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| 1 // Copyright 2014 Google Inc. All Rights Reserved. | 1 // Copyright 2014 Google Inc. All Rights Reserved. |
| 2 // | 2 // |
| 3 // Licensed under the Apache License, Version 2.0 (the "License"); | 3 // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 // you may not use this file except in compliance with the License. | 4 // you may not use this file except in compliance with the License. |
| 5 // You may obtain a copy of the License at | 5 // You may obtain a copy of the License at |
| 6 // | 6 // |
| 7 // http://www.apache.org/licenses/LICENSE-2.0 | 7 // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 // | 8 // |
| 9 // Unless required by applicable law or agreed to in writing, software | 9 // Unless required by applicable law or agreed to in writing, software |
| 10 // distributed under the License is distributed on an "AS IS" BASIS, | 10 // distributed under the License is distributed on an "AS IS" BASIS, |
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| 97 | 97 |
| 98 _tickDate() { | 98 _tickDate() { |
| 99 // Hey now, what's all this hinky clock.now() calls? Simple, if the workers | 99 // Hey now, what's all this hinky clock.now() calls? Simple, if the workers |
| 100 // on the receiving end of _controller.add() take a non-zero amount of time | 100 // on the receiving end of _controller.add() take a non-zero amount of time |
| 101 // to do their thing (e.g. rendering a large scene with canvas), the next | 101 // to do their thing (e.g. rendering a large scene with canvas), the next |
| 102 // timer must be adjusted to account for the lapsed time. | 102 // timer must be adjusted to account for the lapsed time. |
| 103 _controller.add(clock.now()); | 103 _controller.add(clock.now()); |
| 104 _startTimer(clock.now()); | 104 _startTimer(clock.now()); |
| 105 } | 105 } |
| 106 } | 106 } |
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