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Side by Side Diff: src/effects/gradients/SkGradientShader.cpp

Issue 1400813006: Remove SK_SUPPORT_LEGACY_GRADIENT_DITHERING from Skia proper (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGradientShaderPriv.h" 8 #include "SkGradientShaderPriv.h"
9 #include "SkLinearGradient.h" 9 #include "SkLinearGradient.h"
10 #include "SkRadialGradient.h" 10 #include "SkRadialGradient.h"
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283 for (int i = 0; i < n; ++i) { 283 for (int i = 0; i < n; ++i) {
284 SkColor c = fOrigColors[i]; 284 SkColor c = fOrigColors[i];
285 r += SkColorGetR(c); 285 r += SkColorGetR(c);
286 g += SkColorGetG(c); 286 g += SkColorGetG(c);
287 b += SkColorGetB(c); 287 b += SkColorGetB(c);
288 } 288 }
289 *lum = SkColorSetRGB(rounded_divide(r, n), rounded_divide(g, n), rounded_div ide(b, n)); 289 *lum = SkColorSetRGB(rounded_divide(r, n), rounded_divide(g, n), rounded_div ide(b, n));
290 return true; 290 return true;
291 } 291 }
292 292
293 #define SK_SUPPORT_LEGACY_GRADIENT_DITHERING
294
295 SkGradientShaderBase::GradientShaderBaseContext::GradientShaderBaseContext( 293 SkGradientShaderBase::GradientShaderBaseContext::GradientShaderBaseContext(
296 const SkGradientShaderBase& shader, const ContextRec& rec) 294 const SkGradientShaderBase& shader, const ContextRec& rec)
297 : INHERITED(shader, rec) 295 : INHERITED(shader, rec)
298 #ifdef SK_SUPPORT_LEGACY_GRADIENT_DITHERING 296 #ifdef SK_SUPPORT_LEGACY_GRADIENT_DITHERING
299 , fDither(true) 297 , fDither(true)
300 #else 298 #else
301 , fDither(rec.fPaint->isDither()) 299 , fDither(rec.fPaint->isDither())
302 #endif 300 #endif
303 , fCache(shader.refCache(getPaintAlpha(), fDither)) 301 , fCache(shader.refCache(getPaintAlpha(), fDither))
304 { 302 {
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1206 (*stops)[i] = stop; 1204 (*stops)[i] = stop;
1207 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; 1205 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f;
1208 } 1206 }
1209 } 1207 }
1210 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); 1208 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount));
1211 1209
1212 return outColors; 1210 return outColors;
1213 } 1211 }
1214 1212
1215 #endif 1213 #endif
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