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Side by Side Diff: content/common/gpu/stream_texture_android.cc

Issue 1401423003: Re-land: ui: Move GLImage::BindTexImage fallback from GLImage implementations to GLES2CmdDecoder. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: a few more Created 5 years, 2 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gpu/stream_texture_android.h" 5 #include "content/common/gpu/stream_texture_android.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "content/common/android/surface_texture_peer.h" 8 #include "content/common/android/surface_texture_peer.h"
9 #include "content/common/gpu/gpu_channel.h" 9 #include "content/common/gpu/gpu_channel.h"
10 #include "content/common/gpu/gpu_messages.h" 10 #include "content/common/gpu/gpu_messages.h"
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31 GLES2Decoder* decoder = owner_stub->decoder(); 31 GLES2Decoder* decoder = owner_stub->decoder();
32 TextureManager* texture_manager = 32 TextureManager* texture_manager =
33 decoder->GetContextGroup()->texture_manager(); 33 decoder->GetContextGroup()->texture_manager();
34 TextureRef* texture = texture_manager->GetTexture(client_texture_id); 34 TextureRef* texture = texture_manager->GetTexture(client_texture_id);
35 35
36 if (texture && (!texture->texture()->target() || 36 if (texture && (!texture->texture()->target() ||
37 texture->texture()->target() == GL_TEXTURE_EXTERNAL_OES)) { 37 texture->texture()->target() == GL_TEXTURE_EXTERNAL_OES)) {
38 38
39 // TODO: Ideally a valid image id was returned to the client so that 39 // TODO: Ideally a valid image id was returned to the client so that
40 // it could then call glBindTexImage2D() for doing the following. 40 // it could then call glBindTexImage2D() for doing the following.
41 scoped_refptr<gfx::GLImage> gl_image( 41 scoped_refptr<gfx::GLImage> gl_image(new StreamTexture(
42 new StreamTexture(owner_stub, stream_id, texture->service_id())); 42 owner_stub, stream_id, client_texture_id, texture->service_id()));
43 gfx::Size size = gl_image->GetSize(); 43 gfx::Size size = gl_image->GetSize();
44 texture_manager->SetTarget(texture, GL_TEXTURE_EXTERNAL_OES); 44 texture_manager->SetTarget(texture, GL_TEXTURE_EXTERNAL_OES);
45 texture_manager->SetLevelInfo(texture, GL_TEXTURE_EXTERNAL_OES, 0, GL_RGBA, 45 texture_manager->SetLevelInfo(texture, GL_TEXTURE_EXTERNAL_OES, 0, GL_RGBA,
46 size.width(), size.height(), 1, 0, GL_RGBA, 46 size.width(), size.height(), 1, 0, GL_RGBA,
47 GL_UNSIGNED_BYTE, gfx::Rect(size)); 47 GL_UNSIGNED_BYTE, gfx::Rect(size));
48 texture_manager->SetLevelImage( 48 texture_manager->SetLevelImage(texture, GL_TEXTURE_EXTERNAL_OES, 0,
49 texture, GL_TEXTURE_EXTERNAL_OES, 0, gl_image.get()); 49 gl_image.get(),
50 gpu::gles2::Texture::UNBOUND);
50 return true; 51 return true;
51 } 52 }
52 53
53 return false; 54 return false;
54 } 55 }
55 56
56 StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub, 57 StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub,
57 int32 route_id, 58 int32 route_id,
59 uint32 client_texture_id,
58 uint32 texture_id) 60 uint32 texture_id)
59 : surface_texture_(gfx::SurfaceTexture::Create(texture_id)), 61 : surface_texture_(gfx::SurfaceTexture::Create(texture_id)),
60 size_(0, 0), 62 size_(0, 0),
61 has_valid_frame_(false), 63 has_valid_frame_(false),
62 has_pending_frame_(false), 64 has_pending_frame_(false),
63 owner_stub_(owner_stub), 65 owner_stub_(owner_stub),
64 route_id_(route_id), 66 route_id_(route_id),
65 has_listener_(false), 67 has_listener_(false),
68 client_texture_id_(client_texture_id),
66 weak_factory_(this) { 69 weak_factory_(this) {
67 owner_stub->AddDestructionObserver(this); 70 owner_stub->AddDestructionObserver(this);
68 memset(current_matrix_, 0, sizeof(current_matrix_)); 71 memset(current_matrix_, 0, sizeof(current_matrix_));
69 owner_stub->channel()->AddRoute(route_id, this); 72 owner_stub->channel()->AddRoute(route_id, this);
70 surface_texture_->SetFrameAvailableCallback(base::Bind( 73 surface_texture_->SetFrameAvailableCallback(base::Bind(
71 &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr())); 74 &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr()));
72 } 75 }
73 76
74 StreamTexture::~StreamTexture() { 77 StreamTexture::~StreamTexture() {
75 if (owner_stub_) { 78 if (owner_stub_) {
76 owner_stub_->RemoveDestructionObserver(this); 79 owner_stub_->RemoveDestructionObserver(this);
77 owner_stub_->channel()->RemoveRoute(route_id_); 80 owner_stub_->channel()->RemoveRoute(route_id_);
78 } 81 }
79 } 82 }
80 83
81 void StreamTexture::OnWillDestroyStub() { 84 void StreamTexture::OnWillDestroyStub() {
82 owner_stub_->RemoveDestructionObserver(this); 85 owner_stub_->RemoveDestructionObserver(this);
83 owner_stub_->channel()->RemoveRoute(route_id_); 86 owner_stub_->channel()->RemoveRoute(route_id_);
84 owner_stub_ = NULL; 87 owner_stub_ = NULL;
85 88
86 // If the owner goes away, there is no need to keep the SurfaceTexture around. 89 // If the owner goes away, there is no need to keep the SurfaceTexture around.
