| Index: Source/platform/graphics/Path.h
|
| diff --git a/Source/platform/graphics/Path.h b/Source/platform/graphics/Path.h
|
| index 1970b97d500acbfe4b0dda535631c36f5c7d9ac0..3ed72b952d0c53303bade41e88e09209bdebf42e 100644
|
| --- a/Source/platform/graphics/Path.h
|
| +++ b/Source/platform/graphics/Path.h
|
| @@ -33,6 +33,7 @@
|
| #include "platform/geometry/RoundedRect.h"
|
| #include "platform/graphics/WindRule.h"
|
| #include "third_party/skia/include/core/SkPath.h"
|
| +#include "third_party/skia/include/core/SkPathMeasure.h"
|
| #include "wtf/FastAllocBase.h"
|
| #include "wtf/Forward.h"
|
|
|
| @@ -85,6 +86,25 @@ public:
|
| float normalAngleAtLength(float length, bool& ok) const;
|
| bool pointAndNormalAtLength(float length, FloatPoint&, float&) const;
|
|
|
| + // Helper for computing a sequence of positions and normals (normal angles) on a path.
|
| + // The best possible access pattern will be one where the |length| value is
|
| + // strictly increasing.
|
| + // For other access patterns, performance will vary depending on curvature
|
| + // and number of segments, but should never be worse than that of the
|
| + // state-less method on Path.
|
| + class PLATFORM_EXPORT PositionCalculator {
|
| + WTF_MAKE_NONCOPYABLE(PositionCalculator);
|
| + public:
|
| + explicit PositionCalculator(const Path&);
|
| +
|
| + bool pointAndNormalAtLength(float length, FloatPoint&, float&);
|
| +
|
| + private:
|
| + SkPath m_path;
|
| + SkPathMeasure m_pathMeasure;
|
| + SkScalar m_accumulatedLength;
|
| + };
|
| +
|
| void clear();
|
| bool isEmpty() const;
|
| // Gets the current point of the current path, which is conceptually the final point reached by the path so far.
|
|
|