D, 0,
89 GLImageTestSupport::GetPreferredInternalFormat(), 131 GLImageTestSupport::GetPreferredInternalFormat(),
90 image_size.width(), image_size.height(), 0, 132 image_size.width(), image_size.height(), 0,
91 GLImageTestSupport::GetPreferredInternalFormat(), 133 GLImageTestSupport::GetPreferredInternalFormat(),
92 GL_UNSIGNED_BYTE, pixels.get()); 134 GL_UNSIGNED_BYTE, pixels.get());
93 135
94 // Attempt to copy |image| to |texture|. 136 // Copy |image| to |texture|.
95 // Returns true on success, false on failure. 137 bool rv = image->CopyTexImage(GL_TEXTURE_2D);
96 bool rv = image->CopyTexSubImage(GL_TEXTURE_2D, Point(), Rect(image_size)); 138 EXPECT_TRUE(rv);
97 139
98 // clang-format off 140 // clang-format off
99 const char kVertexShader[] = STRINGIZE( 141 const char kVertexShader[] = STRINGIZE(
100 attribute vec2 a_position; 142 attribute vec2 a_position;
101 attribute vec2 a_texCoord; 143 attribute vec2 a_texCoord;
102 varying vec2 v_texCoord; 144 varying vec2 v_texCoord;
103 void main() { 145 void main() {
104 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); 146 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);
105 v_texCoord = a_texCoord; 147 v_texCoord = a_texCoord;
106 } 148 }
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154 GLint tex_coord_location = glGetAttribLocation(program, "a_texCoord"); 196 GLint tex_coord_location = glGetAttribLocation(program, "a_texCoord");
155 EXPECT_NE(tex_coord_location, -1); 197 EXPECT_NE(tex_coord_location, -1);
156 glEnableVertexAttribArray(tex_coord_location); 198 glEnableVertexAttribArray(tex_coord_location);
157 glVertexAttribPointer(tex_coord_location, 2, GL_FLOAT, GL_FALSE, 199 glVertexAttribPointer(tex_coord_location, 2, GL_FLOAT, GL_FALSE,
158 sizeof(GLfloat) * 4, 200 sizeof(GLfloat) * 4,
159 reinterpret_cast<void*>(sizeof(GLfloat) * 2)); 201 reinterpret_cast<void*>(sizeof(GLfloat) * 2));
160 202
161 // Draw |texture| to viewport and read back pixels to check expectations. 203 // Draw |texture| to viewport and read back pixels to check expectations.
162 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); 204 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
163 GLTestHelper::CheckPixels(0, 0, image_size.width(), image_size.height(), 205 GLTestHelper::CheckPixels(0, 0, image_size.width(), image_size.height(),
164 rv ? image_color : texture_color); 206 image_color);
165 207
166 // Clean up. 208 // Clean up.
167 glDeleteProgram(program); 209 glDeleteProgram(program);
168 glDeleteShader(vertex_shader); 210 glDeleteShader(vertex_shader);
169 glDeleteShader(fragment_shader); 211 glDeleteShader(fragment_shader);
170 glDeleteBuffersARB(1, &vertex_buffer); 212 glDeleteBuffersARB(1, &vertex_buffer);
171 glDeleteTextures(1, &texture); 213 glDeleteTextures(1, &texture);
172 glDeleteFramebuffersEXT(1, &framebuffer); 214 glDeleteFramebuffersEXT(1, &framebuffer);
173 image->Destroy(true); 215 image->Destroy(true);
174 } 216 }
175 217
176 // The GLImageTest test case verifies behaviour that is expected from a 218 // The GLImageCopyTest test case verifies that the GLImage implementation
177 // GLImage in order to be conformant. 219 // handles CopyTexImage correctly.
178 REGISTER_TYPED_TEST_CASE_P(GLImageTest, CopyTexSubImage); 220 REGISTER_TYPED_TEST_CASE_P(GLImageCopyTest, CopyTexImage);
179 221
180 } // namespace gfx 222 } // namespace gfx
181 223
182 #endif // UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_ 224 #endif // UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_
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