OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include <stdio.h> | 7 #include <stdio.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <cmath> | 10 #include <cmath> |
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632 bool enforce_internal_framebuffer, | 632 bool enforce_internal_framebuffer, |
633 bool internal); | 633 bool internal); |
634 ~ScopedResolvedFrameBufferBinder(); | 634 ~ScopedResolvedFrameBufferBinder(); |
635 | 635 |
636 private: | 636 private: |
637 GLES2DecoderImpl* decoder_; | 637 GLES2DecoderImpl* decoder_; |
638 bool resolve_and_bind_; | 638 bool resolve_and_bind_; |
639 DISALLOW_COPY_AND_ASSIGN(ScopedResolvedFrameBufferBinder); | 639 DISALLOW_COPY_AND_ASSIGN(ScopedResolvedFrameBufferBinder); |
640 }; | 640 }; |
641 | 641 |
642 class ScopedModifyPixels { | |
643 public: | |
644 explicit ScopedModifyPixels(TextureRef* ref); | |
645 ~ScopedModifyPixels(); | |
646 | |
647 private: | |
648 TextureRef* ref_; | |
649 }; | |
650 | |
651 ScopedModifyPixels::ScopedModifyPixels(TextureRef* ref) : ref_(ref) { | |
652 if (ref_) | |
653 ref_->texture()->OnWillModifyPixels(); | |
654 } | |
655 | |
656 ScopedModifyPixels::~ScopedModifyPixels() { | |
657 if (ref_) | |
658 ref_->texture()->OnDidModifyPixels(); | |
659 } | |
660 | |
661 class ScopedRenderTo { | |
662 public: | |
663 explicit ScopedRenderTo(Framebuffer* framebuffer) | |
664 : ScopedRenderTo(framebuffer, 0) {} | |
665 ScopedRenderTo(Framebuffer* framebuffer, GLenum attachment); | |
666 ~ScopedRenderTo(); | |
667 | |
668 private: | |
669 const Framebuffer* framebuffer_; | |
670 GLenum attachment_; | |
671 }; | |
672 | |
673 ScopedRenderTo::ScopedRenderTo(Framebuffer* framebuffer, GLenum attachment) | |
674 : framebuffer_(framebuffer), | |
675 attachment_(attachment) { | |
676 if (framebuffer_) | |
677 framebuffer_->OnWillRenderTo(attachment_); | |
678 } | |
679 | |
680 ScopedRenderTo::~ScopedRenderTo() { | |
681 if (framebuffer_) | |
682 framebuffer_->OnDidRenderTo(attachment_); | |
683 } | |
684 | |
685 // Encapsulates an OpenGL texture. | 642 // Encapsulates an OpenGL texture. |
686 class BackTexture { | 643 class BackTexture { |
687 public: | 644 public: |
688 explicit BackTexture(MemoryTracker* memory_tracker, ContextState* state); | 645 explicit BackTexture(MemoryTracker* memory_tracker, ContextState* state); |
689 ~BackTexture(); | 646 ~BackTexture(); |
690 | 647 |
691 // Create a new render texture. | 648 // Create a new render texture. |
692 void Create(); | 649 void Create(); |
693 | 650 |
694 // Set the initial size and format of a render texture or resize it. | 651 // Set the initial size and format of a render texture or resize it. |
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827 | 784 |
828 GLES2Decoder::~GLES2Decoder() { | 785 GLES2Decoder::~GLES2Decoder() { |
829 } | 786 } |
830 | 787 |
831 void GLES2Decoder::BeginDecoding() {} | 788 void GLES2Decoder::BeginDecoding() {} |
832 | 789 |
833 void GLES2Decoder::EndDecoding() {} | 790 void GLES2Decoder::EndDecoding() {} |
834 | 791 |
835 // This class implements GLES2Decoder so we don't have to expose all the GLES2 | 792 // This class implements GLES2Decoder so we don't have to expose all the GLES2 |
836 // cmd stuff to outside this class. | 793 // cmd stuff to outside this class. |
837 class GLES2DecoderImpl : public GLES2Decoder, | 794 class GLES2DecoderImpl : public GLES2Decoder, public ErrorStateClient { |
838 public FramebufferManager::TextureDetachObserver, | |
839 public ErrorStateClient { | |
840 public: | 795 public: |
841 explicit GLES2DecoderImpl(ContextGroup* group); | 796 explicit GLES2DecoderImpl(ContextGroup* group); |
842 ~GLES2DecoderImpl() override; | 797 ~GLES2DecoderImpl() override; |
843 | 798 |
844 // Overridden from AsyncAPIInterface. | 799 // Overridden from AsyncAPIInterface. |
845 Error DoCommand(unsigned int command, | 800 Error DoCommand(unsigned int command, |
846 unsigned int arg_count, | 801 unsigned int arg_count, |
847 const void* args) override; | 802 const void* args) override; |
848 | 803 |
849 error::Error DoCommands(unsigned int num_commands, | 804 error::Error DoCommands(unsigned int num_commands, |
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958 | 913 |
959 // These check the state of the currently bound framebuffer or the | 914 // These check the state of the currently bound framebuffer or the |
960 // backbuffer if no framebuffer is bound. | 915 // backbuffer if no framebuffer is bound. |
961 // Check with all attached and enabled color attachments. | 916 // Check with all attached and enabled color attachments. |
962 bool BoundFramebufferHasColorAttachmentWithAlpha(); | 917 bool BoundFramebufferHasColorAttachmentWithAlpha(); |
963 bool BoundFramebufferHasDepthAttachment(); | 918 bool BoundFramebufferHasDepthAttachment(); |
964 bool BoundFramebufferHasStencilAttachment(); | 919 bool BoundFramebufferHasStencilAttachment(); |
965 | 920 |
966 error::ContextLostReason GetContextLostReason() override; | 921 error::ContextLostReason GetContextLostReason() override; |
967 | 922 |
968 // Overridden from FramebufferManager::TextureDetachObserver: | |
969 void OnTextureRefDetachedFromFramebuffer(TextureRef* texture) override; | |
970 | |
971 // Overriden from ErrorStateClient. | 923 // Overriden from ErrorStateClient. |
972 void OnContextLostError() override; | 924 void OnContextLostError() override; |
973 void OnOutOfMemoryError() override; | 925 void OnOutOfMemoryError() override; |
974 | 926 |
975 // Ensure Renderbuffer corresponding to last DoBindRenderbuffer() is bound. | 927 // Ensure Renderbuffer corresponding to last DoBindRenderbuffer() is bound. |
976 void EnsureRenderbufferBound(); | 928 void EnsureRenderbufferBound(); |
977 | 929 |
978 // Helpers to facilitate calling into compatible extensions. | 930 // Helpers to facilitate calling into compatible extensions. |
979 static void RenderbufferStorageMultisampleHelper( | 931 static void RenderbufferStorageMultisampleHelper( |
980 const FeatureInfo* feature_info, | 932 const FeatureInfo* feature_info, |
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1959 bool IsDrawValid( | 1911 bool IsDrawValid( |
1960 const char* function_name, GLuint max_vertex_accessed, bool instanced, | 1912 const char* function_name, GLuint max_vertex_accessed, bool instanced, |
1961 GLsizei primcount); | 1913 GLsizei primcount); |
1962 | 1914 |
1963 // Returns true if successful, simulated will be true if attrib0 was | 1915 // Returns true if successful, simulated will be true if attrib0 was |
1964 // simulated. | 1916 // simulated. |
1965 bool SimulateAttrib0( | 1917 bool SimulateAttrib0( |
1966 const char* function_name, GLuint max_vertex_accessed, bool* simulated); | 1918 const char* function_name, GLuint max_vertex_accessed, bool* simulated); |
1967 void RestoreStateForAttrib(GLuint attrib, bool restore_array_binding); | 1919 void RestoreStateForAttrib(GLuint attrib, bool restore_array_binding); |
1968 | 1920 |
1969 // If an image is bound to texture, this will call Will/DidUseTexImage | 1921 // Copies the image to the texture currently bound to |textarget|. The image |
1970 // if needed. | 1922 // state of |texture| is updated to reflect the new state. |
1971 void DoWillUseTexImageIfNeeded(Texture* texture, GLenum textarget); | 1923 void DoCopyTexImage(Texture* texture, GLenum textarget, gfx::GLImage* image); |
1972 void DoDidUseTexImageIfNeeded(Texture* texture, GLenum textarget); | 1924 |
| 1925 // This will call DoCopyTexImage if texture has an image but that image is |
| 1926 // not bound or copied to the texture. |
| 1927 void DoCopyTexImageIfNeeded(Texture* texture, GLenum textarget); |
1973 | 1928 |
1974 // Returns false if textures were replaced. | 1929 // Returns false if textures were replaced. |
1975 bool PrepareTexturesForRender(); | 1930 bool PrepareTexturesForRender(); |
1976 void RestoreStateForTextures(); | 1931 void RestoreStateForTextures(); |
1977 | 1932 |
1978 // Returns true if GL_FIXED attribs were simulated. | 1933 // Returns true if GL_FIXED attribs were simulated. |
1979 bool SimulateFixedAttribs( | 1934 bool SimulateFixedAttribs( |
1980 const char* function_name, | 1935 const char* function_name, |
1981 GLuint max_vertex_accessed, bool* simulated, GLsizei primcount); | 1936 GLuint max_vertex_accessed, bool* simulated, GLsizei primcount); |
1982 void RestoreStateForSimulatedFixedAttribs(); | 1937 void RestoreStateForSimulatedFixedAttribs(); |
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3282 } | 3237 } |
3283 | 3238 |
3284 if (workarounds().gl_clear_broken) { | 3239 if (workarounds().gl_clear_broken) { |
3285 DCHECK(!clear_framebuffer_blit_.get()); | 3240 DCHECK(!clear_framebuffer_blit_.get()); |
3286 LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glClearWorkaroundInit"); | 3241 LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glClearWorkaroundInit"); |
3287 clear_framebuffer_blit_.reset(new ClearFramebufferResourceManager(this)); | 3242 clear_framebuffer_blit_.reset(new ClearFramebufferResourceManager(this)); |
3288 if (LOCAL_PEEK_GL_ERROR("glClearWorkaroundInit") != GL_NO_ERROR) | 3243 if (LOCAL_PEEK_GL_ERROR("glClearWorkaroundInit") != GL_NO_ERROR) |
3289 return false; | 3244 return false; |
3290 } | 3245 } |
3291 | 3246 |
3292 framebuffer_manager()->AddObserver(this); | |
3293 | |
3294 return true; | 3247 return true; |
3295 } | 3248 } |
3296 | 3249 |
3297 Capabilities GLES2DecoderImpl::GetCapabilities() { | 3250 Capabilities GLES2DecoderImpl::GetCapabilities() { |
