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1 // Copyright 2014 Google Inc. All Rights Reserved. | 1 // Copyright 2014 Google Inc. All Rights Reserved. |
2 // | 2 // |
3 // Licensed under the Apache License, Version 2.0 (the "License"); | 3 // Licensed under the Apache License, Version 2.0 (the "License"); |
4 // you may not use this file except in compliance with the License. | 4 // you may not use this file except in compliance with the License. |
5 // You may obtain a copy of the License at | 5 // You may obtain a copy of the License at |
6 // | 6 // |
7 // http://www.apache.org/licenses/LICENSE-2.0 | 7 // http://www.apache.org/licenses/LICENSE-2.0 |
8 // | 8 // |
9 // Unless required by applicable law or agreed to in writing, software | 9 // Unless required by applicable law or agreed to in writing, software |
10 // distributed under the License is distributed on an "AS IS" BASIS, | 10 // distributed under the License is distributed on an "AS IS" BASIS, |
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97 | 97 |
98 _tickDate() { | 98 _tickDate() { |
99 // Hey now, what's all this hinky clock.now() calls? Simple, if the workers | 99 // Hey now, what's all this hinky clock.now() calls? Simple, if the workers |
100 // on the receiving end of _controller.add() take a non-zero amount of time | 100 // on the receiving end of _controller.add() take a non-zero amount of time |
101 // to do their thing (e.g. rendering a large scene with canvas), the next | 101 // to do their thing (e.g. rendering a large scene with canvas), the next |
102 // timer must be adjusted to account for the lapsed time. | 102 // timer must be adjusted to account for the lapsed time. |
103 _controller.add(clock.now()); | 103 _controller.add(clock.now()); |
104 _startTimer(clock.now()); | 104 _startTimer(clock.now()); |
105 } | 105 } |
106 } | 106 } |
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