| Index: pool/lib/pool.dart
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| diff --git a/pool/lib/pool.dart b/pool/lib/pool.dart
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| deleted file mode 100644
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| index 6941229b3e084d18f2d2096ed0630569b688f9bb..0000000000000000000000000000000000000000
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| --- a/pool/lib/pool.dart
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| +++ /dev/null
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| @@ -1,206 +0,0 @@
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| -// Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file
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| -// for details. All rights reserved. Use of this source code is governed by a
|
| -// BSD-style license that can be found in the LICENSE file.
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| -
|
| -library pool;
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| -
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| -import 'dart:async';
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| -import 'dart:collection';
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| -
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| -import 'package:stack_trace/stack_trace.dart';
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| -
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| -/// Manages an abstract pool of resources with a limit on how many may be in use
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| -/// at once.
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| -///
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| -/// When a resource is needed, the user should call [request]. When the returned
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| -/// future completes with a [PoolResource], the resource may be allocated. Once
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| -/// the resource has been released, the user should call [PoolResource.release].
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| -/// The pool will ensure that only a certain number of [PoolResource]s may be
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| -/// allocated at once.
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| -class Pool {
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| - /// Completers for requests beyond the first [_maxAllocatedResources].
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| - ///
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| - /// When an item is released, the next element of [_requestedResources] will
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| - /// be completed.
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| - final _requestedResources = new Queue<Completer<PoolResource>>();
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| -
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| - /// Callbacks that must be called before additional resources can be
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| - /// allocated.
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| - ///
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| - /// See [PoolResource.allowRelease].
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| - final _onReleaseCallbacks = new Queue<Function>();
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| -
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| - /// Completers that will be completed once `onRelease` callbacks are done
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| - /// running.
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| - ///
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| - /// These are kept in a queue to ensure that the earliest request completes
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| - /// first regardless of what order the `onRelease` callbacks complete in.
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| - final _onReleaseCompleters = new Queue<Completer<PoolResource>>();
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| -
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| - /// The maximum number of resources that may be allocated at once.
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| - final int _maxAllocatedResources;
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| -
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| - /// The number of resources that are currently allocated.
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| - int _allocatedResources = 0;
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| -
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| - /// The timeout timer.
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| - ///
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| - /// If [_timeout] isn't null, this timer is set as soon as the resource limit
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| - /// is reached and is reset every time an resource is released or a new
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| - /// resource is requested. If it fires, that indicates that the caller became
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| - /// deadlocked, likely due to files waiting for additional files to be read
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| - /// before they could be closed.
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| - Timer _timer;
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| -
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| - /// The amount of time to wait before timing out the pending resources.
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| - final Duration _timeout;
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| -
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| - /// Creates a new pool with the given limit on how many resources may be
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| - /// allocated at once.
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| - ///
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| - /// If [timeout] is passed, then if that much time passes without any activity
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| - /// all pending [request] futures will throw a [TimeoutException]. This is
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| - /// intended to avoid deadlocks.
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| - Pool(this._maxAllocatedResources, {Duration timeout})
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| - : _timeout = timeout;
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| -
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| - /// Request a [PoolResource].
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| - ///
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| - /// If the maximum number of resources is already allocated, this will delay
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| - /// until one of them is released.
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| - Future<PoolResource> request() {
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| - if (_allocatedResources < _maxAllocatedResources) {
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| - _allocatedResources++;
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| - return new Future.value(new PoolResource._(this));
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| - } else if (_onReleaseCallbacks.isNotEmpty) {
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| - return _runOnRelease(_onReleaseCallbacks.removeFirst());
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| - } else {
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| - var completer = new Completer<PoolResource>();
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| - _requestedResources.add(completer);
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| - _resetTimer();
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| - return completer.future;
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| - }
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| - }
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| -
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| - /// Requests a resource for the duration of [callback], which may return a
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| - /// Future.
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| - ///
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| - /// The return value of [callback] is piped to the returned Future.
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| - Future withResource(callback()) {
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| - return request().then((resource) =>
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| - Chain.track(new Future.sync(callback)).whenComplete(resource.release));
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| - }
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| -
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| - /// If there are any pending requests, this will fire the oldest one.