3298 DCHECK(initialized()); | 3251 DCHECK(initialized()); |
3299 Capabilities caps; | 3252 Capabilities caps; |
3300 caps.VisitPrecisions([](GLenum shader, GLenum type, | 3253 caps.VisitPrecisions([](GLenum shader, GLenum type, |
3301 Capabilities::ShaderPrecision* shader_precision) { | 3254 Capabilities::ShaderPrecision* shader_precision) { |
3302 GLint range[2] = {0, 0}; | 3255 GLint range[2] = {0, 0}; |
3303 GLint precision = 0; | 3256 GLint precision = 0; |
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4370 fragment_translator_ = NULL; | 4323 fragment_translator_ = NULL; |
4371 vertex_translator_ = NULL; | 4324 vertex_translator_ = NULL; |
4372 | 4325 |
4373 // Destroy the GPU Tracer which may own some in process GPU Timings. | 4326 // Destroy the GPU Tracer which may own some in process GPU Timings. |
4374 if (gpu_tracer_) { | 4327 if (gpu_tracer_) { |
4375 gpu_tracer_->Destroy(have_context); | 4328 gpu_tracer_->Destroy(have_context); |
4376 gpu_tracer_.reset(); | 4329 gpu_tracer_.reset(); |
4377 } | 4330 } |
4378 | 4331 |
4379 if (group_.get()) { | 4332 if (group_.get()) { |
4380 framebuffer_manager()->RemoveObserver(this); | |
4381 group_->Destroy(this, have_context); | 4333 group_->Destroy(this, have_context); |
4382 group_ = NULL; | 4334 group_ = NULL; |
4383 } | 4335 } |
4384 | 4336 |
4385 if (context_.get()) { | 4337 if (context_.get()) { |
4386 context_->ReleaseCurrent(NULL); | 4338 context_->ReleaseCurrent(NULL); |
4387 context_ = NULL; | 4339 context_ = NULL; |
4388 } | 4340 } |
4389 | 4341 |
4390 #if defined(OS_MACOSX) | 4342 #if defined(OS_MACOSX) |
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5214 attachment = GL_STENCIL_ATTACHMENT; | 5166 attachment = GL_STENCIL_ATTACHMENT; |
5215 break; | 5167 break; |
5216 default: | 5168 default: |
5217 NOTREACHED(); | 5169 NOTREACHED(); |
5218 return; | 5170 return; |
5219 } | 5171 } |
5220 } | 5172 } |
5221 translated_attachments[i] = attachment; | 5173 translated_attachments[i] = attachment; |
5222 } | 5174 } |
5223 | 5175 |
5224 ScopedRenderTo do_render(framebuffer); | |
5225 if (feature_info_->gl_version_info().is_es3) { | 5176 if (feature_info_->gl_version_info().is_es3) { |
5226 glInvalidateFramebuffer( | 5177 glInvalidateFramebuffer( |
5227 target, numAttachments, translated_attachments.get()); | 5178 target, numAttachments, translated_attachments.get()); |
5228 } else { | 5179 } else { |
5229 glDiscardFramebufferEXT( | 5180 glDiscardFramebufferEXT( |
5230 target, numAttachments, translated_attachments.get()); | 5181 target, numAttachments, translated_attachments.get()); |
5231 } | 5182 } |
5232 } | 5183 } |
5233 | 5184 |
5234 void GLES2DecoderImpl::DoEnableVertexAttribArray(GLuint index) { | 5185 void GLES2DecoderImpl::DoEnableVertexAttribArray(GLuint index) { |
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5992 } | 5943 } |
5993 return error::kNoError; | 5944 return error::kNoError; |
5994 } | 5945 } |
5995 | 5946 |
5996 error::Error GLES2DecoderImpl::DoClear(GLbitfield mask) { | 5947 error::Error GLES2DecoderImpl::DoClear(GLbitfield mask) { |
5997 DCHECK(!ShouldDeferDraws()); | 5948 DCHECK(!ShouldDeferDraws()); |
5998 if (CheckBoundFramebuffersValid("glClear")) { | 5949 if (CheckBoundFramebuffersValid("glClear")) { |
5999 ApplyDirtyState(); | 5950 ApplyDirtyState(); |
6000 // TODO(zmo): Filter out INTEGER/SIGNED INTEGER images to avoid | 5951 // TODO(zmo): Filter out INTEGER/SIGNED INTEGER images to avoid |
6001 // undefined results. | 5952 // undefined results. |
6002 ScopedRenderTo do_render(framebuffer_state_.bound_draw_framebuffer.get()); | |
6003 if (workarounds().gl_clear_broken) { | 5953 if (workarounds().gl_clear_broken) { |
6004 ScopedGLErrorSuppressor suppressor("GLES2DecoderImpl::ClearWorkaround", | 5954 ScopedGLErrorSuppressor suppressor("GLES2DecoderImpl::ClearWorkaround", |
6005 GetErrorState()); | 5955 GetErrorState()); |
6006 if (!BoundFramebufferHasDepthAttachment()) | 5956 if (!BoundFramebufferHasDepthAttachment()) |
6007 mask &= ~GL_DEPTH_BUFFER_BIT; | 5957 mask &= ~GL_DEPTH_BUFFER_BIT; |
6008 if (!BoundFramebufferHasStencilAttachment()) | 5958 if (!BoundFramebufferHasStencilAttachment()) |
6009 mask &= ~GL_STENCIL_BUFFER_BIT; | 5959 mask &= ~GL_STENCIL_BUFFER_BIT; |
6010 clear_framebuffer_blit_->ClearFramebuffer( | 5960 clear_framebuffer_blit_->ClearFramebuffer( |
6011 this, GetBoundReadFrameBufferSize(), mask, state_.color_clear_red, | 5961 this, GetBoundReadFrameBufferSize(), mask, state_.color_clear_red, |
6012 state_.color_clear_green, state_.color_clear_blue, | 5962 state_.color_clear_green, state_.color_clear_blue, |
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6026 | 5976 |
6027 switch (buffer) { | 5977 switch (buffer) { |
6028 case GL_COLOR: | 5978 case GL_COLOR: |
6029 case GL_STENCIL: | 5979 case GL_STENCIL: |
6030 break; | 5980 break; |
6031 default: | 5981 default: |
6032 LOCAL_SET_GL_ERROR( | 5982 LOCAL_SET_GL_ERROR( |
6033 GL_INVALID_ENUM, "glClearBufferiv", "invalid buffer"); | 5983 GL_INVALID_ENUM, "glClearBufferiv", "invalid buffer"); |
6034 return; | 5984 return; |
6035 } | 5985 } |
6036 GLenum attachment = 0; | |
6037 if (buffer == GL_COLOR) { | 5986 if (buffer == GL_COLOR) { |
6038 if (drawbuffer < 0 || | 5987 if (drawbuffer < 0 || |
6039 drawbuffer >= static_cast<GLint>(group_->max_draw_buffers())) { | 5988 drawbuffer >= static_cast<GLint>(group_->max_draw_buffers())) { |
6040 LOCAL_SET_GL_ERROR( | 5989 LOCAL_SET_GL_ERROR( |
6041 GL_INVALID_VALUE, "glClearBufferiv", "invalid drawBuffer"); | 5990 GL_INVALID_VALUE, "glClearBufferiv", "invalid drawBuffer"); |
6042 return; | 5991 return; |
6043 } | 5992 } |
6044 GLenum internal_format = | 5993 GLenum internal_format = |
6045 GetBoundColorDrawBufferInternalFormat(drawbuffer); | 5994 GetBoundColorDrawBufferInternalFormat(drawbuffer); |
6046 if (!GLES2Util::IsSignedIntegerFormat(internal_format)) { | 5995 if (!GLES2Util::IsSignedIntegerFormat(internal_format)) { |
6047 // To avoid undefined results, return without calling the gl function. | 5996 // To avoid undefined results, return without calling the gl function. |
6048 return; | 5997 return; |
6049 } | 5998 } |
6050 attachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + drawbuffer); | |
6051 } else { | 5999 } else { |
6052 DCHECK(buffer == GL_STENCIL); | 6000 DCHECK(buffer == GL_STENCIL); |
6053 if (drawbuffer != 0) { | 6001 if (drawbuffer != 0) { |
6054 LOCAL_SET_GL_ERROR( | 6002 LOCAL_SET_GL_ERROR( |
6055 GL_INVALID_VALUE, "glClearBufferiv", "invalid drawBuffer"); | 6003 GL_INVALID_VALUE, "glClearBufferiv", "invalid drawBuffer"); |
6056 return; | 6004 return; |
6057 } | 6005 } |
6058 if (!BoundFramebufferHasStencilAttachment()) { | 6006 if (!BoundFramebufferHasStencilAttachment()) { |
6059 return; | 6007 return; |
6060 } | 6008 } |
6061 attachment = GL_STENCIL_ATTACHMENT; | |
6062 } | 6009 } |
6063 MarkDrawBufferAsCleared(buffer, drawbuffer); | 6010 MarkDrawBufferAsCleared(buffer, drawbuffer); |
6064 { | 6011 glClearBufferiv(buffer, drawbuffer, value); |
6065 ScopedRenderTo do_render(framebuffer_state_.bound_draw_framebuffer.get(), | |
6066 attachment); | |
6067 glClearBufferiv(buffer, drawbuffer, value); | |
6068 } | |
6069 } | 6012 } |
6070 | 6013 |
6071 void GLES2DecoderImpl::DoClearBufferuiv( | 6014 void GLES2DecoderImpl::DoClearBufferuiv( |
6072 GLenum buffer, GLint drawbuffer, const GLuint* value) { | 6015 GLenum buffer, GLint drawbuffer, const GLuint* value) { |
6073 if (!CheckBoundDrawFramebufferValid("glClearBufferuiv")) | 6016 if (!CheckBoundDrawFramebufferValid("glClearBufferuiv")) |
6074 return; | 6017 return; |
6075 ApplyDirtyState(); | 6018 ApplyDirtyState(); |
6076 | 6019 |
6077 switch (buffer) { | 6020 switch (buffer) { |
6078 case GL_COLOR: | 6021 case GL_COLOR: |
6079 break; | 6022 break; |
6080 default: | 6023 default: |
6081 LOCAL_SET_GL_ERROR( | 6024 LOCAL_SET_GL_ERROR( |
6082 GL_INVALID_ENUM, "glClearBufferuiv", "invalid buffer"); | 6025 GL_INVALID_ENUM, "glClearBufferuiv", "invalid buffer"); |
6083 return; | 6026 return; |
6084 } | 6027 } |
6085 if (drawbuffer < 0 || | 6028 if (drawbuffer < 0 || |
6086 drawbuffer >= static_cast<GLint>(group_->max_draw_buffers())) { | 6029 drawbuffer >= static_cast<GLint>(group_->max_draw_buffers())) { |
6087 LOCAL_SET_GL_ERROR( | 6030 LOCAL_SET_GL_ERROR( |
6088 GL_INVALID_VALUE, "glClearBufferuiv", "invalid drawBuffer"); | 6031 GL_INVALID_VALUE, "glClearBufferuiv", "invalid drawBuffer"); |
6089 return; | 6032 return; |
6090 } | 6033 } |
6091 GLenum internal_format = | 6034 GLenum internal_format = |
6092 GetBoundColorDrawBufferInternalFormat(drawbuffer); | 6035 GetBoundColorDrawBufferInternalFormat(drawbuffer); |
6093 if (!GLES2Util::IsUnsignedIntegerFormat(internal_format)) { | 6036 if (!GLES2Util::IsUnsignedIntegerFormat(internal_format)) { |
6094 // To avoid undefined results, return without calling the gl function. | 6037 // To avoid undefined results, return without calling the gl function. |
6095 return; | 6038 return; |
6096 } | 6039 } |
6097 MarkDrawBufferAsCleared(buffer, drawbuffer); | 6040 MarkDrawBufferAsCleared(buffer, drawbuffer); |
6098 GLenum attachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + drawbuffer); | 6041 glClearBufferuiv(buffer, drawbuffer, value); |
6099 { | |
6100 ScopedRenderTo do_render(framebuffer_state_.bound_draw_framebuffer.get(), | |
6101 attachment); | |
6102 glClearBufferuiv(buffer, drawbuffer, value); | |
6103 } | |
6104 } | 6042 } |
6105 | 6043 |
6106 void GLES2DecoderImpl::DoClearBufferfv( | 6044 void GLES2DecoderImpl::DoClearBufferfv( |