87 // The GL texture will keep working regardless with the currently bound frame. 90 // The GL texture will keep working regardless with the currently bound frame.
88 surface_texture_ = NULL; 91 surface_texture_ = NULL;
89 } 92 }
90 93
91 void StreamTexture::Destroy(bool have_context) { 94 void StreamTexture::Destroy(bool have_context) {
92 NOTREACHED(); 95 NOTREACHED();
93 } 96 }
94 97
95 void StreamTexture::WillUseTexImage() { 98 bool StreamTexture::CopyTexImage(unsigned target) {
99 DCHECK_EQ(target, static_cast<unsigned>(GL_TEXTURE_EXTERNAL_OES));
100
96 if (!owner_stub_ || !surface_texture_.get()) 101 if (!owner_stub_ || !surface_texture_.get())
97 return; 102 return true;
98 103
99 if (has_pending_frame_) { 104 if (has_pending_frame_) {
100 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current; 105 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current;
101 bool needs_make_current = 106 bool needs_make_current =
102 !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL); 107 !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL);
103 // On Android we should not have to perform a real context switch here when 108 // On Android we should not have to perform a real context switch here when
104 // using virtual contexts. 109 // using virtual contexts.
105 DCHECK(!needs_make_current || !owner_stub_->decoder() 110 DCHECK(!needs_make_current || !owner_stub_->decoder()
106 ->GetContextGroup() 111 ->GetContextGroup()
107 ->feature_info() 112 ->feature_info()
(...skipping 13 matching lines...) Expand all
121 // it, we have to keep the state intact in *that* context also. 126 // it, we have to keep the state intact in *that* context also.
122 const gpu::gles2::ContextState* state = 127 const gpu::gles2::ContextState* state =
123 owner_stub_->decoder()->GetContextState(); 128 owner_stub_->decoder()->GetContextState();
124 const gpu::gles2::TextureUnit& active_unit = 129 const gpu::gles2::TextureUnit& active_unit =
125 state->texture_units[state->active_texture_unit]; 130 state->texture_units[state->active_texture_unit];
126 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 131 glBindTexture(GL_TEXTURE_EXTERNAL_OES,
127 active_unit.bound_texture_external_oes.get() 132 active_unit.bound_texture_external_oes.get()
128 ? active_unit.bound_texture_external_oes->service_id() 133 ? active_unit.bound_texture_external_oes->service_id()
129 : 0); 134 : 0);
130 } 135 }
136
137 TextureManager* texture_manager =
138 owner_stub_->decoder()->GetContextGroup()->texture_manager();
139 TextureRef* texture = texture_manager->GetTexture(client_texture_id_);
no sievers 2015/10/15 21:52:44 What if the original client texture was deleted, b
reveman 2015/10/15 22:56:16 hm, does that make it invalid to refer to the text
140 // By setting image state to UNBOUND instead of COPIED we ensure that
141 // CopyTexImage() is called each time the surface texture is used for
142 // drawing.
143 texture_manager->SetLevelImage(texture, GL_TEXTURE_EXTERNAL_OES, 0, this,
144 gpu::gles2::Texture::UNBOUND);
131 } 145 }
132 146
133 if (has_listener_ && has_valid_frame_) { 147 if (has_listener_ && has_valid_frame_) {
134 float mtx[16]; 148 float mtx[16];
135 surface_texture_->GetTransformMatrix(mtx); 149 surface_texture_->GetTransformMatrix(mtx);
136 150
137 // Only query the matrix once we have bound a valid frame. 151 // Only query the matrix once we have bound a valid frame.
138 if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) { 152 if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) {
139 memcpy(current_matrix_, mtx, sizeof(mtx)); 153 memcpy(current_matrix_, mtx, sizeof(mtx));
140 154
141 GpuStreamTextureMsg_MatrixChanged_Params params; 155 GpuStreamTextureMsg_MatrixChanged_Params params;
142 memcpy(&params.m00, mtx, sizeof(mtx)); 156 memcpy(&params.m00, mtx, sizeof(mtx));
143 owner_stub_->channel()->Send( 157 owner_stub_->channel()->Send(
144 new GpuStreamTextureMsg_MatrixChanged(route_id_, params)); 158 new GpuStreamTextureMsg_MatrixChanged(route_id_, params));
145 } 159 }
146 } 160 }
161
162 return true;
147 } 163 }
148 164
149 void StreamTexture::OnFrameAvailable() { 165 void StreamTexture::OnFrameAvailable() {
150 has_pending_frame_ = true; 166 has_pending_frame_ = true;
151 if (has_listener_ && owner_stub_) { 167 if (has_listener_ && owner_stub_) {
152 owner_stub_->channel()->Send( 168 owner_stub_->channel()->Send(
153 new GpuStreamTextureMsg_FrameAvailable(route_id_)); 169 new GpuStreamTextureMsg_FrameAvailable(route_id_));
154 } 170 }
155 } 171 }
156 172
(...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after
214 return false; 230 return false;
215 } 231 }
216 232
217 void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd, 233 void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
218 uint64_t process_tracing_id, 234 uint64_t process_tracing_id,
219 const std::string& dump_name) { 235 const std::string& dump_name) {
220 // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914 236 // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914
221 } 237 }
222 238
223 } // namespace content 239 } // namespace content
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