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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "core/paint/LayerFixedPositionRecorder.h" | 6 #include "core/paint/LayerFixedPositionRecorder.h" |
7 | 7 |
8 #include "core/layout/LayoutBoxModelObject.h" | 8 #include "core/layout/LayoutBoxModelObject.h" |
9 #include "platform/RuntimeEnabledFeatures.h" | 9 #include "platform/RuntimeEnabledFeatures.h" |
10 #include "platform/graphics/GraphicsContext.h" | 10 #include "platform/graphics/GraphicsContext.h" |
11 #include "platform/graphics/paint/DisplayItemList.h" | |
12 #include "platform/graphics/paint/FixedPositionContainerDisplayItem.h" | 11 #include "platform/graphics/paint/FixedPositionContainerDisplayItem.h" |
13 #include "platform/graphics/paint/FixedPositionDisplayItem.h" | 12 #include "platform/graphics/paint/FixedPositionDisplayItem.h" |
| 13 #include "platform/graphics/paint/PaintController.h" |
14 | 14 |
15 namespace blink { | 15 namespace blink { |
16 | 16 |
17 LayerFixedPositionRecorder::LayerFixedPositionRecorder(GraphicsContext& graphics
Context, const LayoutBoxModelObject& layoutObject) | 17 LayerFixedPositionRecorder::LayerFixedPositionRecorder(GraphicsContext& graphics
Context, const LayoutBoxModelObject& layoutObject) |
18 : m_graphicsContext(graphicsContext) | 18 : m_graphicsContext(graphicsContext) |
19 , m_layoutObject(layoutObject) | 19 , m_layoutObject(layoutObject) |
20 , m_isFixedPosition(layoutObject.style()->position() == FixedPosition) | 20 , m_isFixedPosition(layoutObject.style()->position() == FixedPosition) |
21 , m_isFixedPositionContainer(layoutObject.canContainFixedPositionObjects()) | 21 , m_isFixedPositionContainer(layoutObject.canContainFixedPositionObjects()) |
22 { | 22 { |
23 if (!RuntimeEnabledFeatures::slimmingPaintV2Enabled()) | 23 if (!RuntimeEnabledFeatures::slimmingPaintV2Enabled()) |
24 return; | 24 return; |
25 | 25 |
26 if (m_isFixedPosition) | 26 if (m_isFixedPosition) |
27 m_graphicsContext.displayItemList()->createAndAppend<BeginFixedPositionD
isplayItem>(m_layoutObject); | 27 m_graphicsContext.paintController()->createAndAppend<BeginFixedPositionD
isplayItem>(m_layoutObject); |
28 | 28 |
29 // TODO(trchen): Adding a pair of display items on every transformed | 29 // TODO(trchen): Adding a pair of display items on every transformed |
30 // element can be expensive. Investigate whether we can optimize out some | 30 // element can be expensive. Investigate whether we can optimize out some |
31 // of them if applicable. | 31 // of them if applicable. |
32 if (m_isFixedPositionContainer) | 32 if (m_isFixedPositionContainer) |
33 m_graphicsContext.displayItemList()->createAndAppend<BeginFixedPositionC
ontainerDisplayItem>(m_layoutObject); | 33 m_graphicsContext.paintController()->createAndAppend<BeginFixedPositionC
ontainerDisplayItem>(m_layoutObject); |
34 } | 34 } |
35 | 35 |
36 LayerFixedPositionRecorder::~LayerFixedPositionRecorder() | 36 LayerFixedPositionRecorder::~LayerFixedPositionRecorder() |
37 { | 37 { |
38 if (!RuntimeEnabledFeatures::slimmingPaintV2Enabled()) | 38 if (!RuntimeEnabledFeatures::slimmingPaintV2Enabled()) |
39 return; | 39 return; |
40 | 40 |
41 ASSERT(m_graphicsContext.displayItemList()); | 41 ASSERT(m_graphicsContext.paintController()); |
42 if (m_isFixedPositionContainer) | 42 if (m_isFixedPositionContainer) |
43 m_graphicsContext.displayItemList()->endItem<EndFixedPositionDisplayItem
>(m_layoutObject); | 43 m_graphicsContext.paintController()->endItem<EndFixedPositionDisplayItem
>(m_layoutObject); |
44 if (m_isFixedPosition) | 44 if (m_isFixedPosition) |
45 m_graphicsContext.displayItemList()->endItem<EndFixedPositionDisplayItem
>(m_layoutObject); | 45 m_graphicsContext.paintController()->endItem<EndFixedPositionDisplayItem
>(m_layoutObject); |
46 } | 46 } |
47 | 47 |
48 } // namespace blink | 48 } // namespace blink |
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