6107 GLenum buffer, GLint drawbuffer, const GLfloat* value) { | 6045 GLenum buffer, GLint drawbuffer, const GLfloat* value) { |
6108 if (!CheckBoundDrawFramebufferValid("glClearBufferfv")) | 6046 if (!CheckBoundDrawFramebufferValid("glClearBufferfv")) |
6109 return; | 6047 return; |
6110 ApplyDirtyState(); | 6048 ApplyDirtyState(); |
6111 | 6049 |
6112 switch (buffer) { | 6050 switch (buffer) { |
6113 case GL_COLOR: | 6051 case GL_COLOR: |
6114 case GL_DEPTH: | 6052 case GL_DEPTH: |
6115 break; | 6053 break; |
6116 default: | 6054 default: |
6117 LOCAL_SET_GL_ERROR( | 6055 LOCAL_SET_GL_ERROR( |
6118 GL_INVALID_ENUM, "glClearBufferfv", "invalid buffer"); | 6056 GL_INVALID_ENUM, "glClearBufferfv", "invalid buffer"); |
6119 return; | 6057 return; |
6120 } | 6058 } |
6121 GLenum attachment = 0; | |
6122 if (buffer == GL_COLOR) { | 6059 if (buffer == GL_COLOR) { |
6123 if (drawbuffer < 0 || | 6060 if (drawbuffer < 0 || |
6124 drawbuffer >= static_cast<GLint>(group_->max_draw_buffers())) { | 6061 drawbuffer >= static_cast<GLint>(group_->max_draw_buffers())) { |
6125 LOCAL_SET_GL_ERROR( | 6062 LOCAL_SET_GL_ERROR( |
6126 GL_INVALID_VALUE, "glClearBufferfv", "invalid drawBuffer"); | 6063 GL_INVALID_VALUE, "glClearBufferfv", "invalid drawBuffer"); |
6127 return; | 6064 return; |
6128 } | 6065 } |
6129 GLenum internal_format = | 6066 GLenum internal_format = |
6130 GetBoundColorDrawBufferInternalFormat(drawbuffer); | 6067 GetBoundColorDrawBufferInternalFormat(drawbuffer); |
6131 if (GLES2Util::IsIntegerFormat(internal_format)) { | 6068 if (GLES2Util::IsIntegerFormat(internal_format)) { |
6132 // To avoid undefined results, return without calling the gl function. | 6069 // To avoid undefined results, return without calling the gl function. |
6133 return; | 6070 return; |
6134 } | 6071 } |
6135 attachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + drawbuffer); | |
6136 } else { | 6072 } else { |
6137 DCHECK(buffer == GL_DEPTH); | 6073 DCHECK(buffer == GL_DEPTH); |
6138 if (drawbuffer != 0) { | 6074 if (drawbuffer != 0) { |
6139 LOCAL_SET_GL_ERROR( | 6075 LOCAL_SET_GL_ERROR( |
6140 GL_INVALID_VALUE, "glClearBufferfv", "invalid drawBuffer"); | 6076 GL_INVALID_VALUE, "glClearBufferfv", "invalid drawBuffer"); |
6141 return; | 6077 return; |
6142 } | 6078 } |
6143 if (!BoundFramebufferHasDepthAttachment()) { | 6079 if (!BoundFramebufferHasDepthAttachment()) { |
6144 return; | 6080 return; |
6145 } | 6081 } |
6146 attachment = GL_DEPTH_ATTACHMENT; | |
6147 } | 6082 } |
6148 MarkDrawBufferAsCleared(buffer, drawbuffer); | 6083 MarkDrawBufferAsCleared(buffer, drawbuffer); |
6149 { | 6084 glClearBufferfv(buffer, drawbuffer, value); |
6150 ScopedRenderTo do_render(framebuffer_state_.bound_draw_framebuffer.get(), | |
6151 attachment); | |
6152 glClearBufferfv(buffer, drawbuffer, value); | |
6153 } | |
6154 } | 6085 } |
6155 | 6086 |
6156 void GLES2DecoderImpl::DoClearBufferfi( | 6087 void GLES2DecoderImpl::DoClearBufferfi( |
6157 GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { | 6088 GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { |
6158 if (!CheckBoundDrawFramebufferValid("glClearBufferfi")) | 6089 if (!CheckBoundDrawFramebufferValid("glClearBufferfi")) |
6159 return; | 6090 return; |
6160 ApplyDirtyState(); | 6091 ApplyDirtyState(); |
6161 | 6092 |
6162 switch (buffer) { | 6093 switch (buffer) { |
6163 case GL_DEPTH_STENCIL: | 6094 case GL_DEPTH_STENCIL: |
6164 break; | 6095 break; |
6165 default: | 6096 default: |
6166 LOCAL_SET_GL_ERROR( | 6097 LOCAL_SET_GL_ERROR( |
6167 GL_INVALID_ENUM, "glClearBufferfi", "invalid buffer"); | 6098 GL_INVALID_ENUM, "glClearBufferfi", "invalid buffer"); |
6168 return; | 6099 return; |
6169 } | 6100 } |
6170 if (drawbuffer != 0) { | 6101 if (drawbuffer != 0) { |
6171 LOCAL_SET_GL_ERROR( | 6102 LOCAL_SET_GL_ERROR( |
6172 GL_INVALID_VALUE, "glClearBufferfi", "invalid drawBuffer"); | 6103 GL_INVALID_VALUE, "glClearBufferfi", "invalid drawBuffer"); |
6173 return; | 6104 return; |
6174 } | 6105 } |
6175 if (!BoundFramebufferHasDepthAttachment() && | 6106 if (!BoundFramebufferHasDepthAttachment() && |
6176 !BoundFramebufferHasStencilAttachment()) { | 6107 !BoundFramebufferHasStencilAttachment()) { |
6177 return; | 6108 return; |
6178 } | 6109 } |
6179 MarkDrawBufferAsCleared(GL_DEPTH, drawbuffer); | 6110 MarkDrawBufferAsCleared(GL_DEPTH, drawbuffer); |
6180 MarkDrawBufferAsCleared(GL_STENCIL, drawbuffer); | 6111 MarkDrawBufferAsCleared(GL_STENCIL, drawbuffer); |
6181 { | 6112 glClearBufferfi(buffer, drawbuffer, depth, stencil); |
6182 ScopedRenderTo do_render_depth( | |
6183 framebuffer_state_.bound_draw_framebuffer.get(), | |
6184 GL_DEPTH_ATTACHMENT); | |
6185 ScopedRenderTo do_render_stencil( | |
6186 framebuffer_state_.bound_draw_framebuffer.get(), | |
6187 GL_STENCIL_ATTACHMENT); | |
6188 glClearBufferfi(buffer, drawbuffer, depth, stencil); | |
6189 } | |
6190 } | 6113 } |
6191 | 6114 |
6192 void GLES2DecoderImpl::DoFramebufferRenderbuffer( | 6115 void GLES2DecoderImpl::DoFramebufferRenderbuffer( |
6193 GLenum target, GLenum attachment, GLenum renderbuffertarget, | 6116 GLenum target, GLenum attachment, GLenum renderbuffertarget, |
6194 GLuint client_renderbuffer_id) { | 6117 GLuint client_renderbuffer_id) { |
6195 Framebuffer* framebuffer = GetFramebufferInfoForTarget(target); | 6118 Framebuffer* framebuffer = GetFramebufferInfoForTarget(target); |
6196 if (!framebuffer) { | 6119 if (!framebuffer) { |
6197 LOCAL_SET_GL_ERROR( | 6120 LOCAL_SET_GL_ERROR( |
6198 GL_INVALID_OPERATION, | 6121 GL_INVALID_OPERATION, |
6199 "glFramebufferRenderbuffer", "no framebuffer bound"); | 6122 "glFramebufferRenderbuffer", "no framebuffer bound"); |
(...skipping 190 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
6390 } | 6313 } |
6391 | 6314 |
6392 if (!texture_manager()->ValidForTarget(textarget, level, 0, 0, 1)) { | 6315 if (!texture_manager()->ValidForTarget(textarget, level, 0, 0, 1)) { |
6393 LOCAL_SET_GL_ERROR( | 6316 LOCAL_SET_GL_ERROR( |
6394 GL_INVALID_VALUE, | 6317 GL_INVALID_VALUE, |
6395 name, "level out of range"); | 6318 name, "level out of range"); |
6396 return; | 6319 return; |
6397 } | 6320 } |
6398 | 6321 |
6399 if (texture_ref) | 6322 if (texture_ref) |
6400 DoWillUseTexImageIfNeeded(texture_ref->texture(), textarget); | 6323 DoCopyTexImageIfNeeded(texture_ref->texture(), textarget); |
6401 | 6324 |
6402 LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(name); | 6325 LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(name); |
6403 if (0 == samples) { | 6326 if (0 == samples) { |
6404 glFramebufferTexture2DEXT(target, attachment, textarget, service_id, level); | 6327 glFramebufferTexture2DEXT(target, attachment, textarget, service_id, level); |
6405 } else { | 6328 } else { |
6406 if (features().use_img_for_multisampled_render_to_texture) { | 6329 if (features().use_img_for_multisampled_render_to_texture) { |
6407 glFramebufferTexture2DMultisampleIMG(target, attachment, textarget, | 6330 glFramebufferTexture2DMultisampleIMG(target, attachment, textarget, |
6408 service_id, level, samples); | 6331 service_id, level, samples); |
6409 } else { | 6332 } else { |
6410 glFramebufferTexture2DMultisampleEXT(target, attachment, textarget, | 6333 glFramebufferTexture2DMultisampleEXT(target, attachment, textarget, |
6411 service_id, level, samples); | 6334 service_id, level, samples); |
6412 } | 6335 } |
6413 } | 6336 } |
6414 GLenum error = LOCAL_PEEK_GL_ERROR(name); | 6337 GLenum error = LOCAL_PEEK_GL_ERROR(name); |
6415 if (error == GL_NO_ERROR) { | 6338 if (error == GL_NO_ERROR) { |
6416 framebuffer->AttachTexture(attachment, texture_ref, textarget, level, | 6339 framebuffer->AttachTexture(attachment, texture_ref, textarget, level, |
6417 samples); | 6340 samples); |
6418 } | 6341 } |
6419 if (framebuffer == framebuffer_state_.bound_draw_framebuffer.get()) { | 6342 if (framebuffer == framebuffer_state_.bound_draw_framebuffer.get()) { |
6420 framebuffer_state_.clear_state_dirty = true; | 6343 framebuffer_state_.clear_state_dirty = true; |
6421 } | 6344 } |
6422 | 6345 |
6423 if (texture_ref) | |
6424 DoDidUseTexImageIfNeeded(texture_ref->texture(), textarget); | |
6425 | |
6426 OnFboChanged(); | 6346 OnFboChanged(); |
6427 } | 6347 } |
6428 | 6348 |
6429 void GLES2DecoderImpl::DoFramebufferTextureLayer( | 6349 void GLES2DecoderImpl::DoFramebufferTextureLayer( |
6430 GLenum target, GLenum attachment, GLuint client_texture_id, | 6350 GLenum target, GLenum attachment, GLuint client_texture_id, |
6431 GLint level, GLint layer) { | 6351 GLint level, GLint layer) { |
6432 // TODO(zmo): Unsafe ES3 API, missing states update. | 6352 // TODO(zmo): Unsafe ES3 API, missing states update. |
6433 GLuint service_id = 0; | 6353 GLuint service_id = 0; |
6434 TextureRef* texture_ref = NULL; | 6354 TextureRef* texture_ref = NULL; |
6435 if (client_texture_id) { | 6355 if (client_texture_id) { |
(...skipping 119 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
6555 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, | 6475 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
6556 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, | 6476 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
6557 GLbitfield mask, GLenum filter) { | 6477 GLbitfield mask, GLenum filter) { |
6558 DCHECK(!ShouldDeferReads() && !ShouldDeferDraws()); | 6478 DCHECK(!ShouldDeferReads() && !ShouldDeferDraws()); |
6559 | 6479 |
