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Side by Side Diff: third_party/WebKit/Source/core/layout/compositing/CompositedLayerMapping.cpp

Issue 1401363003: Rename DisplayItemList to PaintController (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved. 2 * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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54 #include "core/paint/ScrollableAreaPainter.h" 54 #include "core/paint/ScrollableAreaPainter.h"
55 #include "core/paint/TransformRecorder.h" 55 #include "core/paint/TransformRecorder.h"
56 #include "core/plugins/PluginView.h" 56 #include "core/plugins/PluginView.h"
57 #include "platform/LengthFunctions.h" 57 #include "platform/LengthFunctions.h"
58 #include "platform/RuntimeEnabledFeatures.h" 58 #include "platform/RuntimeEnabledFeatures.h"
59 #include "platform/fonts/FontCache.h" 59 #include "platform/fonts/FontCache.h"
60 #include "platform/geometry/TransformState.h" 60 #include "platform/geometry/TransformState.h"
61 #include "platform/graphics/BitmapImage.h" 61 #include "platform/graphics/BitmapImage.h"
62 #include "platform/graphics/GraphicsContext.h" 62 #include "platform/graphics/GraphicsContext.h"
63 #include "platform/graphics/paint/ClipDisplayItem.h" 63 #include "platform/graphics/paint/ClipDisplayItem.h"
64 #include "platform/graphics/paint/DisplayItemList.h" 64 #include "platform/graphics/paint/PaintController.h"
65 #include "platform/graphics/paint/TransformDisplayItem.h" 65 #include "platform/graphics/paint/TransformDisplayItem.h"
66 #include "wtf/CurrentTime.h" 66 #include "wtf/CurrentTime.h"
67 #include "wtf/text/StringBuilder.h" 67 #include "wtf/text/StringBuilder.h"
68 68
69 namespace blink { 69 namespace blink {
70 70
71 using namespace HTMLNames; 71 using namespace HTMLNames;
72 72
73 static IntRect clipBox(LayoutBox* layoutObject); 73 static IntRect clipBox(LayoutBox* layoutObject);
74 74
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2136 } else { 2136 } else {
2137 PaintLayerPaintingInfo paintingInfo(paintInfo.paintLayer, LayoutRect(dir tyRect), GlobalPaintNormalPhase, paintInfo.paintLayer->subpixelAccumulation()); 2137 PaintLayerPaintingInfo paintingInfo(paintInfo.paintLayer, LayoutRect(dir tyRect), GlobalPaintNormalPhase, paintInfo.paintLayer->subpixelAccumulation());
2138 2138
2139 // PaintLayer::paintLayer assumes that the caller clips to the passed re ct. Squashed layers need to do this clipping in software, 2139 // PaintLayer::paintLayer assumes that the caller clips to the passed re ct. Squashed layers need to do this clipping in software,
2140 // since there is no graphics layer to clip them precisely. Furthermore, in some cases we squash layers that need clipping in software 2140 // since there is no graphics layer to clip them precisely. Furthermore, in some cases we squash layers that need clipping in software
2141 // from clipping ancestors (see CompositedLayerMapping::localClipRectFor SquashedLayer()). 2141 // from clipping ancestors (see CompositedLayerMapping::localClipRectFor SquashedLayer()).
2142 // FIXME: Is it correct to clip to dirtyRect in slimming paint mode? 2142 // FIXME: Is it correct to clip to dirtyRect in slimming paint mode?
2143 // FIXME: Combine similar code here and LayerClipRecorder. 2143 // FIXME: Combine similar code here and LayerClipRecorder.
2144 dirtyRect.intersect(paintInfo.localClipRectForSquashedLayer); 2144 dirtyRect.intersect(paintInfo.localClipRectForSquashedLayer);
2145 { 2145 {
2146 ASSERT(context->displayItemList()); 2146 ASSERT(context->paintController());
2147 context->displayItemList()->createAndAppend<ClipDisplayItem>(*this, DisplayItem::ClipLayerOverflowControls, dirtyRect); 2147 context->paintController()->createAndAppend<ClipDisplayItem>(*this, DisplayItem::ClipLayerOverflowControls, dirtyRect);
2148 } 2148 }
2149 PaintLayerPainter(*paintInfo.paintLayer).paintLayer(context, paintingInf o, paintLayerFlags); 2149 PaintLayerPainter(*paintInfo.paintLayer).paintLayer(context, paintingInf o, paintLayerFlags);
2150 { 2150 {
2151 ASSERT(context->displayItemList()); 2151 ASSERT(context->paintController());
2152 context->displayItemList()->endItem<EndClipDisplayItem>(*this, Displ ayItem::clipTypeToEndClipType(DisplayItem::ClipLayerOverflowControls)); 2152 context->paintController()->endItem<EndClipDisplayItem>(*this, Displ ayItem::clipTypeToEndClipType(DisplayItem::ClipLayerOverflowControls));
2153 } 2153 }
2154 } 2154 }
2155 } 2155 }
2156 2156
2157 static void paintScrollbar(const Scrollbar* scrollbar, GraphicsContext& context, const IntRect& clip) 2157 static void paintScrollbar(const Scrollbar* scrollbar, GraphicsContext& context, const IntRect& clip)
2158 { 2158 {
2159 if (!scrollbar) 2159 if (!scrollbar)
2160 return; 2160 return;
2161 2161
2162 const IntRect& scrollbarRect = scrollbar->frameRect(); 2162 const IntRect& scrollbarRect = scrollbar->frameRect();
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2438 } else if (graphicsLayer == m_scrollingBlockSelectionLayer.get()) { 2438 } else if (graphicsLayer == m_scrollingBlockSelectionLayer.get()) {
2439 name = "Scrolling Block Selection Layer"; 2439 name = "Scrolling Block Selection Layer";
2440 } else { 2440 } else {
2441 ASSERT_NOT_REACHED(); 2441 ASSERT_NOT_REACHED();
2442 } 2442 }
2443 2443
2444 return name; 2444 return name;
2445 } 2445 }
2446 2446
2447 } // namespace blink 2447 } // namespace blink
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