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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // From ppb_gamepad.idl modified Mon Apr 1 08:24:03 2013. | 5 // From ppb_gamepad.idl modified Wed Apr 17 11:16:00 2013. |
6 | 6 |
7 #include <string.h> | 7 #include <string.h> |
8 | 8 |
9 #include "ppapi/c/pp_errors.h" | 9 #include "ppapi/c/pp_errors.h" |
10 #include "ppapi/c/ppb_gamepad.h" | 10 #include "ppapi/c/ppb_gamepad.h" |
11 #include "ppapi/shared_impl/tracked_callback.h" | 11 #include "ppapi/shared_impl/tracked_callback.h" |
12 #include "ppapi/thunk/enter.h" | 12 #include "ppapi/thunk/enter.h" |
13 #include "ppapi/thunk/ppb_gamepad_api.h" | 13 #include "ppapi/thunk/ppb_gamepad_api.h" |
14 #include "ppapi/thunk/ppb_instance_api.h" | 14 #include "ppapi/thunk/ppb_instance_api.h" |
15 #include "ppapi/thunk/resource_creation_api.h" | 15 #include "ppapi/thunk/resource_creation_api.h" |
16 #include "ppapi/thunk/thunk.h" | 16 #include "ppapi/thunk/thunk.h" |
17 | 17 |
18 namespace ppapi { | 18 namespace ppapi { |
19 namespace thunk { | 19 namespace thunk { |
20 | 20 |
21 namespace { | 21 namespace { |
22 | 22 |
23 void Sample(PP_Instance instance, struct PP_GamepadsSampleData* data) { | 23 void Sample(PP_Instance instance, struct PP_GamepadsSampleData* data) { |
24 VLOG(4) << "PPB_Gamepad::Sample()"; | 24 VLOG(4) << "PPB_Gamepad::Sample()"; |
25 EnterInstanceAPI<PPB_Gamepad_API> enter(instance); | 25 EnterInstanceAPI<PPB_Gamepad_API> enter(instance); |
26 if (enter.succeeded()) { | 26 if (enter.succeeded()) { |
27 enter.functions()->Sample(instance, data); | 27 enter.functions()->Sample(instance, data); |
28 return; | 28 return; |
29 } | 29 } |
30 memset(data, 0, sizeof(struct PP_GamepadsSampleData)); | 30 memset(data, 0, sizeof(*data)); |
31 } | 31 } |
32 | 32 |
33 const PPB_Gamepad_1_0 g_ppb_gamepad_thunk_1_0 = { | 33 const PPB_Gamepad_1_0 g_ppb_gamepad_thunk_1_0 = { |
34 &Sample | 34 &Sample |
35 }; | 35 }; |
36 | 36 |
37 } // namespace | 37 } // namespace |
38 | 38 |
39 const PPB_Gamepad_1_0* GetPPB_Gamepad_1_0_Thunk() { | 39 const PPB_Gamepad_1_0* GetPPB_Gamepad_1_0_Thunk() { |
40 return &g_ppb_gamepad_thunk_1_0; | 40 return &g_ppb_gamepad_thunk_1_0; |
41 } | 41 } |
42 | 42 |
43 } // namespace thunk | 43 } // namespace thunk |
44 } // namespace ppapi | 44 } // namespace ppapi |
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