6560 if (!CheckBoundFramebuffersValid("glBlitFramebufferCHROMIUM")) { | 6480 if (!CheckBoundFramebuffersValid("glBlitFramebufferCHROMIUM")) { |
6561 return; | 6481 return; |
6562 } | 6482 } |
6563 | 6483 |
6564 state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, false); | 6484 state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, false); |
6565 ScopedRenderTo do_render(framebuffer_state_.bound_draw_framebuffer.get()); | |
6566 BlitFramebufferHelper( | 6485 BlitFramebufferHelper( |
6567 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); | 6486 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
6568 state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, | 6487 state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, |
6569 state_.enable_flags.scissor_test); | 6488 state_.enable_flags.scissor_test); |
6570 } | 6489 } |
6571 | 6490 |
6572 void GLES2DecoderImpl::EnsureRenderbufferBound() { | 6491 void GLES2DecoderImpl::EnsureRenderbufferBound() { |
6573 if (!state_.bound_renderbuffer_valid) { | 6492 if (!state_.bound_renderbuffer_valid) { |
6574 state_.bound_renderbuffer_valid = true; | 6493 state_.bound_renderbuffer_valid = true; |
6575 glBindRenderbufferEXT(GL_RENDERBUFFER, | 6494 glBindRenderbufferEXT(GL_RENDERBUFFER, |
(...skipping 1039 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
7615 const char* filename, int line, const std::string& msg) { | 7534 const char* filename, int line, const std::string& msg) { |
7616 logger_.LogMessage(filename, line, std::string("RENDER WARNING: ") + msg); | 7535 logger_.LogMessage(filename, line, std::string("RENDER WARNING: ") + msg); |
7617 } | 7536 } |
7618 | 7537 |
7619 void GLES2DecoderImpl::PerformanceWarning( | 7538 void GLES2DecoderImpl::PerformanceWarning( |
7620 const char* filename, int line, const std::string& msg) { | 7539 const char* filename, int line, const std::string& msg) { |
7621 logger_.LogMessage(filename, line, | 7540 logger_.LogMessage(filename, line, |
7622 std::string("PERFORMANCE WARNING: ") + msg); | 7541 std::string("PERFORMANCE WARNING: ") + msg); |
7623 } | 7542 } |
7624 | 7543 |
7625 void GLES2DecoderImpl::DoWillUseTexImageIfNeeded( | 7544 void GLES2DecoderImpl::DoCopyTexImage(Texture* texture, |
7626 Texture* texture, GLenum textarget) { | 7545 GLenum textarget, |
| 7546 gfx::GLImage* image) { |
| 7547 // Note: We update the state to COPIED prior to calling CopyTexImage() |
| 7548 // as that allows the GLImage implemenatation to set it back to UNBOUND |
| 7549 // and ensure that CopyTexImage() is called each time the texture is |
| 7550 // used. |
| 7551 texture->SetLevelImage(textarget, 0, image, Texture::COPIED); |
| 7552 bool rv = image->CopyTexImage(textarget); |
| 7553 DCHECK(rv) << "Both BindTexImage() and CopyTexImage() failed"; |
| 7554 } |
| 7555 |
| 7556 void GLES2DecoderImpl::DoCopyTexImageIfNeeded(Texture* texture, |
| 7557 GLenum textarget) { |
7627 // Image is already in use if texture is attached to a framebuffer. | 7558 // Image is already in use if texture is attached to a framebuffer. |
7628 if (texture && !texture->IsAttachedToFramebuffer()) { | 7559 if (texture && !texture->IsAttachedToFramebuffer()) { |
7629 gfx::GLImage* image = texture->GetLevelImage(textarget, 0); | 7560 Texture::ImageState image_state; |
7630 if (image) { | 7561 gfx::GLImage* image = texture->GetLevelImage(textarget, 0, &image_state); |
| 7562 if (image && image_state == Texture::UNBOUND) { |
7631 ScopedGLErrorSuppressor suppressor( | 7563 ScopedGLErrorSuppressor suppressor( |
7632 "GLES2DecoderImpl::DoWillUseTexImageIfNeeded", | 7564 "GLES2DecoderImpl::DoCopyTexImageIfNeeded", GetErrorState()); |
7633 GetErrorState()); | |
7634 glBindTexture(textarget, texture->service_id()); | 7565 glBindTexture(textarget, texture->service_id()); |
7635 image->WillUseTexImage(); | 7566 DoCopyTexImage(texture, textarget, image); |
7636 RestoreCurrentTextureBindings(&state_, textarget); | 7567 RestoreCurrentTextureBindings(&state_, textarget); |
7637 } | 7568 } |
7638 } | 7569 } |
7639 } | |
7640 | |
7641 void GLES2DecoderImpl::DoDidUseTexImageIfNeeded( | |
7642 Texture* texture, GLenum textarget) { | |
7643 // Image is still in use if texture is attached to a framebuffer. | |
7644 if (texture && !texture->IsAttachedToFramebuffer()) { | |
7645 gfx::GLImage* image = texture->GetLevelImage(textarget, 0); | |
7646 if (image) { | |
7647 ScopedGLErrorSuppressor suppressor( | |
7648 "GLES2DecoderImpl::DoDidUseTexImageIfNeeded", | |
7649 GetErrorState()); | |
7650 glBindTexture(textarget, texture->service_id()); | |
7651 image->DidUseTexImage(); | |
7652 RestoreCurrentTextureBindings(&state_, textarget); | |
7653 } | |
7654 } | |
7655 } | 7570 } |
7656 | 7571 |
7657 bool GLES2DecoderImpl::PrepareTexturesForRender() { | 7572 bool GLES2DecoderImpl::PrepareTexturesForRender() { |
7658 DCHECK(state_.current_program.get()); | 7573 DCHECK(state_.current_program.get()); |
7659 if (!texture_manager()->HaveUnrenderableTextures() && | 7574 if (!texture_manager()->HaveUnrenderableTextures() && |
7660 !texture_manager()->HaveImages()) { | 7575 !texture_manager()->HaveImages()) { |
7661 return true; | 7576 return true; |
7662 } | 7577 } |
7663 bool textures_set = false; | 7578 bool textures_set = false; |
7664 const Program::SamplerIndices& sampler_indices = | 7579 const Program::SamplerIndices& sampler_indices = |
(...skipping 24 matching lines...) Expand all Loading... |
7689 std::string("texture bound to texture unit ") + | 7604 std::string("texture bound to texture unit ") + |
7690 base::UintToString(texture_unit_index) + | 7605 base::UintToString(texture_unit_index) + |
7691 " is not renderable. It maybe non-power-of-2 and have" | 7606 " is not renderable. It maybe non-power-of-2 and have" |
7692 " incompatible texture filtering."); | 7607 " incompatible texture filtering."); |
7693 } | 7608 } |
7694 continue; | 7609 continue; |
7695 } | 7610 } |
7696 | 7611 |
7697 if (textarget != GL_TEXTURE_CUBE_MAP) { | 7612 if (textarget != GL_TEXTURE_CUBE_MAP) { |
7698 Texture* texture = texture_ref->texture(); | 7613 Texture* texture = texture_ref->texture(); |
7699 gfx::GLImage* image = texture->GetLevelImage(textarget, 0); | 7614 Texture::ImageState image_state; |
7700 if (image && !texture->IsAttachedToFramebuffer()) { | 7615 gfx::GLImage* image = |
| 7616 texture->GetLevelImage(textarget, 0, &image_state); |
| 7617 if (image && image_state == Texture::UNBOUND && |
| 7618 !texture->IsAttachedToFramebuffer()) { |
7701 ScopedGLErrorSuppressor suppressor( | 7619 ScopedGLErrorSuppressor suppressor( |
7702 "GLES2DecoderImpl::PrepareTexturesForRender", GetErrorState()); | 7620 "GLES2DecoderImpl::PrepareTexturesForRender", GetErrorState()); |
7703 textures_set = true; | 7621 textures_set = true; |
7704 glActiveTexture(GL_TEXTURE0 + texture_unit_index); | 7622 glActiveTexture(GL_TEXTURE0 + texture_unit_index); |
7705 image->WillUseTexImage(); | 7623 DoCopyTexImage(texture, textarget, image); |
7706 continue; | 7624 continue; |
7707 } | 7625 } |
7708 } | 7626 } |
7709 } | 7627 } |
7710 // else: should this be an error? | 7628 // else: should this be an error? |
7711 } | 7629 } |
7712 } | 7630 } |
7713 return !textures_set; | 7631 return !textures_set; |
7714 } | 7632 } |
7715 | 7633 |
(...skipping 14 matching lines...) Expand all Loading... |
7730 if (!texture_ref || !texture_manager()->CanRender(texture_ref)) { | 7648 if (!texture_ref || !texture_manager()->CanRender(texture_ref)) { |
7731 glActiveTexture(GL_TEXTURE0 + texture_unit_index); | 7649 glActiveTexture(GL_TEXTURE0 + texture_unit_index); |
7732 // Get the texture_ref info that was previously bound here. | 7650 // Get the texture_ref info that was previously bound here. |
7733 texture_ref = texture_unit.bind_target == GL_TEXTURE_2D | 7651 texture_ref = texture_unit.bind_target == GL_TEXTURE_2D |
7734 ? texture_unit.bound_texture_2d.get() | 7652 ? texture_unit.bound_texture_2d.get() |
7735 : texture_unit.bound_texture_cube_map.get(); | 7653 : texture_unit.bound_texture_cube_map.get(); |
7736 glBindTexture(texture_unit.bind_target, | 7654 glBindTexture(texture_unit.bind_target, |
7737 texture_ref ? texture_ref->service_id() : 0); | 7655 texture_ref ? texture_ref->service_id() : 0); |
7738 continue; | 7656 continue; |
7739 } | 7657 } |
7740 | |
7741 if (texture_unit.bind_target != GL_TEXTURE_CUBE_MAP) { | |
7742 Texture* texture = texture_ref->texture(); | |
7743 gfx::GLImage* image = | |
7744 texture->GetLevelImage(texture_unit.bind_target, 0); | |
7745 if (image && !texture->IsAttachedToFramebuffer()) { | |
7746 ScopedGLErrorSuppressor suppressor( | |
7747 "GLES2DecoderImpl::RestoreStateForTextures", GetErrorState()); | |
7748 glActiveTexture(GL_TEXTURE0 + texture_unit_index); | |
7749 image->DidUseTexImage(); | |
7750 continue; | |
7751 } | |
7752 } | |
7753 } | 7658 } |
7754 } | 7659 } |
7755 } | 7660 } |
7756 // Set the active texture back to whatever the user had it as. | 7661 // Set the active texture back to whatever the user had it as. |
7757 glActiveTexture(GL_TEXTURE0 + state_.active_texture_unit); | 7662 glActiveTexture(GL_TEXTURE0 + state_.active_texture_unit); |
7758 } | 7663 } |
7759 | 7664 |
7760 bool GLES2DecoderImpl::ClearUnclearedTextures() { | 7665 bool GLES2DecoderImpl::ClearUnclearedTextures() { |
7761 // Only check if there are some uncleared textures. | 7666 // Only check if there are some uncleared textures. |
7762 if (!texture_manager()->HaveUnsafeTextures()) { | 7667 if (!texture_manager()->HaveUnsafeTextures()) { |
(...skipping 335 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