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| - void _onResourceReleased() {
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| - _resetTimer();
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| -
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| - if (_requestedResources.isEmpty) {
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| - _allocatedResources--;
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| - return;
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| - }
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| -
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| - var pending = _requestedResources.removeFirst();
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| - pending.complete(new PoolResource._(this));
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| - }
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| -
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| - /// If there are any pending requests, this will fire the oldest one after
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| - /// running [onRelease].
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| - void _onResourceReleaseAllowed(onRelease()) {
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| - _resetTimer();
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| -
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| - if (_requestedResources.isEmpty) {
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| - _onReleaseCallbacks.add(
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| - Zone.current.bindCallback(onRelease, runGuarded: false));
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| - return;
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| - }
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| -
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| - var pending = _requestedResources.removeFirst();
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| - pending.complete(_runOnRelease(onRelease));
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| - }
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| -
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| - /// Runs [onRelease] and returns a Future that completes to a resource once an
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| - /// [onRelease] callback completes.
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| - ///
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| - /// Futures returned by [_runOnRelease] always complete in the order they were
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| - /// created, even if earlier [onRelease] callbacks take longer to run.
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| - Future<PoolResource> _runOnRelease(onRelease()) {
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| - new Future.sync(onRelease).then((value) {
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| - _onReleaseCompleters.removeFirst().complete(new PoolResource._(this));
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| - }).catchError((error, stackTrace) {
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| - _onReleaseCompleters.removeFirst().completeError(error, stackTrace);
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| - });
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| -
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| - var completer = new Completer.sync();
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| - _onReleaseCompleters.add(completer);
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| - return completer.future;
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| - }
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| -
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| - /// A resource has been requested, allocated, or released.
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| - void _resetTimer() {
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| - if (_timer != null) _timer.cancel();
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| - if (_timeout == null || _requestedResources.isEmpty) {
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| - _timer = null;
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| - } else {
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| - _timer = new Timer(_timeout, _onTimeout);
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| - }
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| - }
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| -
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| - /// Handles [_timer] timing out by causing all pending resource completers to
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| - /// emit exceptions.
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| - void _onTimeout() {
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| - for (var completer in _requestedResources) {
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| - completer.completeError(
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| - new TimeoutException("Pool deadlock: all resources have been "
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| - "allocated for too long.",
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| - _timeout),
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| - new Chain.current());
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| - }
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| - _requestedResources.clear();
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| - _timer = null;
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| - }
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| -}
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| -
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| -/// A member of a [Pool].
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| -///
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| -/// A [PoolResource] is a token that indicates that a resource is allocated.
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| -/// When the associated resource is released, the user should call [release].
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| -class PoolResource {
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| - final Pool _pool;
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| -
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| - /// Whether [this] has been released yet.
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| - bool _released = false;
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| -
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| - PoolResource._(this._pool);
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| -
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| - /// Tells the parent [Pool] that the resource associated with this resource is
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| - /// no longer allocated, and that a new [PoolResource] may be allocated.
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| - void release() {
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| - if (_released) {
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| - throw new StateError("A PoolResource may only be released once.");
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| - }
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| - _released = true;
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| - _pool._onResourceReleased();
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| - }
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| -
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| - /// Tells the parent [Pool] that the resource associated with this resource is
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| - /// no longer necessary, but should remain allocated until more resources are
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| - /// needed.
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| - ///
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| - /// When [Pool.request] is called and there are no remaining available
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| - /// resources, the [onRelease] callback is called. It should free the
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| - /// resource, and it may return a Future or `null`. Once that completes, the
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| - /// [Pool.request] call will complete to a new [PoolResource].
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| - ///
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| - /// This is useful when a resource's main function is complete, but it may
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| - /// produce additional information later on. For example, an isolate's task
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| - /// may be complete, but it could still emit asynchronous errors.
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| - void allowRelease(onRelease()) {
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| - if (_released) {
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| - throw new StateError("A PoolResource may only be released once.");
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| - }
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| - _released = true;
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| - _pool._onResourceReleaseAllowed(onRelease);
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| - }
|
| -}
|
| -
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|
|