8098 if (!SimulateAttrib0( | 8003 if (!SimulateAttrib0( |
8099 function_name, max_vertex_accessed, &simulated_attrib_0)) { | 8004 function_name, max_vertex_accessed, &simulated_attrib_0)) { |
8100 return error::kNoError; | 8005 return error::kNoError; |
8101 } | 8006 } |
8102 bool simulated_fixed_attribs = false; | 8007 bool simulated_fixed_attribs = false; |
8103 if (SimulateFixedAttribs( | 8008 if (SimulateFixedAttribs( |
8104 function_name, max_vertex_accessed, &simulated_fixed_attribs, | 8009 function_name, max_vertex_accessed, &simulated_fixed_attribs, |
8105 primcount)) { | 8010 primcount)) { |
8106 bool textures_set = !PrepareTexturesForRender(); | 8011 bool textures_set = !PrepareTexturesForRender(); |
8107 ApplyDirtyState(); | 8012 ApplyDirtyState(); |
8108 ScopedRenderTo do_render(framebuffer_state_.bound_draw_framebuffer.get()); | |
8109 if (!instanced) { | 8013 if (!instanced) { |
8110 glDrawArrays(mode, first, count); | 8014 glDrawArrays(mode, first, count); |
8111 } else { | 8015 } else { |
8112 glDrawArraysInstancedANGLE(mode, first, count, primcount); | 8016 glDrawArraysInstancedANGLE(mode, first, count, primcount); |
8113 } | 8017 } |
8114 if (textures_set) { | 8018 if (textures_set) { |
8115 RestoreStateForTextures(); | 8019 RestoreStateForTextures(); |
8116 } | 8020 } |
8117 if (simulated_fixed_attribs) { | 8021 if (simulated_fixed_attribs) { |
8118 RestoreStateForSimulatedFixedAttribs(); | 8022 RestoreStateForSimulatedFixedAttribs(); |
(...skipping 116 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
8235 // TODO(gman): Refactor to hide these details in BufferManager or | 8139 // TODO(gman): Refactor to hide these details in BufferManager or |
8236 // VertexAttribManager. | 8140 // VertexAttribManager. |
8237 const GLvoid* indices = reinterpret_cast<const GLvoid*>(offset); | 8141 const GLvoid* indices = reinterpret_cast<const GLvoid*>(offset); |
8238 bool used_client_side_array = false; | 8142 bool used_client_side_array = false; |
8239 if (element_array_buffer->IsClientSideArray()) { | 8143 if (element_array_buffer->IsClientSideArray()) { |
8240 used_client_side_array = true; | 8144 used_client_side_array = true; |
8241 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | 8145 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
8242 indices = element_array_buffer->GetRange(offset, 0); | 8146 indices = element_array_buffer->GetRange(offset, 0); |
8243 } | 8147 } |
8244 | 8148 |
8245 ScopedRenderTo do_render(framebuffer_state_.bound_draw_framebuffer.get()); | |
8246 if (!instanced) { | 8149 if (!instanced) { |
8247 glDrawElements(mode, count, type, indices); | 8150 glDrawElements(mode, count, type, indices); |
8248 } else { | 8151 } else { |
8249 glDrawElementsInstancedANGLE(mode, count, type, indices, primcount); | 8152 glDrawElementsInstancedANGLE(mode, count, type, indices, primcount); |
8250 } | 8153 } |
8251 | 8154 |
8252 if (used_client_side_array) { | 8155 if (used_client_side_array) { |
8253 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, | 8156 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, |
8254 element_array_buffer->service_id()); | 8157 element_array_buffer->service_id()); |
8255 } | 8158 } |
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9466 const void* cmd_data) { | 9369 const void* cmd_data) { |
9467 const gles2::cmds::ScheduleOverlayPlaneCHROMIUM& c = | 9370 const gles2::cmds::ScheduleOverlayPlaneCHROMIUM& c = |
9468 *static_cast<const gles2::cmds::ScheduleOverlayPlaneCHROMIUM*>(cmd_data); | 9371 *static_cast<const gles2::cmds::ScheduleOverlayPlaneCHROMIUM*>(cmd_data); |
9469 TextureRef* ref = texture_manager()->GetTexture(c.overlay_texture_id); | 9372 TextureRef* ref = texture_manager()->GetTexture(c.overlay_texture_id); |
9470 if (!ref) { | 9373 if (!ref) { |
9471 LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, | 9374 LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, |
9472 "glScheduleOverlayPlaneCHROMIUM", | 9375 "glScheduleOverlayPlaneCHROMIUM", |
9473 "unknown texture"); | 9376 "unknown texture"); |
9474 return error::kNoError; | 9377 return error::kNoError; |
9475 } | 9378 } |
| 9379 Texture::ImageState image_state; |
9476 gfx::GLImage* image = | 9380 gfx::GLImage* image = |
9477 ref->texture()->GetLevelImage(ref->texture()->target(), 0); | 9381 ref->texture()->GetLevelImage(ref->texture()->target(), 0, &image_state); |
9478 if (!image) { | 9382 if (!image || image_state != Texture::BOUND) { |
9479 LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, | 9383 LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, |
9480 "glScheduleOverlayPlaneCHROMIUM", | 9384 "glScheduleOverlayPlaneCHROMIUM", |
9481 "unsupported texture format"); | 9385 "unsupported texture format"); |
9482 return error::kNoError; | 9386 return error::kNoError; |
9483 } | 9387 } |
9484 gfx::OverlayTransform transform = GetGFXOverlayTransform(c.plane_transform); | 9388 gfx::OverlayTransform transform = GetGFXOverlayTransform(c.plane_transform); |
9485 if (transform == gfx::OVERLAY_TRANSFORM_INVALID) { | 9389 if (transform == gfx::OVERLAY_TRANSFORM_INVALID) { |
9486 LOCAL_SET_GL_ERROR(GL_INVALID_ENUM, | 9390 LOCAL_SET_GL_ERROR(GL_INVALID_ENUM, |
9487 "glScheduleOverlayPlaneCHROMIUM", | 9391 "glScheduleOverlayPlaneCHROMIUM", |
9488 "invalid transform enum"); | 9392 "invalid transform enum"); |
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11058 Clip(x, width, size.width(), ©X, ©Width); | 10962 Clip(x, width, size.width(), ©X, ©Width); |
11059 Clip(y, height, size.height(), ©Y, ©Height); | 10963 Clip(y, height, size.height(), ©Y, ©Height); |
11060 | 10964 |
11061 if (copyX != x || | 10965 if (copyX != x || |
11062 copyY != y || | 10966 copyY != y || |
11063 copyWidth != width || | 10967 copyWidth != width || |
11064 copyHeight != height) { | 10968 copyHeight != height) { |
11065 // some part was clipped so clear the rect. | 10969 // some part was clipped so clear the rect. |
11066 scoped_ptr<char[]> zero(new char[pixels_size]); | 10970 scoped_ptr<char[]> zero(new char[pixels_size]); |
11067 memset(zero.get(), 0, pixels_size); | 10971 memset(zero.get(), 0, pixels_size); |
11068 ScopedModifyPixels modify(texture_ref); | |
11069 glTexImage2D(target, level, internal_format, width, height, border, | 10972 glTexImage2D(target, level, internal_format, width, height, border, |
11070 format, type, zero.get()); | 10973 format, type, zero.get()); |
11071 if (copyHeight > 0 && copyWidth > 0) { | 10974 if (copyHeight > 0 && copyWidth > 0) { |
11072 GLint dx = copyX - x; | 10975 GLint dx = copyX - x; |
11073 GLint dy = copyY - y; | 10976 GLint dy = copyY - y; |
11074 GLint destX = dx; | 10977 GLint destX = dx; |
11075 GLint destY = dy; | 10978 GLint destY = dy; |
11076 glCopyTexSubImage2D(target, level, | 10979 glCopyTexSubImage2D(target, level, |
11077 destX, destY, copyX, copyY, | 10980 destX, destY, copyX, copyY, |
11078 copyWidth, copyHeight); | 10981 copyWidth, copyHeight); |
11079 } | 10982 } |
11080 } else { | 10983 } else { |
11081 ScopedModifyPixels modify(texture_ref); | |
11082 glCopyTexImage2D(target, level, internal_format, | 10984 glCopyTexImage2D(target, level, internal_format, |
11083 copyX, copyY, copyWidth, copyHeight, border); | 10985 copyX, copyY, copyWidth, copyHeight, border); |
11084 } | 10986 } |
11085 GLenum error = LOCAL_PEEK_GL_ERROR("glCopyTexImage2D"); | 10987 GLenum error = LOCAL_PEEK_GL_ERROR("glCopyTexImage2D"); |
11086 if (error == GL_NO_ERROR) { | 10988 if (error == GL_NO_ERROR) { |
11087 texture_manager()->SetLevelInfo(texture_ref, target, level, internal_format, | 10989 texture_manager()->SetLevelInfo(texture_ref, target, level, internal_format, |
11088 width, height, 1, border, format, | 10990 width, height, 1, border, format, |
11089 type, gfx::Rect(width, height)); | 10991 type, gfx::Rect(width, height)); |
11090 } | 10992 } |
11091 | 10993 |
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11198 uint32 pixels_size = 0; | 11100 uint32 pixels_size = 0; |
11199 if (!GLES2Util::ComputeImageDataSizes( | 11101 if (!GLES2Util::ComputeImageDataSizes( |
11200 width, height, 1, format, type, state_.unpack_alignment, &pixels_size, | 11102 width, height, 1, format, type, state_.unpack_alignment, &pixels_size, |
11201 NULL, NULL)) { | 11103 NULL, NULL)) { |
11202 LOCAL_SET_GL_ERROR( | 11104 LOCAL_SET_GL_ERROR( |
11203 GL_INVALID_VALUE, "glCopyTexSubImage2D", "dimensions too large"); | 11105 GL_INVALID_VALUE, "glCopyTexSubImage2D", "dimensions too large"); |
11204 return; | 11106 return; |
11205 } | 11107 } |
11206 scoped_ptr<char[]> zero(new char[pixels_size]); | 11108 scoped_ptr<char[]> zero(new char[pixels_size]); |
11207 memset(zero.get(), 0, pixels_size); | 11109 memset(zero.get(), 0, pixels_size); |
11208 ScopedModifyPixels modify(texture_ref); | |
11209 glTexSubImage2D( | 11110 glTexSubImage2D( |
11210 target, level, xoffset, yoffset, width, height, | 11111 target, level, xoffset, yoffset, width, height, |
11211 format, type, zero.get()); | 11112 format, type, zero.get()); |
11212 } | 11113 } |
11213 | 11114 |
11214 if (copyHeight > 0 && copyWidth > 0) { | 11115 if (copyHeight > 0 && copyWidth > 0) { |
11215 GLint dx = copyX - x; | 11116 GLint dx = copyX - x; |
11216 GLint dy = copyY - y; | 11117 GLint dy = copyY - y; |
11217 GLint destX = xoffset + dx; | 11118 GLint destX = xoffset + dx; |
11218 GLint destY = yoffset + dy; | 11119 GLint destY = yoffset + dy; |
11219 ScopedModifyPixels modify(texture_ref); | |
11220 glCopyTexSubImage2D(target, level, | 11120 glCopyTexSubImage2D(target, level, |
11221 destX, destY, copyX, copyY, | 11121 destX, destY, copyX, copyY, |
11222 copyWidth, copyHeight); | 11122 copyWidth, copyHeight); |
11223 } | 11123 } |
11224 | 11124 |
11225 // This may be a slow command. Exit command processing to allow for | 11125 // This may be a slow command. Exit command processing to allow for |
11226 // context preemption and GPU watchdog checks. | 11126 // context preemption and GPU watchdog checks. |
11227 ExitCommandProcessingEarly(); | 11127 ExitCommandProcessingEarly(); |
11228 } | 11128 } |
11229 | 11129 |
(...skipping 1956 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
13186 | 13086 |
13187 texture_manager()->SetLevelInfo( | 13087 texture_manager()->SetLevelInfo( |
13188 dest_texture_ref, GL_TEXTURE_2D, 0, internal_format, source_width, | 13088 dest_texture_ref, GL_TEXTURE_2D, 0, internal_format, source_width, |
13189 source_height, 1, 0, internal_format, dest_type, | 13089 source_height, 1, 0, internal_format, dest_type, |
13190 gfx::Rect(source_width, source_height)); | 13090 gfx::Rect(source_width, source_height)); |
13191 } else { | 13091 } else { |
13192 texture_manager()->SetLevelCleared(dest_texture_ref, GL_TEXTURE_2D, 0, | 13092 texture_manager()->SetLevelCleared(dest_texture_ref, GL_TEXTURE_2D, 0, |
13193 true); | 13093 true); |
13194 } | 13094 } |
13195 | 13095 |
13196 ScopedModifyPixels modify(dest_texture_ref); | 13096 // Try using GLImage::CopyTexImage when possible. |
13197 | |
13198 // Try using GLImage::CopyTexSubImage when possible. | |
13199 bool unpack_premultiply_alpha_change = | 13097 bool unpack_premultiply_alpha_change = |
13200 (unpack_premultiply_alpha ^ unpack_unmultiply_alpha) != 0; | 13098 (unpack_premultiply_alpha ^ unpack_unmultiply_alpha) != 0; |
13201 if (image && !unpack_flip_y && !unpack_premultiply_alpha_change) { | 13099 if (image && !unpack_flip_y && !unpack_premultiply_alpha_change) { |
13202 glBindTexture(GL_TEXTURE_2D, dest_texture->service_id()); | 13100 glBindTexture(GL_TEXTURE_2D, dest_texture->service_id()); |
13203 if (image->CopyTexSubImage(GL_TEXTURE_2D, gfx::Point(0, 0), | 13101 if (image->CopyTexImage(GL_TEXTURE_2D)) |
13204 gfx::Rect(0, 0, source_width, source_height))) { | |
13205 return; | 13102 return; |
13206 } | |
13207 } | 13103 } |
13208 | 13104 |
13209 DoWillUseTexImageIfNeeded(source_texture, source_texture->target()); | 13105 DoCopyTexImageIfNeeded(source_texture, source_texture->target()); |
13210 | 13106 |
13211 // GL_TEXTURE_EXTERNAL_OES texture requires apply a transform matrix | 13107 // GL_TEXTURE_EXTERNAL_OES texture requires apply a transform matrix |
13212 // before presenting. | 13108 // before presenting. |
13213 if (source_texture->target() == GL_TEXTURE_EXTERNAL_OES) { | 13109 if (source_texture->target() == GL_TEXTURE_EXTERNAL_OES) { |
13214 // TODO(hkuang): get the StreamTexture transform matrix in GPU process | 13110 // TODO(hkuang): get the StreamTexture transform matrix in GPU process |
13215 // instead of using kIdentityMatrix crbug.com/226218. | 13111 // instead of using kIdentityMatrix crbug.com/226218. |
13216 copy_texture_CHROMIUM_->DoCopyTextureWithTransform( | 13112 copy_texture_CHROMIUM_->DoCopyTextureWithTransform( |
13217 this, source_texture->target(), source_texture->service_id(), | 13113 this, source_texture->target(), source_texture->service_id(), |
13218 dest_texture->service_id(), source_width, source_height, | 13114 dest_texture->service_id(), source_width, source_height, |
13219 unpack_flip_y == GL_TRUE, | 13115 unpack_flip_y == GL_TRUE, |
13220 unpack_premultiply_alpha == GL_TRUE, | 13116 unpack_premultiply_alpha == GL_TRUE, |
13221 unpack_unmultiply_alpha == GL_TRUE, | 13117 unpack_unmultiply_alpha == GL_TRUE, |
13222 kIdentityMatrix); | 13118 kIdentityMatrix); |
13223 } else { | 13119 } else { |
13224 copy_texture_CHROMIUM_->DoCopyTexture( | 13120 copy_texture_CHROMIUM_->DoCopyTexture( |
13225 this, source_texture->target(), source_texture->service_id(), | 13121 this, source_texture->target(), source_texture->service_id(), |
13226 source_internal_format, dest_texture->service_id(), internal_format, | 13122 source_internal_format, dest_texture->service_id(), internal_format, |
13227 source_width, source_height, | 13123 source_width, source_height, |
13228 unpack_flip_y == GL_TRUE, | 13124 unpack_flip_y == GL_TRUE, |
13229 unpack_premultiply_alpha == GL_TRUE, | 13125 unpack_premultiply_alpha == GL_TRUE, |
13230 unpack_unmultiply_alpha == GL_TRUE); | 13126 unpack_unmultiply_alpha == GL_TRUE); |
13231 } | 13127 } |
13232 | |
13233 DoDidUseTexImageIfNeeded(source_texture, source_texture->target()); | |
13234 } | 13128 } |
13235 | 13129 |
13236 void GLES2DecoderImpl::DoCopySubTextureCHROMIUM( | 13130 void GLES2DecoderImpl::DoCopySubTextureCHROMIUM( |
13237 GLenum target, | 13131 GLenum target, |
13238 GLuint source_id, | 13132 GLuint source_id, |
13239 GLuint dest_id, | 13133 GLuint dest_id, |
13240 GLint xoffset, | 13134 GLint xoffset, |
13241 GLint yoffset, | 13135 GLint yoffset, |
13242 GLint x, | 13136 GLint x, |
13243 GLint y, | 13137 GLint y, |
(...skipping 112 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
13356 LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, "glCopySubTextureCHROMIUM", | 13250 LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, "glCopySubTextureCHROMIUM", |
13357 "destination texture dimensions too big"); | 13251 "destination texture dimensions too big"); |
13358 return; | 13252 return; |
13359 } | 13253 } |
13360 } | 13254 } |
13361 } else { | 13255 } else { |
13362 texture_manager()->SetLevelCleared(dest_texture_ref, GL_TEXTURE_2D, 0, | 13256 texture_manager()->SetLevelCleared(dest_texture_ref, GL_TEXTURE_2D, 0, |
13363 true); | 13257 true); |
13364 } | 13258 } |
13365 | 13259 |
13366 ScopedModifyPixels modify(dest_texture_ref); | |
13367 | |
13368 // Try using GLImage::CopyTexSubImage when possible. | 13260 // Try using GLImage::CopyTexSubImage when possible. |
13369 bool unpack_premultiply_alpha_change = | 13261 bool unpack_premultiply_alpha_change = |
13370 (unpack_premultiply_alpha ^ unpack_unmultiply_alpha) != 0; | 13262 (unpack_premultiply_alpha ^ unpack_unmultiply_alpha) != 0; |
13371 if (image && !unpack_flip_y && !unpack_premultiply_alpha_change) { | 13263 if (image && !unpack_flip_y && !unpack_premultiply_alpha_change) { |
13372 ScopedTextureBinder binder( | 13264 ScopedTextureBinder binder( |
13373 &state_, dest_texture->service_id(), GL_TEXTURE_2D); | 13265 &state_, dest_texture->service_id(), GL_TEXTURE_2D); |
13374 if (image->CopyTexSubImage(GL_TEXTURE_2D, gfx::Point(xoffset, yoffset), | 13266 if (image->CopyTexSubImage(GL_TEXTURE_2D, gfx::Point(xoffset, yoffset), |
13375 gfx::Rect(x, y, width, height))) { | 13267 gfx::Rect(x, y, width, height))) { |
13376 return; | 13268 return; |
13377 } | 13269 } |
13378 } | 13270 } |
13379 | 13271 |
13380 DoWillUseTexImageIfNeeded(source_texture, source_texture->target()); | 13272 DoCopyTexImageIfNeeded(source_texture, source_texture->target()); |
13381 | 13273 |
13382 // TODO(hkuang): get the StreamTexture transform matrix in GPU process. | 13274 // TODO(hkuang): get the StreamTexture transform matrix in GPU process. |
13383 // crbug.com/226218. | 13275 // crbug.com/226218. |
13384 copy_texture_CHROMIUM_->DoCopySubTexture( | 13276 copy_texture_CHROMIUM_->DoCopySubTexture( |
13385 this, source_texture->target(), source_texture->service_id(), | 13277 this, source_texture->target(), source_texture->service_id(), |
13386 source_internal_format, dest_texture->service_id(), dest_internal_format, | 13278 source_internal_format, dest_texture->service_id(), dest_internal_format, |
13387 xoffset, yoffset, x, y, width, height, dest_width, dest_height, | 13279 xoffset, yoffset, x, y, width, height, dest_width, dest_height, |
13388 source_width, source_height, | 13280 source_width, source_height, |
13389 unpack_flip_y == GL_TRUE, | 13281 unpack_flip_y == GL_TRUE, |
13390 unpack_premultiply_alpha == GL_TRUE, | 13282 unpack_premultiply_alpha == GL_TRUE, |
13391 unpack_unmultiply_alpha == GL_TRUE); | 13283 unpack_unmultiply_alpha == GL_TRUE); |
13392 | |
13393 DoDidUseTexImageIfNeeded(source_texture, source_texture->target()); | |
13394 } | 13284 } |
13395 | 13285 |
13396 void GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM(GLenum target, | 13286 void GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM(GLenum target, |
13397 GLuint source_id, | 13287 GLuint source_id, |
13398 GLuint dest_id) { | 13288 GLuint dest_id) { |
13399 TRACE_EVENT0("gpu", "GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM"); | 13289 TRACE_EVENT0("gpu", "GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM"); |
13400 | 13290 |
13401 TextureRef* source_texture_ref = GetTexture(source_id); | 13291 TextureRef* source_texture_ref = GetTexture(source_id); |
13402 TextureRef* dest_texture_ref = GetTexture(dest_id); | 13292 TextureRef* dest_texture_ref = GetTexture(dest_id); |
13403 Texture* source_texture = source_texture_ref->texture(); | 13293 Texture* source_texture = source_texture_ref->texture(); |
(...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
13469 if (!texture_manager()->ClearTextureLevel(this, source_texture_ref, | 13359 if (!texture_manager()->ClearTextureLevel(this, source_texture_ref, |
13470 source_texture->target(), 0)) { | 13360 source_texture->target(), 0)) { |
13471 LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, "glCompressedCopyTextureCHROMIUM", | 13361 LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, "glCompressedCopyTextureCHROMIUM", |
13472 "dimensions too big"); | 13362 "dimensions too big"); |
13473 return; | 13363 return; |
13474 } | 13364 } |
13475 | 13365 |
13476 ScopedTextureBinder binder( | 13366 ScopedTextureBinder binder( |
13477 &state_, dest_texture->service_id(), GL_TEXTURE_2D); | 13367 &state_, dest_texture->service_id(), GL_TEXTURE_2D); |
13478 | 13368 |
13479 ScopedModifyPixels modify(dest_texture_ref); | |
13480 | |
13481 // Try using GLImage::CopyTexImage when possible. | 13369 // Try using GLImage::CopyTexImage when possible. |
13482 if (image) { | 13370 if (image) { |
13483 GLenum dest_type = 0; | 13371 GLenum dest_type = 0; |
13484 GLenum dest_internal_format = 0; | 13372 GLenum dest_internal_format = 0; |
13485 int dest_width = 0; | 13373 int dest_width = 0; |
13486 int dest_height = 0; | 13374 int dest_height = 0; |
13487 bool dest_level_defined = dest_texture->GetLevelSize( | 13375 bool dest_level_defined = dest_texture->GetLevelSize( |
13488 GL_TEXTURE_2D, 0, &dest_width, &dest_height, nullptr); | 13376 GL_TEXTURE_2D, 0, &dest_width, &dest_height, nullptr); |
13489 | 13377 |
13490 if (dest_level_defined) { | 13378 if (dest_level_defined) { |
(...skipping 25 matching lines...) Expand all Loading... |
13516 | 13404 |
13517 texture_manager()->SetLevelInfo( | 13405 texture_manager()->SetLevelInfo( |
13518 dest_texture_ref, GL_TEXTURE_2D, 0, source_internal_format, | 13406 dest_texture_ref, GL_TEXTURE_2D, 0, source_internal_format, |
13519 source_width, source_height, 1, 0, source_internal_format, | 13407 source_width, source_height, 1, 0, source_internal_format, |
13520 source_type, gfx::Rect(source_width, source_height)); | 13408 source_type, gfx::Rect(source_width, source_height)); |
13521 } else { | 13409 } else { |
13522 texture_manager()->SetLevelCleared(dest_texture_ref, GL_TEXTURE_2D, 0, | 13410 texture_manager()->SetLevelCleared(dest_texture_ref, GL_TEXTURE_2D, 0, |
13523 true); | 13411 true); |
13524 } | 13412 } |
13525 | 13413 |
13526 if (image->CopyTexSubImage(GL_TEXTURE_2D, gfx::Point(0, 0), | 13414 if (image->CopyTexImage(GL_TEXTURE_2D)) |
13527 gfx::Rect(0, 0, source_width, source_height))) { | |
13528 return; | 13415 return; |
13529 } | |
13530 } | 13416 } |
13531 | 13417 |
13532 TRACE_EVENT0( | 13418 TRACE_EVENT0( |
13533 "gpu", | 13419 "gpu", |
13534 "GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM, fallback"); | 13420 "GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM, fallback"); |
13535 | 13421 |
13536 DoWillUseTexImageIfNeeded(source_texture, source_texture->target()); | 13422 DoCopyTexImageIfNeeded(source_texture, source_texture->target()); |
13537 | 13423 |
13538 // As a fallback, copy into a non-compressed GL_RGBA texture. | 13424 // As a fallback, copy into a non-compressed GL_RGBA texture. |
13539 LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glCompressedCopyTextureCHROMIUM"); | 13425 LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glCompressedCopyTextureCHROMIUM"); |
13540 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, source_width, source_height, | 13426 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, source_width, source_height, |
13541 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 13427 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
13542 GLenum error = LOCAL_PEEK_GL_ERROR("glCompressedCopyTextureCHROMIUM"); | 13428 GLenum error = LOCAL_PEEK_GL_ERROR("glCompressedCopyTextureCHROMIUM"); |
13543 if (error != GL_NO_ERROR) { | 13429 if (error != GL_NO_ERROR) { |
13544 RestoreCurrentTextureBindings(&state_, GL_TEXTURE_2D); | 13430 RestoreCurrentTextureBindings(&state_, GL_TEXTURE_2D); |
13545 return; | 13431 return; |
13546 } | 13432 } |
(...skipping 11 matching lines...) Expand all Loading... |
13558 copy_texture_CHROMIUM_->DoCopyTextureWithTransform( | 13444 copy_texture_CHROMIUM_->DoCopyTextureWithTransform( |
13559 this, source_texture->target(), source_texture->service_id(), | 13445 this, source_texture->target(), source_texture->service_id(), |
13560 dest_texture->service_id(), source_width, source_height, | 13446 dest_texture->service_id(), source_width, source_height, |
13561 false, false, false, kIdentityMatrix); | 13447 false, false, false, kIdentityMatrix); |
13562 } else { | 13448 } else { |
13563 copy_texture_CHROMIUM_->DoCopyTexture( | 13449 copy_texture_CHROMIUM_->DoCopyTexture( |
13564 this, source_texture->target(), source_texture->service_id(), | 13450 this, source_texture->target(), source_texture->service_id(), |
13565 source_internal_format, dest_texture->service_id(), GL_RGBA, | 13451 source_internal_format, dest_texture->service_id(), GL_RGBA, |
13566 source_width, source_height, false, false, false); | 13452 source_width, source_height, false, false, false); |
13567 } | 13453 } |
13568 | |
13569 DoDidUseTexImageIfNeeded(source_texture, source_texture->target()); | |
13570 } | 13454 } |
13571 | 13455 |
13572 void GLES2DecoderImpl::DoCompressedCopySubTextureCHROMIUM(GLenum target, | 13456 void GLES2DecoderImpl::DoCompressedCopySubTextureCHROMIUM(GLenum target, |
13573 GLuint source_id, | 13457 GLuint source_id, |
13574 GLuint dest_id, | 13458 GLuint dest_id, |
13575 GLint xoffset, | 13459 GLint xoffset, |
13576 GLint yoffset, | 13460 GLint yoffset, |
13577 GLint x, | 13461 GLint x, |
13578 GLint y, | 13462 GLint y, |
13579 GLsizei width, | 13463 GLsizei width, |
(...skipping 128 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
13708 } | 13592 } |
13709 } | 13593 } |
13710 } else { | 13594 } else { |
13711 texture_manager()->SetLevelCleared(dest_texture_ref, GL_TEXTURE_2D, 0, | 13595 texture_manager()->SetLevelCleared(dest_texture_ref, GL_TEXTURE_2D, 0, |
13712 true); | 13596 true); |
13713 } | 13597 } |
13714 | 13598 |
13715 ScopedTextureBinder binder( | 13599 ScopedTextureBinder binder( |
13716 &state_, dest_texture->service_id(), GL_TEXTURE_2D); | 13600 &state_, dest_texture->service_id(), GL_TEXTURE_2D); |
13717 | 13601 |
13718 ScopedModifyPixels modify(dest_texture_ref); | |
13719 | |
13720 // Try using GLImage::CopyTexSubImage when possible. | 13602 // Try using GLImage::CopyTexSubImage when possible. |
13721 if (image) { | 13603 if (image && |
13722 if (image->CopyTexSubImage(GL_TEXTURE_2D, gfx::Point(xoffset, yoffset), | 13604 image->CopyTexSubImage(GL_TEXTURE_2D, gfx::Point(xoffset, yoffset), |
13723 gfx::Rect(x, y, width, height))) { | 13605 gfx::Rect(x, y, width, height))) { |
13724 return; | 13606 return; |
13725 } | |
13726 } | 13607 } |
13727 | 13608 |
13728 TRACE_EVENT0( | 13609 TRACE_EVENT0( |
13729 "gpu", | 13610 "gpu", |
13730 "GLES2DecoderImpl::DoCompressedCopySubTextureCHROMIUM, fallback"); | 13611 "GLES2DecoderImpl::DoCompressedCopySubTextureCHROMIUM, fallback"); |
13731 | 13612 |
13732 DoWillUseTexImageIfNeeded(source_texture, source_texture->target()); | 13613 DoCopyTexImageIfNeeded(source_texture, source_texture->target()); |
13733 | 13614 |
13734 // As a fallback, copy into a non-compressed GL_RGBA texture. | 13615 // As a fallback, copy into a non-compressed GL_RGBA texture. |
13735 if (dest_internal_format != GL_RGBA) { | 13616 if (dest_internal_format != GL_RGBA) { |
13736 // To preserve the contents of the original destination texture we must | 13617 // To preserve the contents of the original destination texture we must |
13737 // first copy the original destination texture to a temporary storage, then | 13618 // first copy the original destination texture to a temporary storage, then |
13738 // copy it back to the original destination texture. | 13619 // copy it back to the original destination texture. |
13739 GLuint tmp_service_id; | 13620 GLuint tmp_service_id; |
13740 glGenTextures(1, &tmp_service_id); | 13621 glGenTextures(1, &tmp_service_id); |
13741 DCHECK_NE(0u, tmp_service_id); | 13622 DCHECK_NE(0u, tmp_service_id); |
13742 | 13623 |
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
13775 glDeleteTextures(1, &tmp_service_id); | 13656 glDeleteTextures(1, &tmp_service_id); |
13776 } | 13657 } |
13777 | 13658 |
13778 // TODO(hkuang): get the StreamTexture transform matrix in GPU process. | 13659 // TODO(hkuang): get the StreamTexture transform matrix in GPU process. |
13779 // crbug.com/226218. | 13660 // crbug.com/226218. |
13780 copy_texture_CHROMIUM_->DoCopySubTexture( | 13661 copy_texture_CHROMIUM_->DoCopySubTexture( |
13781 this, source_texture->target(), source_texture->service_id(), | 13662 this, source_texture->target(), source_texture->service_id(), |
13782 source_internal_format, dest_texture->service_id(), GL_RGBA, | 13663 source_internal_format, dest_texture->service_id(), GL_RGBA, |
13783 xoffset, yoffset, x, y, width, height, dest_width, dest_height, | 13664 xoffset, yoffset, x, y, width, height, dest_width, dest_height, |
13784 source_width, source_height, false, false, false); | 13665 source_width, source_height, false, false, false); |
13785 | |
13786 DoDidUseTexImageIfNeeded(source_texture, source_texture->target()); | |
13787 } | 13666 } |
13788 | 13667 |
13789 void GLES2DecoderImpl::DoTexStorage2DEXT( | 13668 void GLES2DecoderImpl::DoTexStorage2DEXT( |
13790 GLenum target, | 13669 GLenum target, |
13791 GLint levels, | 13670 GLint levels, |
13792 GLenum internal_format, | 13671 GLenum internal_format, |
13793 GLsizei width, | 13672 GLsizei width, |
13794 GLsizei height) { | 13673 GLsizei height) { |
13795 TRACE_EVENT2("gpu", "GLES2DecoderImpl::DoTexStorage2DEXT", | 13674 TRACE_EVENT2("gpu", "GLES2DecoderImpl::DoTexStorage2DEXT", |
13796 "width", width, "height", height); | 13675 "width", width, "height", height); |
(...skipping 392 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
14189 // accidents. | 14068 // accidents. |
14190 TextureRef* texture_ref = | 14069 TextureRef* texture_ref = |
14191 texture_manager()->GetTextureInfoForTargetUnlessDefault(&state_, target); | 14070 texture_manager()->GetTextureInfoForTargetUnlessDefault(&state_, target); |
14192 if (!texture_ref) { | 14071 if (!texture_ref) { |
14193 LOCAL_SET_GL_ERROR( | 14072 LOCAL_SET_GL_ERROR( |
14194 GL_INVALID_OPERATION, | 14073 GL_INVALID_OPERATION, |
14195 "glBindTexImage2DCHROMIUM", "no texture bound"); | 14074 "glBindTexImage2DCHROMIUM", "no texture bound"); |
14196 return; | 14075 return; |
14197 } | 14076 } |
14198 | 14077 |
14199 gfx::GLImage* gl_image = image_manager()->LookupImage(image_id); | 14078 gfx::GLImage* image = image_manager()->LookupImage(image_id); |
14200 if (!gl_image) { | 14079 if (!image) { |
14201 LOCAL_SET_GL_ERROR( | 14080 LOCAL_SET_GL_ERROR( |
14202 GL_INVALID_OPERATION, | 14081 GL_INVALID_OPERATION, |
14203 "glBindTexImage2DCHROMIUM", "no image found with the given ID"); | 14082 "glBindTexImage2DCHROMIUM", "no image found with the given ID"); |
14204 return; | 14083 return; |
14205 } | 14084 } |
14206 | 14085 |
| 14086 Texture::ImageState image_state = Texture::UNBOUND; |
| 14087 |
14207 { | 14088 { |
14208 ScopedGLErrorSuppressor suppressor( | 14089 ScopedGLErrorSuppressor suppressor( |
14209 "GLES2DecoderImpl::DoBindTexImage2DCHROMIUM", GetErrorState()); | 14090 "GLES2DecoderImpl::DoBindTexImage2DCHROMIUM", GetErrorState()); |
14210 if (!gl_image->BindTexImage(target)) { | 14091 |
14211 LOCAL_SET_GL_ERROR( | 14092 // Note: We fallback to using CopyTexImage() before the texture is used |
14212 GL_INVALID_OPERATION, | 14093 // when BindTexImage() fails. |
14213 "glBindTexImage2DCHROMIUM", "fail to bind image with the given ID"); | 14094 if (image->BindTexImage(target)) |
14214 return; | 14095 image_state = Texture::BOUND; |
14215 } | |
14216 } | 14096 } |
14217 | 14097 |
14218 gfx::Size size = gl_image->GetSize(); | 14098 gfx::Size size = image->GetSize(); |
| 14099 GLenum internalformat = image->GetInternalFormat(); |
14219 texture_manager()->SetLevelInfo( | 14100 texture_manager()->SetLevelInfo( |
14220 texture_ref, target, 0, gl_image->GetInternalFormat(), size.width(), | 14101 texture_ref, target, 0, internalformat, size.width(), size.height(), 1, 0, |
14221 size.height(), 1, 0, gl_image->GetInternalFormat(), GL_UNSIGNED_BYTE, | 14102 internalformat, GL_UNSIGNED_BYTE, gfx::Rect(size)); |
14222 gfx::Rect(size)); | 14103 texture_manager()->SetLevelImage(texture_ref, target, 0, image, image_state); |
14223 texture_manager()->SetLevelImage(texture_ref, target, 0, gl_image); | |
14224 } | 14104 } |
14225 | 14105 |
14226 void GLES2DecoderImpl::DoReleaseTexImage2DCHROMIUM( | 14106 void GLES2DecoderImpl::DoReleaseTexImage2DCHROMIUM( |
14227 GLenum target, GLint image_id) { | 14107 GLenum target, GLint image_id) { |
14228 TRACE_EVENT0("gpu", "GLES2DecoderImpl::DoReleaseTexImage2DCHROMIUM"); | 14108 TRACE_EVENT0("gpu", "GLES2DecoderImpl::DoReleaseTexImage2DCHROMIUM"); |
14229 | 14109 |
14230 // Default target might be conceptually valid, but disallow it to avoid | 14110 // Default target might be conceptually valid, but disallow it to avoid |
14231 // accidents. | 14111 // accidents. |
14232 TextureRef* texture_ref = | 14112 TextureRef* texture_ref = |
14233 texture_manager()->GetTextureInfoForTargetUnlessDefault(&state_, target); | 14113 texture_manager()->GetTextureInfoForTargetUnlessDefault(&state_, target); |
14234 if (!texture_ref) { | 14114 if (!texture_ref) { |
14235 LOCAL_SET_GL_ERROR( | 14115 LOCAL_SET_GL_ERROR( |
14236 GL_INVALID_OPERATION, | 14116 GL_INVALID_OPERATION, |
14237 "glReleaseTexImage2DCHROMIUM", "no texture bound"); | 14117 "glReleaseTexImage2DCHROMIUM", "no texture bound"); |
14238 return; | 14118 return; |
14239 } | 14119 } |
14240 | 14120 |
14241 gfx::GLImage* gl_image = image_manager()->LookupImage(image_id); | 14121 gfx::GLImage* image = image_manager()->LookupImage(image_id); |
14242 if (!gl_image) { | 14122 if (!image) { |
14243 LOCAL_SET_GL_ERROR( | 14123 LOCAL_SET_GL_ERROR( |
14244 GL_INVALID_OPERATION, | 14124 GL_INVALID_OPERATION, |
14245 "glReleaseTexImage2DCHROMIUM", "no image found with the given ID"); | 14125 "glReleaseTexImage2DCHROMIUM", "no image found with the given ID"); |
14246 return; | 14126 return; |
14247 } | 14127 } |
14248 | 14128 |
| 14129 Texture::ImageState image_state; |
| 14130 |
14249 // Do nothing when image is not currently bound. | 14131 // Do nothing when image is not currently bound. |
14250 if (texture_ref->texture()->GetLevelImage(target, 0) != gl_image) | 14132 if (texture_ref->texture()->GetLevelImage(target, 0, &image_state) != image) |
14251 return; | 14133 return; |
14252 | 14134 |
14253 { | 14135 if (image_state == Texture::BOUND) { |
14254 ScopedGLErrorSuppressor suppressor( | 14136 ScopedGLErrorSuppressor suppressor( |
14255 "GLES2DecoderImpl::DoReleaseTexImage2DCHROMIUM", GetErrorState()); | 14137 "GLES2DecoderImpl::DoReleaseTexImage2DCHROMIUM", GetErrorState()); |
14256 gl_image->ReleaseTexImage(target); | 14138 |
| 14139 image->ReleaseTexImage(target); |
| 14140 texture_manager()->SetLevelInfo(texture_ref, target, 0, GL_RGBA, 0, 0, 1, 0, |
| 14141 GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect()); |
14257 } | 14142 } |
14258 | 14143 |
14259 texture_manager()->SetLevelInfo( | 14144 texture_manager()->SetLevelImage(texture_ref, target, 0, nullptr, |
14260 texture_ref, target, 0, gl_image->GetInternalFormat(), 0, 0, 1, 0, | 14145 Texture::UNBOUND); |
14261 gl_image->GetInternalFormat(), GL_UNSIGNED_BYTE, gfx::Rect()); | |
14262 } | 14146 } |
14263 | 14147 |
14264 error::Error GLES2DecoderImpl::HandleTraceBeginCHROMIUM( | 14148 error::Error GLES2DecoderImpl::HandleTraceBeginCHROMIUM( |
14265 uint32 immediate_data_size, | 14149 uint32 immediate_data_size, |
14266 const void* cmd_data) { | 14150 const void* cmd_data) { |
14267 const gles2::cmds::TraceBeginCHROMIUM& c = | 14151 const gles2::cmds::TraceBeginCHROMIUM& c = |
14268 *static_cast<const gles2::cmds::TraceBeginCHROMIUM*>(cmd_data); | 14152 *static_cast<const gles2::cmds::TraceBeginCHROMIUM*>(cmd_data); |
14269 Bucket* category_bucket = GetBucket(c.category_bucket_id); | 14153 Bucket* category_bucket = GetBucket(c.category_bucket_id); |
14270 Bucket* name_bucket = GetBucket(c.name_bucket_id); | 14154 Bucket* name_bucket = GetBucket(c.name_bucket_id); |
14271 if (!category_bucket || category_bucket->size() == 0 || | 14155 if (!category_bucket || category_bucket->size() == 0 || |
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14606 // the contexts in the share group. | 14490 // the contexts in the share group. |
14607 LOG(ERROR) << "glUnmapBuffer unexpectedly returned GL_FALSE"; | 14491 LOG(ERROR) << "glUnmapBuffer unexpectedly returned GL_FALSE"; |
14608 // Need to lose current context before broadcasting! | 14492 // Need to lose current context before broadcasting! |
14609 MarkContextLost(error::kGuilty); | 14493 MarkContextLost(error::kGuilty); |
14610 group_->LoseContexts(error::kInnocent); | 14494 group_->LoseContexts(error::kInnocent); |
14611 return error::kLostContext; | 14495 return error::kLostContext; |
14612 } | 14496 } |
14613 return error::kNoError; | 14497 return error::kNoError; |
14614 } | 14498 } |
14615 | 14499 |
14616 void GLES2DecoderImpl::OnTextureRefDetachedFromFramebuffer( | |
14617 TextureRef* texture_ref) { | |
14618 Texture* texture = texture_ref->texture(); | |
14619 DoDidUseTexImageIfNeeded(texture, texture->target()); | |
14620 } | |
14621 | |
14622 // Note that GL_LOST_CONTEXT is specific to GLES. | 14500 // Note that GL_LOST_CONTEXT is specific to GLES. |
14623 // For desktop GL we have to query the reset status proactively. | 14501 // For desktop GL we have to query the reset status proactively. |
14624 void GLES2DecoderImpl::OnContextLostError() { | 14502 void GLES2DecoderImpl::OnContextLostError() { |
14625 if (!WasContextLost()) { | 14503 if (!WasContextLost()) { |
14626 // Need to lose current context before broadcasting! | 14504 // Need to lose current context before broadcasting! |
14627 CheckResetStatus(); | 14505 CheckResetStatus(); |
14628 group_->LoseContexts(error::kUnknown); | 14506 group_->LoseContexts(error::kUnknown); |
14629 reset_by_robustness_extension_ = true; | 14507 reset_by_robustness_extension_ = true; |
14630 } | 14508 } |
14631 } | 14509 } |
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15066 return error::kNoError; | 14944 return error::kNoError; |
15067 } | 14945 } |
15068 | 14946 |
15069 // Include the auto-generated part of this file. We split this because it means | 14947 // Include the auto-generated part of this file. We split this because it means |
15070 // we can easily edit the non-auto generated parts right here in this file | 14948 // we can easily edit the non-auto generated parts right here in this file |
15071 // instead of having to edit some template or the code generator. | 14949 // instead of having to edit some template or the code generator. |
15072 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 14950 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
15073 | 14951 |
15074 } // namespace gles2 | 14952 } // namespace gles2 |
15075 } // namespace gpu | 14953 } // namespace gpu |
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